Apartment: Difference between revisions

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{{Era|TS2AL|TS3UL|TS4CL|TS4EL|FA}}
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|name = Apartment
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|caption = The Sentinel Apartments in [[Belladonna Cove]].
}}{{Distinguish|Penthouse}}
An '''apartment''' is a multi-purpose [[residential lot]], allowing multiple households canto reside in the same building. This is a type of lot that was introduced in ''[[The Sims 2: Apartment Life]]'' and returned in ''[[The Sims 4: City Living]]'' and ''[[The Sims 4: Eco Lifestyle]]''. Apartments are arguably a semi-communal residential lot. In ''[[The Sims 2: University]]'' and ''[[The Sims 2: Bon Voyage]]'', [[dormitory|dormitories]] and [[hotel]]s serve a similar purpose, but neither of these enable multiple households to stay at the same lot simultaneously.
 
In ''[[The Sims 3]]'', [[penthouse]]s from ''[[The Sims 3: Late Night]]'' and apartments from ''[[The Sims 3: University Life]]'' serve as semi-communal residential lots, but work differently from the apartments in ''The Sims 2: Apartment Life''. Neither one allows the player to have multiple households residing on the same lot. A penthouse allows Sims to live in a designated space within a [[shell]] building, while an apartment merely allows Sims to have unselectable roommates.
 
Apartments and penthouses return in ''[[The Sims 4: City Living]]'' and work similarly to they way they did in earlier games.
 
==The Sims 2: Apartment Life==
===Overview===
[[File:Signing Lease.jpg|thumb|left]]
In the neighborhood view, an apartment building can be recognized by the building icon that appears above the lot. If the icon glows bright, it means it has been occupied by at least one household. If it is dim, then it has not been occupied, or all playable households living there are saved on a vacation or an owned community lot. Apartment buildings can be placed in the base neighborhood, [[Downtown (The Sims 2)|downtowns]], and [[Bluewater Village|business districts]], but cannot be placed or made in [[College (sub-neighborhood)|college]]s or vacation destinations. Premade apartments can be found in the [[Lots and Houses bin]] under the specialty lots tab.
 
The players can see the price range of an apartment building by clicking on it in the neighborhood view. If there's a playable household living there, clicking it will show the family information. Pointing at the apartment building will only show which households are living there, and if ''[[The Sims 2: Seasons|Seasons]]'' is installed, the season of each household. Each household has separate [[Weather (game mechanic)|seasonal conditions]], so one household can be in heavy [[snow]], while another might be in the middle of [[summer]]. This is similar to the traditional residential lots, where each lot has a different world, and all the playable members grow older while other families outside the lot will not change save for any relationship changes with the playable Sims. This mechanism works the same in apartment buildings, except the playable occupants now have neighbors who actually live next door and can be visited.
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===Moving in===
====Apartment hunting====
When a household has been moved onto an apartment lot, they will go apartment hunting until they rent an apartment. While apartment hunting, Sims can use any objects in any common areas or interact with the household members or the [[landlord]]. The landlord will remain on the lot indefinitely until Sims rent an apartment. However, there are many things Sims cannot do before they rent an apartment:
#*Sims cannot knock on doors or ask members of other existing playable households to come out, and Sims already living in apartments will not come out.
#*Sims cannot order groceries or hire [[service]]s., Onlyexcept for [[adoption|adoption, pet adoption]], and [[Gypsy matchmaker|matchmaking services]] can be usedservices.
#*Sims cannot go to [[community lot]]s. Sims can go on a [[Dating|date]] or [[outing]], but withoutare goinglimited outto anywherethe elseapartment lot.
#*Sims cannot go on a [[Vacationing|vacation]].
{{Warning-header|If ''[[FreeTime]]'' is installed, at exactly 10 o'clock or after 2 hours, [[Rod Humble]] will come, but since there is no valid home where he can place his delivery, the game will hang and the player can only go back to neighborhood view. If the player is playing with [[testingcheatsenabled]] true, he will constantly produce error messages, and the only way to stop it is by choosing "Delete". The only known way to get around this issue is to move the family in before 10 o'clock, or by using the <code>setHour</code> cheat.}}
 
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Once rented, apartment doors can be locked to prevent lot visitors or neighbors from entering the apartment, in addition to the other lock options. Moreover, Sims can lock certain doors to prevent roommates from passing through them.
 
Apartment units are technically fully furnished for use by apartment townies; however, these furnishings will not appear for playable Sims when they move into the apartment. Players can rent the apartment unit fully furnished by enabling the [[testing cheats]], shift-clicking on the apartment door, and choosing the Rent Furnished interaction.
 
