Elevator: Difference between revisions

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(Listen of reverting, let's take this dispute to talk page!)
(Undid revision 873720 by DrakonoSkerdikas (Talk) why don't you start a thread there)
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'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]''. They allow quick travel between floors for Sims. In ''The Sims 2'' and ''The Sims 3'', it also serves as a location for [[Woohoo]].
'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]''. They allow quick travel between floors and Sims can [[WooHoo]] in them.


They are available in build mode for purchase. They can be placed in any lot.{{Vgversion|TS2:OFB}}{{Vgversion|TS2:AL}}{{Vgversion|TS3:LN}}{{Vgversion|TS3:ITF}} With the exception of ''The Sims 4'' only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.
They are added in [[Build Mode]]; only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.


== The Sims 2 ==
== The Sims 2 ==
There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.
There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.


Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. However, these ones don't require such fixtures. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.
Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.


Unlike [[staircase]]s, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". The Sim will then arrived to the chosen floor of the clicked elevator. This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an elevator. Sims will usually prefer the elevator over the stairs.
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an elevator. Sims will usually prefer the elevator over the stairs.


Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die.
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die.
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|uses =
|uses =
}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.
}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.





</blockquote>
</blockquote>
'''Environment''': 3
'''Environment''': 3
















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==The Sims 3==
==The Sims 3==
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. They can be found in the stairs, railing and elevators category of build mode. Unlike elevators in ''The Sims 2'', there is no risk of plummeting down.

===The Sims 3: Late Night===
{{Infobox object
{{Infobox object
|name = Deco Elevator
|name = Deco Elevator
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|price = §1000
|price = §1000
|size = 2x2 plus 2x2 reserved space
|size = 2x2 plus 2x2 reserved space
}}Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping, and they can be used by multiple Sims at a time. The elevator from ''Late Night'' also serves as a location for [[WooHoo]]. Elevators can be placed both on residential lots and community lots. Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. They can be found in the stairs, railing and elevators category of build mode. They can also be placed in high-rises. Like ''The Sims 2'', players can use elevator shafts instead of doors to skip floors.
}}The '''Deco Elevator''' share similar characteristics that of the elevators in previous game, as well as numerous differences. It can be often found and typically are placed — which are essential for — in high rises.


Elevators can be used by up to 4 Sims at a time. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft.
Unlike the predecessor elevators, the object received several upgrades. In addition to "Go to this floor", the level can be chosen by clicking the door of the Sim's current floor. Due to the absent animation, the elevator will be called to the Sim without the button pressed. The elevator can be used by up to 4 Sims at a time. Any remaining Sim will be teleported inside it if they can't get to the already used elevator. Sims may get stuck between the doors, and even fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used. Sims can also [[woohoo]] in the elevator.


Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. <ref group="n">Despite the regulation's minimum, the clear narrow hallway of the elevator pathway must at least stretch 3 tiles away for Sims to successfully use it. Otherwise, Sims will complain about their inability to reach the floor.</ref> The footprint also appears highlighted as yellow around its resting location, when [[build mode|building]] in its consecutive floor with wall or elevator tool selected. Every elevator needs to be place above ground or flooring, with the doors penetrating a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.


Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
{{clr}}


{{clr}}
====Notes====
<references group="n"/>


===The Sims 3: Into the Future===
===The Sims 3: Into the Future===
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==The Sims 4==
==The Sims 4==
Elevators returned in ''[[The Sims 4: City Living]]''. Elevators can only be placed in [[penthouse]]s and per one for the lot.<ref>https://www.youtube.com/watch?v=6KXCNTxTApk</ref>. However, there are tricks and mods that bypass such restriction. They do not have any unique elevator animations, unlike previous games, and do not have any other special functionality other than a means of travelling between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>
Elevators returned in ''[[The Sims 4: City Living]]'' and could only be placed in [[penthouse]]s. They do not have any unique elevator animations, unlike previous games, and do not have any other special functionality other than a means of travelling between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>

An elevator doesn't require a surrounding wall, as it's entirely optional. Due to the way they're programmed, elevators do not need to be occupy the same space above or below the other elevator to function. <ref>https://youtu.be/EZazTcpPvAE?t=243</ref>


{{Expand}}
{{Expand}}
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[[Category:Objects available in build mode]]
[[Category:Objects available in build mode]]
[[Category:Places where Sims can WooHoo]]
[[Category:Places where Sims can WooHoo]]
[[Category:Objects in City Living]]l
[[Category:Objects in City Living]]

Revision as of 22:27, 27 April 2019

The Sims 2: Open for Business The Sims 2: Apartment Life The Sims 3: Late Night The Sims 3: Into the Future The Sims 4: City Living


Elevator
Game The Sims 2: Open For Business
The Sims 2: Apartment Life
The Sims 3: Late Night
The Sims 3: Into the Future
The Sims 4: City Living
Buyability Build Mode
Price in game §1250-§1400[TS2:OFB]
§950[TS2:AL]
§1000[TS3:LN]
§200[TS3:ITF]
Size 1x1[TS3:ITF], 2x2; reserved space varies

Elevators were introduced in The Sims 2: Open for Business, The Sims 2: Apartment Life, The Sims 3: Late Night,[1] The Sims 3: Into the Future, and The Sims 4: City Living. They allow quick travel between floors and Sims can WooHoo in them.

