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{{Pagecover
|image=The-sims-2-nightlife-20050831065836035-1-TS4_Vampires_img_6.jpg
|pagetype=A [[life state]]
|subtitle=[[File:Celebrity star.png|20px|Featured Article|link=The Sims Wiki:Featured article|left]] The Sims Wiki's featured[[The Sims Wiki:Featured article|Featured Article]] for March 16–31, 2012 .
|TSMM|TS2NL|TS2PSP|TS3LN|TS3SN|FATS4V}}
}}
:''This article details vampires in ''The Sims'' and ''The Sims 2''. For the article specifically about vampires in ''The Sims 3'', please go to [[Vampire (The Sims 3)]].''
{{All
|name = Vampire
|image = [[File:Vamp+HumanGothicVampire.jpgpng|thumb|235px]]
|caption= A Sim with agothic vampire, from ''The Sims 23: Supernatural''.}}
:''This article details vampires in ''The Sims'', ''The Sims 2'', and ''The Sims 4''. For the article specifically about vampires in ''The Sims 3'', please go to [[Vampire (The Sims 3)]].''
}}
 
[[File:Vampire.png|left]] '''Vampires''' are a game mechanic added to ''[[The Sims 2: Nightlife]]'', which introduces vampires as both playable and non-playable creatures into ''[[The Sims 2]]'' series. Vampires were also introduced into ''[[The Sims 3]]'' series in ''[[The Sims 3: Late Night]]'' and enhanced further in ''[[The Sims 3: Supernatural]]''.
[[File:TS4 Vampire Icon.png|60px|left]] '''Vampires''' are a [[life state]] first introduced in ''[[The Sims 2: Nightlife]]'', where they are both playable and non-playable creatures. Vampires returned in ''[[The Sims 3: Late Night]]'' and were further revamped in ''[[The Sims 3: Supernatural]]''. Vampires are also reintroduced in ''[[The Sims 4: Vampires]]''.<ref>[http://www.thebitbag.com/sims-4-vampire-pack-confirmed-after-holidays/217666 The Bitbag]. Dec. 30, 2016</ref>
 
==The Sims: Makin' Magic==
[[ImageFile:sims vampires.PNG|thumb|right|A Sim "vampiress" and "vampire".]]
Vampires do not really play a role in ''[[The Sims]]'', not even in ''[[Makin' Magic]]''. The only character who is presumed to be an actual vampire is [[Vicki Vampiress]], an [[NPC]] who operates the "All Things Draconic" cart in [[Magic Town]].
 
[[Sim]]s cannot become vampires, but a magical adult Sim who successfully uses the "Beauty or Beast" [[Spells (The Sims: Makin' Magic)#List of charms|charm]] can temporarily take on the ''appearance'' of a vampire. This is purely cosmetic, and the Sim remains a normal Sim in all respects.
 
{{clear}}
 
==The Urbz: Sims in the City (handheld)==
Vampires are one of the story elements in ''[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]'' for GBA and DS. After the player's Urb washes up at the Bayou, [[Crawdad Clem]] and [[Bayou Boo]] suspect that they are a vampire, and the player must answer questions to prove that they aren't. Later, when the player's Urb has to go in the Dark Tree, a [[Grand Vampire]] appears, but the player scares them off with a glowing rod. When Bayou Boo shows the player's Urb the secret passage to return to [[Miniopolis]], he gets captured on the way. He later appears in Mission 6, where it is revealed that he has been turned into a vampire and is chained up in the secret passage. The player then must pick the lock of the chain and speak to [[Mambo Loa]] about vampirism. She tells the player that the cure for vampirism is a heavy chocolate dish. The player then makes a  Chocolate Decadence, and feeds it to Bayou Boo, which cures his vampirism.
 
==The Sims 2: Nightlife==
[[File:Vampire turning a Sim.jpg|thumb|right|Sim being bitten by vampire.]]
 