===Apartment living===
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===Building in apartments===
Similar to living in a [[Dormitory|dorm]]  and [[hotel]], some elements in [[Build mode]] are restricted. The noticeable difference is that players can use the Sledgehammer Tool and the Collections feature in apartments. Players are able to add and remove wallpaper/paint, ceilings, landscaping, gardens, and columns. Players cannot remove walls, doors, and windows. Sims can add flooring, but cannot remove it.
 
There are several objects that are not available to buy in apartments, including the '''iN Style v1.5/v.2 Closets by Simsational Inc.''', the built-in closets which Sims can use for a closet [[WooHoo]], and the '''Very Mysterious Shelving''', the secret door bookcase. The player cannot remove these items if they are in the apartment when a household moves in.
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===Complaints===
[[File:Be Complained.jpg|thumb]]
Sims live in close quarters in apartments. This means that what Sims do is everybody's concern. When Sims make loud noises or too many messes, neighbors or the landlord will start complaining. These complaints pop up every 15 minutes and reduce the relationship between the played Sim and the complaining Sim. Receiving complaints drops the responding Sims' actions queue and disturbs sleeping Sims. Sims might respond well or shrug to the complainer. Both responses reduce relationship, but the latter is worse.
 
====Noise====
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*Receiving a [[restaurant]] coupon from the apartment mailbox will cause an error.{{Vgversion|TS2:NL}}<ref name="patch" />
*If Sims who live in an apartment have an [[outing]] in which one of the members is in a neighboring apartment, it may cause the game not to recognize the Sim who lives in that apartment. If the player hovers the mouse over the apartment door, it will just say "Unique Separator".{{Vgversion|TS2:NL}}
*It has been noted that Sims might occasionally  be  unable to use the spiral staircase, as if something is  blocking in their way.
 
==The Sims 3: Late Night & University Life==
Apartments, although not explicitly defined, is a feature in ''The Sims 3: Late Night''. Many of the apartments exist in the form of penthouses, although they can't be set up without out. Unlike in the previous game, the player cannot move in more than one household nor play as neighbors. Instead, a random towny is chosen to inhabit units that are built with the hidden room marker. NPC residents of the apartment can be asked to come out by clicking on their door or buzzing them with a [[callbox]]. However, the active household cannot visit the units of the resided NPCs.
The apartment lots in ''The Sims 3: University Life'' are residential lots that Sims rent instead of buying. When moved into a one, the household will be automatically filled with up to 7 NPC roommates.
 
Any residential lot with an apartment system can be built, via with the use of public and room [[room markers|markers]]. Communal areas (such as lobbies) need to be marked with the public room markers, so that visitors can interact in public spaces without having to be greeted. Rooms that are purposed to be apartment units for NPCs need to be marked with hidden markers. After marking, the doors of these then must be assigned as NPC doors by {{key|CTRL}}{{key|SHIFT}}-clicking them. The hidden room marker can also be used to conceal up inaccessible rooms that serve no practical use. Rooms that don't have a public or hidden room marker in them are designate space for active household to live and refurnish.
 
With ''The Sims 3: University Life'', an apartment is featured as a lot assignment for residential type. Much like [[dormitory|dorms]], Sims rent instead of buying it when moving in. Sims added to one will be considered part of the same active household and will be controllable by the player. When a household is moved in, it will automatically be joined by a number of NPC roommates, who will each contribute to the rent payment. Apartment households will be filled with roommates at 9 o'clock in the morning. Each individual rooms can be assigned to specific roommates with the new upgraded locking system, leaving room markers completely optional for incorporation in building the lot.
 
{{Expand}}
 
 
==The Sims 4: City Living==
===Overview=The Sims 4==
===The Sims 4: City Living===
[[File:TS4CL Apartment building.png|thumb|left|220px|Overview of an apartment building.]]
In the map view, an apartment complex can be recognized by a building that has a light blue outline on it when hovering over it. On top of the building, there is a grey/green icon with a white [[plumbob]] indicating that there are residents in the building. If there is no plumbob icon, there are no households living in the apartments. When selecting one of the buildings, a new view of the building is shown with all of the apartments and their interior. Unlike previous games, apartment buildings in ''City Living'' can not be built in other worlds, and are only available in [[San Myshuno]] and [[Evergreen Harbor]].
 
When hovering over an apartment in the special view, it will show the cost of the furniture, the deposit/rent, the lot traits and the household that lives in the apartment, if any. Apartment buildings usually have 2-4 apartments per building and up to 4 families can live in the same complex. Clicking on one the apartments shows the description the apartment has and more information on the lot traits. The options the player can use such as moving households in and out or going to [[build mode]] is the same as with normal lots.
 
