Unreleased neighborhoods

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search

Unreleased neighborhoods

Screenshot of Riverside, one of the Unreleased neighborhoods.

There have been several neighborhoods made by Maxis and Electronic Arts for The Sims, The Sims 2, The Sims 3 and The Sims 4 that were developed but ultimately never made available to the public. Riverside and Waterside were used in pre-release previews of The Sims 2 but did not ship with the game, and other neighborhoods are referenced in the game files. Two incarnations of Sunset Valley were made, but due to the delay of The Sims 3's release, were redesigned. The Sims 4 was to originally feature a third world, Windenbourg, but was scrapped and eventually remade for the Get Together expansion.

The Sims[edit | edit source]

The Sims ships with only one unnamed neighborhood. 7 more are added in the Livin' Large expansion pack though they are all identical in layout and still lacked names. However, during development the singular neighborhood did once bear the name 'Happy Acres' as shown in this video which shows off a build made June 4th 1998. Happy Acres had a completely different layout from the final neighborhood, different houses, and different sims living within it.

The layout of Happy Acres was not the simple loop as seen in the final game but rather contained more cross streets, intersections, and even lots that would be bordered by roads on 3 sides.

Instead of the iconic Newbie and Goth families, Happy Acres was the home of Mercades, Samantha (or just Sam), and Ross who all lack last names from what is known.

The Sims 2[edit | edit source]

The Sims 2 ships with three neighborhoods. Pleasantview, Strangetown, and Veronaville. At one stage during development, Strangetown may have been originally titled Strangeville, and Veronaville possibly Europa.[1] Similarly to Strangetown and Veronaville, Pleasantview may have also experienced the same production changes as development files reveal a neighborhood known as Pleasantville, it is also worth noting that Pleasantville utilized the neighborhood ID N003 (now used by Veronaville).[2] Veronaville was also intended to feature roads with European-style crosswalks, the terrain template of which still exists in the game but is not used. Other neighborhoods were planned for the game, but were either repurposed into the three that shipped with the game, or were scrapped completely.

There are 14 neighborhoods found in the game files, they are:

  • N001 - Pleasantview
  • N002 - Strangetown
  • N003 - Veronaville
  • N004 - z_Sedona
  • N005 - Veronaville
  • N006 - z_Tuning
  • N007 - z_Automation
  • N008 - z_Riverside
  • N009 - z_OEPlayground
  • N010 - Strangetown
  • N011 - z_Lighting
  • N012 - z_ObjectReview
  • N013 - Waterside
  • N014 - Pleasantview

Two lots are referenced in development files that do not exist in the final game:

  • 115 Wright Way (Pleasantview)
  • 100 Via Veronaville (Veronaville)

Riverside[edit | edit source]

File:Early Riverside
The neighborhood fly-through for Riverside

Riverside was the original neighborhood that was to ship with The Sims 2 base game, but was removed during development. It is believed that the Sims that appeared in various video previews for the game may have been the inhabitants of Riverside. The neighborhood terrain template for Pleasantview is actually the terrain for Riverside, suggesting that the road layout was altered and the terrain template repurposed for Pleasantview.

A recreation of Riverside was attempted by a user known as Thsms204, but was never completed. Another group, called "The Riverside Group", built upon Thsms204's work and completed a full, working recreation of Riverside in March 2014, available here.

Waterside[edit | edit source]

Don, Sarah, and little Alex settled down in Waterside. Sarah wants a bigger family, but Don still craves the romance of his youth. Can you hold this family together, or will these Sims just grow apart?

A screenshot of Waterside, showcasing the Baxter's house and multiple empty houses.

Waterside was a neighborhood used for previews of The Sims 2, and was created by producer Tim LeTourneau. According to development notes inside thumbnails_family.txt it was intended to ship with the game alongside the other three neighborhoods. lotSpeck.txt indicates that a Speck family were meant to also reside here, in a lot called "Little Charmer - 1BR 1BA"

It is home to the Baxter family, Virginia, Dina, Laura, and Tina. The neighborhood description entry for Waterside can still be found in NeighborhoodManager.package, though unlike Riverside, the text strings are missing. Several lots seen in Waterside were reused elsewhere in the game, such as in Pleasantview, and as pre-made lots in the Lots and Houses bin. Don Baxter and Dina were seemingly reworked into the Pleasantview Sims Don Lothario and Dina Caliente, respectively.

An edited aerial view picture of Waterside appears as the loading screen background when launching The Sims 2.

A recreation of Waterside is currently being created by The Neighbourhood Builder it is currently not available for downloading.

Sedona[edit | edit source]

A neighborhood named Sedona is referenced in NeighborhoodManager.package, though all other data is missing. As it was not featured in any previews for The Sims 2 details are scarce, though it was possibly an early desert-themed neighborhood in place of Strangetown. Sedona is likely associated with the neighborhood template of the same name that is included with the base game. The name also has an unused camera fly-through associated with it.

A recreation of Sedona, produced by the "Hood Building Group", can be downloaded here.

Lakeview[edit | edit source]

Very little is known about Lakeview. The only evidence of its existence is an unused camera fly-through associated with the name. It was possibly an early incarnation of Riverside or Pleasantview.

Unused fly-throughs[edit | edit source]

Hidden within the game are a number of neighborhood camera fly-throughs that are not used, but are still associated to specific neighborhood names. It is possible to enable these for use for any neighborhood by simply renaming it to one of the following:

  • Sedona
  • Europa
  • Lakeview

As the flythroughs follow pre-determined coordinates, a neighbourhood's terrain may not be ideal for them. The camera might clip through terrain and lots. Europa's fly-through does not exactly fit the terrain for Veronaville, suggesting that it was modified significantly during development. The first scene of Lakeview's fly-through causes terrain to partially disappear for unknown reasons.

The Sims 3[edit | edit source]

Sunset Valley went through several incarnations throughout development, which can be seen in early pre-release screenshots and videos for the game. One known version was made in March 2008 but was redesigned. Then the second was made after that and was supposed to ship in February 2009 but was delayed.

The Sims 4[edit | edit source]

Windenbourg[edit | edit source]

Early screenshots of The Sims 4 featured a Tudor-themed world known as Windenbourg, but was scrapped and did not ship with the game. The concept and some assets for this world were repurposed for Get Together's Windenburg. One early screenshot depicts an area resembling The Summer Home in Windenburg's countryside, suggesting the layout was partially kept for the final version.

Rose Beach[edit | edit source]

Shared concept art of The Sims 4 reveals a conceptual, coastal beach world called Rose Beach. It features a large beach, a cave entry and expensive houses on top of the cliffs. The world was not made and there are no plans to ever create it.[3]

References[edit | edit source]

  1. thumbnails_family.txt (Found in The Sims Life, Pet & Castaway Stories core game files):
    # Europa Neighborhood
    # Pleasantview Neighborhood
    # Strangeville Neighborhood
  2. webSnifftest.txt (Found in The Sims Life, Pet & Castaway Stories core game files):
    # Prerequisites: 110 Sim Lane exists in N003 (Pleasantville)
  3. https://forums.thesims.com/en_US/discussion/comment/14971776/#Comment_14971776

pl:Niewydane otoczenia