Vampires were introduced in ''[[Nightlife]]''. They have bluish-gray skin, red eyes, and fangs. The game-generated [[Grand Vampire]] NPCs wear Victorian-style clothing, apparently influenced by historical depictions of vampires.
=== Becoming a Vampire ===
Vampirism is transmitted via the [[bite neck]] interaction performed by a Sim who is already a vampire, such as a [[Grand Vampire]], who will initially only bite Sims with whom they have a high relationship; however, once the Grand Vampire has bitten a Sim, their likelihood of biting other (playable or unplayable) Sims is increased until the lot is reloaded. Non-Grand Vampire Sims still require a high relationship in order to successfully bite another Sim. Other Sims can also [[Influence]] a vampire to bite another Sim, though it will likely be successful only if it is a Grand Vampire that is influenced to do so.
*Vampirism is introduced with ''[[Nightlife]]''.
*Vampirism is transferred via the [[bite neck]] [[interaction]].
*If a Sim is bitten by the [[Grand Vampire]] or a pre-bitten Sim, he or she joins the world of the undead as well. Initially. Sims are bitten only if they have a high relationship with a Grand Vampire; however, once one Sim is bitten by a Grand Vampire, any Sim that comes into contact with any Grand Vampire has a risk of being bitten, whether or not they are a playable Sim and regardless of the relationship with the Grand Vampire. Non-Grand Vampire Sims still require a high relationship in order to successfully bite another Sim. Other Sims can also [[Influence]] a vampire to bite another Sim, though it will likely only be successful if it is a Grand Vampire that is influenced to do so.
[[File:The-sims-2-nightlife-20050831065836035-1-.jpg|thumb|A Sim being hypnotized by a vampire]]
*Grand Vampires appear downtown at night. Their names are preceded by either the Count or Contessa title depending on the gender. They are easily distinguishable from the crowd by their pale- to gray-tinted skin, period clothing, and unmistakable 'bleh'. They also have their arms covering their fangs, and will often be sneakily stalking around.
*Vampires can only use the interaction "Bite Neck" to change other Sims into vampires, and it will not kill the Sim.
 
===Features===
In addition to their characteristic coloration and dentition, vampires possess unique animations such as stalking about with an arm over their face, transforming into a bat for faster or more efficient routing, and a scowling portrait in the interaction pie menu.
*When a Sim turns into a vampire they receive the characteristics of sharp teeth, red eyes and pale skin. [[Alien]]s, [[PlantSim]]s, and Evil-aligned [[Witch]]es turn turquoise, while [[Zombie]]s turn dark blue. [[Servo]]s also can become vampires, with a red eye, fangs and a small bat shaped tattoo on their head.
 
*When a vampire is dressed in everyday, they are adorned in a Victorian-aged suit and cloak. They walk to their destinations with their forearm covering their face, with the cloak draped over their arm, catering to the traditional interpretation. However, when a vampire is not clothed in everyday, they still walk with their arm covering their features. The cloak is no longer there, but merely their arm is covering their face. Some attribute this to an EA glitch.
[[File:The-sims-2-nightlife-20050831065836035-1-.jpg|thumb|A Sim being hypnotized by a vampire.]]
*Once bitten, the newly created vampire can bite other Sims, provided they have a high enough relation with the target Sim.
 
[[File:Bat.jpeg|thumb|A bat]]
Vampires gain the ''Bleh!!!'' interaction, which lowers the [[bladder]] need of target non-vampire Sim and can be used regardless of relationship. Teenage Vampires can get the undead scholarship to go to college, though the memory description will incorrectly describe the Sim as a [[zombie]]. Vampires cease to age past adulthood and cannot die of old age or [[starvation]], even if their [[hunger]] reaches zero.
*Vampires can transform into bats and fly around, which allows them to fly over low obstacles such as kitchen counters and is a fast alternative to walking for Sims too lazy to run. Vampires can also "stalk" from place to place, even when "Stalk Here" is not specifically selected.
 
