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This is an old revision of this page, as edited by imported>Icemandeaf at 09:18, 11 February 2013. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
This is a testing of how to add semester information for each majors as far as class titles, times, and skills required are concerned. I will add the rest of the information at a later time. Icemandeaf (talk) 06:11, February 11, 2013 (UTC)
Total Skills Required is the total amount of skill points needed for a Sim to earn all skills required to have a chance of ending 4 years of college with maximum class performance.
It is not unusual for pre-made University Sims created as anything other than first-semester Freshmen to lack skills other than those needed for their current semester, even if it would be difficult or impossible for them to have gotten that far with only those skills.
All majors have one class per semester. Classes normally last two hours, but some classes are three hours long. Each major has one three-hour class, and some have two.
All majors have a mixture of morning, afternoon, and evening/night classes.
Careers in bold are the career that the major is meant for. If a Sim goes into this career after studying the major, he or she will find advancement to be easier, as the major and career share several skills.
Majors
Undeclared
All freshmen and all NPC students start with their majors listed as 'Undeclared', meaning that they have not yet declared their major. If they don't choose a major before their Junior year, they will be forced to take Philosophy. All young adult townies and NPCs are 'Undeclared'.
Semester
Class Title
Hours
Freshman
The World: A survey of everything that ever happened
15:00 - 17:00
1
-
-
-
1
1
-
Academic Argument: Beyond "did not, did too"
8:00 - 11:00
-
1
-
1
-
-
1
Sophomore
Workshop: Writing more goodly
20:00 - 22:00
-
2
1
-
2
-
-
Intro to Philosophy: Your insignificant place in the universe
18:00 - 20:00
2
-
-
-
-
2
2
Art
Art: The study of visual forms. What better pursuit than to devote ones life to the pursuit of the beautiful or thought provoking. Whilst the disciplines are diverse indeed, all artists are brought together with one goal. Creation.
Semester
Class Title
Hours
Freshman
Stick Figures: Lowering the bar
15:00 - 17:00
-
1
-
-
-
1
1
Life Drawing: An excuse to see naked people
17:00 - 19:00
-
-
1
1
1
-
-
Sophomore
Underwater basket weaving: Art meets fitness
10:00 - 13:00
1
-
2
-
-
2
-
Oil painting and other ways to poison one's self
19:00 - 21:00
2
2
-
-
-
3
-
Junior
Art History 1: Artists you'll never be as good as
16:00 - 18:00
-
3
3
-
-
-
-
Art History 2: Artists you're already way better than
Biology: The study of life. Trees, Gazelles, Sims, the smooth endoplasmatic reticulum - what makes them work? If it has cells, a biologist can study it and find out. Unfortunately they don't know a darn thing about robots!
Drama: The study of performance. Sims are born to perform, being dancing, joking or "Busting a Move." However, it is only those Sims who delve into drama that manage to transcend merrymaking and create art.
Semester
Class Title
Hours
Freshman
The History of Ancient Drama: When every play ended with death
10:00 - 12:00
1
1
1
-
-
-
-
Improvisation: Because scripts are for wusses
19:00 - 21:00
-
-
-
1
-
1
1
Sophomore
Pratfalls and other ways to give up your dignity
11:00 - 13:00
-
-
2
2
1
-
-
Costume Design: Because naked actors are distracting
14:00 - 16:00
-
-
3
-
2
2
-
Junior
Moving Pretentiously: A modern dance workshop
18:00 - 21:00
-
-
-
3
-
3
-
Stage combat without killing your peers
17:00 - 19:00
-
-
-
4
3
-
-
Senior
The One-Sim Show: Drama for those who don't play well with others
11:00 - 14:00
-
-
4
-
-
4
-
Characterization: Becoming someone more interesting than you
If a Sim marries a drama professor, the professor will autonomously cheat on their spouse. This is due to some special coding which makes the drama professor have a 100/100 crush/love relationship instantly with any adult he or she meets.
The Prima Guide for Seasons lists the Adventurer career as being linked to the Drama major. However, the icon for that career does not appear when selecting the Drama major. It is not clear if the error is in the Guide or the game.
Economics
Economics: The study of services and commodities. If it has do do with Simoleons, these folks know about it. It isn't an easy job, but a talented economist who can figure out the markets makes quite the business person.
History: The study from the past. From paintings of the earliest cavesim to last weeks change of menu in our local schools, those who study History often go into military service or politics due to their desire to reverse the mistakes of the past to make a better future for Simkind.
Literature: the study of written word. Reading and writing may seem like a basic skill, but language is power, and those who study literature can harness the power to convince, educate or dominate other Sims.
Mathematics: the study of numbers and basic forms. Math is not something that comes naturally to every Sim but those that learn to understand it can see the patterns and science all around them, and have uncanny insight into the mechanical and logical.
Philosophy: the study of the fundamental problems of existence and Sim understanding. Is it metaphysical mumbo-jumbo, or the only path to enlightenment regarding the problems of Simkind? Hard to say. One fact is indisputable, though: philosophy textbooks have the longest words EVER!
Physics: the study of the many forms of energy. Those who study Physics learn the intricacies of the world around us, allowing them to harness nature to do some amazing things. In other words, Physicists give society cool things like lasers and catapults.
Political Science: the study of people and power. those who study Political Science gain a knowledge of the workings of people in groups and learn the subtle skill of manipulation and influence. This command over other Sims can lead to a number of careers including, of course, Politics.
Psychology: the study of the mind. Everyone is aware of the complexity of a Sim's brain, but few understand its workings. A Sim is indeed a wild mix of aspirations, personalities and base instincts - and perhaps only one who studies psychology could understand this method behind this madness.