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{{Pagecover
|image=TS4 death (1).png
|pagetype=Gameplay mechanic
|TS1|TS2|TS3|TS4
|subtitle=[[File:Celebrity star.png|left|20px|Featured Article]] The Sims Wiki's [[The Sims Wiki:Featured Content|Featured Article]] for August 2013.
}}
{{all
|name = Death
|image = [[Image:deathts4.png|235px]]
|caption = The death of a [[Sim]] in ''[[The Sims 4]]''.}}
[[File:Tombstone.png|left|48px]] '''Death''' is the permanent state of
==Grim Reaper==
{{Main|Grim Reaper}}
[[File:Grim reaper with dog.jpg|thumb|right|A dog dies in ''The Sims 2''.]]
Starting with ''[[The
Unlike most legends of the Grim Reaper, he seems to be a kind being in [[The Sims (series)|''The Sims'' series]]. His personality is perhaps a reference to the personified [[Wikipedia:Death (Discworld)|Death character]] in Terry Pratchett's "Discworld" novels. His nice side shows when a Sim with a
In ''The Sims Livin' Large'', ''The Sims 2'', and ''The Sims 4'', a living Sim who is on the [[lot]] can plead with the Grim Reaper, asking him not to take the newly deceased Sim. The chances of success are determined by the [[relationship]] of the pleading Sim with the newly deceased, and pure chance. In ''The Sims'', the Grim Reaper may be in a bad [[mood]], and bring the deceased Sim back as a [[zombie]]. In
In ''[[The Sims 2: Pets]]'', the Grim Reaper plays a different animation for pets that die.
In ''The Sims 3'', Sims can beg for their own life depending on the
==Aftermath==
===Gravestones===
{{Main|Gravestone}}
Sims will leave behind a gravestone or an urn after they die. These can be moved around the lot or sold like any other object in [[buy mode]]. In ''The Sims'', the appearance of gravestones is randomized except for [[pet]]s{{Vgversion|TS:U}} and for Sims who are [[Fame (career)|famous]].{{Vgversion|TS:S}} In other games, the gravestone that appears may depend on their [[aspiration level]],{{vgversion|TS2}} the number of [[lifetime happiness]] points,{{vgversion|TS3}} or the [[life state]] they were in.{{vgversion|TS4}}
===Heritages===
In ''The Sims 2'', a deceased Sim's closest friends and [[family relationships|family members]] will inherit a small amount of [[money]] through life insurance. If a Sim is [[married]] or joined at the time of their death, any [[community lot]]s or vacation homes owned are inherited by their spouse. In ''The Sims 4'', no such monetary inheritance takes place, although items in a deceased Sim's [[inventory]] will be transferred to their offspring who live in the same lot. All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a very [[sad]] moodlet for 48 hours (though [[household]] members who were not in the same room as the deceased Sim at the time of death will not be affected). Sims who witnessed the death of an enemy will receive a [[happy]] moodlet.{{vgversion|TS4}}
===Households===
When all Sims die in a household, or there are only [[children]] in the household (as in the case of ''The Sims 2'' and later games), a [[game over]] occurs. In ''The Sims 2'', any orphaned [[babies]], [[toddlers]], or children will be taken away by an on-screen [[social worker]], whereas in ''The Sims 4'', a [[Notification|message]] indicating that the orphaned Sim(s) will be cared for by social services will appear.<ref group="n">In ''The Sims 4'', the event in which the social worker takes away children is labeled a death interaction (specifically, death by neglect).</ref> In addition, when all [[teen]] and older household members die, all [[business]]es owned will be released back to the community (even if the deceased Sim has a living offspring residing somewhere else) and their prospective owners can generally only buy them as unfurnished lots.{{vgversion|TS4}}<ref group="n">In ''Get to Work'', ''Dine Out'' and ''Cats & Dogs'', when the last teen or adult in the household dies, any businesses owned by the household will be released back to the community. Anyone who wants to buy these businesses previously owned by deceased Sims can only buy them unfurnished. This means the new owners need to buy all the furniture, equipment, etc. themselves and hire a different set of staff. To avoid the hassle of furnishing the lot from scratch, the business lot needs to be saved in My Library before the last household member's death. Upon their death, this saved lot can then be placed where the original lot once stood.</ref>
In ''[[The Sims 2: Open for Business]]'', if all the visiting Sims of the owner's household die on a community lot that they own, the [[Grim Reaper]] will close up shop and send all the customers away. If there are still living Sims in the household back home, the game will transition back to the residential lot after the Grim Reaper leaves.
===Ghosts===
{{Main|Ghost}}
Although death is typically a state of absolute finality, the spirits of dead Sims are often left to roam the world as [[ghost]]s, where they can still interact with the world around them.
==Reviving==
[[Image:GoldGrave.png|thumb|The Golden Grave of a Sim who died of old age with the Pleasure
Death, however, isn't always permanent. With a wide range of items and/or cheats, a Sim can be given a second chance at life.
===The Sims===
*Whenever a Sim dies, another Sim can choose to challenge the Grim Reaper to a rock paper scissors duel. Grim Reaper will usually reject this, but if you’re lucky there is a small chance he’ll accept your challenge. If your Sim wins, the death Sim will be perfectly revived, but if you lose the Sim will be revived as a [[zombie]] instead and have no personality points,
*In ''[[The Sims: Unleashed]]'', a Sim can go to [[Old Town]] and ask [[Miss Lucille]] to revive a family member (human or pet) as a zombie; however, unlike Grim Reaper she cannot perfectly resurrect dead ones.
