Comparison between The Sims base games: Difference between revisions
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|3 age groups ([[baby]], [[child]], [[adult]]) |
|3 age groups ([[baby]], [[child]], [[adult]]) |
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|6 life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]]. [[Young adult]] stage added with ''[[University]]'') |
|6 life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]]. [[Young adult]] stage added with ''[[University]]'') |
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|7 life stages - young adult added from start. |
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|Only babies age, other lifespans are indefinite. |
|Only babies age, other lifespans are indefinite. |
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|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down |
|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down |
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|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for female sim, genetic traits passed down from both parents |
|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for female sim, genetic traits passed down from both parents |
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|Same as ''The Sims 2'' |
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|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day |
|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day |
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|[[Chance cards]] forcing career change for top level of career |
|[[Chance cards]] forcing career change for top level of career |
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|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
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|No chance cards. Replaced by opportunities. |
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|Many NPCs not interactive |
|Many NPCs not interactive |
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|Same as ''The Sims 2'' |
|Same as ''The Sims 2'' |
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==See also== |
==See also== |
Revision as of 19:23, 7 July 2009
The Sims | The Sims 2 | The Sims 3 |
Released 2000 | Released 2004 | Released 2009 |
Isometric perspective | Fully 3D | Fully 3D |
Neighborhood is pre-designed | 3 pre-designed neighborhoods (Pleasantview, Strangetown and Veronaville) which may be (to some extent) tweaked by the player, and terrains may be imported from SimCity 4. Additional neighborhoods built from scratch may be created and added to the menu screen. | 1 pre-designed neighborhood (Sunset Valley) in retail shipment. Another - Riverview - available by download. |
3 age groups (baby, child, adult) | 6 life stages (baby, toddler, child, teen, adult, elder. Young adult stage added with University) | 7 life stages - young adult added from start. |
Only babies age, other lifespans are indefinite. | All Sims age and eventually die. | Lifespan can be regulated. Aging can be shut off. |
6 skills | 7 skills | 10 skills |
Only Adults gain skills | Toddlers and older can gain skills | Children and older can gain skills |
No aspirations | Teens and older have one of 5 aspirations. Toddlers and children aspire to Grow Up. | No aspirations - wishes are affected by traits |
No wants or fears | All Sims except babies have 4 wants and 3 fears | Wishes and promises |
No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day) | 7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work, quit, or retire. | Same as The Sims 2 |
Sims do not collect memories | Sims collect memories | Some moodlets are kept |
Bills delivered once every 3 days | Bills delivered on Tuesdays and Thursdays | ? |
PlumbBob colour reflects precise mood: optimum is green, worst is red | PlumbBob colour represents approximate mood: optimum is platinum | ? |
No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down | Try for baby may lead to 3 day pregnancy for female sim, genetic traits passed down from both parents | Same as The Sims 2 |
Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day | No such screen | No such screen |
Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable roof pitches. | Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Fixed roof pitch. | ? |
Children with failing grades are banished to Military School and never return. | When a child in the family has failing grades, all children are taken away by a social worker, and other families may adopt them. | Same as The Sims 2 |
Random phone calls pranking or giving out money. | No random phone calls. | No random phone calls. |
Chance cards forcing career change for top level of career | Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. | No chance cards. Replaced by opportunities. |
Many NPCs not interactive | All but a few NPCs (drivers, Rod Humble, social workers, etc.) interactive | Same as The Sims 2 |