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{{GameGuide-nav}}
{{GameGuide-nav}}The Sims 4 implemented a new system to make Sims more smart and interactive, called [[Emotions|Emotion]]. Emotions allow your Sim to react differently, unlock new interactions and many more. For example, an Angry Sim can "Take A Cold Shower" to calm down, a Playful Sim can "Scour for Memes" on the computer, a Sad Sim can "Call Sadness Hotline", etc. Below is a list of the emotions, and the main ways to achieve those.
'''This tutorial is for ''[[The Sims 4]]'' only.'''

''The Sims 4'' implemented a new system to make Sims more smart and interactive, called [[Emotion]]s. Emotions allow Sims to react differently to certain events and unlock new interactions, and are affected by [[Trait (The Sims 4)|traits]], [[Moodlet]]s and in-game events and interactions with others. Below is a list of the emotions, and the simple ways to achieve them in-game.

==Emotions List==
==Emotions List==
===[[File:Angry_Emotion.jpg|left]]Angry===
===[[Angry]]===
[[File:Angry_Emotion.jpg|thumb|right|200px]]
Angry Sims have different Mean interactions, which will be more successful. Other Sims can try to Calm them Down, if they're not Angry themselves. The Angry emotion can be countered by performing Friendly interactions, taking a Cold Shower, Trying to Calm Down in the mirror or using a Punching Bag. It can evolve to Very Angry, and then Enraged. Enraged Sims risk a death by cardiac attack.
Angry Sims have different Mean interactions, which will be more successful. Other Sims can try to Calm them Down, if they're not Angry themselves. The Angry emotion can be countered by performing Friendly interactions, taking a Cold Shower, Trying to Calm Down in the mirror or using a Punching Bag. It can evolve to ''Very Angry'' and then ''Enraged''. Enraged Sims risk a death by cardiac attack.


'''Easiest way to achieve''': Repeatedly perform mean interactions until the conversation turns in a rude/offensive one.
'''Easiest way to achieve: '''Receiving unpleasant interactions from other Sims.


Example Moodlets:
Example Moodlets:
*New enemy (Angry +2, 4hrs)
*Participated in a rude conversation (Angry +1-3, 4-12hrs)


=== [[Asleep]] ===
- Made a new enemy (Angry +2, 4hrs)
[[File:Asleep_Emotion.jpg|thumb|right|200px]]
Sims feel this emotion when the are sleeping or taking a nap. The "Sleeping Soundly" moodlet adds +10000 towards the emotion, overriding all others. Even if it overrides most of the emotions, having the "Really Has to Pee" moodlet will wake them up.


'''Easiest way to achieve:''' Go to sleep.
- Participating in a rude conversation (Angry +1-3, 4-12hrs)


===[[File:Asleep_Emotion.jpg|left]]Asleep===
Pretty straightforward, Sims recieve it when the are sleeping or taking a nap. It overrides all the other emotions, allowing the Sim to lose other moodlets, be it positive or negative. Even if it overrides most of the emotions, having the "Really Has to Pee" moodlet will wake them up.

'''Easiest way to achieve:''' Go to sleep. What could be simpler?


Example Moodlets:
Example Moodlets:
*Sleeping Soundly (Asleep +10000, until waking up)


===[[Bored]]===
- Sleeping Soundly (Asleep +10000, until waking up)
[[File:Bored_Emotion.jpg|thumb|right|200px]]

A Sim can become bored through socialization, at random and if one of the two socialites repeats the same interaction a couple of times. It can also be randomly received at work, at school and when Spying on Neighbors.


===[[File:Bored_Emotion.jpg|left]]Bored===
A Sim can become bored through socialization, at random and if one of the two socialites repeats the same interaction a couple of times. It can also be randomly recieved at work, at school and when Spying on Neighbors.


'''Easiest way to achieve:''' Start a conversation and repeat the same interaction 3-4 times. The conversation should become dull.
'''Easiest way to achieve: '''Repeating an interaction 3 - 4 times in a conversation or reading a skill book of a lower skill level than what the Sim has.


