Unreleased neighborhoods: Difference between revisions

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|image = [[File:Riverside.jpg|235px]]
|caption = Screenshot of Riverside, one of the Unreleased neighborhoods.
}}There have been several neighborhoods made by [[Maxis]] and [[Electronic Arts]] for [[The Sims|''The Sims'']], ''[[The Sims 2]]'', ''[[The Sims 3]] ''and ''[[The Sims 4]]'' that were developed but ultimately never made available to the public. Riverside and Waterside were used in pre-release previews of ''The Sims 2'' but did not ship with the game, and other neighborhoods are referenced in the game files. Two incarnations of [[Sunset Valley]] were made, but due to the delay of ''The Sims 3''<nowiki>'</nowiki>s release, were redesigned. ''The Sims 4'' was to originally feature a third world, [[Windenburg|Windenbourg]], but was scrapped and eventually remade for the ''[[The Sims 4: Get Together|Get Together]]'' expansion.
 
== The Sims ==
''The Sims'' ships with only one unnamed neighborhood. 7 more are added in the ''[[The Sims: Livin' Large|Livin' Large]]'' expansion pack though they are all identical in layout and still lacked names. However, during development the singular neighborhood did once bear the name 'Happy Acres' as shown [https://youtu.be/zC52jE60KjY?t=46 in this video] which shows off a build made June 4th 1998. Happy Acres had a completely different layout from the final neighborhood, different houses, and different sims living within it.
 
The layout of Happy Acres was not the simple loop as seen in the final game but rather contained more cross streets, intersections, and even lots that would be bordered by roads on 3 sides.
 
Instead of the iconic [[Newbie family|Newbie]] and [[Goth family|Goth families]], Happy Acres was the home of Mercades, Samantha (or just Sam), and Ross who all lack last names from what is known.
 
==The Sims 2==
''The Sims 2'' ships with three neighborhoods. [[Pleasantview]], [[Strangetown]], and [[Veronaville]]. At one stage during development, Strangetown may have been originally titled '''Strangeville''', and Veronaville possibly '''Europa'''.<ref>'''thumbnails_family.txt (Found in The Sims Life, Pet & Castaway Stories core game files)''':<br><code><nowiki># Europa Neighborhood</nowiki><br><nowiki># Pleasantview Neighborhood</nowiki><br><nowiki># Strangeville Neighborhood</nowiki><br></code></ref> Similarly to Strangetown and Veronaville, Pleasantview may have also experienced the same production changes as development files reveal a neighborhood known as '''Pleasantville''', it is also worth noting that ''Pleasantville'' utilized the neighborhood ID N003 (now used by Veronaville).<ref>'''webSnifftest.txt (Found in The Sims Life, Pet & Castaway Stories core game files)''':<br><code><nowiki># Prerequisites: 110 Sim Lane exists in N003 (Pleasantville)</nowiki><br></code></ref> Veronaville was also intended to feature roads with European-style crosswalks, the terrain template of which still exists in the game but is not used.
<nowiki># Europa Neighborhood</nowiki><br><nowiki># Pleasantview Neighborhood</nowiki><br><nowiki># Strangeville Neighborhood</nowiki><br></code></ref>. Similarly to Strangetown and Veronaville, Pleasantview may have also experienced the same production changes as development files reveal a neighborhood known as '''Pleasantville''', it is also worth noting that ''Pleasantville'' utilised the neighborhood ID N003 (now used by Veronaville) <ref>'''webSnifftest.txt (Found in The Sims Life, Pet & Castaway Stories core game files)''':<br><code>
<nowiki># Prerequisites: 110 Sim Lane exists in N003 (Pleasantville)</nowiki><br></code></ref>. Veronaville was also intended to feature roads with European-style crosswalks, the terrain template of which still exists in the game but is not used.
Other neighborhoods were planned for the game, but were either repurposed into the three that shipped with the game, or were scrapped completely.
 
There are '''14''' neighborhoods found in the game files, they are:
 
*N001 - Pleasantview
*N002 - Strangetown
*N003 - Veronaville
*N004 - z_Sedona
*N005 - Veronaville
*N006 - z_Tuning
*N007 - z_Automation
*N008 - z_Riverside
*N009 - z_OEPlayground
*N010 - Strangetown
*N011 - z_Lighting
*N012 - z_ObjectReview
*N013 - Waterside
*N014 - Pleasantview
 
Two lots are referenced in development files that do not exist in the final game:
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An edited aerial view picture of Waterside appears as the loading screen background when launching ''The Sims 2''.
 
A recreation of Waterside is currently being created by [https://www.youtube.com/channel/UCuYslsc3s84SRzvA7DVd-oQ/videos The Neighbourhood Builder] it is currently not available for downloading.
 
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As the flythroughs follow pre-determined coordinates, a neighbourhood's terrain may not be ideal for them. The camera might clip through terrain and lots. Europa's fly-through does not exactly fit the terrain for Veronaville, suggesting that it was modified significantly during development. The first scene of Lakeview's fly-through causes terrain to partially disappear for unknown reasons.
 
 
 
==The Sims 3==