Scenario

From The Sims Wiki, a collaborative database for The Sims series
This is an old revision of this page, as edited by imported>Nikel23 at 12:02, 29 November 2013 (This is as far as I can remember.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Jump to navigation Jump to search
The Sims 2 The Sims 2: University The Sims 2: Nightlife The Sims 2: Seasons


In The Sims 2, there are certain scenarios or mini-games within the game. Scenarios have a timer and some sort of scoring system. They can be started in different ways. If the player's Sim passes the scenario, they usually get a positive memory, and may fulfill a want. Opportunities in The Sims 3 are similar to scenarios, but some of them are untimed.

List of Scenarios

Removed Scenarios

The removed grandchild and engagement scenarios files, found in objects.package using SimPE

There are some scenarios that were removed before the game was released. Some of the leftover data can be found in the game files by using SimPE. There are three known removed scenarios, i.e. Big Boss scenario, engagement scenario, and grandchild scenario.

The files suggest that the Big Boss scenario is identical to headmaster scenario. In the said scenario, the Sim's boss would be invited to the house for a dinner. Sims would need to schmooze and impress the Big Boss to earn score. At the end of the scenario, the Big Boss would evaluate the score and reward Sims a big bonus or penalize their career performance.

There's very little data that can describe what the other two scenarios would do. There are some dialogues in the game files hinting that engagement or having a grandchild would be triggered by answering a phone call from the fiancée or the grandparent. This is as opposed to the actual gameplay where the players are given freedom to decide when to get engaged or have grandchildren.