Wand: Difference between revisions

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Content added Content deleted
imported>K6ka
m (removed Category:Object using HotCat)
imported>Dharden
Line 2: Line 2:


==The Sims: Makin' Magic==
==The Sims: Makin' Magic==
Wands are accessed easily by having your Sims open the box given to the Sims Household by the [[Mystery Man]]. In the box is also a Wand Charging Station in which Sims can charge their wand with a spell crafted with [[Reagent|reagents]].
Wands are easily accessed by having a Sim open the box left by the [[Mystery Man]], as the box contains a wand and a '''Spellbound Wand Charger''', which is also a wand dispenser. The Spellbound Wand Charger can also be bought in [[Buy mode]], as can the '''MagiCo NeoMagical Newt''', which dispenses wands for [[child]]ren. Sims who go to [[Magic Town]] can buy wands from the Mystery Man for §50.

A wand must be charged to be usable. A wand can be charged with a spell by placing the correct [[Magic ingredients|ingredients]] into the wand charger or NeoMagical Newt. Each spell has its own combination of ingredients, which must be inserted in the correct order to be effective.

Many spells will backfire if cast on a Sim who has a wand. All the [[townie]]s of Magic Town have them.


==The Sims 2: Apartment Life==
==The Sims 2: Apartment Life==

Revision as of 22:40, 5 January 2017

The Sims: Makin' Magic The Sims 2: Apartment Life The Sims 3: Supernatural


A Wand is a magical object used by Sims and Witches in order to use magic for their desires. In The Sims: Makin' Magic, wands are items that are needed to be charged with a spell, in The Sims 2: Apartment Life and The Sims 3: Supernatural, wands are used by witches to cast their spells. In The Sims 3: Supernatural, wands are upgraded and are an actual buyable object that comes in many wand models of varying power, however, wands aren't mandatory if the Sim purchases the "Magic Hands" Lifetime Reward.

The Sims: Makin' Magic

Wands are easily accessed by having a Sim open the box left by the Mystery Man, as the box contains a wand and a Spellbound Wand Charger, which is also a wand dispenser. The Spellbound Wand Charger can also be bought in Buy mode, as can the MagiCo NeoMagical Newt, which dispenses wands for children. Sims who go to Magic Town can buy wands from the Mystery Man for §50.

A wand must be charged to be usable. A wand can be charged with a spell by placing the correct ingredients into the wand charger or NeoMagical Newt. Each spell has its own combination of ingredients, which must be inserted in the correct order to be effective.

Many spells will backfire if cast on a Sim who has a wand. All the townies of Magic Town have them.

The Sims 2: Apartment Life

Wands are accessed instantly after a Sim becomes a witch, whenever the witch casts a spell, a wand shall appear in the witch's hand.

The Sims 3: Supernatural

Wands, like in The Sims 2: Apartment Life, are accessed instantly when a Sim becomes a witch, getting a classic wand added to their inventory, wands will use up some magic on the witch's magic bar. Sims can also buy many other types of wands that have a variety of different models and power.

Name Spell Accuracy Magic Cost Efficiency Price
Classic Lowest Low §360
Argent Low Low §540
Azure Low Low §540
Crimson Low Low §540
Ivory High Medium §540
Verdant Medium High §720
Crystal Medium Highest §900
Elegant Highest Medium §900
Iridescent High High §1,080