*Vampire Sims gain the [[Social interaction|''Irritate &gt; Bleh!'' interaction]] which lowers the [[Bladder]] need of target non-vampire Sim and can be used regardless of relationship.
Their [[motives]] become static during the night (unless depleted by specific activities), but drop quickly during the day. A vampire exposed to daylight will sizzle and smoke and see their needs plummet rapidly; if they are not directed indoors quickly, they will burn to ash and die. For this reason, they must sleep in a coffin or meditate during the day. Due to their nocturnal nature, they can be contacted via phone after other Sims complain of being woken up, but cannot be called between 7 AM and 6 PM; a vampire who owns a computer may be chatted with online at any time.
*Teenage Vampires can get the undead scholarship to go to college. In the memory description, it will say that the Sim is a [[Zombie]] even if they are actually vampires.
 
*Vampires will sizzle and smoke while exposed to the daylight, and their [[motives]] drop very quickly, eventually leading to the vampire's [[Death|demise]]. Even if a vampire stays indoors, his/her needs will drop more quickly than those of a normal Sim. A vampire Sim must sleep in his/her coffin or meditate during the day to prevent their needs from dropping. This can interfere with careers that go though the daytime.
[[File:Bat.jpeg|thumb|A bat.]]
**For this reason, vampires are contactable at night, but cannot be contacted during the day without drama.
 
**If the player builds a wall and roof around a vampire who is not part of the household, to prevent them escaping, they will eventually teleport themselves to gain exit.
Other creature Sims can also become vampires, and possess unique combinations of physical traits. [[Alien]], [[PlantSim]], and evil-aligned [[witch]] vampires will have turquoise skin, while [[zombie]] vampires turn dark blue. [[Werewolf]] vampires will retain their vampiric appearances during the day, and look like werewolves at night. [[Servo]] vampires gain fangs, a red eye, and a small bat tattoo on their heads.
*The motives of a vampire Sim do not decay at all during the night. This is meant to give them plenty of opportunity to party [[Downtown (The Sims 2)|Downtown]] all night. They still lose needs when doing some activities.
 
*Another additional feature is that vampire Sims are immortal and will never grow older than the day they were bitten, with the exception of the transition from [[Teen]] to [[Young Adult]] to [[Adult]].
===Curing vampirism===
*Even if [[Hunger]] reaches 0, vampires will not die of [[starvation]].
*Vampires have no reflection in a mirror. If one is used, the vampire will react and their [[comfort]] bar will drop. Disturbingly, while vampires are invisible in mirrors, their wedding rings, if any, are not.
*Occasionally vampires will hiss or "bleh" if no other action is currently underway.
*Vampires can also become [[Werewolf|werewolves]]. When they become one, they will look like vampires in the day and werewolves with fur at night. They can bite and savage as well as fly and stalk.
[[File:Vampire Coffin.jpg|thumb|A [[maid]] sneaking on a vampire coffin.]]
*Vampires can also become [[PlantSim]]s which changes their skin color from blue to green. This does '''NOT''' cancel out their weakness to sunlight (even though they'll still gain the sunlight need, they'll just lose a lot of the water need), and even in a coffin, the sunlight need will still go down. Installing sun lamps over the coffin will replenish the need, however.
*Sometimes, a vampire who is not performing any action will try to bite another Sim in the family that he or she has a good relation with.
*There is a glitch in which sometimes the fangs are not inside the vampire's mouth. Instead, they will be hovering over its head blinking red and blue.
*In ''The Sims 2'', Vampirism is not genetic. Vampires can reproduce, but will have normal-Sim children.
**Technically, the vampire skin is a whole-body tattoo. For the purposes of [[chemistry]], vampires are considered to have full face make-up, as well as vampirism.
*Vampires can be called on the phone after 2 AM (which is when Sims go to sleep), but cannot be called between 7 AM and 6 PM. However, a vampire who has a [[Computer#The Sims 2|computer]] can be chatted with during daylight hours.
 