Example Moodlets:
Example Moodlets:
*Dull Conversation (Bored +2, 4-12hrs)
*Work/School Annoyance (Bored +2, 6hrs)


===[[Confident]]===
- Dull Conversation (Bored +2, 4-12hrs)
[[File:Confident_Emotion.jpg|thumb|right|200px]]
A confident Sim will be able to perform better at social interactions, and will be able to "Pee Like A Champion". Confidence is raised through many means, examples being drawing a masterpiece, cooking at a high cooking level, making a great sculpture/furniture at the woodworking table or winning a fight. It can evolve to ''Very Confident''.


'''Easiest way to achieve: '''Brush Teeth in a mirror, winning a fight or successfully upgrading an object
- Work/School Annoyance (Bored +2, 6hrs)




===[[File:Confident_Emotion.jpg|left]]Confident===
A confident Sim will be able to perform better at social interactions, and will be able to "Pee Like A Champion". Confidence is raised through many means, examples being drawing a masterpiece, cooking at a high cooking level, making a great sculpture/furniture at the woodworking table or winning a fight. It can evolve to Very Confident.

'''Easiest way to achieve: '''While cooking at a level 2 or higher, you can easily earn a "Competent Cook" moodlet. Otherwise, practising Charisma at the mirror is a great way too.


Example Moodlets:
Example Moodlets:
*Win a Fight (Confident +2(+3 for Mean Sims), 4hrs)


===[[Dazed]]===
- Won a Fight (Confident +2(+3 for Mean Sims), 4hrs)
[[File:Dazed_Emotion.jpg|thumb|right|200px]]



[[File:Dazed_Emotion.jpg|left]]
===Dazed===
If a Sim becomes Dazed, he will have problems performing most interactions, and the easiest way to fix it is taking a nap, or taking a bath.
If a Sim becomes Dazed, he will have problems performing most interactions, and the easiest way to fix it is taking a nap, or taking a bath.


'''Easiest way to achieve: '''Get in a fight with a stronger Sim, or electrocute yourself by repairing an object.
'''Easiest way to achieve: '''Lose a fight, electrocute the Sim or drink many cups of coffee.


Example Moodlets:
Example Moodlets:
*Rocket Crash (Dazed +4, 4hrs)
*Beaten up (Dazed +3, 4hrs)


===[[Embarrassed]]===
- Rocket Crash (Dazed +4, 4hrs)
[[File:Embarrassed_Emotion.jpg|thumb|right|200px]]
An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 3rd emotion level after ''Very Embarrassed''. It can evolve to, as stated, ''Very Embarrassed'' and then ''Mortified''.


'''Easiest way to achieve: '''Humiliating oneself in a discussion with many Sims present or walking in on another Sim bathing or using the toilet.
- Lost a Fight (Dazed +3, 4hrs)


===[[File:Embarrassed_Emotion.jpg|left]]Embarrassed===
An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 3rd emotion level after Very Embarrassed. It can evolve to, as stated, Very Embarrassed, and then Mortified.

'''Easiest way to achieve: '''Perform something embarrasing during a conversation, like kissing a Friend Sim with no Romantic Interest.


Example Moodlets:
Example Moodlets:
*Bladder Failure (Embarrassed +5, 4hrs)
*Socially Awkward (Embarrassed +2, 4-12hrs, Loner-only Moodlet)


===[[Energized]]/Energised===
- Bladder Failure (Embarrassed +5, 4hrs)
[[File:Energized_Emotion.jpg|thumb|right|200px]]

An energized Sim performs better in physical activities, has special interactions like doing Push-Ups and Sit-Ups, and can prepare Protein Plates, which bring an Energized moodlet themselves. It can evolve to ''Very Energized''.
- Socially Awkward (Embarrassed +2, 4-12hrs, Loner-only Moodlet)
===[[File:Energized_Emotion.jpg|left]]Energized/Energised===
An energized Sim performs better in physical activites, has special interactions like doing Push-Ups and Sit-Ups, and can prepare Protein Plates, which bring an Energized moodlet themselves. It can evolve to Very Energized.


