Mixology (The Sims 3)

From The Sims Wiki, a collaborative database for The Sims series
This is an old revision of this page, as edited by imported>Soymilke at 18:38, 2 November 2010 (→‎Drinks). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Jump to navigation Jump to search
New Release
This article or section is about the recently released ln and may contain outdated or inaccurate information. We are working on editing and adding new content as it is discovered. You can help The Sims Wiki by updating this page. A game is considered a new release for up to a month after release.

Mixology (The Sims 3)

A mixologist at work.

Mixology is a new skill introduced in The Sims 3: Late Night. It will function somewhat similarly to Nectar Making[1]. Like boucers, mixologists are randomly chosen at start of game and vary from day to day, the mixologists are always homeless sims not playable and if there aren't any avaible sims to that job, mixologists will be generated by the game.

Features

  • Mix drinks at a Bar.
  • Name your drink creations[1]
  • Skill books will be available for reading [2][3]
  • Sims can get disoriented and possible vomit from having too many drinks[4].
  • There will be a minimum of 55 drinks (which is a mastery)[5]

Drinks

  • Bye-Bye - Makes Sims raging/excited (new moodlet)[5]
  • Melting Snowman - No effect.[6]
  • Hemoglobin charge - No effect.[5]
  • Cherry Casanova [1]
  • Party Pooper- (Unknown Effect)
  • Stomach Churner - Can make a Sim sick if drank to much.
  • WooHoo on the Beach - Makes Sims 'In the Mood' (New Moodlet)
  • Tombstone Topper - Either gives the "Wide Awake" moodlet or nothing.
  • Shillelagh - Gives the "Wide Awake" moodlet.
  • Alein Brain - Gives the "Cerebal Boost" moodlet.
  • Neon Breeze - No effect.
  • KTHXBYE - Gives the "Going Wild!" moodlet.
  • Glow Goo - Gives the "Wide Awake" moodlet for 5 hours.
  • Spotlight Polish - Either gives "Going Wild!" moodlet or nothing.
  • Spline Reticulator - No effect.
  • Tropic Twister - Gives the "Brightened Day" moodlet.
  • Barnacle Breeze - Gives the "Wide Awake" moodlet for 5 hours.
  • Flaming Flotsam - Gives the "Warmed" moodlet.
  • Carribbey Cooler - No effect.
  • Lllama Head - No effect.
  • Big Mistake - (Colored Pink, Lime Green, & Blue) Gives the "Going Wild!" moodlet.
  • Kneecapper - No effect.
  • Sweet Hijinks - Gives the "Wide Awake" moodlet for 5 hours.
  • Morcubus Molotov - Gives the "Warmed" moodlet for 3 hours.
  • Kyoto My Heart - Gives the "In The Mood" moodlet.
  • Zen Zinger - Gives the "Wide Awake" moodlet.
  • Sapphire Samuri - Either gives the "Wide Awake" moodlet or nothing.
  • Kozui Kooler - No effect.
  • Sakura Shoji Sweetness - No effect.
  • Feng Shui Fountain - No effect.
  • Vera's Glass of Sass - Gives the "Wide Awake" moodlet.
  • Pomegranate Passion - Gives the "In The Mood" moodlet.
  • Simoleon Sunrise - Gives the "Wash Away the Worry" moodlet for 2 hours.
  • Simsmapolitan - No effect.
  • Starry Sea - Gives the "Warmed" moodlet.
  • Aristocratic Gimlet - No effect.
  • Plasma Punch - No effect.
  • Deathflower Drops - Gives the "Going Wild!" moodlet.
  • Dark Energies - Gives the "Wide Awake" moodlet.
  • Black Mood - No effect.
  • Red Water - No effect.
  • Deep Despair - No effect.
  • Falling Forever - Gives the "In The Mood" moodlet.
  • Sanguine Slush - Gives the "In The Mood" moodlet.
  • Ectoplasmic Residue - No effect.

Drink effects

  • Better improvement on Fun
  • Some might cause sickness
  • Better romantic interactions[7]

References

fr:Mixologie

Learning Mixology

Sims will learn how to make drinks by going to different bars or nightclubs and drinking the drinks. They will have to drink them a couple of times before they learn.

Facts

  • At regular bars, Mixologists/Bartenders may trip and fall. But at popular, high-rated bars, Bartenders will flip and light drinks on fire.
  • Drinks are not alcoholic, they are certain types of juice. But they can get your Sim's sick, and maybe vomit.