User:K6ka/Sandbox0: Difference between revisions

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! scope="col"|Description
! scope="col"|Description
|-
|-
|'''[http://modthesims.info/download.php?t=284916 3 Base Game Bars Fix (NL/OFB functions enabled)]'''
|'''[http://www.moreawesomethanyou.com/smf/index.php/topic,12892.0.html Alfixes]'''
|Lord Darcy
|J.M. Pescado
|
|
* If you have Nightlife or Open for Business, you may notice that the 3 bars from the base game are seemingly... obsolete. If placed on a community lot, they don't spawn a bartender, and if placed on an owned business, you can't assign a Sim to tend it. The only option that comes up is the useless "Juggle Tumblers" interaction. That's because EA completely ignored the bars, all the way to the last expansion pack, for several years. Unbelievable. This mod will re-enable those missing interactions, so you can now get drinks from them at a community lot, assign others to tend those bars, and can use those bars as eating surfaces.
* This mod '''requires''' (and is pretty much '''mandatory''' for) ''[[The Sims 2:Apartment Life|Apartment Life]]''.
* Works with [http://modthesims.info/d/352602 Apartments and Shopping on the same lot] mod.
* This mod fixes countless bugs and glitches, many very serious indeed. It should be used alongside the [[The Sims 2: Apartment Life/Patch|AL patch]], but does not replace it.
* The original version disabled Date Gift Flowers that are delivered after a good [[Dating|date]], largely because Pescado found it broken but didn't bother fixing it, since he never liked it himself anyway. I made a modified version of alfixes [http://www.mediafire.com/download/7yml6jp828696ot/alfixes2.package here]. It's the same thing, just enables Date Gift Flowers. My mod '''should be used at your own risk'''.
|-
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|'''[http://www.moreawesomethanyou.com/smf/index.php/topic,9607.0.html Anti-Redundancy]'''
|'''[http://www.moreawesomethanyou.com/ffs/al/hacks/abortbedmaking.zip Abort Bed Making]'''
|J.M. Pescado
|J.M. Pescado
|
|
* When Sims cancel the "Make Bed" interaction, the Sim will now actually cancel the interaction, instead of defiantly going over to make the bed. This is a crucial mod IMHO, because it just makes absolutely no sense that this issue was never fixed.
* Only allows the game to generate one of each type of NPC, so hoods will only get one maid, one gardener, one repair-person, etc. The mod '''will''' allow the game to generate a new one if the first one is unavailable. This mod can prevent character file overload caused by the game generating tons and tons of NPCs.
* This mod is critical for ''unpatched'' [[Bon Voyage]].
|-
|-
|'''[http://www.modthesims.info/download.php?t=420659 Apartment Lots ... any incoming calls?]'''
|'''[http://modthesims.info/download.php?t=270438 Adult and Teen default replacement for a non-flip-flopped experience]'''
|migamoo
|MogHughson
|
|
* Did you know that, in the ''H&M Fashion'' Stuff Pack, the set of swimwear for adults and teens were designed rather... stupidly? The trunks are okay, it's just whoever made the clothing never anticipated that Sims could actually ''swim'' in swimwear, not just walk around on the pool deck, because apparently they decided to add flip-flops to the swimwear. Now I don't know about you, but it's not easy to swim in flip-flops at least for me. This mod will remove those ridiculous flip-flops.
* Fixes an unpatched bug where all incoming calls to an [[apartment]] lot would fail. If you're noticing that you aren't getting any phone calls in an apartment, this is why.
|-
|-
|'''[http://cyjon.net/node/148 Cyjon's Lot Debugger]'''
|'''[http://www.simbology.com/smf/index.php?topic=15.0 Age Transition - Teens Keep Loves]'''
|TwoJeffs
|
* When two teens are in love, all is fine and dandy until one of them grows up. The game then kills the Love flag between the two, and the two can't fall in love again until the other one grows up as well. So now they need to fall in love a second time... what sense does this make? None to me.