===The Sims 2===
*In ''[[The Sims 2: University]]'', there is a special item, the [[Resurrect-O-Nomitron]], which can restore
*In ''[[The Sims 2: FreeTime]]'',
*In ''[[The Sims 2: Apartment Life]]'', an evil [[witch]] can revive a Sim as a zombie by casting the [[Spells (The Sims 2: Apartment Life)#"Evil" spells|Vivificus Zombiae]] spell at that Sim's urn or tombstone.
*In ''[[The Sims 2 Castaway]]'', a [[potion]] called the Death Daisy Potion can be crafted.
*In [[The Sims 2 (console)|''The Sims 2'' for consoles]], the ghost player can challenge the [[Grim Reaper]] to a fiddle contest. If the Sim wins, they will be revived. Or, if the player wishes not to, the ghost player can pay §100 to be resurrected.
===The Sims 3===
In ''[[The Sims 3]]'', there is a special plant called a [[Death Flower]]. If a Sim is carrying this flower in their inventory at the time of their death, when the [[Grim Reaper]] shows up, the ghost will offer him the flower. Seemingly deeply moved by this gesture, the Grim Reaper will proceed to instantly resurrect the Sim. A Sim can be resurrected once for every Death Flower in their inventory. However, it seems that the Sim in question will suffer from any lowered [[motives]], just to a lesser degree, so it is incredibly important to use this second chance to raise these motives before the Sim dies again.
*A patch in ''The Sims 3'' makes it possible for a Sim with high
*The [[Grim Reaper]] will not take the lives of Sims with the [[
*By cooking [[Ambrosia]], a [[ghost]] [[Sim]] can be brought back to life once they eat it.
*In ''The Sims 3'', an [[opportunity]] named 'Oh My Ghost!' sometimes pops up when 2 or more Sims have died of any reason. The Sim with the two graves in their [[inventory]] receives the opportunity and can only let 1 ghost return from the [[Netherworld]]. The selected ghost will be ready to play as and can return to Netherworld whenever they like. The Sim who completed the opportunity can revive any ghosts with a price afterwards.
*In ''[[The Sims 3: Ambitions]]
*In ''[[The Sims 3: Pets]]'', if a [[cat]] or [[dog]] is around when the Grim Reaper is reaping a Sim's soul, there
*In ''[[The Sims 3: Showtime]]'', a Sim or pet can be resurrected by making a wish to a [[Genie#The Sims 3|
*In ''[[The Sims 3: Supernatural]]'', a [[witch]] can cast the reanimation ritual to bring them back as a zombie. As well, a witch can use the Sunlight Charm on said zombie to remove the zombification curse, bringing them back as a normal Sim.
*Also, in The Sims 3: Supernatural, your Sim can get the [[Philosopher's stone]] through a chance when reaching reaching Level 10 of the [[Alchemy]] skill or as a [[Lifetime reward]] for 40.000 Lifetime Happiness. You can use it to revive Sims by summoning ghosts and adding them to your household. Just be warned that when using the Philoshoper’s to transmute items into gold it can also kill your Sim by turning them into a golden statue.
*In ''[[The Sims 3 (console)|The Sims 3]]'' and ''[[The Sims 3 Pets (console)|The Sims 3 Pets]]'' for console, **players can resurrect a ghost with the '''Divine Intervention''' [[karma power]].
*In [[The Sims 3 Pets (console)|''The Sims 3 Pets'' for console]], if a Sim dies from an accident (or from a karma power such as getting hit with a meteor strike) their dog can harass the Grim Reaper and resurrect the dead Sim. Upon revival, the dog will lick the Sim and they will go and play. This only works if the dog was around when the death occurred.{{clarify}}
===The Sims 4===
*Sims who have achieved the Bestselling Author [[Aspiration (The Sims 4)|aspiration]] will receive a [[Trait (The Sims 4)#Reward Traits|reward trait]], Poetic, allowing them to write the [[Book of Life]], which can be bound to a Sim and revive
*When a Sim dies, the Grim Reaper will descend and reap that particular Sim. Other Sims may plead for the dying Sim's life before the actual reaping occurs.
*By cooking [[Ambrosia]], a [[ghost]] [[Sim]] can be brought back to life once they eat it.
*In ''[[The Sims 4: Romantic Garden Stuff]]'',
*In ''[[The Sims 4: Realm of Magic]]'', [[Spellcaster|spellcasters]] can cast the Dedeathify spell to resurrect ghost Sims.
==Intentional
Players can utilize various cheats, objects, or game features to intentionally kill a Sim. This may be done for multiple reasons.
*Using [[Rodney's Death Creator]] to kill Sims in various ways.{{vgversion|TS2}}
*Using the [[testingcheatsenabled]] cheat to lower a Sim's hunger need, thus starving them to death.
*Trapping a Sim in a pool by removing all pool ladders{{vgversion|TS}}{{vgversion|TS2}} or by building a wall around the pool{{vgversion|TS3}}{{vgversion|TS4}}, preventing the Sim from exiting the pool when their motives drop too low, or forcing a Sim to swim when they're fatigued from exercise.{{vgversion|TS3}}
*Trapping a Sim in a room, then by some means starting a [[fire]] in that room.
