Take the urn of the ghost sim to the Science Lab, I think thats how. I haven't got the game yet :( --[[User:X rowan x|X rowan x]] 19:21, 4 June 2009 (UTC)
Take the urn of the ghost sim to the Science Lab, I think thats how. I haven't got the game yet :( --[[User:X rowan x|X rowan x]] 19:21, 4 June 2009 (UTC)
:Try to improve your orthography (the first one, not you x rowan x)and please remember to sing your post by entering <nowiki>~~~~</nowiki> at the end. - [[User:JEA13|<font color="orange">'''JEA13'''</font>]] <sup><nowiki>[</nowiki>[[User talk:JEA13|<font color="orange">iTalk</font>]]<nowiki>]</nowiki></sup> 19:22, 4 June 2009 (UTC)
:Try to improve your orthography (the first one, not you x rowan x)and please remember to sing your post by entering <nowiki>~~~~</nowiki> at the end. - [[User:JEA13|<font color="orange">'''JEA13'''</font>]] <sup><nowiki>[</nowiki>[[User talk:JEA13|<font color="orange">iTalk</font>]]<nowiki>]</nowiki></sup> 19:22, 4 June 2009 (UTC)
i have the game but when i have the urn in the inventory i click on the science lab and i have a job there but it wont let me do anything with ghost
i have the game but when i have the urn in the inventory i click on the science lab and i have a job there but it wont let me do anything with ghost
:Am I talking to myself? Next time you post something sign by entering <nowiki>~~~~</nowiki> at the end. If you don't you will be blocked. - [[User:JEA13|<font color="orange">'''JEA13'''</font>]] <sup><nowiki>[</nowiki>[[User talk:JEA13|<font color="orange">iTalk</font>]]<nowiki>]</nowiki></sup> 19:33, 4 June 2009 (UTC)
:Am I talking to myself? Next time you post something sign by entering <nowiki>~~~~</nowiki> at the end. If you don't you will be blocked. - [[User:JEA13|<font color="orange">'''JEA13'''</font>]] <sup><nowiki>[</nowiki>[[User talk:JEA13|<font color="orange">iTalk</font>]]<nowiki>]</nowiki></sup> 19:33, 4 June 2009 (UTC)
==How do you ressurect a ghost in THE SIMS 3?==
==How do you ressurect a ghost in THE SIMS 3?==
This seems like an impossible task but I know you can do it. How? [[User:Matta jr|Matta jr]] 18:25, 22 June 2009 (UTC)
This seems like an impossible task but I know you can do it. How? [[User:Matta jr|Matta jr]] 18:25, 22 June 2009 (UTC)
I don't know but I do know that a couple of days after a sim's death the ghost will start appering, but it won't be part of your household, and when you put the urn in your inventory and go to the science lab nothing happens and there are no new options :( --[[User:Limemabean|Limemabean]] 03:45, 23 June 2009 (UTC)
I don't know but I do know that a couple of days after a sim's death the ghost will start appering, but it won't be part of your household, and when you put the urn in your inventory and go to the science lab nothing happens and there are no new options :( --[[User:Limemabean|Limemabean]] 03:45, 23 June 2009 (UTC)
Ok I found this on the web, I don't know if it's true... well here it is: '''You need a death fish and a life fruit, both can be found at the graveyard (the seeds to the life fruit are found just outside the entrance and you have to grow it yourself - these seeds are rare though). To get the fish; I think there's a pond at the graveyard which you have to fish at after 2 a.m. with cheese as bait. Once you've got these ingredients you have to make an ambrosia, which you have to eat or give to the grim reaper in return for the dead sim.''' And people keep say that if you have a baby with a ghost then it will be human but I think that if the mom is a ghost, it will be a ghost, and if the mom is a human it will be human --[[User:Limemabean|Limemabean]] 03:52, 23 June 2009 (UTC)
Ok I found this on the web, I don't know if it's true... well here it is: '''You need a death fish and a life fruit, both can be found at the graveyard (the seeds to the life fruit are found just outside the entrance and you have to grow it yourself - these seeds are rare though). To get the fish; I think there's a pond at the graveyard which you have to fish at after 2 a.m. with cheese as bait. Once you've got these ingredients you have to make an ambrosia, which you have to eat or give to the grim reaper in return for the dead sim.''' And people keep say that if you have a baby with a ghost then it will be human but I think that if the mom is a ghost, it will be a ghost, and if the mom is a human it will be human --[[User:Limemabean|Limemabean]] 03:52, 23 June 2009 (UTC)
Thanks Limemabean. I will try it out :D [[User:Matta jr|Matta jr]] 21:41, 23 June 2009 (UTC)
Thanks Limemabean. I will try it out :D [[User:Matta jr|Matta jr]] 21:41, 23 June 2009 (UTC)
There actually 3 ways to resurrect a ghost! One way is [[User:Limemabean|Limemabean]] said. The second way if that there's a 20% chance you'll recieve a phone call saying the science lab can cure your ghost. The third way is to wait until an opportunity shows up saying that they resurrect your ghost. - [[User:Jktee51192|jktee51192]]
There actually 3 ways to resurrect a ghost! One way is [[User:Limemabean|Limemabean]] said. The second way if that there's a 20% chance you'll recieve a phone call saying the science lab can cure your ghost. The third way is to wait until an opportunity shows up saying that they resurrect your ghost. - [[User:Jktee51192|jktee51192]]
Sims with the moodlet manager can "cure" or "zap" a ghost.
Sims with the moodlet manager can "cure" or "zap" a ghost.
To resurect a ghost you have to get the opportunity "Oh,my ghost".
To resurect a ghost you have to get the opportunity "Oh,my ghost".
== Playable Ghost ==
== Playable Ghost ==
It says that if you have a playable ghost baby it will age. Is this true for ghost you have resurrected, or just the ones you have. And what about when the babies age into elders? Will they just be an elder forever, since they can't die...--[[User:Bella Goth|Bella Goth]] 22:35, 29 June 2009 (UTC)Bella Goth
It says that if you have a playable ghost baby it will age. Is this true for ghost you have resurrected, or just the ones you have. And what about when the babies age into elders? Will they just be an elder forever, since they can't die...--[[User:Bella Goth|Bella Goth]] 22:35, 29 June 2009 (UTC)Bella Goth
== Pregnant Ghosts? ==
Can a female ghost be left pregnant by another male ghost? [[User:Miss Sophie|<font color="purple">'''Miss Sophie'''</font>]] <sup>[[User talk:Miss Sophie|<font color="blue">'''Talk'''</font>]] </sup>12:57, October 28, 2009 (UTC)
i don't have sims2 but i will get it soon,if you die can you the ghost?if so is there a special way to do it?if you have the answer leave it on this page
: Ghosts are not playable in ''The Sims 2''. When a Sim dies, they become a ghost but if they were the last living Sim on the lot it is no longer playable until you move in a living Sim. --[[User:A_morris|a_morris]] <small>([[User_talk:A_morris|talk]])</small> 02:30, November 29, 2009 (UTC)
: Hey guys can people play if their
: pregnant can they can play I want to know if people can play [[Special:Contributions/68.202.238.57|68.202.238.57]] ([[User talk:68.202.238.57|talk]]) 23:41, November 25, 2014 (UTC)anastasia thanks for sharing anastasia
:
== Death By... Vampirism? ==
== Death By... Vampirism? ==
{{Bleeh
{{Bleeh
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|text = I didn't know Sims in The Sims 2: Nightlife could die by being a vampire! How can they? If anybody knows that is.... :)
|text = I didn't know Sims in The Sims 2: Nightlife could die by being a vampire! How can they? If anybody knows that is.... :)
}}
}}
:If you leave them out in the sun for too long, vampires will die. Even if you have Seasons and its raining, it counts as sunlight.
:If you leave them out in the sun for too long, vampires will die. Even if you have Seasons and its raining, it counts as sunlight.