If at any time the Sim grows tired of the vampire life, Vampirism can be cured with [[Potions|Vamprocillin-D]], purchasable from the [[Gypsy Matchmaker|Matchmaker]] or brewable by [[witches]]. Other Sims can [[Influence]] vampire Sims to drink Vamprocillin-D, provided they have the potion in their [[inventory]] (this can be accomplished by giving it to them as a gift). Once cured, the Sim will be returned to normal; they will be able to go out in the day but will lose all the perks of being a creature of the night.
===Curing Vampirism===
If at any time the Sim grows tired of the vampire life, Vampirism can be cured with [[Potions|Vamprocillin-D]] which is bought from the [[Gypsy Matchmaker]]. Vamprocillin-D can also be made by [[witches]]. Other Sims can [[Influence]] vampire Sims to drink Vamprocillin-D, provided they have the potion in their [[inventory]] (this could be accomplished by giving it to them as a gift). Once cured, the Sim will be returned to normal; they will be able to go out in the day but will lose all the perks of being a creature of the night.
 
A [[testing cheats]] interaction exists for curing vampirism, but the interaction is bugged and does not actually cure vampirism.
===Wanting and Fearing Vampirism===
 
===Wanting and fearing vampirism===
Sims will not necessarily have wants or fears related to vampirism, but if they do, all Sims except [[Knowledge]] and Pleasure Sims will fear it. Knowledge Sims will want it, and once bitten will fear curing it.
 
Sims will not necessarily have wants or fears related to vampirism, but if they do, all Sims except [[Knowledge]] and Pleasure Sims will fear it. Knowledge Sims will want it, and once bitten will fear curing it.
 
The [[Memories|memory]] of becoming a vampire is always positive, even if the Sim feared becoming one.
 
===Controlling/avoiding Vampirismvampirism===
 
The Grand Vampires will not appear in a neighborhood that does not have a Downtown [[sub-neighborhood]] associated with it.
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Vampires will not bite autonomously until a playable Sim has been turned into one. Since that requires some positive action on the part of the player, whether or not to have vampires (other than the Grand Vampires) is effectively a matter of player's choice.
 
Jfade has a [httphttps://forumsims.jfade.com/viewtopic.php?fcategory=1&subcat=42&tskip=1620 set of mods] which can be used to control vampires' biting. One keeps vampires from biting NPCs. This can be useful, as once Grand Vampires start biting autonomously, they may attempt to bite [[Mrs. Crumplebottom]], which can lead to game corruption. Another only allows them to bite on residential lots, while the third disables biting altogether.
 
===Trivia===
*Vampires will occasionally hiss or "bleh" as idle actions.
*Because they have no reflections, using a mirror will result in the vampire reacting with shock and some loss of [[comfort]]. Although a vampire will not appear in mirrors, their wedding ring, if they have one, will.
*Technically, the vampire skin is a whole-body tattoo. For the purposes of [[chemistry]], vampires are considered to have full face make-up as well as vampirism.
*Although PlantSims' need for sunlight conflicts with vampires' aversion (exposure will raise the sunlight need but rapidly deplete the water need), installing sunlamps over their coffin will keep their needs stable.
*Even if the player traps a non-household-member vampire in a doorless room, they will eventually teleport to escape.
 
==The Sims 2 (PSP)==
The player's character will get turned into a vampire by [[Virginya Feng]] while doing a goal for [[Lincoln Broadsheet]]. While the player is a vampire their hunger need will drop faster while outside during the day. They will also have the bite perk which can be used to fill the hunger need at the cost of angering the individual bitten and lowering the player's sanity.
The player can cure themselves of vampirism by asking [[Mambo Loa]] about a cure which which will unlock a vampire cure recipe on crafting tables which requires garlic and plasma packs. The bite perk will be retained after the player is cured and if the player uses it they will become a vampire again.
 