====Apartment living====
=====Landlord duties=====
[[Landlord]]s are [[NPC]]s who the Sim has to pay the rent for. Sims can call landlords to help on things such as clearing out pests, repair broken objects and fix plumbing or faulty electrical wires. A Sim who has a good [[relationship]] with the landlord will have them wanting to fix broken objects more frequently. If the landlord is called to way too much, they will refuse to fix whatever problems are in the apartment.
 
=====Paying rent=====
[[File:TS4CL Paying Rent.png|thumb|220px|A Sim paying rent.]]
Rent is due on a weekly basis. Sims can pay the rent by clicking their apartment mailbox located in the common area, on the [[computer]], or on their personal cellphones. The amount of the rent depends on the apartment. Some low-end apartments have very cheap rent and richer apartments will have more costly ones. If the rent has not been payed by a Sim who is a teen or older, their utilities will be turned off one by one until the rent has been payed, similarly to [[bill]]s.
 
=====Pests/Filth=====
In San Myshuno, some apartments have a special lot trait that can't be removed by the player. This lot trait adds special pests and filth to the apartment such as [[cockroaches]], mice and sludge filth that leaks through the sewers. These pests will give Sims [[tense]] and [[uncomfortable]] [[List of Moodlets (The Sims 4)|moodlets]]. Sims can try to exterminate them by themselves, but there is a chance of a failure and making the pest even worse. The landlord can easily destroy them, but it is depended on the relationship the Sim has with the landlord. [[Cat]]s can also hunt mice.{{Vgversion|TS4:C&D}}
 
=====Fire=====
A [[fire]] that occurs in an apartment building will be noticed by Sims living in the building. When a fire breaks out, Sims will leave their apartments, then panic. They will not gather around the fire, unlike on normal residential lots and some Sims in the household will immediately extinguish the fire. If there is a [[toddler]] in the apartment, an older Sim will carry them out.
 
=====Bulletin board=====
[[File:TS4CL Bulletin board.png|thumb|220px|The bulletin board.]]
All common areas in apartment buildings have a bulletin board that can be used by Sims. They are usually used as a way to check out the latest [[festival]] and to leave either a passive-aggressive note or an affirming note based on the Sims' mood. Neighbors will occasionally leave notes on the board that Sims can read. If a Sim reads a note leaved by their neighbor, a notification will appear telling the notes content and the Sim will gain a [[happy]] moodlet.
 
====Building in apartments====
As apartments are located inside big buildings with other residents, some elements in [[Build mode]] have been restricted. Players can't remove outer walls, windows or doors. However, inner walls can be added and removed by the player, along with wallpapers, flooring, columns, and fences being modifiable. [[Basement]]s and [[fountain]]s can't be built in apartments, but [[pool]]s can be.
 
Some apartments have special objects that can't be removed in any form of way be removed by the player. These include special fireplaces, memorial plaques, sewers, mouse holes, pipes, and electrical wires. On the other hand, all normal build mode objects are available in apartments expectexcept for [[rocket ship]]s.
 
=====Lot traits=====
{{Main|Lot trait}}
Every apartment in San Myshuno havehas pre-selected lot traits in them that can be modified by the player. However, some apartments have special locked traits that can't be removed. This is because some shells have objects (or pests) in them that require these specific traits.
 
====Neighbors====
Living in an apartment complex comes with its own upside and downsides, with one of them being close door neighbors. Sim can socialize and befriend with them, become enemies, or even find a new romance. The apartment buildings in San Myshuno have usually one pre-made household in them, but the player can add as many households the building can occupy. Unlike other residential lots, the game will not create random townies to live in the apartments. Instead the player has to put manually their own neighbors if the pre-made ones have moved out, been deleted, or died.
 
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While Sims are cooking or doing something "cool", neighbors will knock on the Sims' door and ask if they can come in. Sometimes neighbors will be bored and ask the apartments Sims to do something interesting, and sometimes they might ask to use the shower if their apartment is having water problems. Sims can deny and accept all of these requests and when accepting the neighbor will come in, do the things they want to do, and leave.
 
=====Fog of privacy=====
Apartments occupied by neighbors will turn grey with a ceiling type texture on top. This helps distinguish which part of the building belongs to the players Sims' apartment.
 
While the other apartments are covered in a fog of privacy, players cannot see objects or Sims inside it, but can see the layout of the apartment. In order to view the content of the apartment, Sims must knock on the door and be welcomed in.
 
=====Welcome Wagon=====
Newly moved households will be welcomed to the neighborhood, similar to when a household is moved into a normal lot. The neighbors will come to greet the new residents with gourmet fruitcake and they arrive about 3 hours after the household has moved in. If the neighbors are not greeted within a couple hours, the welcome wagon event will end and the neighbors will leave with a decrease in their relationships with the members of the household.
 