:(They're not like Twilight vampires. =P) [[User:Aces.trump|Aces.trump]] 23:34, December 28, 2009 (UTC)
:(They're not like Twilight vampires. =P) [[User:Aces.trump|Aces.trump]] 23:34, December 28, 2009 (UTC)
{{Bleeh
{{Bleeh
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}}
}}
== Returning to Netherworld ==
== Returning to Netherworld ==
In The Sims 3, i once ressurected a ghost dead by old age. I saw the ghost had an aging bar, but i didn't check if it was going up, i just used testingcheatsenabled true to make it age, it shown as it became unressurectable, and it automatically returned to the Netherworld. And then i remembered the opportunity told me to "bring the urn of a ressurectable ghost. Is it possible that, without cheating, a ghost will become unplayable?{{SUBST:Nosubst|Signatures/Alex1496}} 15:04, February 7, 2010 (UTC) 14:58, February 7, 2010 (UTC)
In The Sims 3, i once ressurected a ghost dead by old age. I saw the ghost had an aging bar, but i didn't check if it was going up, i just used testingcheatsenabled true to make it age, it shown as it became unressurectable, and it automatically returned to the Netherworld. And then i remembered the opportunity told me to "bring the urn of a ressurectable ghost. Is it possible that, without cheating, a ghost will become unplayable?{{SUBST:Nosubst|Signatures/Alex1496}} 15:04, February 7, 2010 (UTC) 14:58, February 7, 2010 (UTC)
im ecountering some sort of problem with my playable ghost. i was having him tutor one of my other sims in fishing to help his carrer, but then when i was looking at another sims skill page the ghost just turned into a gas and floated into his urn. i tried to ressuruct him again but the option didnt appear , which makes no sense because i had already used the "Oh my ghost" event twice. so is there some kind of time limit my ghost can stay or are they meant to stay forever til i make them leave? thanks for any explaintion in advance.
im ecountering some sort of problem with my playable ghost. i was having him tutor one of my other sims in fishing to help his carrer, but then when i was looking at another sims skill page the ghost just turned into a gas and floated into his urn. i tried to ressuruct him again but the option didnt appear , which makes no sense because i had already used the "Oh my ghost" event twice. so is there some kind of time limit my ghost can stay or are they meant to stay forever til i make them leave? thanks for any explaintion in advance.
== Theese poor sleepless ghosts! ==
== Theese poor sleepless ghosts! ==
[[File:Poor_Ghosts!.jpg|thumb|left|Look close, Kermit Landgraab collapsed on the ground due to lack of sleep- shown in his thought bubble.]]
[[File:Poor_Ghosts!.jpg|thumb|left|Look close, Kermit Landgraab collapsed on the ground due to lack of sleep- shown in his thought bubble.]]
Since Kermit cannot sleep in the graveyard, he collapsed from tiredness. This could fit in somewhere o the page, that all graveyard ghosts will do this. [[User:MacSim|MacSim]] 02:45, February 10, 2010 (UTC)
Since Kermit cannot sleep in the graveyard, he collapsed from tiredness. This could fit in somewhere o the page, that all graveyard ghosts will do this. [[User:MacSim|MacSim]] 02:45, February 10, 2010 (UTC)
Is there a way to check who are all the ghosts in your game and where? I'm 95% sure Yumi Sekemoto died in my game, but I don't have the slightest idea of where her grave is. [[User:UBFunkaneer|UBFunkaneer]] 00:59, April 20, 2010 (UTC)
Is there a way to check who are all the ghosts in your game and where? I'm 95% sure Yumi Sekemoto died in my game, but I don't have the slightest idea of where her grave is. [[User:UBFunkaneer|UBFunkaneer]] 00:59, April 20, 2010 (UTC)
== Different Attributes of 'types' of ghosts ==
== Different Attributes of 'types' of ghosts ==
Is there a summary of the different attributes of the different types of ghosts in Sims 3? Like... personality differences between 'old age' and 'fire' ghosts, or different things they might do (drowning sims leave puddles if I remember correctly). Would be nice to know for planning my 'Munsters' style monster house :)
Is there a summary of the different attributes of the different types of ghosts in Sims 3? Like... personality differences between 'old age' and 'fire' ghosts, or different things they might do (drowning sims leave puddles if I remember correctly). Would be nice to know for planning my 'Munsters' style monster house :)
>>Death-by-Fire Ghosts can give the 'cozy fire' moodlet to those around them
>>Death-by-Fire Ghosts can give the 'cozy fire' moodlet to those around them
== Charisma Training ==
== Charisma Training ==
Can anyone try practicing speech with their ghost Sims? Mine doesn't seem to be able to do so since it stops whenever he starts practicing. My human Sims can do it just fine. Thanks. --[[User:Blizzire|Blizzire]] 04:06, August 18, 2010 (UTC)Blizzire
Can anyone try practicing speech with their ghost Sims? Mine doesn't seem to be able to do so since it stops whenever he starts practicing. My human Sims can do it just fine. Thanks. --[[User:Blizzire|Blizzire]] 04:06, August 18, 2010 (UTC)Blizzire
: You might not have enough friends to level up to the next charism level. [[User:HayloHusky|HayloHusky]] 05:23, June 13, 2011 (UTC)
: You might not have enough friends to level up to the next charism level. [[User:HayloHusky|HayloHusky]] 05:23, June 13, 2011 (UTC)
== Death by aspiration failure? ==
== Death by aspiration failure? ==
I've been playing The Sims since the age of 6 and here I can see here that there is death by aspiration failure. This can't be possible because a visit from the [[Therapist]] does not lower a sim's motives and a sim cannot die so simply by keeping their aspiration too low. I've noticed that ghosts who die e.g. by cowplant also start crying about their aspiration. This cannot be a ghost type, right? |_[[User:Andronikos Leventis|Andronikos Leventis]] 20:51, January 4, 2011 (UTC)
I've been playing The Sims since the age of 6 and here I can see here that there is death by aspiration failure. This can't be possible because a visit from the [[Therapist]] does not lower a sim's motives and a sim cannot die so simply by keeping their aspiration too low. I've noticed that ghosts who die e.g. by cowplant also start crying about their aspiration. This cannot be a ghost type, right? |_[[User:Andronikos Leventis|Andronikos Leventis]] 20:51, January 4, 2011 (UTC)
:I have changed it to "Death by Sadness", I have heard if too many bad events happen in a row they will die. Also for the cowplant death ghost, he/she just happened to have a low aspiration when he died, so that carried on to the afterlife.
:I have changed it to "Death by Sadness", I have heard if too many bad events happen in a row they will die. Also for the cowplant death ghost, he/she just happened to have a low aspiration when he died, so that carried on to the afterlife.
== Shift+Click To Delete a Ghost ==
== Shift+Click To Delete a Ghost ==
I had a ghost that was haunting my lot eternally, so I used the Object -> Delete command, which the page said was harmless. But it has been several days and he has yet to come back out and I'm getting somewhat worried. Will he return, or did I seriously permanently delete him?<br />Sorry if it's a dumb question, but I wanted to be sure.<br />~[[User:FangzV | <span style="color:green;">FangzV</span>]]''' ([[User_Talk:FangzV | <span style="color:red;">Flame</span> at me ''here'']]) as said on 19:02, August 26, 2011 (UTC)'''
I had a ghost that was haunting my lot eternally, so I used the Object -> Delete command, which the page said was harmless. But it has been several days and he has yet to come back out and I'm getting somewhat worried. Will he return, or did I seriously permanently delete him?<br />Sorry if it's a dumb question, but I wanted to be sure.<br />~[[User:FangzV | <span style="color:green;">FangzV</span>]]''' ([[User_Talk:FangzV | <span style="color:red;">Flame</span> at me ''here'']]) as said on 19:02, August 26, 2011 (UTC)'''
I saw a ghost cheering in Sims 2. She was an Elder who had died of old age with Perma-Platinum aspiration. I think this should be mentioned on the page.
I saw a ghost cheering in Sims 2. She was an Elder who had died of old age with Perma-Platinum aspiration. I think this should be mentioned on the page.
