Employee

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Employees may be hired and work for Businesses.

Hiring Employees

Employees can be hired over the phone or by interacting with them directly if the hiring Sim's relationship with that Sim is good; they might refuse the offer. Hiring over the phone or computer provides a choice of six Sims to hire and displays their Skills, Talent Badges, and starting salary. Up to 8 Sims can be employed for each business. A business owner can use the phone or computer to hire Sims from home. Members of the owner's household who are on the business lot can use the phone or computer to hire employees. Employees may be either Townies or Sims that live in the neighborhood. When using the phone or computer to hire employees, Sims in the Family bin may appear in the hiring pool. If a Sim being hired already has a job, hiring that Sim will force them to quit their job.

Managing Employees

Assigning Tasks

After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task.

Assigning the right employees to the right task

Assignment Associated Skill Associated Personality Associated Badge
Be Stylist Cleaning Neat Cosmetology
Be Masseuse No badge
Arrange Flowers Creativity Playful Flower Arranging
Fishing Fishing
Prepare Meals Cooking No badge
Garden Cleaning Gardening
Sculpt Creativity Pottery
Restock Body Active Restocking
Ring up sales Logic Serious Register
Craft Robots Mechanical Robotics
Selling Charisma Outgoing Sales
Sewing Creativity Sewing
Tend Bar ? ?
Make Toys Mechanical Toy Making
Tidy Up Cleaning No badge

Breaks and Sending Employees Home

Giving employees a break is great for when they get hungry, bored, or have to go to the restroom. An employee's mood is symbolized in the small dot above their head. Yellow and red dots indicate employees in a bad mood; these employees should be put on break or sent home, or they may quit. If their mood is still red after they've been on break for a while, the best thing to do is send them home for the day.

Raising Wages and Promoting Employees

Raising Wages - Changing an employee's wages is easy, and is important to keep employees happy as they gain skills and badge levels. Sims with higher skills and/or talents demand a higher salary, and Sims who are underpaid may refuse to come in. If employees are too underpaid, or underpaid for too long, they'll quit. If they are "fairly paid" they will stay longer.

Promoting (Community Business Only) - Promoting an employee to Manager allows a business owner to make a profit from a business without being at the business. Only employees with a base limit of Talent Badges are eligible for promotion. Promotion is done by selecting a business owner, clicking on the employee, and selecting management/promote to manager. Once promoted, the new manager becomes selectable. Managers can be told to Mind the Store, meaning that a business owner need not visit the business for it to function.

Firing and Laying Off Employees

Firing - Firing an employee is necessary when that employee is not doing his or her job properly, or is failing to follow instructions about basic procedures.

Laying off Employees - Laying off employees is the same as firing, but lets them down easy and does not make them angry with the Owner. Laying off is also useful for good employees that aren't needed anymore, or employees the Owner cannot afford to keep.

Checking In

If a business has at least one manager, that business owner must check in with their businesses once a day to ensure that everything continues to run smoothly, or the business may not make a decent profit, or may even lose money. If a Sim owns more than one business with a manager, all businesses can be Checked at the same time. Checking In is done over the phone, by selecting the Business/Check in with Business or Check in with all Businesses. The Business Rank of a business determines how long it will take for a Sim to Check In - the higher the rank, the less time it will take to check in.