* This mod forces the game to keep the two Sims in love. However, unless you have another mod that does this, the two can't perform any romantic interactions with each other until the other one grows up. That's how it is in ''The Sims 3'' at least, so it only makes sense to bring it to ''The Sims 2'' as well. Fine with me.
|-
|'''[http://www.modthesims.info/download.php?t=329061 AL Mysterious Bookcase Name Fix]'''
|Menaceman44
|
* Fixes a typo in the "<u>Mysterous</u> Looking Bookcase" [[bookshelf]], introduced in ''Apartment Life''.
|-
|'''[http://cyjon.net/node/208 Apartment Butlers]'''
|Cyjon
|Cyjon
|
|
* Butlers and nannies can now enter the apartments of the people who hired them... I have no idea why butlers couldn't enter apartments, especially considering they were included in an expansion called called ''Apartment Life''...
* Meant to complement the FFS Lot Debugger listed further down this list. Contains a number of fixes for bugs and glitches in lots.
|-
|-
|'''[http://cyjon.net/node/430 Cyjon's Lot Inspector]'''
|'''[http://www.cyjon.net/node/374 Apology Fury Fix]'''
|Cyjon
|Cyjon
|
|
* The Apologize interaction will now reduce [[fury]] like originally intended.
* Can be used to inspect a lot to determine whether it is safe to bin or delete.
* NOTE: Users who do not have Apartment Life or Mansion & Garden may find that the object doesn't work correctly for them. To make it work, press "Ctrl+Shift+C" to open the cheat box, type in [[testingcheatsenabled|boolProp testingcheatsenabled true]], and click on the Lot Inspector. An object error dialog with "Bad gosub tree number" should pop up - click on "Cancel" to ignore the error. The inspector should then file a report.
|-
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php/topic,1482.0.html Creature Fixes]'''
|'''[http://www.modthesims.info/download.php?t=169490 Assign Be DJ Fix]'''
|syberspunk
|J.M. Pescado
|
|
* This should allow [[teenager]]s to be assigned to be a DJ at a [[DJ booth]]. For some reason, the interaction is incorrectly checked for toddlers instead of teens in the pie menu function (TTAB).
* Fixes some serious issues introduced in ''[[Nightlife]]''.
* Most notable fix is preventing [[Vampire (The Sims 1 and 2)|vampires]] from biting [[Mrs. Crumpelbottom]], which will cause game corruption if that occurs.
|-
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php/topic,72.0.html FFS Lot Debugger]'''
|'''[http://www.modthesims.info/download.php?t=318327 Attraction Traits Fix]'''
|tunaisafish
|J.M. Pescado
|
|
* Fixes the brokenness of the [[chemistry|attraction]] system. Requires either ''Bon Voyage'', ''FreeTime'', ''Apartment Life'', or ''Mansion & Garden''.
* This debugging object contains various tools that can be used to fix various bugs and glitches. It's also required to [[Game guide:How to delete a Sim correctly|delete a Sim the correct way]].
** Wearing Glasses or Jewelry no longer sets the Lycanthropy trait.
* [[User:K6ka/FFS Lot Debugger options|This page]] should cover most, if not all, of the options found on the FFS Lot Debugger.
**Jewelry now correctly sets the Jewelry trait.
**OFB business owners (self-employed Sims) no longer have the Unemployed trait
**Managers employed in the OFB ownable jobs now have the Hard Worker trait.
**Robots no longer have a random hair trait.
**Plantsim detect code fix - incorrect flag is now unset when ''Seasons'' is not installed.
**Witch detect code fix - same as above, except for witches and ''Apartment Life''.
* Some bugs remain in the EA engine and are too deep to fix...
**'''Custom Hair''' - This one is impossible to detect as the property is never set. You'll notice that when you use the "Change Appearance" interaction on a mirror. When you choose a custom hair the highlighted icon will be one of the black/blond/red/brown icons. It is the latter that is actually set in your Sim's properties. This way, you can decide which trait to exhibit when choosing custom hair for your Sims.
