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|name= Character value
|name= Character value
|image= [[File:Character values.png|235px]]
|image= [[File:Character values.png|235px]]
|caption= A teen Sims character values.
|caption= A Sims character values.
}}
}}
'''Character values''' are a new feature introduced in ''[[The Sims 4: Parenthood]]''. They appear in the Simology panel for Sims aged [[toddler]] to [[teen]], and parents can encourage or discipline their children to help them develop these values. There are five different character values: Manners, Responsibility, Empathy, Conflict Resolution and Emotional Control.
'''Character values''' are a new feature introduced in ''[[The Sims 4: Parenthood]]''. They appear in the Simology panel for Sims aged [[toddler]] to [[teen]], and parents can encourage or discipline their children to help them develop these values. There are five different character values: Manners, Responsibility, Empathy, Conflict Resolution and Emotional Control.


Toddlers, children, and teens can and will affect their own character values by performing certain interactions such as making a mess or setting the table. Ignoring [[punishment]]s such as grounding or time outs will affect children's character values negatively, with washing the dishes and cleaning the house affecting the values positively.
Toddlers, children, and teens can and will affect their own character values by performing certain interactions such as making a mess or setting the table. Ignoring [[punishment]]s such as grounding or time outs, will affect children's character values negatively, with washing the dishes and cleaning the house affecting the values positively.


There is no right or wrong way for children to raise/lower their character values, and is mostly depended on the caregiver and the caregivers [[parenting]] [[skill]], that is one of the other big changers to children's character values. Children will also come to ask their parent or caregiver different questions in the form of [[chance cards]]. The higher the parenting skill is with the caregiver, more options will appear that will affect the children's character values.
There is no right or wrong way for children to raise/lower their character values, and is mostly depended on the caregiver and the caregivers [[parenting]] [[skill]], that is one of the other big changers to children's character values. Children will also come to ask their parent or caregiver different questions in the form of [[chance cards]]. The higher the parenting skill is with the caregiver, more options will appear that will affect the children's character values.


After a teen becomes a [[young adult]], they will receive a special [[Trait (The Sims 4)#Character Value Traits|trait]] that is based on how the teen's character values were. The trait will only be gotten when one of the five values are on their highest or lowest point and Sims can only receive one trait per value, which is either a positive one or a negative one. Some personality traits can also affect Sims' character values. For example, the [[mean]] trait will automatically lower children's empathy, while [[self-assured]] will raise emotional control.
After a teen becomes a [[young adult]], they will receive a special [[Trait (The Sims 4)#Character Value Traits|trait]] that is based on how the teen's character values were. The trait will only be gotten when one of the five values are on their highest or lowest point, and Sims can only receive one trait per value, which is either a positive one or a negative one. Some personality traits can also affect Sims' character values. For example, the [[mean]] trait will automatically lower children's empathy, while [[self-assured]] will raise their emotional control.

==Manners==
'''Manners''' is value that controls Sims manners and interactions. Manners can be raised by Sims with having parents teaching to say please and thank you, doing friendly introductions, setting the table, cleaning up dishes, giving compliments and by having the [[Neat (The Sims 4)|neat]] trait. Sims with good manners won't be doing any kinds of gross or bad manners. They gain an new "Polite Introduction" and gain positive relationships faster. They can also offer gratitude to the owners of a visited house.

Losing manners can be done by swearing, belching, farting, doing rude introductions, taking off clothes around strangers and by having the [[Slob (The Sims 4)|slob]] trait. Sims with bad manners can try to be friendly, but will usually fail on certain social interactions. They will often do gross manners such as farting, belching or swearing, and find doing the dishes or washing hands uncomfortable.

==Responsibility==
'''Responsibility''' controls over a Sims independence. It can be raised by doing completing homework and school projects, getting good grades, performing well at part-time jobs, taking out the trash, repairing broken objects, cleaning the house and by having the [[Perfectionist (The Sims 4)|perfectionist]] trait. Responsible Sims will perform better at their jobs and might work harder at work.

Responsibility can be lost by getting bad grades, missing school or part-time jobs, playing in toilets, making messes, disobeying grounding or curfew and by having the [[Childish (The Sims 4)|childish]] trait. Irresponsible Sims like ignoring bills or slacking, and become [[uncomfortable]] more easier at work.

==Conflict Resolution==
'''Conflict Resolution'''

Revision as of 12:42, 17 December 2017

The Sims 4: Parenthood


Character value

A Sims character values.

Character values are a new feature introduced in The Sims 4: Parenthood. They appear in the Simology panel for Sims aged toddler to teen, and parents can encourage or discipline their children to help them develop these values. There are five different character values: Manners, Responsibility, Empathy, Conflict Resolution and Emotional Control.

Toddlers, children, and teens can and will affect their own character values by performing certain interactions such as making a mess or setting the table. Ignoring punishments such as grounding or time outs, will affect children's character values negatively, with washing the dishes and cleaning the house affecting the values positively.

There is no right or wrong way for children to raise/lower their character values, and is mostly depended on the caregiver and the caregivers parenting skill, that is one of the other big changers to children's character values. Children will also come to ask their parent or caregiver different questions in the form of chance cards. The higher the parenting skill is with the caregiver, more options will appear that will affect the children's character values.

After a teen becomes a young adult, they will receive a special trait that is based on how the teen's character values were. The trait will only be gotten when one of the five values are on their highest or lowest point, and Sims can only receive one trait per value, which is either a positive one or a negative one. Some personality traits can also affect Sims' character values. For example, the mean trait will automatically lower children's empathy, while self-assured will raise their emotional control.

Manners

Manners is value that controls Sims manners and interactions. Manners can be raised by Sims with having parents teaching to say please and thank you, doing friendly introductions, setting the table, cleaning up dishes, giving compliments and by having the neat trait. Sims with good manners won't be doing any kinds of gross or bad manners. They gain an new "Polite Introduction" and gain positive relationships faster. They can also offer gratitude to the owners of a visited house.

Losing manners can be done by swearing, belching, farting, doing rude introductions, taking off clothes around strangers and by having the slob trait. Sims with bad manners can try to be friendly, but will usually fail on certain social interactions. They will often do gross manners such as farting, belching or swearing, and find doing the dishes or washing hands uncomfortable.

Responsibility

Responsibility controls over a Sims independence. It can be raised by doing completing homework and school projects, getting good grades, performing well at part-time jobs, taking out the trash, repairing broken objects, cleaning the house and by having the perfectionist trait. Responsible Sims will perform better at their jobs and might work harder at work.

Responsibility can be lost by getting bad grades, missing school or part-time jobs, playing in toilets, making messes, disobeying grounding or curfew and by having the childish trait. Irresponsible Sims like ignoring bills or slacking, and become uncomfortable more easier at work.

Conflict Resolution

Conflict Resolution