==The Sims 3==
{{Main|Vampire (The Sims 3)}}
 
=== The Sims 3: Late Night===
[[File:Late night vampire sleeping.jpg|thumb|A vampire sleeping.]]
While not included in the base game, vampires are included in ''[[The Sims 3: Late Night]]'' expansion pack as well as a theme pack for ''[[The Sims 3 (iPhone)|The Sims 3]]'' iPhone. Without the ''Late Night'' expansion pack, using [[CAS]], players can create a Sim with a pale skin, red eyes, and (with [[custom content]]) protruding teeth, for a vampire-looking Sim. ''[[The Sims 3: Supernatural]]'' unlocks the ability to create vampire Sims from [[CAS]], even if the player has not previously installed ''The Sims 3: Late Night''.
{{Main|Vampire (The Sims 3)}}
While not included in the base game, vampires are included in ''[[The Sims 3: Late Night]]'' expansion pack as well as a theme pack for ''[[The Sims 3 (iPhone)|The Sims 3]]'' iPhone. Without the ''Late Night'' expansion pack, using [[CAS]], players can create a Sim with a pale skin, red eyes, and (with [[custom content]]) protruding teeth, for a vampire-looking Sim. ''[[The Sims 3: Supernatural]]'' unlocks the ability to create vampire Sims from [[CAS]], even if the player has not previously installed ''The Sims 3: Late Night''.
 
Unlike ''The Sims 2'', vampires do not die when they are exposed to sunlight. Instead, they will begin to smoke and will get a negative moodlet when they step outside during the day. If a vampire remains exposed to sunlight, it will eventually pass out and will not be able to use its abilities. Also, the player will get a message if a vampire Sim steps outside during the day.
 
Vampires in ''The Sims 3: Late Night'' look relatively normal, although they have paler skin and shinier eyes than regular Sims. (If the player would like to make a light skin, then "[[testingcheatsenabled true]]" may be used. There should be an option to edit the Sim in CAS.) Players can usually pick them out in a crowd by their bright eyes, and possibly by the spiky [[tattoo]] on their neck. Sims receive this tattoo after becoming vampires, though it is possible that this tattoo could also be selected in [[CAS]] (via "unlockoutfits" cheat code). A regular Sim, unless he or she has the [[Brave]] or [[Evil (The Sims 3)|Evil]] traits, will get the Hunted moodlet whenever a vampire who they are not friends with is around.
[[File:Vampire-The Sims 3 appearance.gif|thumb|A Vampire from ''[[The Sims 3: Late Night]]''.]]
 
Once a Sim has met a vampire, the vampire will show up in that Sim's relationships panel with a red box around his or her picture. The Sim can use "Ask to Turn" with the vampire, whereby he or she will hold out their arm, and the vampire will bite them on their wrist. If they have a high or romantic relationship with the vampire, the vampire will bite the Sim on the neck instead. If a playable Sim is a vampire, then the player can offer to turn any Sim, but if the Sim refuses, the human Sim will get the "Freaked Out" [[moodlet]] . If there are too many other Sims around, or if the player's Sim doesn't have a high enough relationship level with the vampire, he or she may be rejected from receiving "the gift."
 
After the bite, he or she will have a moodlet describing a mosquito or spider bite. The Sim will then turn into a vampire after 2–3 days. Although vampires can travel, a transforming Sim who is trying to board a plane will be noticed by the flight attendant due to the blemish and will be refused by security. If the [[Moodlet Manager]] is used on the human with the moodlet, the Sim will become a vampire.
 
Vampirism can be cured by buying a cure from the [[science lab]], which costs 3000 [[simoleons]] . After being cured, the vampire will lose its vampire form and powers and will become a normal Sim.
 
Vampires can also have children that will be born with Vampirism. These vampire children can also be cured.
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Vampires are improved upon in ''[[The Sims 3: Supernatural]]''. When this [[expansion pack]] is installed, the Vampire life state will be available whether or not ''[[The Sims 3: Late Night]]'' is installed.
 
Vampires in ''Supernatural'' are moreessentially likethe same as the classicones in 'evil'Late style of vampireNight, as''but opposedwith toadded thefeatures, fantasized/celebritycustomization, modernand type included insocial interactions''Late Night.''. Unlike in ''Late Night'', they can be created in CAS, and become immune to the sunlight by using the Vampiric Sunscreen elixir. Vampires can become immortal if they get the '''Immortal''' lifetime reward. Certain elixirs can either cause vampirism or cure it. With  ''[[Supernatural]]''  installed, vampire features and abilities are enhanced. More interactions are included, such as hypnotic gaze, intimidate, show off teeth, talk about the joy of plasma, and so on. They can also confess or deny their state as a vampire to Sims who are exploiting their weaknesses and accusing them as vampires. 
 
