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|image=TS3Supernatural zombies.jpg
|pagetype=A [[life state]]
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{{All
|name = Zombie
|image = [[File:TS3 SupernaturalTS3SN maleRender zombie8.png|235px]]
|caption= A zombified Sim in ''The Sims 3: Supernatural''.
}}
A '''Zombie''' is a [[life state]] that [[Sim]]s and [[pet]]s can be transformed into. This creature first became available in ''[[The Sims: Livin' Large]]''. In ''[[The Sims 2]]'', it appears in the ''[[The Sims 2: University|University]]'', ''[[The Sims 2: FreeTime|FreeTime]]'', and ''[[The Sims 2: Apartment Life|Apartment Life]]'' expansion packs. It returns, with some differences, in ''[[The Sims 3: Supernatural]]''.
 
==The Sims: Livin' Large==
[[File:A zombie sim.jpg|thumb|100px|A Sim that has become a Zombie in ''The Sims: Livin' Large''.]]
In  ''The Sims: Livin' Large'', if a Sim  or pet [[Death|dies]], a loved one can plead to the  [[Grim Reaper]]  and engage in a rock-paper-scissors game for thetheir life of the Sim (Note that this option is not available for children). If the Sim loses, but the Grim Reaper is in a good mood, he'll bring back the deceaseddead Sim or pet as a zombie. Zombies retain all of their skill points, but lose all their  [[personality]]  points, as well asand gaininggain a green tint to their skin. Other than that, zombies arefunction like normal Sims or pets in every way. Therefore, drinking the yellow potion from the [[The "Concoctanation Station"|chemistry set]] will give a zombie a "perfect" personality, with 10 in each trait. [[Child]]ren cannotcan also become zombies.
 
If As zombies lack any personality points, drinking a yellow potion from the [[The "Concoctanation Station"|chemistry set]] will give them 10 points in each trait. With ''[[Unleashed]]'' is installed,  [[Miss Lucille]] will can restore a zombie back to their normal state for §200, but this process will not restore the Sim or Pet's personality. Pets may become zombies if a Sim loses the rock-paper-scissors game to the Grim Reaper.{{confirm}}
 
==The Sims 2==
[[File:Zombie.png|left]][[File:ZOMBIESIM.JPG|thumb]]
Zombies'''Zombiism''' areis onlyintroduced available inwith ''[[The Sims 2: University]]'', and also included with ''[[The Sims 2: FreeTime]]'' and ''[[The Sims 2: Apartment Life]]''. In ''University'', Zombiesdeceased areSims madecan throughbe useresurrected ofwith the [[Paranormal]] [[Career rewards#The Resurrect-O-Nomitron|career reward]]. Sims who died can be brought back through the use of, the [[Resurrect-O-Nomitron]]. If a Sim bids between §998 and §4127 when using the [[Resurrect-O-Nomitron]], athe dead Simresurrection will comefail backand tothe Sim will be liferevived as a zombie. In ''FreetimeFreeTime'', a deceased Sim can become a zombie if another Sim makes a [[genie]] resurrect wish fails,to theresurrect Simthem willand returnthe aswish a zombiefails. In ''Apartment Life'', one of the evil [[witch]] [[Spells (The Sims 2: Apartment Life)#"Evil" spells|spellsspell]] is''Vivificus toZombiae'' bringwill resurrect a dead Sim back as a zombie. [[Baby|Babies]], [[toddler]]s, and [[child]]ren cannot become zombies under any circumstances. Pets can become zombies, but their appearance and walk style does not change so this state is not readily apparent with them.
 
TheA Sim inwho questionis revived as a zombie will return with a blue-grey skin-tone and distorted facial features, a setfixed [[personality]]  (outgoingOutgoing 4, activeActive 3, playfulPlayful 1) and lose most, or all, of their skill points. However,The zombie Sim will have lowered daily and lifetime relationship with the Sim who brought them back as a zombie's. personalityZombies cannot walk, skip, or canrun still bethey alteredmove with thea slow shamble and will droop their heads, though they will walk up and down stairs normally. Zombies are also sterile and cannot conceive children. Their [[Sim Modderhygiene]]. Thewill newdecay more quickly than that of normal Sims, and other Sims may show disgust when a zombie is in their presence. They will haveoccasionally athink loweredabout dailybrains, andbut lifetimeit relationshipis scorenot towardspossible thefor Simzombies whoto broughtactually consume them backor asconvert aother Sims zombieinto zombies.
 