==Why can't we edit this page anymore?==
==Why can't we edit this page anymore?==
Sorry but the page is a bit of a mess. I really want to help by making it look neater. I'm not going to delete or anything. How come its been blocked from being edited? Is the contributor who commonly edits this page not allowing people now? [[User:Bluebeat|Bluebeat]] 02:13, November 3, 2011 (UTC)
Sorry but the page is a bit of a mess. I really want to help by making it look neater. I'm not going to delete or anything. How come its been blocked from being edited? Is the contributor who commonly edits this page not allowing people now? [[User:Bluebeat|Bluebeat]] 02:13, November 3, 2011 (UTC)
:hi, this page is protected because it is featured article, it is protected from unregistered user and new registered user. [[User:Wir.wiryawan|Wir.wiryawan]] 02:33, November 3, 2011 (UTC)
:hi, this page is protected because it is featured article, it is protected from unregistered user and new registered user. [[User:Wir.wiryawan|Wir.wiryawan]] 02:33, November 3, 2011 (UTC)
:Hi, thanks for replying. How long will it take for a new user to be able to edit many pages? [[User:Bluebeat|Bluebeat]] 04:17, November 3, 2011 (UTC)
:Hi, thanks for replying. How long will it take for a new user to be able to edit many pages? [[User:Bluebeat|Bluebeat]] 04:17, November 3, 2011 (UTC)
::Just wait for 4 days until 1 week i think. i forget how long it is. [[User:Wir.wiryawan|Wir.wiryawan]] 04:28, November 3, 2011 (UTC)
::Just wait for 4 days until 1 week i think. i forget how long it is. [[User:Wir.wiryawan|Wir.wiryawan]] 04:28, November 3, 2011 (UTC)
::Thank you. [[User:Bluebeat|Bluebeat]] 04:29, November 3, 2011 (UTC)
::Thank you. [[User:Bluebeat|Bluebeat]] 04:29, November 3, 2011 (UTC)
==Types of Death in The Sims 2==
==Types of Death in The Sims 2==
Despite what [[User_talk:Nikel23/Archive_1#Death_from_a_sack_of_money|I've]] discussed with [[User_talk:Dharden/Archive_10#RE:_Death_from_a_sack_of_money|Dharden]] last year, I'm still in doubt. Some types of ghost and death actually don't exist; e.g. death by money sack or witch throne. Those incidents do cause motive drains, but when only the hunger motive is drastically low, they'll die by starvation instead, and the ghost will be the ghost of starvation. So... I think they're not unique types of ghost. :/ [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 10:45, February 6, 2012 (UTC)
Despite what [[User_talk:Nikel23/Archive_1#Death_from_a_sack_of_money|I've]] discussed with [[User_talk:Dharden/Archive_10#RE:_Death_from_a_sack_of_money|Dharden]] last year, I'm still in doubt. Some types of ghost and death actually don't exist; e.g. death by money sack or witch throne. Those incidents do cause motive drains, but when only the hunger motive is drastically low, they'll die by starvation instead, and the ghost will be the ghost of starvation. So... I think they're not unique types of ghost. :/ [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 10:45, February 6, 2012 (UTC)
== Ghosts' ages (Sims 2) ==
== Ghosts' ages (Sims 2) ==
I don't have Sims 3 because I don't like it, so my question is about Sims 2. What types of ages exist in the game? I've only seen "adult" ghosts. Are there teens, children, toddlers? Recently my plantsim-toddler died in fire, I have a grave on the lot but nothing seems to be happening. The weird sounds appear at night as usually, but there is no ghost and when I try to move the grave on another lot nothing happens. Well, almost nothing. The first trying gave me some error, after other ones the interaction "Mourn" was missing and only "Force error" brought it back.[[User:Faust-RSI|Faust-RSI]] 21:41, February 28, 2012 (UTC)
I don't have Sims 3 because I don't like it, so my question is about Sims 2. What types of ages exist in the game? I've only seen "adult" ghosts. Are there teens, children, toddlers? Recently my plantsim-toddler died in fire, I have a grave on the lot but nothing seems to be happening. The weird sounds appear at night as usually, but there is no ghost and when I try to move the grave on another lot nothing happens. Well, almost nothing. The first trying gave me some error, after other ones the interaction "Mourn" was missing and only "Force error" brought it back.[[User:Faust-RSI|Faust-RSI]] 21:41, February 28, 2012 (UTC)
:I've seen adult and elder ghosts. I don't think toddler ghosts exist at all, children ''should'' exist for stuff like fire and teens definitely exist. I've heard sounds but seen no ghosts before so it may just be chance. {{LabSig}} 21:43, February 28, 2012 (UTC)
:I've seen adult and elder ghosts. I don't think toddler ghosts exist at all, children ''should'' exist for stuff like fire and teens definitely exist. I've heard sounds but seen no ghosts before so it may just be chance. {{LabSig}} 21:43, February 28, 2012 (UTC)
::So it is not only me. This means there is a potential bug within the game and at least toddlers' graves are impossible to "move out", only delete. Maybe "Ghost's ages" section is worth mentioning in the article? Only we need more information about children and also about The Sims and Sims 3.[[User:Faust-RSI|Faust-RSI]] 06:15, February 29, 2012 (UTC)
::So it is not only me. This means there is a potential bug within the game and at least toddlers' graves are impossible to "move out", only delete. Maybe "Ghost's ages" section is worth mentioning in the article? Only we need more information about children and also about The Sims and Sims 3.[[User:Faust-RSI|Faust-RSI]] 06:15, February 29, 2012 (UTC)
:::It's odd, considering that toddlers aren't supposed to be able to die in fires. I'm not sure if they're supposed to be able to die at all. It might be something specific to PlantSim toddlers, but with only one case (that I'm aware of) I'd just be guessing. Also, what's there about ''The Sims'' is pretty much it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:31, March 1, 2012 (UTC)
:::It's odd, considering that toddlers aren't supposed to be able to die in fires. I'm not sure if they're supposed to be able to die at all. It might be something specific to PlantSim toddlers, but with only one case (that I'm aware of) I'd just be guessing. Also, what's there about ''The Sims'' is pretty much it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:31, March 1, 2012 (UTC)
::::Well, actually any toddler can die in fire, only this is impossible if you are not trying, and almost same with PlantSims. Though I wasn't trying "to kill" normal toddler myself, I saw plenty of experiments by other players. Toddlers are "the hard case" because: 1. If an adult or elder (maybe teen, also) is nearby, they will try to "save" toddlers (free will "off" doesn't matter) and even can teleport them through walls if they are unable to leave the room themselves. 2. The same with Social Workers - if motives will drop to much they arrive and save toddler. With Plantsims it's a bit easier because there are only 3 motives and they can to stay high enough for Social Worker not to come. 3. The fire somehow "avoids" catching toddlers, I don't know if this is the property of the code. But even if the whole room is on fire it takes considerable amount of time to "catch" toddler.[[User:Faust-RSI|Faust-RSI]] 14:00, March 1, 2012 (UTC)
::::Well, actually any toddler can die in fire, only this is impossible if you are not trying, and almost same with PlantSims. Though I wasn't trying "to kill" normal toddler myself, I saw plenty of experiments by other players. Toddlers are "the hard case" because: 1. If an adult or elder (maybe teen, also) is nearby, they will try to "save" toddlers (free will "off" doesn't matter) and even can teleport them through walls if they are unable to leave the room themselves. 2. The same with Social Workers - if motives will drop to much they arrive and save toddler. With Plantsims it's a bit easier because there are only 3 motives and they can to stay high enough for Social Worker not to come. 3. The fire somehow "avoids" catching toddlers, I don't know if this is the property of the code. But even if the whole room is on fire it takes considerable amount of time to "catch" toddler.[[User:Faust-RSI|Faust-RSI]] 14:00, March 1, 2012 (UTC)
:::::I never experience any toddlers catching on fire. I once experimented it too, but they're just... not "aware" of fire. According to [http://cyjon.net/node/272 Cyjon], Firefighters, [[Grim Reaper]], ghosts, '''toddlers''', and babies are immune to fire. He says that if they're marked to burn, they will immediately unmark themselves before the fire starts. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 14:15, March 1, 2012 (UTC)
:::::I never experience any toddlers catching on fire. I once experimented it too, but they're just... not "aware" of fire. According to [http://drupal.cyjon.net/node/272 Cyjon], Firefighters, [[Grim Reaper]], ghosts, '''toddlers''', and babies are immune to fire. He says that if they're marked to burn, they will immediately unmark themselves before the fire starts. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 14:15, March 1, 2012 (UTC)
::::::Interesting. I'm guessing, but it seems possible that toddler ghosts and moving toddler graves weren't provided for, as they should be either saved or taken away before they can die. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 14:17, March 1, 2012 (UTC)
::::::Interesting. I'm guessing, but it seems possible that toddler ghosts and moving toddler graves weren't provided for, as they should be either saved or taken away before they can die. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 14:17, March 1, 2012 (UTC)
:::::::Seems to be the case. Also, previously I thought I just didn't notice because I wasn't paying enough attention, but now that I think about it, it seems PlantSim toddler was never actually burning. I.e. after some time in fire it just disappeared without any signs of being on fire, though Grip Reaper did come, the grave appeared and ash was left as usual.[[User:Faust-RSI|Faust-RSI]] 14:22, March 1, 2012 (UTC)
:::::::Seems to be the case. Also, previously I thought I just didn't notice because I wasn't paying enough attention, but now that I think about it, it seems PlantSim toddler was never actually burning. I.e. after some time in fire it just disappeared without any signs of being on fire, though Grip Reaper did come, the grave appeared and ash was left as usual.[[User:Faust-RSI|Faust-RSI]] 14:22, March 1, 2012 (UTC)
:::::::Another oddity I've found while browsing through SimPE (click to enlarge):
:::::::Another oddity I've found while browsing through SimPE (click to enlarge):
[[File:Ghost.jpg|thumb|left|254px|This is how resources of any dead sim look like]]
[[File:Ghost.jpg|thumb|left|254px|This is how resources of any dead sim look like]]
[[File:WalkingGhost.jpg|thumb|left|254px|This is dead sim that has already walked as a ghost AT LEAST ONCE. Or simply an active ghost.]]
[[File:WalkingGhost.jpg|thumb|left|254px|This is dead sim that has already walked as a ghost AT LEAST ONCE. Or simply an active ghost.]]
[[File:ToddlerGhost.jpg|thumb|left|254px|Now this is an image of my dead PlantSim toddler. Notice how it's no different from an ACTIVE ghost data. The game actually thinks this is a normal ghosts and it's walking at nights]]
[[File:ToddlerGhost.jpg|thumb|left|254px|Now this is an image of my dead PlantSim toddler. Notice how it's no different from an ACTIVE ghost data. The game actually thinks this is a normal ghosts and it's walking at nights]]
[[User:Faust-RSI|Faust-RSI]] 17:12, March 1, 2012 (UTC)
[[User:Faust-RSI|Faust-RSI]] 17:12, March 1, 2012 (UTC)
I've received an answer from Cyjon:
I've received an answer from Cyjon:
:02.03.2012, 22:01, "Cyjon" <cyjon@cyjon.net>:
:02.03.2012, 22:01, "Cyjon" <cyjon@cyjon.net>:
"> The code isn't straightforward. Both the sim and the fire itself are
"> The code isn't straightforward. Both the sim and the fire itself are
> doing things at the same time so that makes it hard to trace. Toddlers
> doing things at the same time so that makes it hard to trace. Toddlers
> can't be *on fire* but I guess that doesn't mean they can't die of fire.