Other features implemented in The Sims 3: Supernatural are Plasma Juice and Plasma Orange Juice, as seen in ''Late Night''. The juices are basically blood in a juice box and can be accessed from the fridge by a vampire Sim. Plasma fruit can be obtained by raiding a grocery store (with a chance of getting arrested), or by growing it by planting the fruit or the glowing unknown rare seed. If a vampire Sim has the Vegetarian trait, they will need to live off of these Plasma Products, and if they drink from another Sim they will suffer the same consequences as a Vegetarian human Sim eating meat.
 
==The Sims 4: Vampires==
====Gallery====
[[File:TS4 Vampires img 1.jpg|thumb|A vampire showing their vampiric nature.]]
''[[The Sims 4: Vampires]]'' introduces the vampire life state with a whole bunch of new supernatural powers and abilities. Vampires can alter their appearance between their regular and dark forms, and can use supernatural abilities<ref>https://www.thesims.com/en_GB/news/sims-4-vampires-announce</ref> including super speed, turning into a bat, super strength, etc...
 
Vampires can replenish their thirst need, which replaces hunger, by drinking from another Sim (either willfully or by mind-controlling them), consuming a plasma fruit or a plasma pack, or eating a plasma fruit salad after discovering the recipe. Vampires must also stay out of the sunlight during daylight hours, though the severity of the effects that sunlight has on a vampire is based on the rank of the vampire and their [[Vampire powers|perks]].
 
===Becoming a vampire===
====Create a Sim====
[[File:TS4 CAS Vampire Button.png|thumb]]
Like [[alien]]s in ''[[The Sims 4: Get to Work]]'', vampires can be made straight from Create a Sim under the "Add Occult Sim" category and have their own special CAS options, such as having an alternative "dark" form, editing their eyes to be unnatural eye colors, pale skin tones, different fang types, veins and other customization options.
 
====Being born====
When one of the parents is a vampire there's a 50% chance that the child will also be born a vampire. When both parents are vampires the child will be born vampire, guaranteed.
There is also a small chance that a child of any occult/non-occult combination can be born a vampire due to the lot trait [[Lot trait|On a Dark Ley Line]].
 
====Being turned====
Sims can ask vampires to be turned. If they comply, the vampire will bite the Sim and then offer them their blood which the Sim will drink. However, a player controlled vampire can also turn other Sims without request. Sims will not immediately transform, but will get the "Strangely Hungry" moodlet which causes their hunger need to drain. This moodlet lasts about 12 hours. Once the moodlet expires, Sims will get a second moodlet, named "Disgusted by Food", which lasts another 12 hours. Once that moodlet expires, a third moodlet is added, called "Appetite Lost". Once this moodlet is added, Sims will be unable to gain other food-related moodlets (except Nauseous) until the transformation is complete. Once this moodlet expires the Sim is finally transformed into a creature of the dark, gaining a Tense moodlet, named "Thirsty", for the first 24 hours of his/her vampirism.<ref>These Moodlets are taken from the The Sims 4 source files.</ref>
 
When a vampire turns a human Sim, they become a master, and the human turned vampire becomes their vampire offspring.
 
Turning Sims into vampires is only possible if the "Vampire Creation" [[Vampire powers|perk]] has been purchased.
 
[[File:TS4 Vampires img 4.jpg|thumb|Vampire using mind compulsion.]]
 
===Vampires' powers===
{{Main|Vampire powers}}
Vampires will have their own panel to gain and upgrade new abilities that make them more powerful. New powers include mind control, shape-shifting into a bat, faster transportation, increased strength, reduced needs, and more.
 
