Environment: Difference between revisions

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(Added information for the handheld version of the Urbz)
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Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for Room.
Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for Room.


In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter just like Bustin' Out for handheld.
In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter just like Bustin' Out for handheld. It also behaves in the exact same way.


== The Sims 2 and The Sims Stories==
== The Sims 2 and The Sims Stories==
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If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may [[Death|die]] by flies.
If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may [[Death|die]] by flies.

Broken objects, dirty objects, trash, dirty dishes, spoiled food, and puddles also decrease a Sim's environment need.


Since it depends on a Sim's surroundings, Environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
Since it depends on a Sim's surroundings, Environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
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== The Sims 3 and The Sims Medieval==
== The Sims 3 and The Sims Medieval==
The Environment need has been removed in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]''. In ''The Sims 3'', objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet.
The Environment need has been removed in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]''. In ''The Sims 3'', objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surrondings", "Filthy Surrondings" or "Vile Surrondings" moodlets based on how dirty the room is.


{{Motives}}
{{Motives}}

Revision as of 10:04, 17 July 2015

See also: Decorations


Room (The Sims and console games of The Sims 2 and The Sims 2 Pets) and Environment (The Sims 2 and The Sims Stories) are needs. Although this need is not in The Sims 3 and The Sims Medieval, object catalogs still mention Environment.

The Room/Environment meter is often overlooked, and is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles or ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.

The Sims and The Sims Bustin' Out

This meter is known as Room in The Sims, and both child and adult Sims have it. If Unleashed is installed, pets also have it.

This meter is absent from The Sims Bustin' Out for handheld and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.

The Urbz: Sims in the City

Room is not present in The Urbz: Sims in the City, but some objects have stats for Room.

In The Urbz: Sims in the City for Handheld, there is a homesick meter just like Bustin' Out for handheld. It also behaves in the exact same way.

The Sims 2 and The Sims Stories

In The Sims 2, it is renamed Environment, and does not appear until a Sim becomes a teen (though strangely, in The Sims 2, babies have the environment motive when their motives are viewed with testingcheatsenabled enabled). In The Sims 2: Pets, Environment is replaced with Scratch (for cats) and Chew (for dogs). PlantSims[TS2:S] do not have an Environment motive.

An alarm clock waking a Sim will make their environment bar completely red, until they turn it off. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.

If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may die by flies.

Broken objects, dirty objects, trash, dirty dishes, spoiled food, and puddles also decrease a Sim's environment need.

Since it depends on a Sim's surroundings, Environment is not affected by the maxmotives cheat, or by motive-affecting items.

The Sims 2 console games

In The Sims 2 and The Sims 2 Pets, the motive is Room, which is same as The Urbz: Sims in the City. However, in The Sims 2 Castaway, the motive is Environment.

The Sims 3 and The Sims Medieval

The Environment need has been removed in The Sims 3 and The Sims Medieval. In The Sims 3, objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surrondings", "Filthy Surrondings" or "Vile Surrondings" moodlets based on how dirty the room is.


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