> can't be *on fire* but I guess that doesn't mean they can't die of fire.
> As near as I can tell, if a toddler is sitting in a fire he can still
> As near as I can tell, if a toddler is sitting in a fire he can still
> die even though he will not actually be burning.
> die even though he will not actually be burning.
>
>
> However I'm pretty sure that's a bug. Everything I see leads me to
> However I'm pretty sure that's a bug. Everything I see leads me to
> believe toddlers should never be able to die, and the problem with
> believe toddlers should never be able to die, and the problem with
> toddler ghosts reinforces that idea. There is one particular line that
> toddler ghosts reinforces that idea. There is one particular line that
> I'm pretty sure branches to the wrong line and, in fact, makes toddlers
> I'm pretty sure branches to the wrong line and, in fact, makes toddlers
> more susceptible to fire than older sims.
> more susceptible to fire than older sims.
>
>
> So apparently toddlers can die of fire, but they shouldn't be able to. I
> So apparently toddlers can die of fire, but they shouldn't be able to. I
> might fix that someday. In the meantime, I'll change my fire page.
> might fix that someday. In the meantime, I'll change my fire page.
> Thanks for the input.
> Thanks for the input.
>
>
> Cyjon"[[User:Faust-RSI|Faust-RSI]] 10:27, March 3, 2012 (UTC)
> Cyjon"[[User:Faust-RSI|Faust-RSI]] 10:27, March 3, 2012 (UTC)
::Thanks! [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 12:44, March 3, 2012 (UTC)
::Thanks! [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 12:44, March 3, 2012 (UTC)
:::One last nuance. When I put the toddler's grave on the lot, every third night, when a normal ghost should appear, I was always getting a message that toddler "Died on another lot and it's spirit will return to the place of death". But only yesterday I've noticed that with this message the toddler ghost was appearing, too! So it '''do''' exist. However toddler-ghost only stands up, then sits down and disappears, it exists about 4 seconds. There is a screen-shot: [[File:Toddler-ghost.jpg|thumb|Toddler-ghost]][[User:Faust-RSI|Faust-RSI]] 12:03, March 4, 2012 (UTC)
:::One last nuance. When I put the toddler's grave on the lot, every third night, when a normal ghost should appear, I was always getting a message that toddler "Died on another lot and it's spirit will return to the place of death". But only yesterday I've noticed that with this message the toddler ghost was appearing, too! So it '''do''' exist. However toddler-ghost only stands up, then sits down and disappears, it exists about 4 seconds. There is a screen-shot: [[File:Toddler-ghost.jpg|thumb|Toddler-ghost]][[User:Faust-RSI|Faust-RSI]] 12:03, March 4, 2012 (UTC)
::::That's intriguing! So I guess toddler ghosts exist but they're not meant to. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 12:54, March 4, 2012 (UTC)
::::That's intriguing! So I guess toddler ghosts exist but they're not meant to. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 12:54, March 4, 2012 (UTC)
==Deleting Tombstone==
==Deleting Tombstone==
According to [http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.html MATY], deleting tombstones could potentially cause bad thing to happen. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 12:57, May 1, 2012 (UTC)
According to [http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.html MATY], deleting tombstones could potentially cause bad thing to happen. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 12:57, May 1, 2012 (UTC)
:Note that this refers to ''The Sims 2''. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:29, May 1, 2012 (UTC)
:Note that this refers to ''The Sims 2''. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:29, May 1, 2012 (UTC)
==Interactions between Sims and Ghosts in Sims 1-2==
==Interactions between Sims and Ghosts in Sims 1-2==
Hi, I'm played Sims 1 before and from my knowledge their only interaction with living Sims is Be Spooked and this only happens if they choose to scare one. When they do scare one the Sim just screams but doesn't run around the house. They may also wander endlessly inside a Sim's house without the Sim noticing.
Hi, I'm played Sims 1 before and from my knowledge their only interaction with living Sims is Be Spooked and this only happens if they choose to scare one. When they do scare one the Sim just screams but doesn't run around the house. They may also wander endlessly inside a Sim's house without the Sim noticing.
But since I haven't played Sims 2 I'm curios about how they can be interacted with. I read that section but I am a little unsure about this statement: "''Sims do not seem to notice or react to ghosts unless one chooses to make its presence known."''
But since I haven't played Sims 2 I'm curios about how they can be interacted with. I read that section but I am a little unsure about this statement: "''Sims do not seem to notice or react to ghosts unless one chooses to make its presence known."''
It sounds pretty similar to Sims 1 but what does it mean by "make its presence known". Is it like in Sims 1? Could you please be more specific? Thanks''.'''' [[User:Blueknightex|Blueknightex]] 00:07, June 2, 2012 (UTC)'''''
It sounds pretty similar to Sims 1 but what does it mean by "make its presence known". Is it like in Sims 1? Could you please be more specific? Thanks''.'''' [[User:Blueknightex|Blueknightex]] 00:07, June 2, 2012 (UTC)'''''
:In ''The Sims 2'' living Sims and ghosts generally ignore one another, unless a ghost chooses to get "in a Sim's face". The ghost will go up to the Sim, make itself visible, and make a face at the Sim. The Sim will jump, and his or her needs will drop, but the Sim will not get "spooked" and run around.
:In ''The Sims 2'' living Sims and ghosts generally ignore one another, unless a ghost chooses to get "in a Sim's face". The ghost will go up to the Sim, make itself visible, and make a face at the Sim. The Sim will jump, and his or her needs will drop, but the Sim will not get "spooked" and run around.
:As I recall, seeing a ghost in ''The Sims'' can cause a Sim to "Be Spooked" even if the ghost doesn't do anything. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 00:42, June 2, 2012 (UTC)
:As I recall, seeing a ghost in ''The Sims'' can cause a Sim to "Be Spooked" even if the ghost doesn't do anything. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 00:42, June 2, 2012 (UTC)
::I also recall seeing Sims get spooked while outside, even when the ghost was at a distance, but I don't recall if there's a minimum distance. So, I would not say that ghosts in ''The Sims'' choose to scare Sims. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 00:52, June 2, 2012 (UTC)
::I also recall seeing Sims get spooked while outside, even when the ghost was at a distance, but I don't recall if there's a minimum distance. So, I would not say that ghosts in ''The Sims'' choose to scare Sims. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 00:52, June 2, 2012 (UTC)
::: Ok so I just re-watched these gameplay videos on YouTube. Have a look at them.[[User:Blueknightex|Blueknightex]] 01:15, June 2, 2012 (UTC)
::: Ok so I just re-watched these gameplay videos on YouTube. Have a look at them.[[User:Blueknightex|Blueknightex]] 01:15, June 2, 2012 (UTC)
:::* [http://www.youtube.com/watch?v=tAlBodKMMMM 1]- at 0:29 - The ghosts just passes by Cassandra (the little girl) and she doesn't get "Be Spooked" even while she's trying to take a bath.
:::* [http://www.youtube.com/watch?v=tAlBodKMMMM 1]- at 0:29 - The ghosts just passes by Cassandra (the little girl) and she doesn't get "Be Spooked" even while she's trying to take a bath.
:::* [http://www.youtube.com/watch?v=cMzgsdO0S64 2]- start at 09:46 - Notice how the player can cancel the "Be Spooked" interaction on the queue while the Sim is still talking to another person? So it's not induced as soon the Sim sees one. Its an interaction like "Talk" for example. If a Sim wants to talk to another person while that person is doing something else its waiting on queue. But I noticed that they do run away from the ghost after being scared though. Anways, ghosts only use "Be Spooked" interaction only if they want to. Not because I Sim sees them.
:::* [http://www.youtube.com/watch?v=cMzgsdO0S64 2]- start at 09:46 - Notice how the player can cancel the "Be Spooked" interaction on the queue while the Sim is still talking to another person? So it's not induced as soon the Sim sees one. Its an interaction like "Talk" for example. If a Sim wants to talk to another person while that person is doing something else its waiting on queue. But I noticed that they do run away from the ghost after being scared though. Anways, ghosts only use "Be Spooked" interaction only if they want to. Not because I Sim sees them.