** '''Glasses''' - Although glasses and jewelry are two different traits, wearing glasses ''also'' sets the jewelry trait, but not the other way around. If your Sim has a turn-on for glasses and a turn-off for jewelry... owch. However, having a turn on for jewelry but a turn off for glasses is fine.
** '''Beards''' - When a Sim sports any facial hair (even light stubble), the following properties will not be updated when you add them via the "Change Appearance" interaction in the mirror: glasses, jewelry, makeup and full-face-makeup. As soon as you remove the facial hair, said properties are set, and therefore the correct traits. If you then re-add facial hair, the properties will remain set. The properties can be unset though without the need to remove the facial hair. Why EA made this so weird... I have no clue why.
** '''Full Face Makeup''' - Plantsims and witches will always exhibit this trait, no matter what.
|-
|-
|'''[http://www.cyjon.net/node/395 Memory Fixes]'''
|'''[http://www.simbology.com/smf/index.php?topic=13.0 Autonomous Computer Fixes]'''
|TwoJeffs
|
* Various autonomy annoyances fixed, all regarding Sims apparent obsession with [[computers]]. Does not affect player-directed commands.
** Improves on the "Computer In Use check", so Sims will no longer attempt to use a computer that's already in use dammit! Also checks to see if there's a chair available, so Sims will no longer throw a hissy fit over something you forgot. Sims that do find themselves unable to use an occupied chair will silently drop their interaction instead of complaining to you about being unable to sit in a chair - seriously, go complain to that jerk that stole your chair, not me.
** Visitors can no longer browse the web or blog about their hobby on the computer (Apparently doesn't kill other interactions unless you install the No Autonomy version included, use Cyjon's [http://cyjon.net/node/227 Visitor's Behave] instead).
** Sims can no longer autonomously turn off the computer, which was a completely pointless interaction anyway
** Sims will only autonomously check their email if there is email in their inbox
** Sims can no longer autonomously attempt to interact with a Sim using the computer, either interrupting their computer session or just wasting the initiating Sim's time
** Sims giving financial consulting (available as a [[Lifetime Aspiration|lifetime aspiration benefit]] for [[Fortune]] Sims) who have their interaction cancelled for whatever reason will now receive partial credit for their work, instead of being hosed and left empty-handed
** A special version, labelled "No Autonomy", will completely disable autonomous usage of the computer.
* '''Note''': Conflicts with Cyjon's Visitor's Behave mod. Make sure Computer Fixes loads after Visitor's Behave.
|-
|'''[http://www.modthesims.info/download.php?t=412183 Banned Food Fix for Food Judging Tables]'''
|fway
|
* Fixes an unpatched bug in ''FreeTime'', where Sims could place a custom drink on a food judging table, which would cause an endless barrage of errors. This mod prevents anyone from placing drinks on a food judging table. Not required if you do not have any custom drinks in your game.
|-
|'''[http://www.cyjon.net/node/171 Basketball Quit Fix]'''
|Cyjon
|Cyjon
|
|
* If the player cancels any interactions relating to the [[basketball|basketball court]], the Sim will now stop immediately, instead of ignoring the player and walking all the way over to the court before aborting the action. Very annoying.
* Fixes a number of issues with certain [[memories]] in the game. I don't know the exact details, but I do know they're issues.
|-
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php?topic=2368.0 No Corrupted Death Memory]'''
|'''[http://cyjon.net/node/398 Better Butler Meals]'''
|Cyjon
|J.M. Pescado
|
|
* The [[butler]] will now only cook food that requires a Cooking skill of 3 or more, instead of slacking off and serving TV dinners. Seriously, I hired that butler in a high-class, fancy house, and you serve me this cheap garbage?