====Weaknesses====
[[File:Rawr.png|thumb|Vampires cannot be seen in the mirror, yet still can interact with it.]]
Vampires all start out with weaknesses, most that can be overcome by purchasing perks in the Vampire Powers menu.
 
Vampires start off with these basic weaknesses:
* The Thirst need replaces Hunger. If a vampire becomes too thirsty they will attack a random Sim, greatly reducing their relationship.
* Sunlight burns them, and if the exposure is prolonged, it will eventually kill them.<ref>https://www.youtube.com/watch?v=Td_U-Hvf-Jc</ref>
* Garlic causes a vampire to lose their appetite (but not thirst).
* Using Vampiric powers drains Vampire Energy.
 
Vampires can purchase garlic immunity, three tiers of sun resistance, and/or tamed thirst perks which can counteract these basic weaknesses. Vampires may also concoct a sunlight reversal cocktail with high vampire lore skill, which effectively reverses their weakness to sunlight. Instead of draining their vampiric energy while out in the sun, this cocktail causes them to gain vampiric energy when exposed to the sun's rays.
 
With ''[[The Sims 4: Seasons]]'', vampires can go out during the day without harm if there is cloudy weather, blizzards, or thunderstorms. Umbrellas may also be carried to protect from the harmful rays of the sun during the day. Additionally, vampires are immune to most side effects of the temperature system, including freezing to death and overheating.
 
There are more weaknesses that must be taken in order to grow as a vampire, such as sloppy drinking, further weakness to sunlight, uncontrollable hissing, inability to eat normal food, guilt from feeding on a Sim without their permission, reduced power gain while sleeping, etc.
 
====Dark form====
[[File:TS4 Vampires img 3.jpg|thumb|Vladislaus in his Dark Form.]]
Just like aliens from ''The Sims 4: Get to Work'', vampires have a sim form and an alternative form into which they can switch to keep their vampiric nature from being revealed.
 
Vampires will switch into their Dark Form to tune into their true vampiric nature and access some of their supernatural powers, such as feeding and turning other sims.
 
The Dark Form can be fully customized separately from the normal form in CAS. Sims who have been turned will be assigned a randomly generated Dark Form, which can be edited or removed via any mirror.
 
Dark Form is optional. The player is not penalized for not using it. Both forms have the same customization options, and Vampires have access to the same abilities with or without a Dark Form.
 
===Vampire needs===
[[File:TS4 Vampire Needs.png|thumb]]
Vampires have different needs from normal Sims. Vampires do not have a bladder meter and their energy need is elongated and replaced with "Vampire Energy". Hunger is replaced with a "Thirst" need for plasma. The needs panel also displays power points and the experience needed to achieve the next vampire rank.
 
Vampires who don't replenish their thirst will attack random Sims and feed from them if it's low enough. Vampires who have low Vampire Energy while they're out in the sunlight will die of sunlight exposure and burst into flames.
 
Vampires can also replenish their Vampire Energy through the typical sleeping through a bed, sleeping in a coffin, or through dark meditation. See [[Vampire powers]] for more information.
 
===Interactions===
Vampires have special interactions which are marked by a bat symbol. Vampires can use their powers on other vampires.
 
====Interactions with other vampires====
Vampires can interact with others like them by showing off their powers, sparring, and vampire training.
 
Sparring enacts a battle between two vampires as a test of strength. Vampires can spar in a friendly manner whereas enemies can fight each other, damaging their relationship further. Vampires can also slay each other if their relationship is low enough. If the vampire that started the fight has an Ultimate Vampire Cure in their inventory, they will throw it in the losing vampire's face, curing them of their vampirism. If the fight was unsuccessful then The Ultimate Vampire Cure is not used.
 
====Vampire offspring====
[[File:Vampire Master and Offspring relationship.png|thumb]]
When vampires turn Sims, that Sim once turned will become the vampire's offspring, as seen in the relationships panel. Vampire offspring and their master can interact with each other just like any other Sim, but the master's powers will work more efficiently on them. With the "I am the Master" [[Aspiration (The Sims 4)|aspiration]] reward [[Trait (The Sims 4)|trait]] from the "Vampire Family" aspiration, vampire masters can make their offspring always comply with their command.
 