'''Easiest way to achieve: '''Take a Brisk Shower, or eat a Protein Plate (which can be prepared after the Brisk Shower).
'''Easiest way to achieve: '''Take a Brisk Shower, jogging or drinking an energy drink.


Example Moodlets:
Example Moodlets:
*Protein Plate (Energized +2, 4hrs)
*Given a Pep Talk (Energized +1, 4hrs)


===[[Fine]]===
- Protein Plate (Energized +2, 4hrs)
[[File:Fine_Emotion.jpg|thumb|right|200px]]
A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all. It is the default emotional state.


'''Easiest way to achieve: '''Make sure no moodlets are present.
- Given a Pep Talk (Energized +1, 4hrs)
===[[File:Fine_Emotion.jpg|left]]Fine===
A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all.

'''Easiest way to achieve: '''Don't do anything. Make sure no passive moodlets are present. Although, why would you achieve this emotion?


Example Moodlets:
Example Moodlets:
*This emotion appears only when no moodlets are present.


===[[Flirty (emotion)|Flirty]]===
- This emotion appears only when no moodlets are present.
[[File:Flirty_Emotion.jpg|thumb|right|200px]]

Flirty Sims will be more successful at anything Romantic, from flirting to WooHoo. It is best to achieve this emotion before attempting a date or a romantic meeting. It can evolve into ''Very Flirty''.



===[[File:Flirty_Emotion.jpg|left]]Flirty===
Flirty Sims will be more successful at anything Romantic, from flirting to WooHoo. It is best to achieve this emotion before attempting a date or a romantic meeting. It can evolve to Very Flirty.


'''Easiest way to achieve: '''Take a Steamy Shower, then Freshen Up in the mirror.
'''Easiest way to achieve: '''Take a Steamy Shower, using Freshen Up on a mirror or successfully completing romantic interactions.


Example Moodlets:
Example Moodlets:
*Romantic Comedy (Flirty +1, 4hrs)
*Tried Outfits On (Flirty +1, 4hrs)


===[[Focused]]===
- Romantic Channel (Flirty +1, 4hrs)
[[File:Focused_Emotion.jpg|thumb|right|200px]]
A focused Sim is better at anything required logic and mental work, like programming, repairing and participating in a Video Gaming tournament. It can evolve into ''Very Focused''.


'''Easiest way to achieve: '''Browse Simpedia on a computer, play chess or look through a telescope.
- Tried Outfits On (Flirty +1, 4hrs)


===[[File:Focused_Emotion.jpg|left]]Focused===
A Sim that's focused is better at anything required logic and mental work, like programming, repairing and participating in a Video Gaming tournament. It can evolve to Very Focused.

'''Easiest way to achieve: '''Browse Simipedia on a computer for a quick moodlet.


Example Moodlets:
Example Moodlets:
*Browsed Simipedia (Focused +1, 4hrs)
*Good Game (Focused +1, 4hrs)


===[[Happy]]===
- Browsed Simipedia (Focused +1, 4hrs)
[[File:Happy_Emotion.jpg|thumb|right|200px]]
A happy Sim is happy about their life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve into ''Very Happy''.


'''Easiest way to achieve: '''Be in a decorated room, listen to music or eat a good meal.
- Good Gaming Session (Focused +1, 4hrs)


===[[File:Happy_Emotion.jpg|left]]Happy===
A happy Sim is happy about his life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve to Very Happy.

'''Easiest way to achieve: '''Be in a decorated room, listen to music, eat a good meal, there is a lot of pretty easy ways to become happy!


Example Moodlets:
Example Moodlets:
*Beautifully Decorated (Happy +1-3, until leaving room)
*Good Vibes (Happy +1, 2hrs)


===[[Inspired]]===
- Beautifully Decorated (Happy +1-3, until leaving room)
[[File:Inspired_Emotion.jpg|thumb|right|200px]]

Being Inspired helps a Sim with cooking, writing and painting. They will perform better at those, and will produce better quality meals/books/paintings. It can evolve into ''Very Inspired''.
- Good Vibes (Happy +1, 2hrs)
===[[File:Inspired_Emotion.jpg|left]]Inspired===
Being Inspired helps a Sim with cooking, writing and painting. They will perform better at those, and will produce better quality meals/books/paintings. It can evolve to Very Inspired.


