Criminal
A Criminal career track has been one of the basic career tracks for The Sims, The Sims 2 and The Sims 3 as well as most console games.
The Sims
The Life of Crime career track is one of the ten basic career tracks for The Sims. This job may be available in computers or the newspapers.
If the player has Livin' Large, some iteration of Deluxe, or Complete Collection, a Criminal Mastermind will eventually change careers and become a Security Consultant in the Hacker career track.
The Sims 2
The career reward object is the SensoTwitch Lie Finder. It is awarded at level 4 (Con Artist), and it improves the Creativity skill.
Adult Promotion Levels
Teen & Elder Promotion Levels
Console Version
Level | Name | Description | Days Off | Hours | Pay | Promotional Bonus | Skills Required | Friends Required |
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1 | Vandal | §168 | None | None | ||||
2 | Shoplifter | §252 | Charisma: 1 | 0 | ||||
3 | Burglar | $350 | Charisma: 2 | 0 | ||||
4 | Car Thief | §448 |
Logic: 1 Charisma: 2 |
1 | ||||
5 | Mugger | §560 |
Body: 1 Logic: 1 Charisma: 3 |
3 | ||||
6 | Body Guard | §728 |
Logic: 1 Body: 2 Charisma: 4 |
4 | ||||
7 | Arsonist | §924 |
Logic: 2 Body: 2 Charisma: 5 |
5 | ||||
8 | Extortionist | §1400 |
Logic: 2 Body: 2 Charisma: 5 |
6 | ||||
9 | Hit Man | §1665 |
Body: 3 Charisma: 6 Logic: 7 |
7 | ||||
10 | Mob Boss | §2100 |
Body: 3 Charisma: 9 Logic: 9 |
8 |
The Sims 3
Criminal is a Career Track in The Sims 3. It has two branches: Thief and Evil.
Work place: Abandoned Warehouse
How to apply: Directly at work place, Newspaper or Computer
Downsides: There is a slight chance that a Sim will get arrested while at work. If a police officer enters the workplace, then they have been arrested. If arrested, it will count that they are missing work, and the Sim will lose a chance to get promoted.
- Glithes
- There is a bug in Sunset Valley that makes Sims unable to enter the Outstanding Citizen Warehouse Corp. as police or even criminal. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
- The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in[confirmation needed].
Sims can do four things while in jail:
- Doing time: Normal.
- Work out: Train athletic skill until fatigued.
- Hang with inmates: Make friends with the others in jail.
- Play with Dominoes: Increase fun mood.
Performance options:
- Business As Usual
- Work Hard
- Take It Easy
- Conspire with Accomplices
- Grovel to Leader
- Practice Illicit Activities (Athletic skill)
- Do a Side Job
Promotion Levels
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
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1 | Decoy | Can you hide a secret? The local crime syndicate is looking for a few good people to join the ranks. Specifically, somebody is needed who is in good physical condition, can get along with the rest of the gang, and has no problem doing things that some might label as "criminal". There's room at the top for world class thieves and truly diabolical! |
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2 | Cutpurse | The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite easy as taking candy from a baby. |
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3 | Thug | Every crime organization needs some muscle to lay down the rules and protect The Organization’s… investments. The best Thugs are intimidating and muscular—the strong arm of The Organization. Don’t let nobody stand in your way. |
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4 | Getaway Driver | Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick! |
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5 | Bagman/Bagwoman | The Bagman (or Bagwoman) is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you’re on the ground floor. Hold the bag tightly—never, ever, let go! |
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6 | Con Artist | Whether it's a sleight of of hand, "a great investment opportunity",or falsified papers, the Con Artist has everything the costumers need... or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don't. |
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After completing Con Artist level, you will be able to choose one of the two career paths:
Evil branch
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
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7 | Henchman | Don't let the uniform fool you - being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything. |
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8 | Evil Sidekick | Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind - the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can. |
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9 | Super Villain | Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or in the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful... |
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10 | Emperor of Evil | Without peer, [Sim] is in charge. What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned! |
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You glow red from time to time? Which seems to constantly reduce relationship with other Sims when they're in the same lot, as well as negate the Long Distance Friend and lifetime award as well as the Everybody's Best Friend challenge from the Charisma skill. |
Thief branch
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
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7 | Safecracker | Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it with dynamite. Tick. Tock. Tick... BOOM! You now also have access to the sneak interaction. |
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Sneak
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8 | Bank Robber | The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team. |
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Sneak, Random chance of stealing cheap decoration items while working.
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9 | Cat Burglar | The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You’ll solo the biggest heists from now on. There shouldn’t be any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich. |
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Sneak, Random chance of stealing medium price decoration items while working.
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10 | Master Thief | The Organization has profited greatly from your efforts. Every major crime fighting organization flies you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros. |
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Sneak
A golden fox statue that adds 25 mood for 8 hours Random chance of stealing expensive decoration items while working. |
Opportunities
- A Package for You
- Received: Work
- Reward: §250
- The Leader needs you to deliver this package to the City Hall immediately. Avoid the main streets, watch out for the police, and under NO circumstances drop it or give it to anyone else. There's a cash reward with your name on it if you don't mess this up.
- Extra Muscle
- Received: Work
- Reward: Money
- The gang is currently working a job at [place], but they could use a little extra help. Hurry to the [place] and provide assistance. There's a cash bonus in it for you, but only if you hurry!
- Friends for Life
- Received: Work
- Reward: Relationship with Boss and Job Performance boosts
- The Leader needs to know some things about [Sim]. . . for no particular reason. Meet up with [Sim] and become Friends, then report back to the leader with the intelligence you gathered. By doing this you'll earn precious favor with The Leader, as well as a job performance increase.
- Grabbing the Llama
- This is it. One of the Golden Llamas is on display at City Hall. It is priceless, and worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure. . . well, it's best not to think about it!