*Using cheats or some other means to trigger [[birthday|aging]] in an
*Having a Sim with low [[mechanical]]/[[handiness]] skill repair any electrical appliance or having any Sim repair an electrical appliance while standing in a puddle of water may electrocute that Sim.
*Having a Sim with no or low mechanical skill repairing a flat screen
*Using [[testingcheatsenabled]], Sims can be forcefully given the [[I Am Dead Token]].{{Vgversion|TS2}}
*Continuing to force an
*Making a Sim [[playful]], then having him/her drink a happy potion from the rewards store, can lead to death by laughter almost instantly.{{Vgversion|TS4}}
==Exceptions==
Prior to ''[[The Sims 2: Bon Voyage]]'', Sims could not die on [[community lot]]s. [[Townie]]s may sometimes be unable to die if they are not selectable. In the initial release of ''[[The Sims 4]]'', Sims could not die of starvation outside of their home neighborhood, although this limitation was removed in later updates.{{which}} In ''[[The Sims Stories]]'', the player's Sims cannot die during the main storyline.
In ''The Sims 3'', due to the way [[gravestone]]s are spawned, Sims cannot die in areas outside of lots. For example, when a Sim starves while standing on a road, the Sim will not die.
*When a dying Sim is caused by a moodlet, the death will not occur, and most of the times the moodlet timer will just reset indefinitely or disappear with no effect. This applies to death by fire, starvation, mummy's curse, thirst, dehydration, time anomaly, and jet pack crash.<ref group="n">When the "Mummy's Curse" moodlet expires outside of a lot, the Sim does not die of mummy's curse. However, one of the traits is still replaced by the evil trait.</ref> Other exceptions include:
*Sims cannot drown while swimming in an ocean, even within the boundaries of a lot.
*
*Sims cannot die of time anomaly while scuba diving.
*Sims with the ‘Immune to Fire’ Hidden trait cannot die by fire. This trait can be found in Genies, Simbots and Firefighters. If a firefighter or a genie gets a baby, there is a 50% the child wil get either this trait or the ‘Pyromaniac’ Hidden Trait, which allows Sims to survive fire for three hours before dying and they will receive a positive moodlet instead. You can also use mods to give this trait to any Sim you want, so they can no longer die from fire.
In addition, [[pregnancy|pregnant]] Sims are unable to die of most deaths, though they may still receive negative moodlets.{{vgversion|TS3}}
==Types of deaths==
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===[[The Sims]]===
*''[[Starvation]]'': If a Sim or [[
*''[[Drowning]]'': If a Sim uses a [[swimming pool]] for too long, they might drown. Swimming with low energy increases the chances of this occurring, but it can happen at random. The pool ladder can be sold once a Sim is in the pool, and eventually they will drown because they can't get out.[[File:Firework launcher and rugs.jpg|thumb|A soon-to-be-dead Sim.]]
*''[[Fire]]'': If a Sim or
*''[[Shock|Electrocution]]'': If a Sim uses electrical items while standing in a puddle, or has low [[
*''[[Illness|Guinea pig disease]]''{{Vgversion|TS:LL}}:
*''[[Skydiving simulator]]''{{vgversion|TS:S}}: If a Sim using the skydiving simulator has low [[energy]], they will be launched to the sky and die.<ref>[http://www.youtube.com/watch?v=L2uVO70AH58 Death by Skydive Simulator video.]</ref> Sims with low moods will not use the simulator; the entrance must be blocked so the Sim cannot leave as their motives deplete. Sims who die in this manner will not be visited by the Grim Reaper.
*''[[Magic (The Sims: Makin' Magic)#Spells|Toadification]]''{{vgversion|TS:MM}}: A Sim who has been turned into a toad may be eaten by a [[dragon]] or a [[cat]]{{Vgversion|TS:U}}. Sims who die in this manner will not be visited by the Grim Reaper.
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===[[The Sims Bustin' Out]]===
*''Mutant plant'': A mutant plant that's created by an incubator can eat other Sims if it is hungry. To avoid this, the mutant plant must be fed regularly. [[NPC]]s can be eaten, and this can produce ''ghost'' service Sims.
*''High dive'': When a
*''Fire'': When a sim with low [[cooking]] skill uses the [[stove]] there is a possibility of the stove catching on fire. If the
*''Starvation'': If a Sim's hunger bar depletes completely, they will starve to death.
===[[The Sims 2]]===
*''[[Starvation]]'': If Sims don't eat for a prolonged period of several days, they will starve. Sims who are teens and older can die in this way. [[Baby|Babies]], [[toddler]]s, and [[child]]ren will be taken away by the [[Social Worker]] instead if their hunger need is low enough for too long.
*''[[Shock|Electrocution]]'': If Sims have low [[
*''[[Drowning]]'': If Sims swim until their hunger or [[energy]] need drops too low, they will drown. The player can remove the pool ladder to prevent Sims from getting out of the pool. Sims who are children and older can die in this way.
