Job performance

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The Sims The Sims (console) The Urbz: Sims in the City The Sims 2 The Sims 2 (console) The Sims 3 The Sims 4

See also: Class performance

An employed Sim's job performance reflects how well he or she is doing at work. Job performance is included with other career information, and can impact whether a Sim is promoted or demoted, gets a pay raise, or is fired.

The Sims[edit | edit source]

PC/Mac[edit | edit source]

Indications of performance are rather basic in The Sims. Children have grades. Adults have five job performance levels, labeled Dismal, Poor, Average, Good, and Excellent. There are no performance bars or meters, as there are in later games. Sims with Poor or Dismal job performance risk being demoted, but they will not be fired unless they miss two days (3 days in The Sims Bustin' Out) in a row. If a Sim is eligible for a promotion, Good performance increases his or her chances of getting it, and Excellent performance increases them even more.

Console[edit | edit source]

In The Sims, Sims get fired if they miss two days in a row. In The Sims Bustin' Out, they will get fired if they miss three days in a row.

In The Urbz: Sims in the City, performance mostly includes the items an Urb must make, needs, socializing with other Urbz, and taking care of J.J. The tasks and their effects on performance vary by District. The player wins if performance gets to green, but if it gets to red, the Urb is fired. Unlike other Sims games, getting fired in The Urbz: Sims in the City does not result in any penalties.

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The Sims 2 and The Sims Stories[edit | edit source]

In The Sims 2 and The Sims Stories, the career section shows the performance bar. For children and teens, it reflects school performance, and shows their grades. For other Sims, it shows job performance. Teens with jobs will have two tabs in the career section; one will show school performance while the other will show job performance. Low job performance may result in a Sim being demoted or even fired, while high performance increases the chance of promotion, assuming that the Sim has the necessary skills and friends. Also, Sims with high job performance can get away with calling in sick when they aren't, thereby taking an unpaid day off.

For school performance, the Sim's grades are shown above the bar. For Sims with jobs, the number of family friends the household has is shown beneath the bar. If the household has fewer family friends than the Sim needs to be promoted, the difference will be shown in parentheses. However, once a Sim has reached the top of a career track, the number of family friends is no longer shown.

If a Sim is demoted, or fired via chance card, and a carpool is already waiting for another Sim to get in, the demoted/fired Sim may get out of the carpool, instead of the game summoning another carpool.

Message displayed[edit | edit source]

This is the message that's displayed when hovering the mouse on the performance bar:

"It's hard to get up and head to work day after day, but a light heart and a smile can make a big difference. Leaving the house in a good mood will have a positive effect on your Sims' performance as a whole and increase their chances of getting promoted. Missing work will hurt your Sims' job performance which can lead to demotions or even job loss."

This is the message that's displayed when hovering the mouse over the Friends' smiley face icon.

"Networking and making friends is vital to any career. The first number is the number of family friends your Sim has. The second number in parentheses is the number of additional family friends your Sim needs in order to be promoted."

Console versions of The Sims 2[edit | edit source]

Being fired in the console versions of The Sims 2 and The Sims 2 Pets is based on days missed. There is no performance bar as there is in the PC games.

The Sims 3[edit | edit source]

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The performance meter in The Sims 3.

One performance meter that is always there is the performance bar. It reflects a Sim's mood more accurately than the mood meter. Other performance meters will exist based on what the Sim's current job is, e.g. a student will have a homework performance meter. The performance meter uses 7 different smilies to represent a Sim's performance. Their order is, from left to right:

  • Horrifying
  • Foul
  • Bad
  • Normal
  • Great
  • Excellent
  • Outstanding

Factors that affect performance[edit | edit source]

There are different factors that affect the performance meter. The always-present meter, for example, is heavily affected by a Sim's mood and moodlets. Other performance meters are affected by what they do and what they should do but didn't, like homework.

Performance bar[edit | edit source]

As in The Sims 2 and The Sims Stories, there is also a performance bar. As in The Sims 2 and The Sims Stories, Sims will get promoted if the bar is filled (Green) or get demoted or even fired when low (Red). Although the manual for The Sims 3 mentions this, the game does not mention it when the mouse is on the performance bar.

The Sims 4[edit | edit source]

Job performance appears in The Sims 4. It is affected by the activities of the Sim during work, their relationships with co-workers, and the Sim's current mood. Having excellent performance is required for a promotion, as well as promotion tasks being completed. If a Sim's performance is very poor, they can get demoted.

Schools in The Sims 4 uses the same job performance concept, wherein the student Sim's performance is affected by relationships with classmates, current activity, and mood. If the said student comes out of school with below average performance, their principal will phone home about it. Like regular careers, if the Sim's performance is very poor, they can lose a grade.

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