Game guide talk:Avoiding corruption: Difference between revisions

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Um...no? '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:38, June 5, 2014 (UTC)
Um...no? '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 06:38, June 5, 2014 (UTC)

:[http://modthesims.info/t/515192 This] is the only useful thing that came up when adding memories through SimPE. The response was posted by an experienced modder and corruption-expert.

:@[[User:Joey.eyeball|Joey.eyeball]] How exactly did you "copy" the terrain? The only safe way of doing it is to use the [http://modthesims.info/d/279992 Hood Replacer]. Otherwise, creating a new neighborhood requires you to use a template. The game uses SC4 files (saved game files from SimCity 4) as neighborhood templates. While all terraforming will make its way into the game, only roads and trees are recognized - everything else, from buildings, streets, avenues, one-ways, highways, railroads, etc., are ignored.

:@[[User:Auror Andrachome|Auror Andrachome]] Deleting Sims in the family bin is instantaneous, irreversible, and guaranteed corruption. --'''[[:User:K6ka|k6ka]]''' ([[:User talk:K6ka|talk]] &#124; [[:Special:Contributions/K6ka|contribs]]) 10:54, June 5, 2014 (UTC)

Revision as of 10:54, 5 June 2014

My neighborhood is corrupt

I've been playing my custom neighborhood for some time, and now I am starting to see signs of corruption. Mainly just wants for the wrong age. Things I might of done to cause corruption are deleting the Newson family and an old lady fresh out of Create a Sim. I backup my neighborhood regularly so the last version is corrupt too, so should I try to recreate a new safe neighborhood or keep playing? Joey.eyeball (talk) 03:45, June 5, 2014 (UTC)

That may not be corruption. It just might have been a few glitches in your game, which is common. I'd recommend staying in the hood you have now, especially if you've been playing it for awhile. Ѧüя◎ґ (talk) 04:31, June 5, 2014 (UTC)
Bump: Nevermind. I actually read the article and I would recommend recreating a new safe neighborhood. Ѧüя◎ґ (talk) 04:33, June 5, 2014 (UTC)

I'm not sure if we are on the same page, but check out this message that I posted on this page. I'm not sure whether these are related, but I've encountered problems as well. Fortunately I didn't see Belladonna Cove as being indispensable, and I deleted the neighbourhood a term later - it kept me away from the other neighbourhoods, so I deleted it to avoid getting side tracked.

I've never experienced anything that's fatally bad. Is it just me, or my game seems to be immune to some (but not necessarily all) forms of corruption! LOL! C.Syde (talk | contribs) 04:42, June 5, 2014 (UTC)

Is there a way to copy Sim's memories, personality, hobbies etc. with SimPE? Because it would be a lot easier than taking notes on my Sim's families and then doing it all again in SimPE. 
Another thing is that many of my Sims want to talk with people from university even though they never went to university and have not met them. Joey.eyeball (talk) 05:17, June 5, 2014 (UTC)

Yes there is a way to copy Sim's memories, personality, hobbies etc. with SimPE. C.Syde (talk | contribs) 05:22, June 5, 2014 (UTC)

How? Joey.eyeball (talk) 05:24, June 5, 2014 (UTC)

Well, you should be able to just right click and then the copy button will appear. But you'll need to look in the neighbourhood memory section. Depending on the type of computer / programs you have, your computer may not be able to read the Sim's memory data. SimPE fails to read my Sim's memories on my current computer and it's annoying! C.Syde (talk | contribs) 05:31, June 5, 2014 (UTC)

Just created a new copy of the terrain for the neighborhood, though for some reason there is pink trees and the lake from Apartment Life littered around the place, and everything else is different as well. The template is Crystal Springs, anyone know what happened? Joey.eyeball (talk) 06:37, June 5, 2014 (UTC)

Um...no? C.Syde (talk | contribs) 06:38, June 5, 2014 (UTC)

This is the only useful thing that came up when adding memories through SimPE. The response was posted by an experienced modder and corruption-expert.
@Joey.eyeball How exactly did you "copy" the terrain? The only safe way of doing it is to use the Hood Replacer. Otherwise, creating a new neighborhood requires you to use a template. The game uses SC4 files (saved game files from SimCity 4) as neighborhood templates. While all terraforming will make its way into the game, only roads and trees are recognized - everything else, from buildings, streets, avenues, one-ways, highways, railroads, etc., are ignored.
@Auror Andrachome Deleting Sims in the family bin is instantaneous, irreversible, and guaranteed corruption. --k6ka (talk | contribs) 10:54, June 5, 2014 (UTC)