*''[[Fire]]'': Sims who are on fire long enough and are not extinguished while burning will die. This is the only death that isn't caused by need drop. The needs of burning Sims will drop significantly, but cannot be lower than -90. This is why Sims will die even if the player constantly uses the ''maxmotives'' cheat or drags their needs with ''[[testingcheatsenabled]]'' cheat. Sims who are children and older can die in this way. Babies and toddlers<ref group="n">While toddlers cannot be ''on'' fire, there appears to be a game [[glitch|glitches]] which may allow them to die if left '''in''' a fire for too long. See [[Talk:Ghost#Ghosts' ages (Sims 2)|here]] for discussion.</ref> cannot die from fire.
[[File:Sims2dyingofoldage.jpg|thumb|A Sim dying of Old Age happily]]
*''[[Old age]]'': When elders reach the end of their lifespan, they will die of old age. This way, Sims cannot plead with the [[Grim Reaper]] to revive the deceased Sims. Sims can die happily if they are in gold or platinum
*''[[Illness|Disease]]'': Sims who catch a lethal disease, such as Pneumonia or Mysterious Disease, will eventually die if not treated. Non-fatal diseases, such as the Flu or Cold, will not kill Sims, but will eventually turn into Pneumonia if their severity is high. Sims can be cured by resting, taking a cure from the [[Career rewards#SimSanto Inc. Biotech Station|Biotech Station]], drinking [[Juice|orange juice]]{{Vgversion|TS2:S}} or eating Grandma's Comfort Soup{{Vgversion|TS2:FT}}. Sims who are teens and older can die in this way. Children will not die from disease, as they will be taken away by the Social Worker if they reach that point. However, the Social Worker will also take away all other children in the family, regardless of their health. It should be noted that many players find it incredibly difficult, if not impossible for a Sim to die from disease during normal gameplay, unless they get a mysterious disease using the Biotech Station. Unless the disease is 100% lethal
*''[[Flies]]'': If a lot is too dirty and contains many fly-infested objects, such as dirty dishes, there is a chance that the flies could form a killer swarm when Sims step over a fly-infested object and eat the Sim alive. [[Servo]]s are immune to this death.
*''[[Fright]]'': Sims who see a [[ghost]] will have their motives fall drastically. If any four of the needs drop too low, Sims will die. Sims who are teens and older can die in this way. Children will wet themselves or pass out, instead. If a Sim's hunger reaches zero, it's possible for them to die of starvation instead.
*''[[Satellite]]'': While Sims are watching clouds (daytime) or stargazing without the [[telescope]] (nighttime), there is a very remote chance that a satellite will fall on them. The satellite can be sold in buy mode, but it devalues quickly. Sims who are
*''Death for no reason'': Some Sims die for no reason, the "mysterious choking death". This is a bug that has been fixed by patches and in later expansions. It is caused by a mistake in the disease coding. In the unpatched base game, pregnant Sims were ''extremely'' vulnerable to sudden death.
*''Scissors'': If player downloads the [[Running with Scissors Playset]] from the Maxis site and a Sim runs with them, there's a chance they may fall and be stabbed. This object can no longer be downloaded since the website shut down on January 14, 2013. Servos can die in this way.
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====[[The Sims 2: Nightlife]]====
*''[[Fright|Coffin scare]]'': Sims can peek in a [[coffin|vampire's coffin]] with a vampire in it. The vampire may scare the peeking Sims and lower their motives. If Sims' needs fall too low, they will die. Sims who are teens and older can die in this way. This death is similar to death by fright, though they don't have the same ghost.
*''
====[[The Sims 2: Open for Business]]====
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Some things that can kill Sims do so by causing a death from the previous list. The following events do not directly kill the Sim, but cause death indirectly, usually by lowering a Sim's motives to the point of death.
*''[[Elevator]]s'': If the elevator breaks down while Sims are in it, their needs will drop. However, they will not die unless their hunger drops too low, from which they will die.
*''Evil [[snapdragon bouquet]]'': A poorly-made snapdragon
*''Evil [[Toy Making#Brinks' Kite|Kite]]'': A poorly-made kite will become evil and attracts lightning when flown. This works like death from lightning and will not kill children.
*''[[Wishing well|Sack of money]]'': If the wish fails, there is a 75% chance that the sack will be worth §25 and fall on the Sim. This will drop their needs, but not fatally. However, if the hunger need drops too low, the Sim may die of hunger.
*''Witch throne:'' When a [[
===[[The Sims 2 (Console)]]===
*''[[Starvation]]'': When a Sim goes a long time without eating they can starve to death.
*''[[Shock|Electrocution]]'': When a Sim tries to repair an object while standing in a puddle or with a low repair skill they have a chance of being electrocuted.
*''[[Fire]]'': When a fire starts and a Sim is unfortunate enough to be caught in it they will most likely die.
*''Dancing on own Grave Stone'': When a Sim dies and is brought back to life their gravestone will still be on the lot. Should a Sim come back to life, they can dance on their own grave, prompting them to be set on fire and die again.
*''Poison'': Making a food using Llama, Beet, Flauxlestra and Squid is going to make any Sim puke and die. Also, preparing food on a dirty counter or blender can increase the chances of food poisoning.
*''
===[[The Sims 2 (GBA)]]===
Sims cannot permanently die in ''The Sims 2 (GBA)''. Having motives that are low will cause the Sim's performance meter to start to drain, and when the meter is completely drained, they pass out and enact a death scene, and then recover in the Manager's Suite, where the manager then informs the player that the show's ratings has gone down due to fans not liking wimpy Sims.