===Curing vampirism===
Vampirism can be cured by obtaining a glass of "The Ultimate Vampire Cure", a concoction that can be made at a bar by Sims with maximum [[Vampire lore]] skill (level 15). Once made, Vampires can voluntarily take it and cure themselves, or other Sims can use the "Slay Vampire" interaction with a cure in their inventory, and once they win the battle, throw the cure into the vampire's face, curing them. This can be done by other vampires as well.
 
==Gallery==
<tabber>
|-|The Sims 3 =
<gallery>
Vamp.jpg|A Vampire from ''The Sims 3 Supernatural'' official trailer.
Vamp2.jpg
Gothic Vampire of Bridgeport.jpg|Gothic Vampirevampire Sim in Bridgeport
Vampire....jpg|EvilAn evil vampire...
</gallery>
|-|The Sims 4: Vampires =
<gallery>
Vampire Plumbob.png|Vampire plumbob.
Lifestate Trait Vampire.png|Vampire icon in [[Create a Sim]].
Vampire Gravestone.png|Vampire gravestone.
TS4 Vampire urn.png|Vampire urn.
Vampire Bassinet.png|Vampire [[bassinet]].
</gallery>
</tabber>
 
==Trivia==
*A [[Custom content|mod]] object has been created for ''[[The Sims]]'' and available at [http://www.biedersims.de/vamp_eng.html Biedersims.de]. This allows vampirism in-game and affects more than just a Sim's appearance.
*In the GBA and DS versions of ''The Urbz: Sims in the City'', the player's Urb will believe that vampires do not exist when [[Crawdad Clem]] and [[Bayou Boo]] suspect that the player is a vampire. However, Sims could not become vampires in ''The Sims'' era, which ''The Urbz'' is part of, so it is unknown why [[Crawdad Clem]] and [[Bayou Boo]] know about vampires or why Bayou Boo becomes one later in the story.
*Vampires consume plasma. Plasma is actually the liquid part of blood and mostly consists of water and it makes up more than half the volume of blood. Nutrients, minerals, and oxygen are dissolved in plasma. However it's still possible that "plasma" in ''The Sims'' is merely a euphemism for blood to lower the ESRB rating.
 
*Vampires drink/eat plasma. Plasma is actually the liquid part of blood and mostly consists of water and it makes up more than half the volume of blood. Nutrients, minerals, and oxygen are dissolved in plasma. However it's still possible that "plasma" in the Sims is merely a euphemism for blood to lower the ESRB rating.
 
*The tribal tattoo and fangs can be removed in [[Create a Sim]]. They are under accessories.
*In ''The Sims 3'', pre-made vampires almost always have black as their favorite color.
*In ''The Sims 4: Vampires'', vampires for the first time in the series have a ranking system as well as perk system in which determine their knowledge and abilities as a vampire.
*In ''The Sims 4: Vampires'', vampires are immune to a total of 7 deaths by default: old age, hunger, drowning, steam, low-quality puffer fish, freezing and overheating. Vampires also have access to the "Sunlight Immunity" perk and the "Dampened Emotions" perk, effectively making them immune to 11 deaths in total when the perks are leveled up to final level.
 
{{Info|Becoming a vampire|Sims can only become vampires in desktop versions{{vgversion|TS2:NL}}{{vgversion|TS3:LN}}. Becoming a vampire is not possible on any console/handheld version, except for [[The Sims 2 (PSP)|''The Sims 2'' for PSP]].}}
 
==External links==
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*[[Wikipedia:Vampire|Vampires at Wikipedia]]
 
==References==
<references />
{{Feat art|March 16–31, 2012}}
{{Sim Life states}}
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[[ru:Вампир]]
[[pl:Wampir]]
[[nl:Vampier]]
[[de:Vampir]]
[[Category:Vampires| ]]
[[Category:Nightlife]]
[[Category:Late Night]]
[[Category:Supernatural]]
[[Category:Vampires (The Sims 4)]]