Motive: Difference between revisions

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Motives.JPG|Motives as they appear in ''The Sims 2''
Motives.JPG|Motives as they appear in ''The Sims 2''
Needs_panel_04-029.jpg|Motives as they appear in ''The Sims 3''
Needs_panel_04-029.jpg|Motives as they appear in ''The Sims 3''
TS4motives.png|Motives as they appear in ''The Sims 4''
tss_motives.png|Motives in The Sims Social.
tss_motives.png|Motives in The Sims Social.
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==References==
==References==
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{{Motives}}
{{Motives}}



Revision as of 07:21, 8 December 2015

This article is about Simology.


See also: Urgencies

Motives, or needs, are the basic physical and mental requirements or desires of Sims and Pets in The Sims, The Sims 2, The Sims 3 and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.

Motives List

Basic motives

In The Sims Social, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons.

Servo motives

  • Power (Replaces energy)
  • Social
  • Fun
  • Environment

PlantSim motives

The Sims 2: Seasons

  • Water
  • Love (Replaces social)
  • Sunlight

The Sims 3: University Life

  • Water (Replaces hygiene)
  • Energy
  • Social
  • Fun

Pet motives

All large pets in The Sims: Unleashed, The Sims 2: Pets and The Sims 3: Pets share these motives:

Other pet motives are:

Small pets have no visible needs, but will die if not fed for too long.

SimBot motives

  • Scrap Reserves (Replaces hunger)
  • Waste Buildup (Replaces bladder)
  • Charge (Replaces energy)
  • Human Interaction (Replaces social)
  • Trivial Entertainment (Replaces fun)

Plumbot motives

  • Battery Power (Replaces energy)
  • Maintenance
  • Social
  • Fun

Cut motives

  • Family[1] ([TS2], reverted to Social)
  • Friends[1] ([TS2], reverted to Social)

Gallery

References


ru:Потребностиfr:Besoin