===[[The Sims 2 (Nintendo DS)]]===
Sims cannot die in ''The Sims 2 (Nintendo DS)''. They will pass out when losing all their sanity, and recover in the Manager's Suite. They lose their sanity by having a low hunger or hygiene need{{fact}}. They can also lose sanity by performing poorly received actions in a social interaction, however this does not cause a Sim to pass out. This is the same with ''The Sims 3 (Nintendo DS)''.
===[[The Sims 2 (PSP)]]===
*''[[Starvation]]'': When a Sim goes a long time without eating they can starve to death. Vampires' hunger need will decrease faster in the sun, which can cause them to die from starvation faster.
*''Headache'': If a Sim's headache need is not filled, they may die after a long period of time.
*''Vitalize'': If a Sim uses a vitalize machine while their needs are low there is 50% chance they will die.
*
*''[[Drowning]]'': If a Sim relaxes or sleeps in the water bed they have a slight chance of facing death.
===[[The Sims 3]]===
[[File:Death at the street.png|thumb|A Sim who died on the street.]]
*''[[Fire]]'': If a Sim is on fire for one hour, then they will die (Sims with the
*''[[Drowning]]'': This can happen if the Sim is too tired and has the "
*''[[Shock|Electrocution]]'': Happens if a Sim gets electrocuted and receives the "Singed" moodlet, and then tries to fix another electrical object. A Sim can get electrocuted if their [[
*''[[Starvation]]'': If a Sim with the "Starving" moodlet does not eat (or drink blood, for [[
*''[[Death by Old Age|Old Age]]'': The Sim reaches the end of the elder stage and dies. [[SimBot]]s can also die from this cause and they will receive a different gravestone plaque.[[File:Sim 00 00 00-00 00 30.gif|thumb|A Sim died from Transmutation's spirit being reaped by Grim Reaper.]]
====[[The Sims 3 Store]]====
*''[[Cowplant]]'': If a Cowplant isn't fed for certain amount of time, it will pull out a slice of cake. As in ''The Sims 2: University'', Sims will try to grab the cake and will be eaten. The eaten Sim's tombstone and ghost represent the death of starvation. Players can purchase the Cowplant [http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:45648 here].
*''[[Door of Life
====[[The Sims 3: World Adventures]]====
*''[[Mummy|Mummy's Curse]]'': If a Sim loses a fight to a mummy, they are sometimes cursed, and receive a [[moodlet]] indicating this. In 14 days they will die by turning into dust.<ref group="n">When Sims die of mummy's curse while scuba diving, the animation for death by mummy's curse plays as if they had died on land. The Grim Reaper still wields his trident, however.{{Vgversion|TS3:IP}}</ref> The curse can be cured with a visit to [[Tomb|The Great Sphinx]].
====[[The Sims 3: Ambitions]]====
*''[[Meteor]]'': If a Sim is standing outside, there is an extremely small chance
====[[The Sims 3: Late Night]]====
*''[[Death by Thirst|Thirst]]'': If a vampire's thirst need depletes completely,
====[[The Sims 3: Pets]]====
[[Image:unicorn died.jpg|thumb|The death of a [[
*''[[Death by old age|Old Age]]'': (Pets only) Pets can die from old age when they reach the end of their elder [[life stages (pet)|life stage]].
====[[The Sims 3: Showtime]]====
*''Human Statue (Death)'': When a [[Magician (career)|magician]] who performs the Buried Alive trick from the [[Box of Danger]] fails the trick, there's a chance they will die. The trick is unlocked at level 7 of Magician career. Losers who fail this trick and die will not be resurrected despite their trait's ability to escape most other deaths.
*''Watery Grave'': When a [[Magician (career)|magician]] who performs the Watery Grave trick from the [[Box of Danger]] fails the trick, there's a chance they will die. The trick is unlocked at level 9 of Magician career. Although both deaths (Watery Grave and Drowning) seem to be similar, they're treated as distinct deaths in the game. As of patch 1.50, the ghosts for boths deaths have changed: Drowning is light blue, and Watery Grave is darker blue.
====[[The Sims 3: Supernatural]]====
*''[[Jelly bean|Jelly Bean]]'': If
* ''Haunting Curse'': [[Witch]]es with at least a level five of Spellcasting (hidden skill) can die if their attempted Haunting Curse spell fails and backfires on them, causing them to die of hunger. This can be prevented by buying the "Magic Hands" [[lifetime reward]]; they will not lose this reward even if they are cured from being a witch.
*''Transmutation'': A Sim who uses The [[Philosopher's Stone]] may have a chance that they fail and turning them into a gold statue when transmuting other objects into gold bullion. If so, they will pose while turning into gold and die. The gold statue of their expression at the time of death
====[[The Sims 3: Seasons]]====
*''Freezing (Hypothermia)'': Frostbitten Sims can get frozen and collapse to the ground if they stay outside too long in an extremely cold [[temperature]]. If they're not thawed within 3 hours or get starved, they'll freeze to death. This will happen more quickly if the Sim's hunger bar is low.
