Free will: Difference between revisions

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The ability to disable Free Will, which was removed in ''The Urbz: Sims in the City'', is restored. Free Will is similar to ''The Urbz'' and earlier console games.
The ability to disable Free Will, which was removed in ''The Urbz: Sims in the City'', is restored. Free Will is similar to ''The Urbz'' and earlier console games.


If controlling a Sim in Direct Control, the Sim has no free will unless if the Sim is switched or if using Classic Control. The action used by Free will is canceled if the Sim is switched to using direct control.
If controlling a Sim in Direct Control, the Sim has no free will unless if the Sim is switched or if using Classic Control. The action used by Free will is canceled if the Sim is switched to using direct control. For example, If Dina goes to work and then you switch to her, she will not go to work and this can cause her to miss work. This problem is not present in The Sims 2 and The Sims Stories due to the way controls are handled (unless if the user cancels Go to Work).


==[[The Sims 2 Pets (console)]] and The Sims 2 Pets for PSP==
==[[The Sims 2 Pets (console)]] and The Sims 2 Pets for PSP==
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Unlike its predecessors ''The Sims 2 Pets'' and ''The Sims 2'', ''[[The Sims 2 Castaway]]'' does not allow the user to disable free will, but it can be configured.
Unlike its predecessors ''The Sims 2 Pets'' and ''The Sims 2'', ''[[The Sims 2 Castaway]]'' does not allow the user to disable free will, but it can be configured.


==The Sims 3==
==The Sims 3 and The Sims Medieval==


''[[The Sims 3]]'' not only allows the player to turn free will on and off, but now has varying levels of High, Medium, Low, and Off. Free will does not only keep a Sim sustained in life with almost no player interaction, but will also choose interactions based on the Sim's [[trait]]s, [[favorite]]s, and how they are compatible with other Sims in socialization. For example, if a Sim has the [[Green Thumb]] trait, they will autonomously garden and take care of their plants and even talk to them. If a Sim knows the recipe for their favorite food they will be more likely to cook it than any other dish. Sims will give positive reactions and interactions to Sims who are compatible in traits and the opposite with non-compatible traits. With [[story progression]] on, this free will is more noticeable with other Sims not currently controlled by the player. Sim children will even do their [[School|homework]] if the free will is high enough. When free will is set to off, then Sims react autonomously only in order to save their lives.
''[[The Sims 3]]'' not only allows the player to turn free will on and off, but now has varying levels of High, Medium, Low, and Off. Free will does not only keep a Sim sustained in life with almost no player interaction, but will also choose interactions based on the Sim's [[trait]]s, [[favorite]]s, and how they are compatible with other Sims in socialization. For example, if a Sim has the [[Green Thumb]] trait, they will autonomously garden and take care of their plants and even talk to them. If a Sim knows the recipe for their favorite food they will be more likely to cook it than any other dish. Sims will give positive reactions and interactions to Sims who are compatible in traits and the opposite with non-compatible traits. With [[story progression]] on, this free will is more noticeable with other Sims not currently controlled by the player. Sim children will even do their [[School|homework]] if the free will is high enough. When free will is set to off, then Sims react autonomously only in order to save their lives.
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Unlike ''The Sims 2'' and The Sims Stories, Sims will not use negative socials unless the Sim has the Mean Spirited trait.
Unlike ''The Sims 2'' and The Sims Stories, Sims will not use negative socials unless the Sim has the Mean Spirited trait.


Since Free Will is configured by Options (Using options.ini) in The Sims 3 and The Sims Medieval, it applies to all Sims and all towns regardless of the Sims you are playing as.
==The Sims 3 for console==
Free Will in the console versions is the same as The Sims 3 and The Sims Medieval. But instead of "Off", It is called "Puppet".


==The Sims Medieval==
Medieval's Free Will option is the same as The Sims 3.
Medieval's Free Will option is the same as The Sims 3.

==The Sims 3 for console==
Free Will in the console versions is the same as The Sims 3 and The Sims Medieval. But instead of "Off", It is called "Puppet".
[[Category:Simology]]
[[Category:Simology]]
[[Category:Motives]]
[[Category:Motives]]

Revision as of 19:56, 26 May 2011

Free will is a game option that enables Sims to move without being directed by the player. They can move and do certain actions without being told to, if it is turned on in the settings. Most of these actions are in connection with their needs, they do others just for fun. What Sims do as a result of free will will not always be the best or most rational choices they could make. For example, a Sim who has just enough time to eat and shower before the carpool comes may decide to play on the computer.

Some things that Sims do in free will won't occur when Sims are in a very bad mood.

