Alchemy

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The Sims 3: Supernatural


Alchemy is a skill introduced in The Sims 3: Supernatural, where Sims craft potions called elixirs in alchemy stations. Both supernaturals and normal Sims can learn this skill, from teenager and older. Sims who have this skill can employ themselves as alchemists, a self-employed career.

Skill Description

[Your Sim's name] has taken the first step into the mystical magical world of alchemy. There are lots of elixirs to create, each with their own unique power to transform a Sim's life. Those elixirs won't mix by themselves so get cracking!

Guide

To start Sim's alchemy skill, buy an Aleister’s Alchemy Station from Buy mode under Hobbies & Skill. It is a 3x2 object, so find a space that can place the alchemy station in, preferable to have a 1 square barrier around the station. Once placed, your Sim can now start learning the skill.

There are two ways to learn the skill. One is to use the alchemy station and Research Alchemy. Sims can simultaneously build the alchemy skill and discover an elixir from researching. Another way is to buy alchemy skill books. They can be bought at bookstores or at an elixir consignment shop in the town. Elixirs are not discovered automatically as the skill is improved, instead they must be learned either by researching or reading their recipe books.

Name Alchemy Level Page Price
Alchemy Vol. 1: Alchemy Basic 0 199 §50
Alchemy Vol. 2: Secret Motions and Super Potions 3 204 §500
Alchemy Vol. 3: Omnimustericon: The Ultimate Book of Shadows 6 225 §750

The first elixir Sims will learn to mix from their research is the Vial of Bliss. If they improve the skill by researching alchemy, they will learn to create more elixirs on the way.

To make an elixir, Sims can Mix Elixir at the alchemy station. A table-like window will appear and you can choose what elixir will be mixed. All the ingredients required for the elixir must be in the Sim's inventory. To check what he needs, you can find them at the "Ingredients" column of the window.

Your Sim's attempt to mix an elixir may fail. The ingredients will be refunded and are not lost, however the Sim may gain a negative moodlet such as Nauseous or Toadified!".

If your Sim successfully mixed the elixir, he can:

  • drink it for himself.
  • throw it to other Sims.
  • place it on a Elixir Display Case for display. There are two different elixir display cases added in the pack.
  • sell it at an Elixir Consignment Store.

Finding ingredients can be a tough job. Here are some tips to let your Sim get the ingredients, even the ingredients that are hard to get:

  • If your Sim have the Gatherer trait, he has a better chance at finding rare ingredients that he needs, making the process of finding faster.
  • It is advisable for your Sim to have some skills such as Fishing and Gardening levelled up to the highest level (10) so that he can get the ingredients quicker and more easily.
  • Your Sim can find a werewolf. Werewolves can help Sims to find collectables they are looking for easier and faster. He must be friends with the werewolf before asking the werewolf for helping him to find the collectables. The werewolf will then Hunt Solo for collectables he needs.
  • Your Sims' pets can also help find the collectables he needs. You need Pets to do so.
  • Your Sim can buy some ingredients at the elixir consignment shop.

At level 6 of the Alchemy skill, for every elixir your Sim will mix, he may have a chance to produce 2-3 bottles at one mix.

There are seven elixirs that require your Sim to buy Alchemy Recipes from the bookstore or the elixir consignment shop and read them so that he can mix these elixirs.

Elixir Taught Name Alchemy Level Page Price
Procreation Elixir Procreation Elixir Recipe Book 5 30 §75
Liquid Job Booster Liquid Job Booster Recipe Book 6 30 §132
Potent Enlightenment Potent Enlightenment Recipe Book 7 30 §187
Potent Personality Adjuster Potent Personality Adjuster Recipe Book 8 30 §225
Potent Zombification Potent Zombification Recipe Book 9 30 §471
Fountain of Youth Elixir Fountain of Youth Elixir Recipe Book 9 30 §607
Origin of the Tragic Clown Origin of the Tragic Clown Recipe Book 10 30 §800

Statistics

  • Number of Alchemy Recipes Discovered: - of 44 (-%)
Shows the number of elixirs a Sim can make, out of 44 elixirs
  • Number of Alchemy Elixirs Created: -
Shows the number of elixirs the Sim made
  • Number of Alchemy Elixirs Thrown at Others: -
Shows the number of elixirs thrown at other Sims by the Sim
  • Number of Supernaturals Turned into Humans: -
Shows the number of supernaturals transformed into normal Sims by the Sim
  • Number of Sims Turned into Supernaturals: -
Shows the number of normal Sims transformed into supernaturals by the Sim
  • Money Earned Selling Elixirs: §-
Shows the amount of Simoleons the Sim had earned for selling elixirs he made

Challenges

  • Excellent Elixirs
Excellent Elixirs requires that 150 elixirs be mixed. Once you have achieved this challenge, you will be able to create 3 elixirs each time you Mix Elixirs at the Alchemy Station.
  • Master Alchemist
A Master Alchemist must learn all of the alchemy recipes. Once you have achieved this challenge, you will have a chance of not using up all of your ingredients when creating an alchemy recipe. Also, you will get discounts on items in the Elixir Store.
  • Alchemists Anonymous
In order to earn the Alchemists Anonymous challenge, you must throw 50 elixirs at other Sims. Once you have achieved this challenge, other Sims will not mind if you throw a harmful elixir at them, and they like you even more if you throw a beneficial elixir at them.