They are added in Build Mode; only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.

The Sims 2

There are two elevators in Open for Business; The Ultravator by SchafftCo, for §1250, and The Going Somewhere by UppersCo, for §1400. There is also The Ultravator Shaft by SchafftCo, which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in Apartment Life, along with the Multiple Multi-Purpose Elevator, which costs §950.

Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing The Ultravator Shaft by SchafftCo instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.

Unlike staircases, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an elevator. Sims will usually prefer the elevator over the stairs.

Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a fear of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die.

Players can "mix and match" Maxis door sections when building an elevator. For example, an elevator can have a "Going Somewhere" section on the bottom level, and "Ultravator" sections on upper levels. However, players may not be able to combine elevator sections made as custom content with Maxis elevator sections.

Sims can WooHoo in an elevator.

Custom Content

There are modified staircases, sometimes called "stealth stairs", which allow players without Open for Business or Apartment Life to simulate elevators, at least to some extent. There is at least one true elevator which was made as custom content for Open for Business (available here), but some players have reported problems with it.

List of elevators

The Ultravator by SchafftCo

The Ultravator by SchafftCo
Game The Sims 2: Open for Business
Buyability Buy mode
Price in game §1,250
Object type(s) Environment
Size 2x2 plus 1x2 reserved space

Bored with trudging up and down ordinary stairs just because you want to go to another level in some building? Hark! Like angels' trumpet song, this handy item strikes into the fray! Shun those safe, but repetitive stairways for the excitement of a closed box dangling on a thin wire far above the bottom of a dank shaft. Comes fully equipped with doors and a button.

Environment: 3

The Going Somewhere by UppersCo

The Going Somewhere by UppersCo
Game The Sims 2: Open for Business
Buyability Buy mode
Price in game §1,400
Object type(s) Environment
Size 2x2 plus 1x2 reserved space

Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.



Environment: 3









The Ultravator Shaft by SchafftCo

The Ultravator Shaft by SchafftCo
Game The Sims 2: Open for Business
Buyability Buy mode
Price in game §500
Size 2x2

Elevators are great for going from floor-to-floor, but only when there's a shaft for them to travel through. Unlock the full hidden potential of your elevator by installing this industrial strength shaft extension unit. Its steel construction and standardized interlocking attachment flanges allow you to both make those upper stories accessible and maximize plummeting speeds in a snap.

Multiple Multi-Purpose Elevator

Multiple Multi-Purpose Elevator
Game The Sims 2: Apartment Life
Buyability Buy mode
Price in game §950
Object type(s) Environment
Size 2x2 plus 1x2 reserved space

Need a fast way to move up? You can now if you install one of these beauties on your lot. The Multiple Multi-Purpose Elevator will lift up your spirits when you are feeling down. Though beware that this elevator may cause you to feel down when you least expect it.

Environment: 2

The Sims 2: Apartment Pets

In The Sims 2: Apartment Pets, the main character moves into an apartment that has an elevator installed, which is used as a means of transport between the lobby and the floor they live on. Non-playable Sims also use the elevator to drop off and pick up their pets after they've been looked after.

The Sims 3

Deco Elevator
The Deco Elevator was designed with design in mind! Passengers will not only arrive at their destination, but they'll arrive in style-regardless of any personal stylistic shortcomings.
Game The Sims 3: Late Night
Buyability Build Mode
Price in game §1000
Size 2x2 plus 2x2 reserved space

Elevators are included in The Sims 3: Late Night and The Sims 3: Into the Future. Unlike elevators in The Sims 2, there is no risk of the cable snapping, and they can be used by multiple Sims at a time. The elevator from Late Night also serves as a location for WooHoo. Elevators can be placed both on residential lots and community lots. Elevators in Late Night have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. They can be found in the stairs, railing and elevators category of build mode. They can also be placed in high-rises. Like The Sims 2, players can use elevator shafts instead of doors to skip floors.

Elevators can be used by up to 4 Sims at a time. Like The Sims 2, elevator doors can face any direction, provided that they are all on the same shaft.

Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the Clumsy or Unlucky trait.

Elevators will play neighborhood and build mode music from The Sims when used.

The Sims 3: Into the Future

Tube Elevator by Corebital Designs
Elevators are terribly crude if you think about it. Moving a whole room from one floor to another? Barbaric! It's much more efficient to move single Sims with anti-gravity tech.
Game The Sims 3: Into the Future
Buyability Build Mode
Price in game §200
Size 1x1 plus 1x1 reserved space

Tube elevators were introduced in Into the Future. They have a 1x1 footprint, with the space in front of the tube being reserved, and can only be used by one Sim at a time. Using them increases the Advanced Technology skill, and Sims with higher Advanced Technology skill are more adept at using them.

There are reports that pets cannot use them.

The Sims 4

Elevators returned in The Sims 4: City Living and could only be placed in penthouses. They do not have any unique elevator animations, unlike previous games, and do not have any other special functionality other than a means of travelling between floors.[2]

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

References

fr:Ascenseur

pt-br:Elevador