====[[The Sims 3: University Life]]====
*''Blunt Force Trauma'': Sims may die when they fail to open or close a [[
*''Ranting'':
====[[The Sims 3: Island Paradise]]====
*''Running out of Air'': While [[scuba diving|scuba-diving]], Sims can run out of air if they stay [[Diving area|underwater]] for too long or get starved, which can cause them to
*''Shark Attack'': A [[shark]] may appear while Sims are scuba diving. Sims can avoid the shark by hiding inside an [[underwater cave]]. The shark might attack the Sim, resulting in death, leaving some bones of the sim including their ribcage.
*''Dehydration'': If a [[mermaid]] is left without fulfilling their
====[[The Sims 3: Into the Future]]====
*''[[Time anomaly
*''Jetpack Crash'': Also known as falling from the sky. When a Sim flies around using a [[jetpack]], there is an up to 25% chance that the Sim will fall, and the jetpack crashes into the ground which may or may not kill the Sim.<ref group="n">When Sims die of a jetpack crash outside Oasis Landing, they will get a futuristic holographic gravestone.</ref>
===[[The Sims 3 (smartphone)]]===
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*''[[Starvation]]'': If a Sim doesn't eat for a long period of time (several hours), they will starve and die.
*''Bladder explosion'': There is a chance that a Sim's bladder might explode during a bladder failure and the Sim dies.
*''[[WooHoo]]
===[[The Sims Medieval]]===
*''[[Dueling (The Sims Medieval)|Dueling]]'': Knights, Monarchs, and Spies have the option to duel to the death (as opposed to merely dueling to a knockout or surrender). The loser of such a duel will die. The victim will react to the killing blow, then fall on their back and die with their arms by their sides.
*''Murder'': Sims can kill other Sims. Sims can either poison other Sims or kill them with a wizard's spell.
*''Execution'': Sims that have been sentenced to death will be killed by the [[executioner]].
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[[File:Grim Reaper reaping soul in TS4.jpg|thumb|The Grim Reaper reaping the soul of a dead Sim who died of starvation.]]
Some of the deaths in ''The Sims 4'' include hunger, fire, old age, electrocution, laughter, anger, and embarrassment.<ref name="SimsVIP">[http://simsvip.com/2014/08/06/the-sims-4-death-by-hunger-no-ghosts/ The Sims 4: Death by Hunger + No Ghosts] on SimsVIP.</ref>
*''[[Starvation]]'': If the "Ravenous" moodlet expires, the Sim dies of starvation. Children, toddlers, pregnant Sims, vampires{{Vgversion|TS4:V}}, skeletons{{Vgversion|TS4:JA}} and Servos{{Vgversion|TS4:DU}} cannot die this way. Children and toddlers will be taken away if their hunger bar is low. Pregnant Sims and ghosts will produce an energy bar that replenishes a little of their hunger need once it reaches zero. Mermaids living in [[Sulani]] will die near the ocean.
*''[[Fire]]'': If a fire starts, Sims can catch fire if they are too close to the flames. If they are not extinguished in time, they will die. Skeletons{{Vgversion|TS4:JA}} and Servos{{Vgversion|TS4:DU}} cannot die this way, although they can still catch on fire.
*''[[Old Age]]'': A Sim who reaches the end of the Elder life stage will die when their time is up. Vampires{{Vgversion|TS4:V}} and Servos{{Vgversion|TS4:DU}} cannot die this way. Sims who have [[Immortality]] trait are also immune to this death.{{Vgversion|TS4:ROM}}
*''[[wikipedia:Death from laughter|Hysteria]]'': Sims who get the [[Playful (emotion)|hysterical]] emotion will eventually, if not calmed down, begin wheezing from laughing and run out of breath. Vampires,{{Vgversion|TS4:V}} Servos,{{Vgversion|TS4:DU}} as well as teens and younger cannot die this way
*
*''Cardiac Explosion (Rage)'': Sims who get the [[Angry|enraged]] emotion and continue to be angry for a while will die when they start stomping around and suddenly clutch their chest before dropping dead. Vampires,{{Vgversion|TS4:V}} Servos,{{Vgversion|TS4:DU}} as well as teens and younger cannot die this way. Also, celebrities who have Emotion Bomb quirk while enraged cannot die this way.{{Vgversion|TS4:GF}}
*''[[Shock|Electrocution]]'': When fixing an electronic object, there is a small chance the Sim will get electrocuted, and it will give the Sim a "Seriously Fried" moodlet, making them [[dazed]]. If the Sim tries to fix another electronic with the moodlet, they will die. children and toddlers cannot die this way unless with a mod.
*''Overexertion'': If an elder is forced to work out or WooHoo with the "Dangerously Tired" moodlet, they will die. Sims who contribute knowledge at a Research Archive Machine too many times will also die of overexertion.{{Vgversion|TS4:DU}} Vampires{{Vgversion|TS4:V}} and Servos{{Vgversion|TS4:DU}} cannot die this way.