::::I think it's fair to say that Sims in ''The Sims'' do not always notice ghosts, and that ghosts can spook Sims. However, I disagree that the "Be Spooked" interaction '''only''' happens when a ghost chooses to use it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:36, June 2, 2012 (UTC)
::::I think it's fair to say that Sims in ''The Sims'' do not always notice ghosts, and that ghosts can spook Sims. However, I disagree that the "Be Spooked" interaction '''only''' happens when a ghost chooses to use it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:36, June 2, 2012 (UTC)
::::Hmmm.... the examples I recall of Sims being Spooked without a ghost doing anything took place outdoors. Maybe that makes a difference. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:44, June 2, 2012 (UTC)
::::Hmmm.... the examples I recall of Sims being Spooked without a ghost doing anything took place outdoors. Maybe that makes a difference. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:44, June 2, 2012 (UTC)
== I want my Graveyard Ghosts back! ==
== I want my Graveyard Ghosts back! ==
I've noticed something weird with my ghosts in any neighborhood graveyard. They <u>all</u> leave in Sloppy Jalopies. I once saw Wilhelmina Leaf (A child!) leave in one once! All ghosts leave when my Sim arrives, usualy nearly all of them, all at once. Is there some way to prevent this from hapening?
I've noticed something weird with my ghosts in any neighborhood graveyard. They <u>all</u> leave in Sloppy Jalopies. I once saw Wilhelmina Leaf (A child!) leave in one once! All ghosts leave when my Sim arrives, usualy nearly all of them, all at once. Is there some way to prevent this from hapening?
[[User:GothLoliManda|GothLoliManda]] ([[User talk:GothLoliManda|talk]]) 07:18, August 10, 2012 (UTC)
[[User:GothLoliManda|GothLoliManda]] ([[User talk:GothLoliManda|talk]]) 07:18, August 10, 2012 (UTC)
:I think I recall that ghosts start behaving abnormally since ''Ambitions'' is installed. Perhaps because of the presence of [[Ghost Hunter]] career. I don't know how to resolve this issue either, though... :/ It happens to me too. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:01, August 10, 2012 (UTC)
:I think I recall that ghosts start behaving abnormally since ''Ambitions'' is installed. Perhaps because of the presence of [[Ghost Hunter]] career. I don't know how to resolve this issue either, though... :/ It happens to me too. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:01, August 10, 2012 (UTC)
I made a custom Graveyard and it stopped for me. [[User:Xxgreenbunnyxx|Xxgreenbunnyxx]] ([[User talk:Xxgreenbunnyxx|talk]]) 15:07, August 10, 2012 (UTC)
I made a custom Graveyard and it stopped for me. [[User:Xxgreenbunnyxx|Xxgreenbunnyxx]] ([[User talk:Xxgreenbunnyxx|talk]]) 15:07, August 10, 2012 (UTC)
>> Well, I hope it's fixed in one of the new EPs. I like my graveyards haunted...
>> Well, I hope it's fixed in one of the new EPs. I like my graveyards haunted...
[[User:GothLoliManda|GothLoliManda]] ([[User talk:GothLoliManda|talk]]) 20:12, August 10, 2012 (UTC)
[[User:GothLoliManda|GothLoliManda]] ([[User talk:GothLoliManda|talk]]) 20:12, August 10, 2012 (UTC)
Is it just me or did the last patch FINALLY correct this awful bug? [[User:JM9193|JM9193]] ([[User talk:JM9193|talk]]) 12:50, September 1, 2012 (UTC)
Is it just me or did the last patch FINALLY correct this awful bug? [[User:JM9193|JM9193]] ([[User talk:JM9193|talk]]) 12:50, September 1, 2012 (UTC)
:Is there any new patch? :O I don't often look for updates, so I don't know about this. What's the latest patch; 1.37 is already out? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:54, September 2, 2012 (UTC)
:Is there any new patch? :O I don't often look for updates, so I don't know about this. What's the latest patch; 1.37 is already out? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:54, September 2, 2012 (UTC)
::Ah, never mind. As soon as I checked the launcher, it prompted me for an update. I'll get it as soon as all other mods are up-to-date. Anyway, that sounds like a good news! [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:56, September 2, 2012 (UTC)
::Ah, never mind. As soon as I checked the launcher, it prompted me for an update. I'll get it as soon as all other mods are up-to-date. Anyway, that sounds like a good news! [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:56, September 2, 2012 (UTC)
== Expansion pack ghosts in the base game ==
== Expansion pack ghosts in the base game ==
Did you know, you can get jellybean ghosts, transmutation ghosts, ect, in the base game via cheats? Just make sure you have testingcheatsenabled activated, and probably a certain patch (Idk which), and shift-click on a ghost, and there should be an option to change the ghost type. Choose a ghost type that actually requires an expansion pack, and there you go, you're done! :) [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 22:04, February 6, 2013 (UTC)
Did you know, you can get jellybean ghosts, transmutation ghosts, ect, in the base game via cheats? Just make sure you have testingcheatsenabled activated, and probably a certain patch (Idk which), and shift-click on a ghost, and there should be an option to change the ghost type. Choose a ghost type that actually requires an expansion pack, and there you go, you're done! :) [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 22:04, February 6, 2013 (UTC)
:Woah, really? Are you sure we should click the ghost itself, not the tombstone? Interesting, nonetheless! I think this explains why there are Sims who died of Mummy's Curse and Meteor, even though they're not in their respective EP (I think the Sim who died of Mummy's Curse is in Twinbrook), as well as why there's ghost by freezing if you've installed patch 42 without ''Seasons''. Perhaps the codes and colors of ghosts are carried forward in patches instead of respective EPs. And with ''Supernatural'', where you can create premade ghost in CAS, I guess it's a simpler way to check this. :o [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:22, February 9, 2013 (UTC)
:Woah, really? Are you sure we should click the ghost itself, not the tombstone? Interesting, nonetheless! I think this explains why there are Sims who died of Mummy's Curse and Meteor, even though they're not in their respective EP (I think the Sim who died of Mummy's Curse is in Twinbrook), as well as why there's ghost by freezing if you've installed patch 42 without ''Seasons''. Perhaps the codes and colors of ghosts are carried forward in patches instead of respective EPs. And with ''Supernatural'', where you can create premade ghost in CAS, I guess it's a simpler way to check this. :o [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:22, February 9, 2013 (UTC)
:Yes, you click the ghost itself. Try it out. I didn't actually change the ghost though, but you can do it. It really is interesting. [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 12:44, February 9, 2013 (UTC)
:Yes, you click the ghost itself. Try it out. I didn't actually change the ghost though, but you can do it. It really is interesting. [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 12:44, February 9, 2013 (UTC)
:In CAS you can make a Blunt force Trauma Ghost and a Protesting ghost. so yeah. ghosts of all types show up depending on the patch. not the expansion their death is included in. or so it seems.[[User:Sasha Nekosune|Sasha Nekosune]] ([[User talk:Sasha Nekosune|talk]]) 10:11, February 22, 2013 (UTC)
:In CAS you can make a Blunt force Trauma Ghost and a Protesting ghost. so yeah. ghosts of all types show up depending on the patch. not the expansion their death is included in. or so it seems.[[User:Sasha Nekosune|Sasha Nekosune]] ([[User talk:Sasha Nekosune|talk]]) 10:11, February 22, 2013 (UTC)
I have the sims 3 and my main girl is pregant with a ghosts baby what will it look like when it gets older. will it be like normal or a ghost in kid form? can they die? ````KC
I have the sims 3 and my main girl is pregant with a ghosts baby what will it look like when it gets older. will it be like normal or a ghost in kid form? can they die? ````KC
== Help ==
== Help ==
Hey I Was Playing In Moonlight Hollow My Elder Died From Drowning Lindsey The Parent Did Not Receive A call To Revive Keke They Were Friends Is This Normal I Behn No Call 1 Week Alretie
Hey I Was Playing In Moonlight Hollow My Elder Died From Drowning Lindsey The Parent Did Not Receive A call To Revive Keke They Were Friends Is This Normal I Behn No Call 1 Week Alretie
It usually takes a while for the call to come, can you please check your spelling. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]]
It usually takes a while for the call to come, can you please check your spelling. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]]
==Grave disappearance==
==Grave disappearance==
In a Sims 3 [[Fanon:Howlgard|custom world]] that I made, I had an empty graveyard. A while back a few of my Sims started dying, so I moved their graves into the graveyard. Everything was normal...until I went into edit town mode and went into the graveyard. All the graves disappeared.
In a Sims 3 [[Fanon:Howlgard|custom world]] that I made, I had an empty graveyard. A while back a few of my Sims started dying, so I moved their graves into the graveyard. Everything was normal...until I went into edit town mode and went into the graveyard. All the graves disappeared.
I did the "Manage the Dead" interaction with the mausoleum, but there were only graves of dead dogs. How do I get the graves back? Help!
I did the "Manage the Dead" interaction with the mausoleum, but there were only graves of dead dogs. How do I get the graves back? Help!
Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 06:07, May 11, 2014 (UTC)
Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 06:07, May 11, 2014 (UTC)
The graves were transferred to one of your sims inventories. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]] 10:30, May 11, 2014 (UTC)
The graves were transferred to one of your sims inventories. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]] 10:30, May 11, 2014 (UTC)
Really? I constantly look at my Sims' inventories, and I don't notice any gravestones in there... :/
Really? I constantly look at my Sims' inventories, and I don't notice any gravestones in there... :/
Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 11:52, May 11, 2014 (UTC)
Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 11:52, May 11, 2014 (UTC)
:If you have MasterController, you could use the "Find Grave" command that may potentially find the grave of a dead Sim. You could read more about it [https://www.nraas.net/community/FAQS#Graves here]. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 12:31, May 11, 2014 (UTC)
:If you have MasterController, you could use the "Find Grave" command that may potentially find the grave of a dead Sim. You could read more about it [http://nraas.wikispaces.com/FAQS#Graves here]. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 12:31, May 11, 2014 (UTC)
::Didn't have time to try this until recently. It worked! The dead are now bak at their rightful places in the graveyard. Thank you!
::Didn't have time to try this until recently. It worked! The dead are now bak at their rightful places in the graveyard. Thank you!
::Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 13:16, June 2, 2014 (UTC)
::Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 13:16, June 2, 2014 (UTC)
== Keeping Ghosts At Bay in TS3 ==
== Keeping Ghosts At Bay in TS3 ==
I have another file, which I know will at some point have a private graveyard on the home lot, because they are Goths. In this file, I don't want it to be like my other Goth file, where at night the ghosts flood the house, and disturb what my sims are doing. So I was wondering, does the moat trick from TS2 work in this game?
I have another file, which I know will at some point have a private graveyard on the home lot, because they are Goths. In this file, I don't want it to be like my other Goth file, where at night the ghosts flood the house, and disturb what my sims are doing. So I was wondering, does the moat trick from TS2 work in this game?
Also, if I put a basement, using the build mode tool, and put all the tombstones down there, with no stairs leading up to the ground (kinda like a catacombs), would that also stop ghosts from flooding the house? (Just in case the moat trick doesn't work.) [[User:WayfinderOwl|WayfinderOwl]] ([[User talk:WayfinderOwl|talk]]) 01:36, September 5, 2014 (UTC)
Also, if I put a basement, using the build mode tool, and put all the tombstones down there, with no stairs leading up to the ground (kinda like a catacombs), would that also stop ghosts from flooding the house? (Just in case the moat trick doesn't work.) [[User:WayfinderOwl|WayfinderOwl]] ([[User talk:WayfinderOwl|talk]]) 01:36, September 5, 2014 (UTC)
:I don't know and I never tried, but I'm very certain that it would work. Ghosts aren't supposed to be able to reach inaccessible area. They can reach obstructed areas, but not inaccessible areas. Have you given it a try? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 12:50, September 30, 2014 (UTC)
:::Not yet. I do plan to though. I am doing a sort of legacy, and eventually with it, I plan on the family having a secret chamber on their home lot, which they "discovered." I do plan for it to contain the remains of a long lost ancestor. I will put an urn down there, to see what happens. [[User:WayfinderOwl|WayfinderOwl]] ([[User talk:WayfinderOwl|talk]]) 17:27, September 30, 2014 (UTC)
==Drowning Ghost in The Sims 4==
:I don't know and I never tried, but I'm very certain that it would work. Ghosts aren't supposed to be able to reach inaccessible area. They can reach obstructed areas, but not inaccessible areas. Have you given it a try? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 12:50, September 30, 2014 (UTC)
Any info about Sims dying of drowning for the Sims 4? Do they now create puddles as a ghost? It looks like it in the pools trailer. [[Special:Contributions/166.113.0.40|166.113.0.40]] ([[User talk:166.113.0.40|talk]]) 17:23, November 5, 2014 (UTC)
== About my previous edit ==
:::Not yet. I do plan to though. I am doing a sort of legacy, and eventually with it, I plan on the family having a secret chamber on their home lot, which they "discovered." I do plan for it to contain the remains of a long lost ancestor. I will put an urn down there, to see what happens. [[User:WayfinderOwl|WayfinderOwl]] ([[User talk:WayfinderOwl|talk]]) 17:27, September 30, 2014 (UTC)
Can someone fix the formatting of the new Sims 4 ghost type I added? Mobile editing wasn't the best for me. [[Special:Contributions/66.87.114.84|66.87.114.84]] ([[User talk:66.87.114.84|talk]]) 17:35, November 3, 2016 (UTC)
Does the Toddler will trigger the See The Ghost Wants and Fears? Yes or No? <small>—Preceding unsigned comment added by [[User:115.85.33.148|115.85.33.148]] ([[User talk:115.85.33.148|talk]] • [[Special:Contributions/115.85.33.148|contribs]]) 16:38, January 2, 2019 (UTC) - [[Help:Signatures|Please sign your comments with <nowiki>~~~~</nowiki>]]</small>
Hey remember me anastasia my sister Celeste for the ghosts on the Sims 2 castaway how do you get ghosts on the Sims 2 castaway because I look for in the internet for my sister Celeste thanks Ana reber [[Special:Contributions/68.202.238.57|68.202.238.57]] ([[User talk:68.202.238.57|talk]]) 23:34, November 25, 2014 (UTC)
Latest revision as of 16:40, 2 January 2019
Talk:Ghost
This is a page for discussing improvements to Ghost
Talk pages are used to discuss changes or improvements to the article or page only. Please use the game discussions forum for game discussions, help desk for game questions, or the off-topic forum for general conversations. Real-time conversation about The Sims (as well as off-topic discussions) can also be found on The Sims Wiki's IRC Channel or Discord server.
Take the urn of the ghost sim to the Science Lab, I think thats how. I haven't got the game yet :( --X rowan x 19:21, 4 June 2009 (UTC)
Try to improve your orthography (the first one, not you x rowan x)and please remember to sing your post by entering ~~~~ at the end. - JEA13[iTalk] 19:22, 4 June 2009 (UTC)
i have the game but when i have the urn in the inventory i click on the science lab and i have a job there but it wont let me do anything with ghost
Am I talking to myself? Next time you post something sign by entering ~~~~ at the end. If you don't you will be blocked. - JEA13[iTalk] 19:33, 4 June 2009 (UTC)
How do you ressurect a ghost in THE SIMS 3?[edit source]
This seems like an impossible task but I know you can do it. How? Matta jr 18:25, 22 June 2009 (UTC)
I don't know but I do know that a couple of days after a sim's death the ghost will start appering, but it won't be part of your household, and when you put the urn in your inventory and go to the science lab nothing happens and there are no new options :( --Limemabean 03:45, 23 June 2009 (UTC)
Ok I found this on the web, I don't know if it's true... well here it is: You need a death fish and a life fruit, both can be found at the graveyard (the seeds to the life fruit are found just outside the entrance and you have to grow it yourself - these seeds are rare though). To get the fish; I think there's a pond at the graveyard which you have to fish at after 2 a.m. with cheese as bait. Once you've got these ingredients you have to make an ambrosia, which you have to eat or give to the grim reaper in return for the dead sim. And people keep say that if you have a baby with a ghost then it will be human but I think that if the mom is a ghost, it will be a ghost, and if the mom is a human it will be human --Limemabean 03:52, 23 June 2009 (UTC)
Thanks Limemabean. I will try it out :D Matta jr 21:41, 23 June 2009 (UTC)
There actually 3 ways to resurrect a ghost! One way is Limemabean said. The second way if that there's a 20% chance you'll recieve a phone call saying the science lab can cure your ghost. The third way is to wait until an opportunity shows up saying that they resurrect your ghost. - jktee51192
Sims with the moodlet manager can "cure" or "zap" a ghost.
To resurect a ghost you have to get the opportunity "Oh,my ghost".
It says that if you have a playable ghost baby it will age. Is this true for ghost you have resurrected, or just the ones you have. And what about when the babies age into elders? Will they just be an elder forever, since they can't die...--Bella Goth 22:35, 29 June 2009 (UTC)Bella Goth
Can a female ghost be left pregnant by another male ghost? Miss SophieTalk12:57, October 28, 2009 (UTC)
i don't have sims2 but i will get it soon,if you die can you the ghost?if so is there a special way to do it?if you have the answer leave it on this page
Ghosts are not playable in The Sims 2. When a Sim dies, they become a ghost but if they were the last living Sim on the lot it is no longer playable until you move in a living Sim. --a_morris (talk) 02:30, November 29, 2009 (UTC)
Bleeh My daddy is the richest man in all of Belladonna Cove!
I didn't know Sims in The Sims 2: Nightlife could die by being a vampire! How can they? If anybody knows that is.... :)
If you leave them out in the sun for too long, vampires will die. Even if you have Seasons and its raining, it counts as sunlight.
(They're not like Twilight vampires. =P) Aces.trump 23:34, December 28, 2009 (UTC)
Bleeh My daddy is the richest man in all of Belladonna Cove!