* Prevents the formation of corrupted memories with "squiggly lines" in them. Won't fix existing ones.
|-
|-
|'''[http://cyjon.net/node/336 Bisexual Influence Fix]'''
|'''[http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.html No Unlinkage on Urnstone Delete]'''
|Cyjon
|J.M. Pescado
|
|
* Prevents the [[influence]] system from forcing bisexual Sims to choose a gender preference. Normally, when using influence on a bisexual Sim in an unmodified game, you can direct romance at Sims of only one gender. The game looks at the bisexual Sim's gender preferences and picks the higher, populating the influence list with only men or women. This mod allows Sims to pick from both.
* Prevents the game from shredding character file data when a tombstone/urn is deleted. Can prevent corruption that occurs this way.
|-
|-
|'''[http://modthesims.info/download.php?t=304594 Pie Menu Text Strings Fix]'''
|'''[http://cyjon.net/node/422 Breadfruit Tree Fix]'''
|Cyjon
|Lord Darcy
|
|
* Fixes an interesting bug with the breadfruit tree from ''Bon Voyage'' in which, if the tree catches on fire, the fire effect doesn't go away even after the actual fire is put out. The only solution then would be to sell the tree and plant a new one. The bug itself can't be fixed (oops, what I said earlier), so this mod just makes the tree fireproof.
* A mod that fixes almost all pie menu issues, largely those with redundant functions, grammar mistakes, and terrible translations, especially in non-English versions of the game. Issues fixed include spelling errors, non-identical or silly translations (such as English appearing in the German version), or duplicate pie menu options because EA used the ellipsis character instead of the three periods they originally used.
* Also fixes the [[Bookcase|Novellas Nouveau Bookcase]] issue where the bookcase was missing its "Read to Youngster" function.
* Also fixes the pie menu for the [[Telescope|cheap telescope]] in all non-English languages (e.g. seeing Watch for UFOs, written in English, in all non-English languages :facepalm:)
* Also fixes the horribly broken pie menus for [[refrigerator]]s in the German translation, which was a horrible mess, full of redundant functions and general crappiness.
* Some issues in which you probably didn't even notice might be fixed in this mod, so just download it!
|-
|-
|'''[http://modthesims.info/d/316426 "Select your cemetery" after sims died]'''
|'''[http://www.modthesims.info/download.php?t=448854 Bubble Blowing is Social]'''
|Neder
|arek_91
|
|
* [[Bubble Bar|Bubble blowing]] now builds the [[social]] motive, because it ''is'' a group activity!
* This is in the "Must have" mods because it is critical for Sims living in [[apartments]]. If the last Sim on a lot dies, his/her grave will be moved to a random community lot, which might wind up to a non-existent lot or just get deleted en-route, which could potentially cause issues (graves cannot reside in an empty apartment). This mod always prompts you where you want the grave to be sent to.
|-
|-
|'''[http://modthesims.info/download.php?t=299597 Stuff Pack Object Fixes for Apartment Life]'''
|'''[http://www.cyjon.net/node/418 Bug Collection Fix]'''
|Cyjon
|Lord Darcy
|
* Fixes the bug in which Sims could not complete the [[Bug collecting|bug collection]] in ''FreeTime''.
* '''Note''': This was fixed in the FreeTime [[The Sims 2: FreeTime/Patch|patch]], but broken again in ''Apartment Life/Mansion & Garden Stuff''. So you only need this mod if you have AL or M&G.
|-
|'''[http://cyjon.net/node/347 Butler Fix]'''
|Cyjon
|
* Fixes the "butler won't cook" bug
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* Fixes the whole issue with stuff pack objects not having interactions for later (or even earlier) expansion packs because EA never bothered to update them, or decided to build them on an older game engine for no reason at all. Mindbogglingly unintelligent.
* '''If you do not have Apartment Life or Mansion & Garden Stuff''', do not download this compilation mod, and instead install each individual part of this mod. The links are in the mod description page, underneath the "Below is the list of fixes which were rolled into this collection. Remove them all to avoid conflict."
