Conversation: Difference between revisions
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==The Sims 3== |
==The Sims 3== |
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[[File:TS3 Generations Socializing.png|thumb|250px|A Sim socializing in ''The Sims 3'']] |
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{{Expand}} |
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In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', every time socializing occurs, a box on the top left{{vgversion|TS3}}{{vgversion|TSM}} or bottom-left{{vgversion|TS3C}} will appear. The box contains the [[relationship]], the relationship status and how the opposing [[Sim]] is feeling about the other Sim. |
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The short-term context is displayed below the relationship on the top right corner, which tells the feelings that the opposing Sim is having towards their socializer. Socials like to flirt and argue, will put the context to flirty and impolite, respectively. There are five different social types. They are friendly, funny, romantic, mean and fight. However, not all social types will change the short-term context. For example, "Talk About Computers" (A friendly social) may change the context to boring when it is used on a [[technophobe]] Sim. |
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*'''Friendly''': The common social type. These socials are commonly used by [[Friendly (trait)|friendly]] Sims. Examples of friendly socials include "Chat" and "Gossip". |
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*'''Funny''': The social type that is funny as its name implies. Examples of funny socials include "Make Silly Face" and "Tell Inside Joke". |
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*'''Romantic''': The social type where Sims make love. Examples of romantic socials include "Flirt", "Kiss" and "Flirtatious Joke". |
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*'''Mean''': The common negative social type, commonly used by [[mean spirited]] Sims. Examples of mean socials include "Argue", "Scare" and "Insult". |
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*'''Fight''': The social type related to attacking, more powerful than mean. Fight socials are not available until the Sim has a negative relationship. Examples of fight socials include "[[Fighting|Fight!/Beat Up]]" and "Slap". |
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===Traits=== |
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{{Main|Trait (The Sims 3)}} |
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Traits can effect what socials will and will not work. Traits such as [[dislikes children]] effect socials used on teens through elders, when a child uses a social on that Sim. [[Unflirty (The Sims 3)|Unflirty]] decreases the effectiveness of [[Romantic (social type)|romance socials]], as traits can [[Trait conflict|conflict]] with each other. |
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===Repeat limits=== |
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''The Sims 3'' and ''The Sims Medieval'' have social limits. If the limit is exceeded, a message will appear (Depends on which game it is). |
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<gallery captionalign="left"> |
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TS3 Boring message.png|A boring message in ''The Sims 3''. |
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TSM Boring message.png|A boring message in ''The Sims Medieval''. |
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</gallery> |
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===Social effectiveness=== |
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The effectiveness of a social is determined by traits, short-term context, the relationship and how many times it was used. Socials that are not effective on a Sim with that trait (Such as using "Talk About Computers" on a technophobe Sim) will cause relationship to decrease and change the commodity to boring. |
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Most socials have a repeat limit which the short-term context will either be changed to boring (non-mean socials) or very angry (mean socials). |
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==The Sims 4== |
==The Sims 4== |
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[[Category:Articles missing information about The Sims]] |
[[Category:Articles missing information about The Sims]] |
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[[Category:Articles missing information about The Sims 2]] |
[[Category:Articles missing information about The Sims 2]] |
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[[Category:Articles missing information about The Sims 3]] |
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[[Category:Interactions]] |
[[Category:Interactions]] |
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[[Category:Relationships]] |
[[Category:Relationships]] |
Revision as of 15:45, 29 April 2018
You can help The Sims Wiki by adding it.
A conversation is an event in The Sims series that happens when Sims interact with each other through social interactions.
While having conversations, Sims can gain and lose "relationship points" and have new friends, lovers and enemies. Conversations can be friendly, flirty, or mean, causing different events to happen and possibly give Sims memories related to those events, such as becoming best friends.
The Sims
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
The Sims 2
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
The Sims 3
In The Sims 3 and The Sims Medieval, every time socializing occurs, a box on the top left[TS3][TSM] or bottom-left[TS3C] will appear. The box contains the relationship, the relationship status and how the opposing Sim is feeling about the other Sim.
The short-term context is displayed below the relationship on the top right corner, which tells the feelings that the opposing Sim is having towards their socializer. Socials like to flirt and argue, will put the context to flirty and impolite, respectively. There are five different social types. They are friendly, funny, romantic, mean and fight. However, not all social types will change the short-term context. For example, "Talk About Computers" (A friendly social) may change the context to boring when it is used on a technophobe Sim.
- Friendly: The common social type. These socials are commonly used by friendly Sims. Examples of friendly socials include "Chat" and "Gossip".
- Funny: The social type that is funny as its name implies. Examples of funny socials include "Make Silly Face" and "Tell Inside Joke".
- Romantic: The social type where Sims make love. Examples of romantic socials include "Flirt", "Kiss" and "Flirtatious Joke".
- Mean: The common negative social type, commonly used by mean spirited Sims. Examples of mean socials include "Argue", "Scare" and "Insult".
- Fight: The social type related to attacking, more powerful than mean. Fight socials are not available until the Sim has a negative relationship. Examples of fight socials include "Fight!/Beat Up" and "Slap".
Traits
Traits can effect what socials will and will not work. Traits such as dislikes children effect socials used on teens through elders, when a child uses a social on that Sim. Unflirty decreases the effectiveness of romance socials, as traits can conflict with each other.
Repeat limits
The Sims 3 and The Sims Medieval have social limits. If the limit is exceeded, a message will appear (Depends on which game it is).
-
A boring message in The Sims 3.
-
A boring message in The Sims Medieval.
Social effectiveness
The effectiveness of a social is determined by traits, short-term context, the relationship and how many times it was used. Socials that are not effective on a Sim with that trait (Such as using "Talk About Computers" on a technophobe Sim) will cause relationship to decrease and change the commodity to boring.
Most socials have a repeat limit which the short-term context will either be changed to boring (non-mean socials) or very angry (mean socials).
The Sims 4
Conversations in The Sims 4 work similarly as in previous games, but this time emotions have a big part on how different conversations can go. Playful Sims can easily turn a conversation into a funny one, embarrassed Sims can turn it into awkward one etc.
When starting a conversation with an another Sim, a tab will appear on the screen. The tab shows the opposing Sims emotions and mood of the discussion. Usually at the start of a conversation the tab says "Casual Discussion" and will develop into other types of discussion such as "Pleasant Conversation", "Suggestive Conversation", or an "Offensive Conversation". For example, if a Sim uses the same social interaction over and over again on the other Sims in the discussion, it will turn into a "Boring Conversation", or if a Sims jokes fail many times, the conversation can become tedious and makes the Sim with the failing jokes embarrassed. Sims who also flirt with a Sim who is not interested, makes the discussion an "Awkward Conversation" or a "Very Awkward Conversation". Greeting strangers with a funny introduction, can start the conversation as a funny one or having a rude introduction can start it as an unpleasant one. Other introductions such as a flirty greet or a charming introduction can be gained when leveling up the charisma skill.