Oh, ok. I get it now. I knew they could die by THAT, but it just said being a vampire. It should specifify that it's the sunlight that kills them. I thought they meant just plainly being a vampire! :D
In The Sims 3, i once ressurected a ghost dead by old age. I saw the ghost had an aging bar, but i didn't check if it was going up, i just used testingcheatsenabled true to make it age, it shown as it became unressurectable, and it automatically returned to the Netherworld. And then i remembered the opportunity told me to "bring the urn of a ressurectable ghost. Is it possible that, without cheating, a ghost will become unplayable?{{SUBST:Nosubst|Signatures/Alex1496}} 15:04, February 7, 2010 (UTC) 14:58, February 7, 2010 (UTC)
im ecountering some sort of problem with my playable ghost. i was having him tutor one of my other sims in fishing to help his carrer, but then when i was looking at another sims skill page the ghost just turned into a gas and floated into his urn. i tried to ressuruct him again but the option didnt appear , which makes no sense because i had already used the "Oh my ghost" event twice. so is there some kind of time limit my ghost can stay or are they meant to stay forever til i make them leave? thanks for any explaintion in advance.
Look close, Kermit Landgraab collapsed on the ground due to lack of sleep- shown in his thought bubble.
Since Kermit cannot sleep in the graveyard, he collapsed from tiredness. This could fit in somewhere o the page, that all graveyard ghosts will do this. MacSim 02:45, February 10, 2010 (UTC)
Is there a way to check who are all the ghosts in your game and where? I'm 95% sure Yumi Sekemoto died in my game, but I don't have the slightest idea of where her grave is. UBFunkaneer 00:59, April 20, 2010 (UTC)
Different Attributes of 'types' of ghosts[edit source]
Is there a summary of the different attributes of the different types of ghosts in Sims 3? Like... personality differences between 'old age' and 'fire' ghosts, or different things they might do (drowning sims leave puddles if I remember correctly). Would be nice to know for planning my 'Munsters' style monster house :)
>>Death-by-Fire Ghosts can give the 'cozy fire' moodlet to those around them
Can anyone try practicing speech with their ghost Sims? Mine doesn't seem to be able to do so since it stops whenever he starts practicing. My human Sims can do it just fine. Thanks. --Blizzire 04:06, August 18, 2010 (UTC)Blizzire
You might not have enough friends to level up to the next charism level. HayloHusky 05:23, June 13, 2011 (UTC)
I've been playing The Sims since the age of 6 and here I can see here that there is death by aspiration failure. This can't be possible because a visit from the Therapist does not lower a sim's motives and a sim cannot die so simply by keeping their aspiration too low. I've noticed that ghosts who die e.g. by cowplant also start crying about their aspiration. This cannot be a ghost type, right? |_Andronikos Leventis 20:51, January 4, 2011 (UTC)
I have changed it to "Death by Sadness", I have heard if too many bad events happen in a row they will die. Also for the cowplant death ghost, he/she just happened to have a low aspiration when he died, so that carried on to the afterlife.
I had a ghost that was haunting my lot eternally, so I used the Object -> Delete command, which the page said was harmless. But it has been several days and he has yet to come back out and I'm getting somewhat worried. Will he return, or did I seriously permanently delete him? Sorry if it's a dumb question, but I wanted to be sure. ~FangzV (Flame at me here) as said on 19:02, August 26, 2011 (UTC)
I saw a ghost cheering in Sims 2. She was an Elder who had died of old age with Perma-Platinum aspiration. I think this should be mentioned on the page.
Sorry but the page is a bit of a mess. I really want to help by making it look neater. I'm not going to delete or anything. How come its been blocked from being edited? Is the contributor who commonly edits this page not allowing people now? Bluebeat 02:13, November 3, 2011 (UTC)
hi, this page is protected because it is featured article, it is protected from unregistered user and new registered user. Wir.wiryawan 02:33, November 3, 2011 (UTC)
Hi, thanks for replying. How long will it take for a new user to be able to edit many pages? Bluebeat 04:17, November 3, 2011 (UTC)
Just wait for 4 days until 1 week i think. i forget how long it is. Wir.wiryawan 04:28, November 3, 2011 (UTC)
Despite what I've discussed with Dharden last year, I'm still in doubt. Some types of ghost and death actually don't exist; e.g. death by money sack or witch throne. Those incidents do cause motive drains, but when only the hunger motive is drastically low, they'll die by starvation instead, and the ghost will be the ghost of starvation. So... I think they're not unique types of ghost. :/ NikelTalk 10:45, February 6, 2012 (UTC)
I don't have Sims 3 because I don't like it, so my question is about Sims 2. What types of ages exist in the game? I've only seen "adult" ghosts. Are there teens, children, toddlers? Recently my plantsim-toddler died in fire, I have a grave on the lot but nothing seems to be happening. The weird sounds appear at night as usually, but there is no ghost and when I try to move the grave on another lot nothing happens. Well, almost nothing. The first trying gave me some error, after other ones the interaction "Mourn" was missing and only "Force error" brought it back.Faust-RSI 21:41, February 28, 2012 (UTC)
I've seen adult and elder ghosts. I don't think toddler ghosts exist at all, children should exist for stuff like fire and teens definitely exist. I've heard sounds but seen no ghosts before so it may just be chance. LostLabyrinth • (c) • (b) 21:43, February 28, 2012 (UTC)
So it is not only me. This means there is a potential bug within the game and at least toddlers' graves are impossible to "move out", only delete. Maybe "Ghost's ages" section is worth mentioning in the article? Only we need more information about children and also about The Sims and Sims 3.Faust-RSI 06:15, February 29, 2012 (UTC)
It's odd, considering that toddlers aren't supposed to be able to die in fires. I'm not sure if they're supposed to be able to die at all. It might be something specific to PlantSim toddlers, but with only one case (that I'm aware of) I'd just be guessing. Also, what's there about The Sims is pretty much it. Dharden (talk) 13:31, March 1, 2012 (UTC)
Well, actually any toddler can die in fire, only this is impossible if you are not trying, and almost same with PlantSims. Though I wasn't trying "to kill" normal toddler myself, I saw plenty of experiments by other players. Toddlers are "the hard case" because: 1. If an adult or elder (maybe teen, also) is nearby, they will try to "save" toddlers (free will "off" doesn't matter) and even can teleport them through walls if they are unable to leave the room themselves. 2. The same with Social Workers - if motives will drop to much they arrive and save toddler. With Plantsims it's a bit easier because there are only 3 motives and they can to stay high enough for Social Worker not to come. 3. The fire somehow "avoids" catching toddlers, I don't know if this is the property of the code. But even if the whole room is on fire it takes considerable amount of time to "catch" toddler.Faust-RSI 14:00, March 1, 2012 (UTC)
I never experience any toddlers catching on fire. I once experimented it too, but they're just... not "aware" of fire. According to Cyjon, Firefighters, Grim Reaper, ghosts, toddlers, and babies are immune to fire. He says that if they're marked to burn, they will immediately unmark themselves before the fire starts. NikelTalk 14:15, March 1, 2012 (UTC)
Interesting. I'm guessing, but it seems possible that toddler ghosts and moving toddler graves weren't provided for, as they should be either saved or taken away before they can die. Dharden (talk) 14:17, March 1, 2012 (UTC)
Seems to be the case. Also, previously I thought I just didn't notice because I wasn't paying enough attention, but now that I think about it, it seems PlantSim toddler was never actually burning. I.e. after some time in fire it just disappeared without any signs of being on fire, though Grip Reaper did come, the grave appeared and ash was left as usual.Faust-RSI 14:22, March 1, 2012 (UTC)
Another oddity I've found while browsing through SimPE (click to enlarge):
This is how resources of any dead sim look likeThis is dead sim that has already walked as a ghost AT LEAST ONCE. Or simply an active ghost.Now this is an image of my dead PlantSim toddler. Notice how it's no different from an ACTIVE ghost data. The game actually thinks this is a normal ghosts and it's walking at nights
"> The code isn't straightforward. Both the sim and the fire itself are
> doing things at the same time so that makes it hard to trace. Toddlers
> can't be *on fire* but I guess that doesn't mean they can't die of fire.
> As near as I can tell, if a toddler is sitting in a fire he can still
> die even though he will not actually be burning.
>
> However I'm pretty sure that's a bug. Everything I see leads me to
> believe toddlers should never be able to die, and the problem with
> toddler ghosts reinforces that idea. There is one particular line that
> I'm pretty sure branches to the wrong line and, in fact, makes toddlers
> more susceptible to fire than older sims.
>
> So apparently toddlers can die of fire, but they shouldn't be able to. I
> might fix that someday. In the meantime, I'll change my fire page.
> Thanks for the input.
