Motive

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This article is about Simology.


See also: Urgencies

Motives, or needs, are the basic physical and mental requirements or desires of Sims and Pets in The Sims, The Sims 2, The Sims 3, The Sims 4 and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.

Motives List

Basic motives

In The Sims Social and The Sims FreePlay, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In FreePlay, giving a Sim a cupcake will instantly fill the Sim's motives.

Moodlet-Motive Chart

Note: These numbers below are approximate as there are no numerical indication for motives.

The Sims 3

Motive Resulting Moodlets

(Defecit)

% Full Resulting Moodlets

(Surplus)

% Full
Hunger Hungry

Very Hungry

Starving

20 %

10 %

5 %

No Moodlet
Bladder Has to Pee

Really Has to Pee

10 %

2 %

No Moodlet
Energy Sleepy

Tired

Exausted

10 %

5%

0%

Well Rested 100 %
Social Lonely

Desolate

10 %

0 %

No Moodlet
Hygiene Grungy

Stinky

15 %

7 %

Squeaky Clean 90%
Fun Strained

Stressed Out

33 %

15 %

Entertained

Having a Blast

60 %

80 %

The Sims 4

Motive Resulting Moodlets

(Defecit)

% Full
Hunger Hungry/Famished

Ravenous

Bladder Has to Pee

Really Has to Pee

Energy Tired

Exausted

Social Lonely/Very Lonely

Desolate/Abandoned

Hygiene Grungy/Grubby

Filthy

Fun Needs Amusement

Desperate for Fun

Servo motives

  • Power (Replaces energy)
  • Social
  • Fun
  • Environment

PlantSim motives

The Sims 2: Seasons

  • Water
  • Love (Replaces social)
  • Sunlight

The Sims 3: University Life

  • Water (Replaces hygiene)
  • Energy
  • Social
  • Fun

Pet motives

All large pets in The Sims: Unleashed, The Sims 2: Pets and The Sims 3: Pets share these motives:

Other pet motives are:

Small pets have no visible needs, but will die if not fed for too long.

SimBot motives

  • Scrap Reserves (Replaces hunger)
  • Waste Buildup (Replaces bladder)
  • Charge (Replaces energy)
  • Human Interaction (Replaces social)
  • Trivial Entertainment (Replaces fun)

Plumbot motives

  • Battery Power (Replaces energy)
  • Maintenance
  • Social
  • Fun

Cut motives

  • Family[1] ([TS2], reverted to Social)
  • Friends[1] ([TS2], reverted to Social)

Gallery

Notes


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