* Various other issues were fixed in this mod.
|}
|}

Revision as of 15:07, 22 November 2014

Name Author Description
3 Base Game Bars Fix (NL/OFB functions enabled) Lord Darcy
  • If you have Nightlife or Open for Business, you may notice that the 3 bars from the base game are seemingly... obsolete. If placed on a community lot, they don't spawn a bartender, and if placed on an owned business, you can't assign a Sim to tend it. The only option that comes up is the useless "Juggle Tumblers" interaction. That's because EA completely ignored the bars, all the way to the last expansion pack, for several years. Unbelievable. This mod will re-enable those missing interactions, so you can now get drinks from them at a community lot, assign others to tend those bars, and can use those bars as eating surfaces.
  • Works with Apartments and Shopping on the same lot mod.
Abort Bed Making J.M. Pescado
  • When Sims cancel the "Make Bed" interaction, the Sim will now actually cancel the interaction, instead of defiantly going over to make the bed. This is a crucial mod IMHO, because it just makes absolutely no sense that this issue was never fixed.
Adult and Teen default replacement for a non-flip-flopped experience migamoo
  • Did you know that, in the H&M Fashion Stuff Pack, the set of swimwear for adults and teens were designed rather... stupidly? The trunks are okay, it's just whoever made the clothing never anticipated that Sims could actually swim in swimwear, not just walk around on the pool deck, because apparently they decided to add flip-flops to the swimwear. Now I don't know about you, but it's not easy to swim in flip-flops at least for me. This mod will remove those ridiculous flip-flops.
Age Transition - Teens Keep Loves TwoJeffs
  • When two teens are in love, all is fine and dandy until one of them grows up. The game then kills the Love flag between the two, and the two can't fall in love again until the other one grows up as well. So now they need to fall in love a second time... what sense does this make? None to me.
  • This mod forces the game to keep the two Sims in love. However, unless you have another mod that does this, the two can't perform any romantic interactions with each other until the other one grows up. That's how it is in The Sims 3 at least, so it only makes sense to bring it to The Sims 2 as well. Fine with me.
AL Mysterious Bookcase Name Fix Menaceman44
  • Fixes a typo in the "Mysterous Looking Bookcase" bookshelf, introduced in Apartment Life.
Apartment Butlers Cyjon
  • Butlers and nannies can now enter the apartments of the people who hired them... I have no idea why butlers couldn't enter apartments, especially considering they were included in an expansion called called Apartment Life...
Apology Fury Fix Cyjon
  • The Apologize interaction will now reduce fury like originally intended.
Assign Be DJ Fix syberspunk
  • This should allow teenagers to be assigned to be a DJ at a DJ booth. For some reason, the interaction is incorrectly checked for toddlers instead of teens in the pie menu function (TTAB).
Attraction Traits Fix tunaisafish
  • Fixes the brokenness of the attraction system. Requires either Bon VoyageFreeTimeApartment Life, or Mansion & Garden.
    • Wearing Glasses or Jewelry no longer sets the Lycanthropy trait.
    • Jewelry now correctly sets the Jewelry trait.
    • OFB business owners (self-employed Sims) no longer have the Unemployed trait
    • Managers employed in the OFB ownable jobs now have the Hard Worker trait.
    • Robots no longer have a random hair trait.
    • Plantsim detect code fix - incorrect flag is now unset when Seasons is not installed.
    • Witch detect code fix - same as above, except for witches and Apartment Life.
  • Some bugs remain in the EA engine and are too deep to fix...
    • Custom Hair - This one is impossible to detect as the property is never set. You'll notice that when you use the "Change Appearance" interaction on a mirror. When you choose a custom hair the highlighted icon will be one of the black/blond/red/brown icons. It is the latter that is actually set in your Sim's properties. This way, you can decide which trait to exhibit when choosing custom hair for your Sims.