>
> Cyjon"Faust-RSI 10:27, March 3, 2012 (UTC)
One last nuance. When I put the toddler's grave on the lot, every third night, when a normal ghost should appear, I was always getting a message that toddler "Died on another lot and it's spirit will return to the place of death". But only yesterday I've noticed that with this message the toddler ghost was appearing, too! So it do exist. However toddler-ghost only stands up, then sits down and disappears, it exists about 4 seconds. There is a screen-shot: Toddler-ghostFaust-RSI 12:03, March 4, 2012 (UTC)
That's intriguing! So I guess toddler ghosts exist but they're not meant to. NikelTalk 12:54, March 4, 2012 (UTC)
According to MATY, deleting tombstones could potentially cause bad thing to happen. NikelTalk 12:57, May 1, 2012 (UTC)
Note that this refers to The Sims 2. Dharden (talk) 13:29, May 1, 2012 (UTC)
Interactions between Sims and Ghosts in Sims 1-2[edit source]
Hi, I'm played Sims 1 before and from my knowledge their only interaction with living Sims is Be Spooked and this only happens if they choose to scare one. When they do scare one the Sim just screams but doesn't run around the house. They may also wander endlessly inside a Sim's house without the Sim noticing.
But since I haven't played Sims 2 I'm curios about how they can be interacted with. I read that section but I am a little unsure about this statement: "Sims do not seem to notice or react to ghosts unless one chooses to make its presence known."
It sounds pretty similar to Sims 1 but what does it mean by "make its presence known". Is it like in Sims 1? Could you please be more specific? Thanks.'Blueknightex 00:07, June 2, 2012 (UTC)
In The Sims 2 living Sims and ghosts generally ignore one another, unless a ghost chooses to get "in a Sim's face". The ghost will go up to the Sim, make itself visible, and make a face at the Sim. The Sim will jump, and his or her needs will drop, but the Sim will not get "spooked" and run around.
As I recall, seeing a ghost in The Sims can cause a Sim to "Be Spooked" even if the ghost doesn't do anything. Dharden (talk) 00:42, June 2, 2012 (UTC)
I also recall seeing Sims get spooked while outside, even when the ghost was at a distance, but I don't recall if there's a minimum distance. So, I would not say that ghosts in The Sims choose to scare Sims. Dharden (talk) 00:52, June 2, 2012 (UTC)
Ok so I just re-watched these gameplay videos on YouTube. Have a look at them.Blueknightex 01:15, June 2, 2012 (UTC)
1- at 0:29 - The ghosts just passes by Cassandra (the little girl) and she doesn't get "Be Spooked" even while she's trying to take a bath.
2- start at 09:46 - Notice how the player can cancel the "Be Spooked" interaction on the queue while the Sim is still talking to another person? So it's not induced as soon the Sim sees one. Its an interaction like "Talk" for example. If a Sim wants to talk to another person while that person is doing something else its waiting on queue. But I noticed that they do run away from the ghost after being scared though. Anways, ghosts only use "Be Spooked" interaction only if they want to. Not because I Sim sees them.
I think it's fair to say that Sims in The Sims do not always notice ghosts, and that ghosts can spook Sims. However, I disagree that the "Be Spooked" interaction only happens when a ghost chooses to use it. Dharden (talk) 01:36, June 2, 2012 (UTC)
Hmmm.... the examples I recall of Sims being Spooked without a ghost doing anything took place outdoors. Maybe that makes a difference. Dharden (talk) 01:44, June 2, 2012 (UTC)
I've noticed something weird with my ghosts in any neighborhood graveyard. They all leave in Sloppy Jalopies. I once saw Wilhelmina Leaf (A child!) leave in one once! All ghosts leave when my Sim arrives, usualy nearly all of them, all at once. Is there some way to prevent this from hapening?
I think I recall that ghosts start behaving abnormally since Ambitions is installed. Perhaps because of the presence of Ghost Hunter career. I don't know how to resolve this issue either, though... :/ It happens to me too. NikelTalk–Vote! 08:01, August 10, 2012 (UTC)
I made a custom Graveyard and it stopped for me. Xxgreenbunnyxx (talk) 15:07, August 10, 2012 (UTC)
>> Well, I hope it's fixed in one of the new EPs. I like my graveyards haunted...
Is it just me or did the last patch FINALLY correct this awful bug? JM9193 (talk) 12:50, September 1, 2012 (UTC)
Is there any new patch? :O I don't often look for updates, so I don't know about this. What's the latest patch; 1.37 is already out? NikelTalk–Vote! 05:54, September 2, 2012 (UTC)
Ah, never mind. As soon as I checked the launcher, it prompted me for an update. I'll get it as soon as all other mods are up-to-date. Anyway, that sounds like a good news! NikelTalk–Vote! 05:56, September 2, 2012 (UTC)
Expansion pack ghosts in the base game[edit source]
Did you know, you can get jellybean ghosts, transmutation ghosts, ect, in the base game via cheats? Just make sure you have testingcheatsenabled activated, and probably a certain patch (Idk which), and shift-click on a ghost, and there should be an option to change the ghost type. Choose a ghost type that actually requires an expansion pack, and there you go, you're done! :) XXxCrazyThingXxX (talk) 22:04, February 6, 2013 (UTC)
Woah, really? Are you sure we should click the ghost itself, not the tombstone? Interesting, nonetheless! I think this explains why there are Sims who died of Mummy's Curse and Meteor, even though they're not in their respective EP (I think the Sim who died of Mummy's Curse is in Twinbrook), as well as why there's ghost by freezing if you've installed patch 42 without Seasons. Perhaps the codes and colors of ghosts are carried forward in patches instead of respective EPs. And with Supernatural, where you can create premade ghost in CAS, I guess it's a simpler way to check this. :o NikelTalk–Vote! 08:22, February 9, 2013 (UTC)
Yes, you click the ghost itself. Try it out. I didn't actually change the ghost though, but you can do it. It really is interesting. XXxCrazyThingXxX (talk) 12:44, February 9, 2013 (UTC)
In CAS you can make a Blunt force Trauma Ghost and a Protesting ghost. so yeah. ghosts of all types show up depending on the patch. not the expansion their death is included in. or so it seems.Sasha Nekosune (talk) 10:11, February 22, 2013 (UTC)
I have the sims 3 and my main girl is pregant with a ghosts baby what will it look like when it gets older. will it be like normal or a ghost in kid form? can they die? ````KC
Hey I Was Playing In Moonlight Hollow My Elder Died From Drowning Lindsey The Parent Did Not Receive A call To Revive Keke They Were Friends Is This Normal I Behn No Call 1 Week Alretie
It usually takes a while for the call to come, can you please check your spelling. Deskita
In a Sims 3 custom world that I made, I had an empty graveyard. A while back a few of my Sims started dying, so I moved their graves into the graveyard. Everything was normal...until I went into edit town mode and went into the graveyard. All the graves disappeared.
I did the "Manage the Dead" interaction with the mausoleum, but there were only graves of dead dogs. How do I get the graves back? Help!
Yours truly, WikiBuilder1147, Supreme Commander of Infinite Histories and a friendly, normal user pretty much everywhere else ;) 06:07, May 11, 2014 (UTC)
The graves were transferred to one of your sims inventories. Deskita 10:30, May 11, 2014 (UTC)
Really? I constantly look at my Sims' inventories, and I don't notice any gravestones in there... :/
Yours truly, WikiBuilder1147, Supreme Commander of Infinite Histories and a friendly, normal user pretty much everywhere else ;) 11:52, May 11, 2014 (UTC)
If you have MasterController, you could use the "Find Grave" command that may potentially find the grave of a dead Sim. You could read more about it here. NikelTalk–Vote! 12:31, May 11, 2014 (UTC)
Didn't have time to try this until recently. It worked! The dead are now bak at their rightful places in the graveyard. Thank you!
Yours truly, WikiBuilder1147, Supreme Commander of Infinite Histories and a friendly, normal user pretty much everywhere else ;) 13:16, June 2, 2014 (UTC)
I have another file, which I know will at some point have a private graveyard on the home lot, because they are Goths. In this file, I don't want it to be like my other Goth file, where at night the ghosts flood the house, and disturb what my sims are doing. So I was wondering, does the moat trick from TS2 work in this game?
Also, if I put a basement, using the build mode tool, and put all the tombstones down there, with no stairs leading up to the ground (kinda like a catacombs), would that also stop ghosts from flooding the house? (Just in case the moat trick doesn't work.) WayfinderOwl (talk) 01:36, September 5, 2014 (UTC)
I don't know and I never tried, but I'm very certain that it would work. Ghosts aren't supposed to be able to reach inaccessible area. They can reach obstructed areas, but not inaccessible areas. Have you given it a try? NikelTalk–Vote! 12:50, September 30, 2014 (UTC)
Not yet. I do plan to though. I am doing a sort of legacy, and eventually with it, I plan on the family having a secret chamber on their home lot, which they "discovered." I do plan for it to contain the remains of a long lost ancestor. I will put an urn down there, to see what happens. WayfinderOwl (talk) 17:27, September 30, 2014 (UTC)
Any info about Sims dying of drowning for the Sims 4? Do they now create puddles as a ghost? It looks like it in the pools trailer. 166.113.0.40 (talk) 17:23, November 5, 2014 (UTC)
Can someone fix the formatting of the new Sims 4 ghost type I added? Mobile editing wasn't the best for me. 66.87.114.84 (talk) 17:35, November 3, 2016 (UTC)