If there are no neighbors in the apartment building, Sims from other apartment complexes in the neighborhood will come instead. If there aren't Sims living the neighborhood, there will be no welcome wagon at all.
 
=====Visiting the neighbors=====
Neighbors will not invite themselves over to the Sims' apartment, unless they have the [[goofball]] trait. They can be invited into the apartment through the cellphone, by talking to them when they're in the common area, or by knocking on their door. When a neighbor is visiting, they will autonomously try to enjoy themselves. The neighbor will leave on their own sometimes later, or Sims can just ask them to leave.
 
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If a visiting Sim leaves trashes on the ground, unfinished paintings on the easel, dirty and broken objects, or steals objects in the neighbors apartment and leaves, when the player switches to play as the neighbors, everything will remain in the same state as they were when the visiting Sim left. If the Sim visiting is still in the apartment when the player changes to play as another household, the visiting Sim will still be there, but in a different position.
 
=====Mingling in common areas=====
Neighbors usually come out from their apartments into the common area to pay rent, take the trash, or go to work/school. It is a good opportunity for Sims to socialize with them. The neighbor(s) will eventually return to their apartments.
 
Neighbor [[toddler]]s will never get out from their apartments, if the Sim isn't visiting them.
 
=====Errands=====
Neighbors aren't always available to be interact with as they will still have own responsibilities. They will go to work and [[school]], and their schedule depends on their [[career]] and the career level. They will depart as soon as the work hour starts. Playable neighbors won't gain or lose any salary, work performance, school grades or career level when another household is being played.
 
Neighbors seem to never go to sleep and are usually available at any time of the day or night, unless everyone is at work or school. If Sims call their neighbor in the night, the neighbor will answer and say that they are sleeping, even though they're completely awake when visiting them. Sometimes the neighbors aren't also available when Sims try to ask them to hangout.
 
====Complaints====
[[File:TS4CL neighbor complaining.png|thumb|220px|A neighbor complaining about noise.]]
As Sims live in close quarters in apartments, a lot of the things they mostly do is everybody's concern. If Sims make noise very late in the evening, at night, or very early in the morning, a neighbor might come to the front door and ask if the Sim could be quiet. Sims might respond willingly or shrug to the complainer, with both reducing the relationship. If the Sim who made the noise won't answer the neighbor at all, they will call that Sim a horrible neighbor and walk back to their own apartment.
 
=====Noise=====
Noise made by the playable Sims can be annoyingly loud for the neighbors. The more noisy activities the Sims do, the more likely neighbors will complain. The types of activities that can create noise are:
*Playing stereos in the loudest option
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Throwing a [[Party|social event]] such as a house party or a costume party in the evening can be very hard for the Sims to achieve, as the party can easily end at night, and neighbors will likely complain about it. It is suggested to throw these parties in the afternoon for no neighbor complains.
 
=====Neighbor noise=====
[[File:TS4CL neighbor noise.png|thumb|200px|Neighbor noise coming through a neighbor's front door.]] Neighbors will also produce their own type of noise. The probability of the noise production can also depend on the lot traits of the apartment. If the quiet lot trait is locked into the Sims' apartment, the noise will never happen. Apartments locked with the lively neighbors lot trait will instead cause the neighbors to produce noise even more frequently.
 
[[File:TS4CL pounding on the door.png|thumb|200px|A Sim pounding on a neighbor's front door in response to noise.]]
When neighbor noise is produced, all sleeping Sims in the apartment will wake up and everyone will gain either an [[angry]] or a [[tense]] moodlet. Sims can either knock or pound on the neighbors door to make them answer. Sometimes the neighbor will not hear a Sim knock on their door, but will react immediately when a Sim is pounding on it. When a neighbor answers the Sims complain, they will either accept it or just shrug it off, both reducing the relationship between the neighbor and the complaining Sim.
 
One of the noises neighbors can produce while partying is "Turgid Apocalypse", a metal song from ''The Sims 2''.
 
===The Sims 4: Eco Lifestyle===
Apartments are also featured in ''[[The Sims 4: Eco Lifestyle]]'', in the world of [[Evergreen Harbor]]. They work very similarly to those in [[San Myshuno]], but there are some differences. They do not feature noisy neighbors, one apartment lot has no [[elevator]], and neither of them are owned by landlords. However, if ''City Living'' is installed, there will be landlords.
 
==References==
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[[pt-br:Apartamento]]
[[pl:Apartament]]
[[ru:Квартира]]
[[Category:Lots]]
[[Category:Types of lots]]
[[Category:Game mechanics]]
[[Category:Apartment Life]]
[[Category:University Life]]
[[Category:City Living]]
[[Category:Eco Lifestyle]]