Fire: Difference between revisions

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|name = Fire
|image = [[File:Fire bursting.jpg|235px]]
|caption= Fire spreads rapidly. This is a very serious problem in ''The Sims''.
}}
[[File:Fire!.png|left]]'''Fires''' can break out in Sims' [[residential lot|homes]], burning furniture and objects. In general, fires can start from [[cooking]] accidents, using objects that use fire, machinery malfunctioning, or [[magic]]. Fires cannot start on [[community lot]]s, but ''can'' start in [[business|owned businesses]].
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*When using the [[firework|rocket set]], a rocket may hit a Sim or object and catch fire. Also, if the rocket was launched indoors, a fire will always start.{{Vgversion|TS:LL}}
*The failed "Fire" or "Leisure" wish from a [[genie]].{{Vgversion|TS:LL}}
*If the [[Spells (The Sims: Makin' Magic)#List of spells|Enchant spell]] backfires, whatever the Sim was trying to enchant will catch fire.{{Vgversion|TS:MM}}
*Lighting a fireplace in the same room as an [[oxygen bar]] will set it ablaze, whether Sims are using it or not.{{Vgversion|TS:S}}
*If the [[Spells (The Sims: Makin' Magic)#List of spells|Enchant spell]] backfires, whatever the Sim was trying to enchant will catch fire.{{Vgversion|TS:MM}}
*A Sim was able to go through spontaneous combustion without warning. This was uncommon and was claimed to be a bug in the very first version of the game, and was supposedly fixed by a patch. Sometimes the fire does not appear, although it would still mention that the Sim died from a fire in the family photo album.<ref>[http://forums.thesimsresource.com/index.php?/topic/2959-spontaneous-combustion/ The Sims Resource Forums - Spontaneous Combustion]</ref>
 
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*Grilling indoors on a residential lot.
*Failing while repairing a broken electrical object. If this happens, it will usually be after the Sim gets electrocuted.
*Placing objects too close to a fireplace or the [[Campfire#Stack-O-Flames Bonfire|bonfire]] from ''[[The Sims 2: University]]''.
*Using [[Genuine Buck's Famous Counterfeiting Machine]] [[Aspiration reward (The Sims 2)|Aspirationaspiration reward]] for more than three hours.{{Vgversion|TS2:U}}
*A Sim or object is standing or placed too close to the [[The HottCorp Burning 8-R Series Fire Jet]]. {{Vgversion|TS2:NL}}
*Leaving a [[christmas tree]] on for too long.{{Vgversion|TS2:HHS}}
*A Sim or object is standing or placed too close to the [[The HottCorp Burning 8-R Series Fire Jet]]. {{Vgversion|TS2:NL}}
*An outdoor object is struck by lightning in heavy rains.{{Vgversion|TS2:S}}
*When burning raked leaves, nearby objects might catch fire.{{Vgversion|TS2:S}}
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*Burning something nearby, with the [[pyromaniac]] trait.
*Getting electrocuted while being [[singed]].
*Starting fireworks indoors. When using them outdoors, sometimes fireworks will fail to launch.{{Vgversion|TS3:WA}}{{Vgversion|TS3:KPST}}{{Vgversion|TS3:S}}
*Triggering a fire trap inside tombs.{{Vgversion|TS3:WA}}
*Failure while [[inventing]] at the workbench.{{Vgversion|TS3:A}}
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*[[Detonation|Detonating]] an object.{{Vgversion|TS3:A}}
*Using a unicorn's [[Unicorn#Magical Abilities|Ignite]] ability.{{Vgversion|TS3:P}}
*Performing a bad jump on the pyrotechnic jump obstacle.  {{Vgversion|TS3:P}}
*Performing "You Are Special" sing-a-gram, which has a chance for the [[Singer (profession)|Singer]] to catch fire.{{Vgversion|TS3:ST}}
*Using Fire Blast spell as a [[witch]].{{Vgversion|TS3:SN}}
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==Sims' reaction to fire==
[[File:PartyFire.jpg|thumb|right|200px|Panicking Sims.]]
Fire in the room causes a Sim's needs to drop quickly, and Sims will panic, stopping all actions to run ''towards'' the fire and complain, becoming completely useless. While the player can cancel the "Fire!" action and tell the Sims to move away from the fire, they are likely to ignore that command and go ''back'' to the fire. Sims who have learned [[Life skills#Fire Prevention|Fire Prevention]]{{vgversion|TS2:AL}} or have the [[brave]] trait{{vgversion|TS3}} can be partially immune to this. In ''The Sims 3'', Sims are smarter and give the player more time to choose an action, although choices are limited as many interactions are disabled. In ''[[The Sims 2: Apartment Life]]'' and, ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Realm of Magic]]'', evil [[witch]]es, warlocks and warlocks[[spellcaster]]s will not react to fires that they start.
 
In ''The Sims 2'', Sims observing a fire will lose [[hygiene]] rapidly, and if they catch on fire, all of their needs will begin to drop very quickly, eventually resulting in [[death]]. Other Sims can extinguish a Sim who is on fire, but it is impossible to tell a Sim that is on fire to do anything else. However, in ''The Sims 2'', Sims who have not realized that they are on fire can be told to extinguish the fire, though they will eventually realize they are on fire, and panic.
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In ''The Sims 3'', fire will no longer cause Sims' needs to decline, though a burning Sim will receive the "On Fire!" moodlet. If not extinguished within 1 game hour (30 minutes if the Sim was already singed) the Sim will die. The Sim will have the "[[Singed]]" moodlet for a while after being put out. The singed Sim's hair will also be very messed up. In ''The Sims 3'', Sims can walk around while on fire; burning Sims can use a pool, shower, or dive well{{Vgversion|World Adventures}} to extinguish themselves.
 
In ''The Sims 4'', Sims that catch on fire will receive a [[tense]] "I'm on Fire!" moodlet. If the Sim isn't extinguished in time, they will die. The Sim will have a tense "Singed" moodlet for 18 hours after being put out. When a sim puts out a fire by themselves, they will gain the Confident Moodlet.
 
Sims will receive a negative [[memories|memory]] if they witness a fire.{{vgversion|TS2}}{{vgversion|TS3}} If the fire occurred at home, they will get a memory for that, even if they were not home at the time of the blaze.{{vgversion|TS3}}