'''Easiest way to achieve: '''Browse Art on the computer, or Gather Inspiration from any Art object (High-level Painters only)
'''Easiest way to achieve: '''Take a Thoughtful Shower, Browse Art on the computer or Gather Inspiration from any Art object (High-level Painters only).


Example Moodlets:
Example Moodlets:
*Thoughtful Shower (Inspired +1, 4hrs)
*Inspiration Juices (Inspired +2, 4hrs)


===[[Playful (emotion)|Playful]]===
- Thoughtful Shower (Inspired +1, 4hrs)
[[File:Playful_Emotion.jpg|thumb|right|200px]]
A Playful Sim will be more about joking and having fun than working, and performing various activities can be hard while Playful. Funny interactions will be easier to perform. It can evolve into ''Very Playful'', and then into ''Hysterical''. Hysterical Sims run a risk of death if they continue with playful interactions.


'''Easiest way to achieve: '''Watch Comedy channel for ~30 minutes or take a bubble bath.
- Inspiration Juices (Inspired +2, 4hrs)
===[[File:Playful_Emotion.jpg|left]]Playful===
A Playful Sim will be more about joking and having fun than working, and performing various activites can be hard while Playful. Funny interactions will be easier to perform. It can evolve to Very Playful, and then to Hysterical. Hysterical Sims run a risk of death if they carry on with the playful interactions, and should calm down.

'''Easiest way to achieve: '''Watch Comedy channel for ~30 minutes, or take a bubble bath.


Example Moodlets:
Example Moodlets:
*Bubbles! (Playful +2, 4hrs)
*What A Silly Face! (Playful +1, 2hrs)


===[[Sad]]===
- Bubbles! (Playful +2, 4hrs)
[[File:Sad_Emotion.jpg|thumb|right|200px]]

A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to ''Very Sad''. Contrary to rumors, Sims cannot die from being Very Sad/Depressed.
- What A Silly Face! (Playful +1, 2hrs)
===[[File:Sad_Emotion.jpg|left]]Sad===
A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to Very Sad. Contrary to rumors, your Sim cannot die from being Very Sad/Depressed.


'''Easiest way to achieve: '''Don't talk to anyone. Lower your Social until you get the Sad moodlet.
'''Easiest way to achieve: '''Deplete the [[Social]] motive.


Example Moodlets:
Example Moodlets:
*Lost a Family Member (Sad +2/+5, 2 days)
*Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)


===[[Tense]]===
- Lost a Family Member (Sad +?, 2 days)
[[File:Tense_Emotion.jpg|thumb|right|200px]]
Tense Sims will seek fun, and can Vent to other Sims. Tense can evolve into ''Very Tense''. Tense Sims will refuse doing some tasks, and will autonomously watch TV/play games.


'''Easiest way to achieve: '''Deplete the [[Fun]] motive.
- Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)
===[[File:Tense_Emotion.jpg|left]]Tense===
Tense Sims will seek fun, and can Vent to other Sims. Tense can evolve to Very Tense, and Stressed. Tense Sims will refuse doing some tasks, and will autonomously watch TV/play games.

'''Easiest way to achieve: '''Work Hard, or neglect the Fun meter.


Example Moodlets:
Example Moodlets:
*Desperate (Tense +3, until Fun is raised)
*Work-Related Name (Bugged Out for Tech Gurus, Overpainted for Painters, etc.) (Tense +1, 6-8hrs)


===[[Uncomfortable]]===
- Desperate for Fun (Tense +3, until Fun is raised)
[[File:Uncomfortable_Emotion.jpg|thumb|right|200px]]
Sims who are Uncomfortable won't benefit from it, although they will be able to Complain about Problems. Uncomfortable usually appears when your Needs are low. It can evolve into ''Very Uncomfortable''.