Zombies are immortal and will never age, except for one specific situation: Teenage zombies are eligible for the [[scholarship|Undead Educational Scholarship]] (worth §1500) and are able to go to [[College (sub-neighborhood)|college]], at which point they will become [[young adult]]s, and will become [[adult]]s when returning home.
Zombies cannot walk, skip, or run — they move with a zombie "shamble", though they can walk up and down stairs normally. Zombies are only able to age if they are [[teen]]s. They can get [[scholarship]]s and go away to [[College (sub-neighborhood)|college]], where they will become [[young adult]]s. When they return, they will become adults, then stop aging. Therefore, zombies do not die of old age. [[Baby|Babies]], [[toddler]]s, and [[child]]ren cannot become zombies. Sims may show disgust when a zombie is in their presence, and zombies will occasionally think about brains, which is a reference to the common belief that they eat brains. While it is possible for Sims to enter into relationships with zombies, both male and female zombies are sterile. That being said, if a zombie is impregnated via [[testingcheatsenabled]], their newborn child will be normal, possessing none of the zombie qualities. A zombie's hygiene level may decay more quickly than that of a regular Sim.
 
OnceThere ais Simno hasin-game becomecure afor zombie,zombiism; theythe cannotchanges beare curedpermanent. withoutThird-party themods useand of a hacktools such as the [[InSimenator]] or a program such as [[Package editor#SimPE|SimPE]] can be used to reverse the life state.<ref>[httphttps://modthesims.info/t/230731 Tutorial] on how to use SimPE to turn a Sim into a zombie and vice versa however.</ref> Therefore,A playerszombie's shouldpersonality notcan turnbe aaltered with the [[Sim intoModder]] adebug zombieobject, unlessand theyzombies arecan surebecome thatpregnant isthrough what[[testing cheats]], though any children they wantgive tobirth will be normal Sims and not possess any zombie doattributes.
 
==The Sims 2 (PSP)==
Unlike how zombies are usually portrayed as, zombies cannot eat Sim flesh (or brains) or turn other Sims into zombies, though [[mod]]s do exist which add such interactions. However, zombies can use the Resurrect-O-Nomitron, and can be [[witch]]es. Therefore, they can bring deceased Sims back as zombies, just as living Sims can.
The PSP port of TS2 includes a mini-game in which the player can whack zombies in a whack-a-mole style in [[Paradise Place]] called Smack-a-ghoul which can make the player nauseous. Additionally there are zombies in the graveyard behind the Meetinghouse in [[Deadtree]] which will lower the player's sanity if the player gets too close. The player character cannot become a zombie in this game.
 
{{Expand}}
If ''University'' is installed, the zombie skin tone is available in [[Create a Sim#Debug Mode|CAS debug mode]].
 
==The Sims 3: Supernatural==
Unlike [[Zombie#The Sims 2|''The Sims 2'Zombification''']], zombie in ''[[The Sims 3: Supernatural]]'' is mostly featured as a temporary condition, and not a full [[life state]]. There are several ways for Sims to become a zombie: Sims are able to transform into zombies by drinking aan [[Alchemy#Elixirs|potionelixir]], and can be restored to their normal state by drinking another potion. A second way a; [[Sim]]s canwho changeare intobitten theby livinga deadzombie iswill bybecome gettingone bitten.themselves; Lastly, Sims who eat the quick meal, "Brain Freeze a  la Mode", might have a chance to become a zombie a few minutes after finishing the meal.; A [[Witch#The Sims 3: Supernatural|witch]] can cast the [[Witch#Spells 3|Reanimation Ritual]] at a tombstone to bring athe deceased Sim back as a zombie. Babies, toddlers, children, and Sunlightpets charmcannot tobecome curezombies oneunder any circumstances.
 
Zombies have green-grey skin, distorted facial features, and black eyes. They move with a slow shamble and will attempt to attack and bite other adult and elder Sims. Zombies will also attempt to consume any plants on the lot. Zombies are unable to [[WooHoo]], and will dance to any active stereos on the lot. Pets dislike zombies and will often exhibit negative behavior towards them.
===Features===
*Zombies can try to attack Sims
*They tend to walk slower than normal Sims, similar to [[Mummy|mummies]]
*A Sim can become a zombie by drinking a potion or by having another zombie bite them
*There is a cure to transform a zombie to a normal Sim
*Players can also transform Sims to become permanent zombies
*Zombies cannot converse with other sims
*Zombies cannot WooHoo
*Zombies will try to destroy the garden
*Zombies will not attempt to attack children, teens, toddlers, or babies
*Zombies dance if there is a radio playing nearby
*Pets dislike zombies and will often exhibit negative behavior towards them.{{Vgversion|TS3:Pets}}
 