Opportunities

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

Elixirs

Level Elixir Image Effect Ingredients Type Worth
1 Invigorating Elixir   Energy is restored by 25%, and stops dropping for 6 hours.[1] Wolfsbane Flower Beneficial, Temporary §20
1 Flask of Sleep   Energy is reduced by 40%, and stops dropping for 6 hours. Any Mushroom Harmful, Temporary §27
1 Vial of Bliss   Social and Fun are restored by 25%, and stop dropping for 6 hours. Any Food Ingredient Beneficial, Temporary §16
1 Ad Nauseum   Gives a Sim the Nauseous moodlet. Any Insect Harmful, Temporary §16
2 Jar of Discord   The relationship between thrower and victim drops by 20 points, and the victim gets the Upset moodlet.[2] Mandrake Root Harmful, Permanent §18
2 Flask of Angry Bees   Causes a bee attack.[3] Beeswax, Honey Harmful, Temporary §64
2 Cure Elixir   Cancels the effects of Toadification, Zombification and transformation into a Tragic Clown. Red Valerian Root, Mandrake Root Beneficial, Permanent §28
2 Jar of Friendship   The relationship between thrower and victim increases by 40 points, and the victim gets the Brightened day moodlet.[4] Red Valerian Root Beneficial, Permanent §14
3 Zombification   Turns a Sim into a zombie for 2 days.[5] Mandrake Root, Any Mushroom, Any Insect Harmful, Temporary §62
3 Vampiric Sunscreen   Allows vampires to stay in the sun without negative effects for 12 hours. Any Metal, Any Insect Beneficial, Temporary §87
3 Vial of Enlightenment   After drinking it, makes a Sim gain a level in a random skill the next time he or she goes to sleep. Any Mushroom, Any Gem or Gem Powder Beneficial, Temporary §68
3 Melancholy Serum   Fun is reduced by 40%, and stops dropping for 6 hours. Mandrake Root, Any Fish Harmful, Temporary §33
4 Skill Booster   Improves by the equivalent of 2 hours of training a Sim's random skill. Red Valerian Root, Any Gem or Gem powder Beneficial, Permanent §104
4 Vial of Potent Bliss   Social and Fun are completely restored, and stop dropping for 24 hours. Any Food Ingredient, Red Toadstools Beneficial, Temporary §45
4 Essence of Magic   Fully restores a Fairy's or Witch's magic power. Honey, Any Mushroom Beneficial, Permanent §48
4 Large and in Charge   Makes a Sim as fat as possible.[6] Wolfsbane Flower, Links Harmful, Permanent §60
4 Lean and Mean   Makes a Sim as thin as possible.[6] Wolfsbane Flower, Apple Beneficial, Permanent §60
5 Personality Adjuster   Randomly changes one of a Sim's traits. Red Valerian Root, Monarch Butterfly Beneficial, Permanent §246
5 Procreation Elixir   Increases fertility for 8 hours.[6] Wolfsbane Flower, Red Toadstools Beneficial, Temporary §167
5 Potent Melancholy Serum   Fun is reduced to zero, and stops dropping for 24 hours. Mandrake Root, Any Fish, Spotlight Mushrooms Harmful, Temporary §159
5 Flask of Potent Sleep   Energy is reduced to zero, and stops dropping for 24 hours. Any Mushroom, Red Toadstools Harmful, Temporary §90
6 Liquid Job Booster   Improves a Sim's job performance by 25% for 24 hours. Smoky Quartz, Spotlight Mushrooms Beneficial, Temporary §252
6 Jar of Potent Friendship   The relationship between thrower and victim increases to +100, and the victim gets the Brightened Day moodlet.[4] Red Valerian Root, Beeswax Beneficial, Permanent §328
6 Jar of Potent Discord   The relationship between thrower and victim drops to -100, and the victim gets the Upset moodlet.[2] Mandrake Root, Beeswax Harmful, Permanent §268
6 Potent Invigorating Elixir   Energy is completely restored, and stops dropping for 24 hours.[1] Wolfsbane Flower, Spotlight Mushrooms Beneficial, Temporary §257
7 Vial of Potent Enlightenment   After drinking it, makes a Sim gain two levels in a random skill the next time he or she goes to sleep. Any Mushroom, Emerald, Red Toadstools Beneficial, Temporary §295