'''Easiest way to achieve: '''Allow the Sim's needs to deplete so that they achieve negative moodlets or use cheap furniture.
- Work-Related Name (Bugged Out for Tech Gurus, Overpainted for Painters, etc.) (Tense +1, 6-8hrs)


===[[File:Uncomfortable_Emotion.jpg|left]]Uncomfortable===
Sims that are Uncomfortable won't beneficiate from it, although they will be able to Complain about Problems. Uncomfortable usually appears when your Needs are low.

'''Easiest way to achieve: '''It'll come to you itself, just go to sleep without emptying bladder.


Example Moodlets:
Example Moodlets:
*Hungry (Uncomfortable +1, 24hrs)
*Really has to Pee (Uncomfortable +40, 3hrs)


==See Also==
- Ravenous (Uncomfortable +2, 24hrs)
*[[Emotion]]

*[[List of Moodlets (The Sims 4)|List of Moodlets]]
- Really has to Pee (Uncomfortable +40, 3hrs)
[[Category:The Sims 4 game guides]]
[[Category:The Sims 4 game guides]]

Latest revision as of 14:21, 29 June 2021

This tutorial is for The Sims 4 only.

The Sims 4 implemented a new system to make Sims more smart and interactive, called Emotions. Emotions allow Sims to react differently to certain events and unlock new interactions, and are affected by traits, Moodlets and in-game events and interactions with others. Below is a list of the emotions, and the simple ways to achieve them in-game.

Emotions List[edit | edit source]

Angry[edit | edit source]

Angry Sims have different Mean interactions, which will be more successful. Other Sims can try to Calm them Down, if they're not Angry themselves. The Angry emotion can be countered by performing Friendly interactions, taking a Cold Shower, Trying to Calm Down in the mirror or using a Punching Bag. It can evolve to Very Angry and then Enraged. Enraged Sims risk a death by cardiac attack.

Easiest way to achieve: Receiving unpleasant interactions from other Sims.

Example Moodlets:

  • New enemy (Angry +2, 4hrs)
  • Participated in a rude conversation (Angry +1-3, 4-12hrs)

Asleep[edit | edit source]

Sims feel this emotion when the are sleeping or taking a nap. The "Sleeping Soundly" moodlet adds +10000 towards the emotion, overriding all others. Even if it overrides most of the emotions, having the "Really Has to Pee" moodlet will wake them up.

Easiest way to achieve: Go to sleep.

Example Moodlets:

  • Sleeping Soundly (Asleep +10000, until waking up)

Bored[edit | edit source]

A Sim can become bored through socialization, at random and if one of the two socialites repeats the same interaction a couple of times. It can also be randomly received at work, at school and when Spying on Neighbors.

Easiest way to achieve: Repeating an interaction 3 - 4 times in a conversation or reading a skill book of a lower skill level than what the Sim has.

Example Moodlets:

  • Dull Conversation (Bored +2, 4-12hrs)
  • Work/School Annoyance (Bored +2, 6hrs)

Confident[edit | edit source]

A confident Sim will be able to perform better at social interactions, and will be able to "Pee Like A Champion". Confidence is raised through many means, examples being drawing a masterpiece, cooking at a high cooking level, making a great sculpture/furniture at the woodworking table or winning a fight. It can evolve to Very Confident.

Easiest way to achieve: Brush Teeth in a mirror, winning a fight or successfully upgrading an object

Example Moodlets:

  • Win a Fight (Confident +2(+3 for Mean Sims), 4hrs)

Dazed[edit | edit source]

If a Sim becomes Dazed, he will have problems performing most interactions, and the easiest way to fix it is taking a nap, or taking a bath.

Easiest way to achieve: Lose a fight, electrocute the Sim or drink many cups of coffee.

Example Moodlets:

  • Rocket Crash (Dazed +4, 4hrs)
  • Beaten up (Dazed +3, 4hrs)

Embarrassed[edit | edit source]

An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 3rd emotion level after Very Embarrassed. It can evolve to, as stated, Very Embarrassed and then Mortified.

Easiest way to achieve: Humiliating oneself in a discussion with many Sims present or walking in on another Sim bathing or using the toilet.