Random inactive Sims will become Zombies every [[full moon]] of the [[lunar cycle]]. Zombie Sims will have the "Zombified" [[moodlet]] (-30 [[Mood]]), and will remain in this state for 48 Sim-hours. The only interactions available to zombies are "Arghhhh", which will scare Sims, and "Braiiins", in which the zombie attempts to attack and convert another Sim. A Sim who is bitten will collapse and be pulled below ground, before rising again as a zombie. Supernatural Sims are unable to become zombies through being bitten, but can still become zombies through use of elixirs or the Reanimation Ritual spell. Disabling the [[lunar cycle]] will prevent zombies from being randomly generated in the game.
===Gameplay===
 
Zombification can be cured through a few different methods: The Cure Elixir and Potent Cure Elixir will cure any alternate life state, including zombification; Witches can cast [[Witch#Charms|Sunlight Charm]] to restore a zombie to a normal, living state; Zombies who are attacked and defeated by a Peashooter will fall to the ground and return to normal; Zombies cannot enter through the [[Door of Life And Death]], but the monster that lurks below the doormat may pull them under and fling them back out as a cured Sim. Additionally, as zombification is tied to a moodlet, removing the moodlet through any means will effectively cure the Sim.
Zombies are randomly spawned from the inactive Sims every full moon of the lunar cycle. Zombification appears as a moodlet called "Zombified" and will occur for 48 Sim-hours with a -30 drop to mood.
 
The Peashooter's attack is the third way to cure a zombified Sim. The Peashooter is only available as exclusive content with [[The Sims 3: Supernatural#Editions|''The Sims 3: Supernatural'' Limited Edition]], and is a reference to the PopCap game, [[Wikipedia:Plants vs. Zombies|Plants vs. Zombies]].<ref>PopCap Games is now a subsidiary of EA.</ref> They can be used to defend a lot, as all zombies will try to attack them first before destroying any garden plants. Peashooters can fail, resulting in the zombie destroying it and proceeding to attack garden plants and other Sims unimpeded.
During this time, the Sim to Sim interaction options available to zombie will simply be labelled as "Arghhhh" or "Braiiins". Argh will perform an interaction that often leads to a drop in relationship points, while brains leads to an option that forces an attack which the target Sim will perceive as "Zombie Attack". The zombie will be successful if they lunge at the Sim, grab them in a hug, and bite them. The target will push the zombie off and cough repeatedly then fall into a dying animation in which they are sucked below the ground, and rise again as a zombie. It will fail when the target Sim begins to scream to the point where the zombie holds their head and ceases the attack.
 
Supernatural Sims are unable to become zombies, unless randomly spawned as such by the game on the full moon. They can be bitten, but will only cough like a normal Sim, and will not transform. They can still however become zombies through use of elixirs or the reanimation spell by witches. 
 
===Notes===
If Peashooters are placed on the lot, every zombie that spawns on the lot will try to attack them first before destroying any garden plant. If the Peashooter successfully defends against the zombie attack, the zombie will fall to the ground and be cured. However, if the Peashooter fails, the zombie will destroy it and proceed to attack garden plants and Sims, as normal.
 
The Peashooter's attack is the third way to cure a zombified Sim. The Peashooter is only available as exclusive content with [[The Sims 3: Supernatural#Editions|''The Sims 3: Supernatural'' Limited Edition]], and is a reference to the PopCap game, [[Wikipedia:Plants vs. Zombies|Plants vs. Zombies]].<ref>PopCap Games is now a subsidiary of EA.</ref>
 
Zombies cannot enter through the Door of Life and Death, which may be a useful way of keeping zombies outside of the house. Sometimes, they will even be taken and pulled down by the creature that lives under the welcome mat and after a bit, will be flung back out as a cured Sim.
 
The only way to get rid of zombies completely is by disabling the [[lunar cycle]].
 
It is also interesting to note than an unorthodox way of curing Zombiism is by scorching a zombie, either through electrical traps, lightning, or any other way to scorch a sim. The zombie will have the "scorched" moodlet and will not be a zombie anymore. This is because being a zombie is a condition, not a life state, so the scorched effect will override the zombie effect.
 
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== References ==
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