Talk:Time machine: Difference between revisions

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imported>Duskey
(Undid revision 139712 by Guffers (Talk) 80,000 out of the blue sounds odd, I confronted him on his talk page, but no answer as of yet)
imported>Duskey
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:So far it seems that travelling to the past can change things dramatically, while travelling to the future merely grants you neat stuff.
:So far it seems that travelling to the past can change things dramatically, while travelling to the future merely grants you neat stuff.
::I wonder if some of the consequences overlap, requireing a "both" category. [[User:Duskey|Duskey]] 00:32, June 11, 2010 (UTC)
::I wonder if some of the consequences overlap, requireing a "both" category. [[User:Duskey|Duskey]] 00:32, June 11, 2010 (UTC)
:::I'm beginning to think it should just say "random moodlet", listing them all seems pretty pointless at this point. The items, clothes and a min/max for the simoleans is nice though. [[User_talk:Duskey|| Duskey |]] 17:52, June 14, 2010 (UTC)


==List of Time Travel consequences==
==List of Time Travel consequences==

Revision as of 17:52, 14 June 2010

Effects of Time Travel

Wouldn't it be an idea to gather a list of all the possible outcomes of time travel? We should probably split it in two with past and future. Duskey 20:38, June 8, 2010 (UTC)

So far it seems that travelling to the past can change things dramatically, while travelling to the future merely grants you neat stuff.
I wonder if some of the consequences overlap, requireing a "both" category. Duskey 00:32, June 11, 2010 (UTC)
I'm beginning to think it should just say "random moodlet", listing them all seems pretty pointless at this point. The items, clothes and a min/max for the simoleans is nice though. | Duskey | 17:52, June 14, 2010 (UTC)

List of Time Travel consequences

Future Rags


Skin-tight jumpsuits for everyone!

Past

  • Info box said my sim knocked over a board with job postings and changed careers. The level of the career is still the same though.
  • In the old american west my sim convinced a sim not to go some place else and I ended up with 3 good friends, a new family in the neighborhood. The other sims in my household got those friends aswell. I'm not sure if they merely changed a pre-existing family or whether they're entirely new.
  • Got a rusty set of armor as new clothing
  • My Sim took a little souvenir from past - a child! It's a boy, he has normal (this time) clothing and in family tree is marked as a son of my Sim. But info box said that he is ancestor of my Sim.

Future

  • Moodlets
    • Divine Meal.
    • Let off Steam.
    • Fascinated.
    • Offended.
    • Tranquil.
    • Adrenaline Rush without having the Daredevil trait.
  • Items
    • Birthday Inferno Birthday Cake.
    • SimCity 7940 Tips and Tricks It's just an ordinary non-skill book worth 1707§ at the bookstore if you sell it.
    • Mars Real Estate Dos and Don'ts non-skill book, sellable for 497§.
    • Unlocked new outfit (see image on the right)
  • 1759-2137§ (Just edit this number if you find a new min/max)

New outfit

The future clothes somewhat resemble the Gamer career work clothes from TS2: Seasons. Dharden 07:50, June 11, 2010 (UTC)

Getting the positive or negative moodlet

It seems random to me. I've had all kinds of Sims through the machine and none of them showed any pattern. Even though the Brave trait is select in the "Travel in Time" menu, it doesn't seem to do anything. | Duskey | 11:55, June 14, 2010 (UTC)