Example Moodlets:

  • Bladder Failure (Embarrassed +5, 4hrs)
  • Socially Awkward (Embarrassed +2, 4-12hrs, Loner-only Moodlet)

Energized/Energised[edit | edit source]

An energized Sim performs better in physical activities, has special interactions like doing Push-Ups and Sit-Ups, and can prepare Protein Plates, which bring an Energized moodlet themselves. It can evolve to Very Energized.

Easiest way to achieve: Take a Brisk Shower, jogging or drinking an energy drink.

Example Moodlets:

  • Protein Plate (Energized +2, 4hrs)
  • Given a Pep Talk (Energized +1, 4hrs)

Fine[edit | edit source]

A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all. It is the default emotional state.

Easiest way to achieve: Make sure no moodlets are present.

Example Moodlets:

  • This emotion appears only when no moodlets are present.

Flirty[edit | edit source]

Flirty Sims will be more successful at anything Romantic, from flirting to WooHoo. It is best to achieve this emotion before attempting a date or a romantic meeting. It can evolve into Very Flirty.

Easiest way to achieve: Take a Steamy Shower, using Freshen Up on a mirror or successfully completing romantic interactions.

Example Moodlets:

  • Romantic Comedy (Flirty +1, 4hrs)
  • Tried Outfits On (Flirty +1, 4hrs)

Focused[edit | edit source]

A focused Sim is better at anything required logic and mental work, like programming, repairing and participating in a Video Gaming tournament. It can evolve into Very Focused.

Easiest way to achieve: Browse Simpedia on a computer, play chess or look through a telescope.

Example Moodlets:

  • Browsed Simipedia (Focused +1, 4hrs)
  • Good Game (Focused +1, 4hrs)

Happy[edit | edit source]

A happy Sim is happy about their life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve into Very Happy.

Easiest way to achieve: Be in a decorated room, listen to music or eat a good meal.

Example Moodlets:

  • Beautifully Decorated (Happy +1-3, until leaving room)
  • Good Vibes (Happy +1, 2hrs)

Inspired[edit | edit source]

Being Inspired helps a Sim with cooking, writing and painting. They will perform better at those, and will produce better quality meals/books/paintings. It can evolve into Very Inspired.

Easiest way to achieve: Take a Thoughtful Shower, Browse Art on the computer or Gather Inspiration from any Art object (High-level Painters only).

Example Moodlets:

  • Thoughtful Shower (Inspired +1, 4hrs)
  • Inspiration Juices (Inspired +2, 4hrs)

Playful[edit | edit source]

A Playful Sim will be more about joking and having fun than working, and performing various activities can be hard while Playful. Funny interactions will be easier to perform. It can evolve into Very Playful, and then into Hysterical. Hysterical Sims run a risk of death if they continue with playful interactions.

Easiest way to achieve: Watch Comedy channel for ~30 minutes or take a bubble bath.

Example Moodlets:

  • Bubbles! (Playful +2, 4hrs)
  • What A Silly Face! (Playful +1, 2hrs)

Sad[edit | edit source]

A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to Very Sad. Contrary to rumors, Sims cannot die from being Very Sad/Depressed.

Easiest way to achieve: Deplete the Social motive.

Example Moodlets:

  • Lost a Family Member (Sad +2/+5, 2 days)
  • Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)

Tense[edit | edit source]

Tense Sims will seek fun, and can Vent to other Sims. Tense can evolve into Very Tense. Tense Sims will refuse doing some tasks, and will autonomously watch TV/play games.

Easiest way to achieve: Deplete the Fun motive.

Example Moodlets:

  • Desperate (Tense +3, until Fun is raised)
  • Work-Related Name (Bugged Out for Tech Gurus, Overpainted for Painters, etc.) (Tense +1, 6-8hrs)

Uncomfortable[edit | edit source]

Sims who are Uncomfortable won't benefit from it, although they will be able to Complain about Problems. Uncomfortable usually appears when your Needs are low. It can evolve into Very Uncomfortable.

Easiest way to achieve: Allow the Sim's needs to deplete so that they achieve negative moodlets or use cheap furniture.

Example Moodlets:

  • Hungry (Uncomfortable +1, 24hrs)
  • Really has to Pee (Uncomfortable +40, 3hrs)

See Also[edit | edit source]