*''[[Cowplant]]'': If a Cowplant is not fed for a period of time, it will pull out a slice of cake to lure Sims in. If a Sim tries to grab the cake, they will be eaten by the Cowplant and will be spat out, receiving a negative moodlet. If the Sim tries to grab the cake again with the moodlet, they will be devoured and die. Servos who will die this way will be culled from the game, and the Grim Reaper will not come for them.{{Vgversion|TS4:DU}}
*''[[Drowning]]'': If a Sim runs out of energy while swimming and is unable to get out, or jumps into a fish pond full of hungry fish,{{Vgversion|TS4:GF}} they will drown. Vampires{{Vgversion|TS4:V}} and skeletons{{Vgversion|TS4:JA}} (only in pools) cannot die this way due to not having an energy need. There is also a small chance of getting pulled under and drowned while in the ocean.{{Vgversion|TS4:IL}} Sims with the [[child of the ocean]] trait or the master of the sea ([[Conservationist|marine biologist]]) reward cannot die this way. Mermaids cannot drown regardless. Servos will be forced to get out of the water and be broken down if their durability need is depleted.{{Vgversion|TS4:DU}} Toddlers cannot die this way as they cannot swim.
====[[The Sims 4: Spa Day]]====
*''Steam
====
*''Low-Quality Puffer Fish'': If a Sim eats a pufferfish nigiri, there is a chance that the Sim will be poisoned and choke to death. The chance of death is increased the lower the quality of the dish is and is further increased if the Sim is in a bad mood. Vampires{{Vgversion|TS4:V}} and Servos{{Vgversion|TS4:DU}} cannot die this way, because the latter do not eat, and excellent quality pufferfish is completely safe. Mermaids{{Vgversion|TS4:IL}} are also immune to this death.
====[[The Sims 4: Vampires]]====
*''[[Sunlight]]'': Vampire Sims will die of sunlight due to prolonged exposure to the sun. [[Sylvan Glade]], [[Forgotten Grotto]], [[Sixam]], and [[The Magic Realm]]{{Vgversion|TS4:ROM}} do not experience sunlight, therefore vampires cannot die of exposure in these areas. Furthermore, nighttime lasts slightly longer in Forgotten Hollow, as well as Windenburg (though those regions still experience sunlight). Obtaining Sunlight Resistance level 3 confers immunity to this death.
====[[The Sims 4: Cats & Dogs]]====
*''[[Old Age]]'': (Pets only) Pets can die from old age when they reach the end of their elder life stage.
====[[The Sims 4: Jungle Adventure]]====
*''Poison'': Sims poisoned while adventuring will die if they don't find an antidote in time. Servos cannot die this way.{{Vgversion|TS4:DU}} Causes of poison are
*#A ghost who died from poison burping
*#Poison arrow
*#Poison gate
*#Bugs (small chance)
*''Turning into Bone Pile'': A hidden death type that is only present in NPC skeletons. They will be culled from the game.
====[[The Sims 4: My First Pet Stuff]]====
*''Rabid Rodent Fever'': Sims with a low relationship with their pet rodent have a chance of getting bitten by them, causing them to contract a disease (if the cage is dirty). The Sim will die if they don't get the antidote in time. Servos{{Vgversion|TS4:DU}} and Sims with the sickness resistance reward trait from the [[Medicine#The Sims 4|doctor]] career{{Vgversion|TS4:GTW}} cannot die this way.
*''[[Starvation]]'': ([[Rodent]]s only) If Sims neglect to feed their pet rodents, they will starve to death.
*''[[Death by old age|Old Age]]'': (Rodents only) Rodents that have not been fed any life-extending treats will eventually die of old age.
====[[The Sims 4: Seasons]]====
*''Freezing'': Significant exposure to low temperatures can cause Sims to freeze up and die. Vampires{{Vgversion|TS4:V}} and Servos{{Vgversion|TS4:DU}} cannot die this way.
*''Overheating'': Significant exposure to high temperatures can cause Sims to heat up and die. Vampires{{Vgversion|TS4:V}} and Servos{{Vgversion|TS4:DU}} cannot die this way.<ref group="n">Death by overheating uses the same animation as death by steam from ''Spa Day''.{{Vgversion|TS4}}</ref>
*''[[Lightning]]'': Being struck by lightning too many times can cause Sims to die by lightning. Can be prevented by buying the Storm Chaser reward. Children and toddlers cannot die this way as they cannot get struck by lightning. Servos cannot die regardless.{{Vgversion|TS4:DU}}
*''Flower Arrangement'': If an elder is given a flower arrangement scented with a [[death flower]], they will die. Vampires cannot die this way.{{Vgversion|TS4:V}}
====[[The Sims 4: StrangerVille]]====
*''Mother Plant'': Sims who failed at fighting against the Mother Plant at the end of StrangerVille's story may be devoured and killed by it. Servos cannot die this way.{{Vgversion|TS4:DU}}
====[[The Sims 4: Realm of Magic]]====
*''Night Wraith'': A hidden death type that is only present in Sims with the "Night Wraith" trait (aside from the [[Night Wraith]] NPC himself, who died of spellcaster overload). This trait cannot be given without the use of cheats or mods.
*''Spellcaster Overload'': Spellcaster Sims can die from having too much magic charge, resulting in an explosion of their magic. Obtaining Magical Resonance perk confers immunity to this death.
====[[The Sims 4: Discover University]]====
*''Catastrophic Meltdown'': Servos can die from having too low of a durability need and not getting tuned up after a while. This results in a meltdown where the Servo uncontrollably spins around and short circuits until it turns into a pile of scrap metal.