    • Glasses - Although glasses and jewelry are two different traits, wearing glasses also sets the jewelry trait, but not the other way around. If your Sim has a turn-on for glasses and a turn-off for jewelry... owch. However, having a turn on for jewelry but a turn off for glasses is fine.
    • Beards - When a Sim sports any facial hair (even light stubble), the following properties will not be updated when you add them via the "Change Appearance" interaction in the mirror: glasses, jewelry, makeup and full-face-makeup. As soon as you remove the facial hair, said properties are set, and therefore the correct traits. If you then re-add facial hair, the properties will remain set. The properties can be unset though without the need to remove the facial hair. Why EA made this so weird... I have no clue why.
    • Full Face Makeup - Plantsims and witches will always exhibit this trait, no matter what.
Autonomous Computer Fixes TwoJeffs
  • Various autonomy annoyances fixed, all regarding Sims apparent obsession with computers. Does not affect player-directed commands.
    • Improves on the "Computer In Use check", so Sims will no longer attempt to use a computer that's already in use dammit! Also checks to see if there's a chair available, so Sims will no longer throw a hissy fit over something you forgot. Sims that do find themselves unable to use an occupied chair will silently drop their interaction instead of complaining to you about being unable to sit in a chair - seriously, go complain to that jerk that stole your chair, not me.
    • Visitors can no longer browse the web or blog about their hobby on the computer (Apparently doesn't kill other interactions unless you install the No Autonomy version included, use Cyjon's Visitor's Behave instead).
    • Sims can no longer autonomously turn off the computer, which was a completely pointless interaction anyway
    • Sims will only autonomously check their email if there is email in their inbox
    • Sims can no longer autonomously attempt to interact with a Sim using the computer, either interrupting their computer session or just wasting the initiating Sim's time
    • Sims giving financial consulting (available as a lifetime aspiration benefit for Fortune Sims) who have their interaction cancelled for whatever reason will now receive partial credit for their work, instead of being hosed and left empty-handed
    • A special version, labelled "No Autonomy", will completely disable autonomous usage of the computer.
  • Note: Conflicts with Cyjon's Visitor's Behave mod. Make sure Computer Fixes loads after Visitor's Behave.
Banned Food Fix for Food Judging Tables fway
  • Fixes an unpatched bug in FreeTime, where Sims could place a custom drink on a food judging table, which would cause an endless barrage of errors. This mod prevents anyone from placing drinks on a food judging table. Not required if you do not have any custom drinks in your game.
Basketball Quit Fix Cyjon
  • If the player cancels any interactions relating to the basketball court, the Sim will now stop immediately, instead of ignoring the player and walking all the way over to the court before aborting the action. Very annoying.
Better Butler Meals Cyjon
  • The butler will now only cook food that requires a Cooking skill of 3 or more, instead of slacking off and serving TV dinners. Seriously, I hired that butler in a high-class, fancy house, and you serve me this cheap garbage?
Bisexual Influence Fix Cyjon
  • Prevents the influence system from forcing bisexual Sims to choose a gender preference. Normally, when using influence on a bisexual Sim in an unmodified game, you can direct romance at Sims of only one gender. The game looks at the bisexual Sim's gender preferences and picks the higher, populating the influence list with only men or women. This mod allows Sims to pick from both.
Breadfruit Tree Fix Cyjon
  • Fixes an interesting bug with the breadfruit tree from Bon Voyage in which, if the tree catches on fire, the fire effect doesn't go away even after the actual fire is put out. The only solution then would be to sell the tree and plant a new one. The bug itself can't be fixed (oops, what I said earlier), so this mod just makes the tree fireproof.
Bubble Blowing is Social Neder
Bug Collection Fix Cyjon
  • Fixes the bug in which Sims could not complete the bug collection in FreeTime.
  • Note: This was fixed in the FreeTime patch, but broken again in Apartment Life/Mansion & Garden Stuff. So you only need this mod if you have AL or M&G.
Butler Fix Cyjon
  • Fixes the "butler won't cook" bug