Some interactions can't be directed, but can happen autonomously. For example, a Sim can "Look out" a window or "Check out" a new object, but can't be told to do so without testingcheatsenabled activated. On the other hand, Sims will not do certain things unless directed to by the player, even if Free Will is enabled. Some examples are looking for a job; asking another Sim to move in; proposing engagement or marriage; and woohoo.

By default, free will is on in every game. In most games, it can be enabled or disabled from the "Game Options" menu but exceptions to this are The Urbz: Sims in the City and The Sims 2 Castaway. Beginning with The Sims 2, it is set for each lot, and will be on when a family moves into a new lot.

Handheld versions of The Sims (except The Sims 2 Pets for PSP) do not have a free will option.

Even if free will is disabled, Sims may still move without player direction if it is a life or death situation.

The Sims era

Free will in The Sims can be enabled or disabled, and is enabled by default. Unlike later games in the series, free will in The Sims is a global option, even though it can only be enabled or disabled while playing a lot. If free will is disabled, it will be disabled for all lots in all neighborhoods. If free will is disabled, selectable Sims will not do anything without player direction, though visitors and pets[Unleashed] will always have free will.

If cheating occurs, Slap will still be used regardless of the free will setting.

In The Sims for console and The Sims Bustin' Out, free will is similar to The Sims.

The Urbz: Sims in the City

The Urbz: Sims in the City does not have a free will option and free will cannot be disabled. The Sims 2 restored this option and allows the user to disable free will.

Urbz act the same as in The Sims and The Sims Bustin' Out.

Urbz will sometimes use Act Mean socials on other Urbz (including the player) if the Urb is from a location that the Urb dislikes (such as Gasoline Row hating Diamond Heights).

The Sims 2

In The Sims 2, free will is no longer global, and can now be enabled or disabled for each individual house. Free will is more advanced than in The Sims. Sims will generally make better choices, but may decide to do things such as make a very filling meal when they're only slightly hungry. Sims may make free will choices even while the player is looking though an object's menu.

With the Pets expansion pack, Sims will frequently interact with pets as a result of free will, and pets may autonomously seek to interact with Sims.

Sometimes if the Sims are enemies, they may use negative socials such as Slap if free will is enabled.

The Sims 2 (console)

The ability to disable Free Will, which was removed in The Urbz: Sims in the City, is restored. Free Will is similar to The Urbz and earlier console games.

If controlling a Sim in Direct Control, the Sim has no free will unless if the Sim is switched or if using Classic Control. The action used by Free will is canceled if the Sim is switched to using direct control. For example, If Dina goes to work and then you switch to her, she will not go to work and this can cause her to miss work. This problem is not present in The Sims 2 and The Sims Stories due to the way controls are handled (unless if the user cancels Go to Work).

The Sims 2 Pets (console) and The Sims 2 Pets for PSP

Free Will is similar to, and behaves like, Free Will in The Sims 2. However it has a timer when to enable free will, ex. 2 Min means that free will will be enabled after 2 minutes. [clarification needed]

The Sims Stories series

Free will in The Sims Stories is similar to free will in The Sims 2, and has the same features.

Note: In The Sims Castaway Stories, free will can be disabled; unlike The Sims 2 Castaway, in which free will cannot be disabled and the user is only allowed to set the the Time

The Sims 2 Castaway

Unlike its predecessors The Sims 2 Pets and The Sims 2, The Sims 2 Castaway does not allow the user to disable free will, but it can be configured.

The Sims 3 and The Sims Medieval

The Sims 3 not only allows the player to turn free will on and off, but now has varying levels of High, Medium, Low, and Off. Free will does not only keep a Sim sustained in life with almost no player interaction, but will also choose interactions based on the Sim's traits, favorites, and how they are compatible with other Sims in socialization. For example, if a Sim has the Green Thumb trait, they will autonomously garden and take care of their plants and even talk to them. If a Sim knows the recipe for their favorite food they will be more likely to cook it than any other dish. Sims will give positive reactions and interactions to Sims who are compatible in traits and the opposite with non-compatible traits. With story progression on, this free will is more noticeable with other Sims not currently controlled by the player. Sim children will even do their homework if the free will is high enough. When free will is set to off, then Sims react autonomously only in order to save their lives.

Unlike The Sims 2 and The Sims Stories, Sims will not use negative socials unless the Sim has the Mean Spirited trait.

Since Free Will is configured by Options (Using options.ini) in The Sims 3 and The Sims Medieval, it applies to all Sims and all towns regardless of the Sims you are playing as.

Medieval's Free Will option is the same as The Sims 3.

The Sims 3 for console

Free Will in the console versions is the same as The Sims 3 and The Sims Medieval. But instead of "Off", It is called "Puppet".