====[[The Sims 4: Tiny Living Stuff]]====
* ''[[Murphy bed|Murphy Bed]]'': If the murphy bed fails to open, sims will try to open it manually and there's a chance of being crushed to death. The chance of being crushed increase when opening a broken murphy bed. Upgrade with Reinforced Spring Wiring will prevent this death. Servos can die this way.{{Vgversion|TS4:DU}}
====[[The Sims 4: Eco Lifestyle]]====
* ''Beetles'': If a Sim drinks beetle juice three times in succession, they will instantly turn into a ghost and the Grim Reaper will not come for them. Beetle juice can be made at level 10 of the [[Mixology (The Sims 4)|mixology]] skill with beetle nuggets in a Sim's inventory. Servos cannot die this way because they do not drink.{{Vgversion|TS4:DU}}
* ''[[Flies]]'': If a Sim interacts with objects swarmed by flies and disturbs them too much, they are at risk of being swarmed by flies and being eaten by them. Servos cannot die this way.{{Vgversion|TS4:DU}}
====[[The Sims 4: Snowy Escape]]====
* ''Vending Machine'': If a Sim gets an item stuck in one of the vending machines and attempts to get it out by shaking or slamming the machine they may get crushed by it, causing them to get a “Battered & Bruised” moodlet. If they attempt to do this again with the moodlet, they will most likely get crushed by the vending machine, causing them to die. Servos can die this way.{{Vgversion|TS4:DU}}
* ''Falling'': If a Sim is injured, has a low rock climbing skill, or rock climbs in dangerous conditions and attempts to climb the most difficult part of the mountain, there is a chance they will fall to their death. Servos cannot die this way.{{Vgversion|TS4:DU}}
==Games where death is not possible==
Not all ''The Sims ''games have Sims dying. Below are the games where it is impossible to have Sims die.
*''[[MySims]]'' series: There is no death in the ''MySims'' series of games as it is targeted towards younger audiences.
*''[[The Sims Stories]]: ''Story mode only. Sims can die in free play mode or after the story is completed.
*[[The Sims 3 (Nintendo_DS)|''The Sims 3'' (Nintendo DS)]]: Sims are taken to the hospital when their Hunger or Energy need is depleted.
*''[[The Sims FreePlay]]'': Having Sims starve simply lowers their mood.
*''[[The Sims Mobile]]'': Sims used to be able to die of old age in an early stage of the game, but this has since been replaced with "retirement", where an elder becomes an uncontrollable NPC.
==Trivia==
*In ''The Sims 3'', when Sims without the [[Good (The Sims 3)|good]] trait watch a very disliked enemy die who was not part of the Sims' household or family, the Sim may calmly chuckle at their enemy's demise, but [[Evil (The Sims 3)|evil]] Sims will laugh maniacally regardless if the dying Sim was an enemy or just an acquaintance.
*''[[The Sims 3: Generations|Generations]]'' is the only [[Content pack|expansion pack]] for ''The Sims 3'' that did not introduce any new type of death.
*The gravestone shown in the memories of Sims who have seen a Sim dying in ''The Sims 3'' will have the years 1880-1920.
*In ''The Sims 4'', the player's Sims will receive consolation text messages even if a dying Sim is resurrected through pleading, if the Sim has received the "Mourning" moodlet during the death.
*In ''The Sims 4: Jungle Adventure'', skeletons cannot die from starvation or drowning, as hunger and energy do not decrease. They also cannot burn to death, although they can still catch on fire.
*In ''The Sims 4: Vampires'', vampires are immune to a total of 12 deaths by default: old age, hunger, drowning (including ponds), overexertion, emotional deaths, steam, low-quality puffer fish, flower scent, freezing and overheating. Vampires also have access to the "Sunlight Immunity" perk, effectively making them immune to 13 deaths when leveled up to final level. If they also reach the top level of the doctor career, they'll become immune to Rabid Rodent Fever and are immune to 14 deaths in total.
*In ''The Sims 4: Eco Lifestyle'', death by beetles and beetle juice are a reference to the 1988 {{WP|Tim Burton}} film ''{{WP|Beetlejuice}}''.
==See also==
*[[Game Guide:Killing Sims
==Gallery==
<tabber>
Screenshots=
<gallery widths="180" captionalign="center">
File:Drowning Sim.jpg|A drowning Sim.
File:Death by protesting.png|Death by protesting.
File:Death by brute force.jpg|A Sim crushed by [[murphy bed]].
Mortification death TS4.GIF|A Sim dying of mortification.
Fire death TS4.GIF|A Sim burning to death.
Electrocution death TS4.GIF|A Sim being electrocuted to death.
Sims-4-death-cardiac-explosion.jpg|A Sim dying of cardiac explosion.
Ts3iosdeath.jpg|The screen shown when all Sims die in [[The Sims 3 (smartphone)|''The Sims 3'' for iOS]].
TS4 Sims Reacting to Death.png|Two Sims reacting to another Sim's death in ''[[The Sims 4]]''.
</gallery>
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Videos=
<gallery>
♦ Sims 2 vs Sims 3 vs Sims 4 Death|Death from ''The Sims 2'' to ''The Sims 4''
</gallery>
</tabber>
==Notes==
<references group="n" />
==References==
{{reflist}}
{{Lifestages}}
{{Feat art|August 2013}}
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[[es:Muerte]]
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[[Category:Simology]]
[[Category:Life stages]]
[[Category:Life states]]
[[Category:Death| ]]
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