Motive: Difference between revisions
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{{See also|Urgencies}} |
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'''Motives''', or '''needs''', are the basic physical and mental requirements or desires of [[Sim]]s and [[Pet]]s in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'' and ''[[The Sims Social]]'' games. In ''The Sims 2'' and ''The Sims 3'', Sims in different [[life state]]s may have different motives, and some motives will drop faster or slower depending on a Sim's [[Life stages|life stage]]. |
'''Motives''', or '''needs''', are the basic physical and mental requirements or desires of [[Sim]]s and [[Pet]]s in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]], [[The Sims 4]]'' and ''[[The Sims Social]]'' games. In ''The Sims 2'' and ''The Sims 3'', Sims in different [[life state]]s may have different motives, and some motives will drop faster or slower depending on a Sim's [[Life stages|life stage]]. |
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==Motives List== |
==Motives List== |
Revision as of 18:22, 9 October 2016
- See also: Urgencies
Motives, or needs, are the basic physical and mental requirements or desires of Sims and Pets in The Sims, The Sims 2, The Sims 3, The Sims 4 and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.
Motives List
Basic motives
- Hunger/Thirst (Replaces hunger for vampires in TS3)
- Comfort (Moodlets in TS3)
- Social
- Hygiene
- Fun
- Room/Environment (Moodlets in TS3)
- Energy
- Bladder
- Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)
In The Sims Social and The Sims FreePlay, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In FreePlay, giving a Sim a cupcake will instantly fill the Sim's motives.
Moodlet-Motive Chart
Note: These numbers below are approximate as there are no numerical indication for motives.
The Sims 3
Motive | Resulting Moodlets
(Defecit) |
% Full | Resulting Moodlets
(Surplus) |
% Full |
---|---|---|---|---|
Hunger | Hungry
Very Hungry Starving |
20 %
10 % 5 % |
No Moodlet | |
Bladder | Has to Pee
Really Has to Pee |
10 %
2 % |
No Moodlet | |
Energy | Sleepy
Tired Exausted |
10 %
5% 0% |
Well Rested | 100 % |
Social | Lonely
Desolate |
10 %
0 % |
No Moodlet | |
Hygiene | Grungy
Stinky |
15 %
7 % |
Squeaky Clean | 90% |
Fun | Strained
Stressed Out |
33 %
15 % |
Entertained
Having a Blast |
60 %
80 % |
The Sims 4
Motive | Resulting Moodlets
(Defecit) |
% Full |
---|---|---|
Hunger | Hungry/Famished
Ravenous |
|
Bladder | Has to Pee
Really Has to Pee |
|
Energy | Tired
Exausted |
|
Social | Lonely/Very Lonely
Desolate/Abandoned |
|
Hygiene | Grungy/Grubby
Filthy |
|
Fun | Needs Amusement
Desperate for Fun |
Servo motives
- Power (Replaces energy)
- Social
- Fun
- Environment
PlantSim motives
The Sims 2: Seasons
- Water
- Love (Replaces social)
- Sunlight
The Sims 3: University Life
- Water (Replaces hygiene)
- Energy
- Social
- Fun
Pet motives
All large pets in The Sims: Unleashed, The Sims 2: Pets and The Sims 3: Pets share these motives:
Other pet motives are:
- Comfort[TS:U][TS2:P]
- Hygiene[TS:U][TS2:P]
- Fun (cats and dogs, not horses)
- Scratch (cats) [TS2:P][TS3:P]
- Chew (dogs)[TS2:P]
- Destruction (dogs)[TS3:P]
- Exercise (horses)[TS3:P]
- Thirst (adult horses)[TS3:P]
Small pets have no visible needs, but will die if not fed for too long.
SimBot motives
- Scrap Reserves (Replaces hunger)
- Waste Buildup (Replaces bladder)
- Charge (Replaces energy)
- Human Interaction (Replaces social)
- Trivial Entertainment (Replaces fun)
Plumbot motives
- Battery Power (Replaces energy)
- Maintenance
- Social
- Fun
Cut motives
Gallery
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Motives as they appear in The Sims
-
Motives as they appear in The Sims 2
-
Motives as they appear in The Sims 3
-
Motives as they appear in The Sims 4
-
Motives in The Sims Social.
Notes
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