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Many of the tombs and hidden places can only be unlocked by accepting an adventure as they have [[Tomb#Keystones|special keys]] that are not found anywhere else in the world. Some adventures lead to other places to be completed successfully.
Many of the tombs and hidden places can only be unlocked by accepting an adventure as they have [[Tomb#Keystones|special keys]] that are not found anywhere else in the world. Some adventures lead to other places to be completed successfully.



==Useful traits==

*The [[Brave]] trait will eliminate the 'Scared' moodlet.

*[[Adventurous]] reduces the recovery time between travels and increases visa levels faster.

*[[Daredevil]] provides and aditional 2 hours to find a dive well should the adventurer be on fire.


== Lists of Adventures ==
== Lists of Adventures ==

Revision as of 14:41, 4 September 2010

Not to be confused with Adventurer.

An Adventure is an Opportunity that a Sim can have on vacation with The Sims 3: World Adventures in Shang Simla, Al Simhara or Champs Les Sims.

Adventures can be any of the following: helping a specific inhabitant, finding a specific artifact (or relic), or simply talking to a specific Sim. It gives to the player, depending of the amount of difficulty and the kind of adventure, Simoleons, ancient coins, friendship with someone and Visa points.

Sims can take new adventures through ads table at base camp of one of the foreign places. To collect new opportunities the Sim must complete the current opportunity or reject it from the opportunities panel. The player can reject an opportunity and check for another right away, however rejected opportunities will not be available again right away.

Additionally, many adventures, upon completion, trigger other related opportunities. Thus, one can follow the same line of history through numerous opportunities.

Many of the tombs and hidden places can only be unlocked by accepting an adventure as they have special keys that are not found anywhere else in the world. Some adventures lead to other places to be completed successfully.


Useful traits

  • The Brave trait will eliminate the 'Scared' moodlet.
  • Adventurous reduces the recovery time between travels and increases visa levels faster.
  • Daredevil provides and aditional 2 hours to find a dive well should the adventurer be on fire.

Lists of Adventures