7 Opposite Personality   Randomly replaces one of a Sim's traits with its opposite. Toad, Any Metal, Mycenas Beneficial, Permanent §295
7 Bottled Mummy Curse   Instantly turns a Sim into a mummy.[7][8][9] Crypt Moth, Scarab Beetle, Black Goldfish Beneficial, Permanent §1413
7 Bottled Vampire's Bite   Turns a Sim into a vampire.[7][9] Red Valerian Root, Bloodstone, Vampire Fish Beneficial, Permanent §1475
7 Potent Cure Elixir   Same as Cure Elixir, but also cures any occult life state. Wolfsbane Flower, Glow Orbs, Ruby Beneficial, Permanent §664
8 Potent Personality Adjuster   Randomly changes all of a Sim's traits. Red Valerian Root, Monarch Butterfly, Glow Orbs Beneficial, Temporary §432
8 Bottled SimBot Converter   Turns a Sim into a SimBot.[7][10][9] Iron, Gold, Palladium Beneficial, Permanent §1862
8 Bottled Curse of the Lycan   Turns a Sim into a werewolf.[7][9] Wolfsbane Flower, Moonstone, Silver Beneficial, Permanent §1937
8 Clone Drone   Clones a Sim.[11] Any Metal, Luminous Salamander, Diamond Beneficial, Temporary §856
8 Age of Instant   Instantly ages a Sim.[3] Royal Purple Butterfly, Any Fish, Red Valerian Root Beneficial, Permanent §462
9 Potent Zombification   Turns a Sim into a zombie forever.[5] Mandrake Root, Glow Orbs, Rhinoceros Beetle Harmful, Permanent §655
9 Fountain of Youth Elixir   Allows a Young Adult, Adult or Elder to return to the beginning of Young Adulthood.[3] Tanzanite, Green Swallowtail Butterfly, Any Mushroom Beneficial, Permanent §597
9 Potent Skill Booster   Improves by the equivalent of 4 hours of training a Sim's random skill.[clarification needed] Red Valerian Root, Any Gem or Gem Powder, Mycenas Beneficial, Permanent §554
9 Vial of Bottled Genie   Turns a Sim into a Genie.[7][12][9] Firefly pratinus, Firefly caeruleus, Firefly purpureus Beneficial, Permanent §2039
9 Bottled Witches' Brew   Turns a Sim into a Witch.[7][9] Toad, Light Beetle, Moonstone Beneficial, Permanent §1964
10 Origin of the Tragic Clown   Gives a Sim the Tragic Clown's clothing and negative (-40) moodlet. Sims near the clown also get a negative (-20) moodlet. Lasts for 24 hours.[3] Any Insect, Mycenas, Tragic Clownfish Harmful, Temporary §836
10 Wish Enhancing Serum   The rewards for fulfilled wishes are doubled for 24 hours. Red Admiral Butterfly, Any Gem or Gem Powder, Any Mushroom Beneficial, Temporary §1238
10 Bottled Blessing of the Fae   Turns a Sim into a Fairy.[7][9] Red Toadstools, Sunstone, Fairy Damsel Beneficial, Permanent §2114
10 Midas Touch   Allows a Sim to turn objects[13] and other Sims[14] into gold. Lasts for 6 hours. Gold, Yellow Sapphire, Luminous Salamander

Beneficial, Temporary

§1627

Notes

  1. 1.0 1.1 Aliens are unaffected by (Potent) Invigorating Elixirs, since they don't have an Energy motive. It doesn't affect their Brain Power, although they still get a moodlet.
  2. 2.0 2.1 -15 for 3 hours
  3. 3.0 3.1 3.2 3.3 It cannot be used on SimBots or mummies.
  4. 4.0 4.1 +10 for 3 hours
  5. 5.0 5.1 It will be applied along with life states already present, except for SimBots and mummies.
  6. 6.0 6.1 6.2 It cannot be used on SimBots.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 It will overwrite any current occult life state.
  8. Requires World Adventures
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cannot be used on pureblood Aliens.
  10. Requires Ambitions
  11. The clone will not be part of the active household, and will retain only the original Sim's appearance and personality, not skills, relationships, etc.
  12. Requires Showtime
  13. Permanently, doubling their value, and without affecting their functionality.
  14. For 6 hours.

Trivia

  • Witches and Sims with the Supernatural Fan trait gain Alchemy skill faster than other Sims, both normal and Supernaturals.

External Links

es:Alquimia pl:Alchemia