Life state: Difference between revisions
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|caption= All of the Life states from [[The Sims 2]] up to [[Apartment Life]] except for [[Humans]] |
|caption= All of the Life states from [[The Sims 2]] up to [[Apartment Life]] except for [[Humans]] |
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}} |
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Each expansion pack for |
Each expansion pack for [[The Sims 2]] released to date has added an alternate state in which [[sims]] can exist. These states have unique triggering techniques, advantages and disadvantages. These states are: |
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*[[Human|Humans]] (or [[Sims]]) |
*[[Human|Humans]] (or [[Sims]]) |
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*[[Ghosts]] ([[The Sims 2]]) |
*[[Ghosts]] ([[The Sims 2]]) |
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*[[Witches]] ([[Apartment Life]]) |
*[[Witches]] ([[Apartment Life]]) |
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Each life state offers |
Each life state offers new opportunities for the sim, making certain aspects of play easier to handle and others harder. |
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There are also many story opportunities with these states. |
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{{Life states}} |
{{Life states}} |
Revision as of 09:22, 1 June 2009
Life states
All of the Life states from The Sims 2 up to Apartment Life except for Humans
Each expansion pack for The Sims 2 released to date has added an alternate state in which sims can exist. These states have unique triggering techniques, advantages and disadvantages. These states are:
- Humans (or Sims)
- Ghosts (The Sims 2)
- Aliens (The Sims 2)
- Zombies (University, FreeTime, Apartment Life)
- Vampires (Nightlife)
- Servos (Open for Business)
- Werewolves (Pets)
- PlantSims (Seasons)
- Bigfoot (Bon Voyage)
- Genie (FreeTime)
- Witches (Apartment Life)
Each life state offers new opportunities for the sim, making certain aspects of play easier to handle and others harder.
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