User:K6ka/Sandbox5

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I probably cleaned this sandbox out to reuse it for another purpose. If you were directed here from an internal link, you might want to see the page history for the material you're looking for.

FFS Lot Debugger options

The FFS Lot Debugger (AKA The "Batbox") is a debugging object created by J. M. Pescado. It can be downloaded here. The debugger was designed to fix several in-game issues as well as provide many methods of fixing or reducing corruption, as well as the correct way to delete Sims. The options, however, can confuse newbies, and not all of them are described in the lack of documentation. This article attempts to identify all the options provided by the debugger, and a short description of what they do.

Nuke...

This category contains options for removing (or nuking) objects, such as game controllers (which control the outcome of events and scenarios) or for tokens. Use these options with caution as they can cause corruption if improperly used.

Note: Not all of these options appear when there is an issue. You should use these options only when you think there's clearly an issue with the lot and you suspect some of these to be the culprit.

Stuck Spaceship

A spaceship appears when a Sim is about to be abducted by aliens. Occasionally the spaceship may become stuck and fail to exit the lot. This option will remove the spaceship. It may also be used as a "cheaty" method to save a Sim from abduction, though this has not been tested. It is recommended that you do not use this option while an abduction is taking place, and use it only when the spaceship is stuck on the lot for hours when it was supposed to leave.

Stuck Airplanes

When a Sim plays with a paper airplane, the game reserves a few tiles for the Sim to play freely. Normally, when the interaction ends or is cancelled, the game will relinquish the reserved tiles and make them vacant again. Sometimes though, the game will fail to unreserve the tiles, leading to "stuck invisible tiles", in which Sims cannot walk on and objects cannot be placed on. This option removes those broken tiles. Don't use if there is a Sim playing with a paper airplane.

Stuck Poobags

Occasionally the game will fail to properly remove the "flaming bags of poop" delivered after a bad date. This option will remove the poobags, so your lawn doesn't need to smell like a toilet.

Stuck Fridge Tiles

Attempts to remove tiles that may be blocking fridges from functioning properly.

Stuck Move-Out

This option deletes the "Move out" controller generated when a Sim prepares to move out of a lot. Occasionally, this controller can become corrupted and prevent Sims from moving out of college.

Ghost Emitter

Deletes the "haunted" emitters which cause Sims to freak out at random objects, even if ghosts are not present on the lot.

Offworld Loiterers

Off-world Loiterers are Sims that are technically on the lot, but do not appear anywhere in sight. Off-world loiterers include Sims that are on the phone (the non-resident is the off-world loiterer. The resident Sim on the phone is still an "on-world loiterer"), Sims who are at work, Sims who are bug collecting, Sims on a jog, etc. This option will remove the off-world loiterers, which may sometimes remain on a lot, especially if you save with Sims on the phone and the lot gets reset.

Warning
Do NOT use this option while Sims are on the phone. It may cause issues in the long run. ONLY use this option when there is an actual problem!

Stuck Bills

Deletes all the bills on the lot. Sometimes, bills can get stuck or hide under objects, to which both the player and Sims cannot see or access. These bills will continue to count down until they eventually summon the repo-man. This option will remove those bills, preventing the repo-man from showing up for an unwanted visit.

Stuck Kicky Bags

When Sims play kicky bag, the game reserves several tiles around them so Sims cannot walk into their game. Normally, when the interaction ends or is cancelled, the game will unreserve these tiles. Occasionally the game may fail to correctly remove such tiles. This option will remove any reserved kicky bag tiles. Don't use unless there are no Sims playing kicky bag.

Stuck Party Controller

When Sims throw a party, a controller is generated to handle and determine the party score and outcome. Occasionally the controller may become corrupted, resulting in parties that never end. This option will destroy the controller. Any parties in progress will end immediately, with no memories or scores granted. Don't use unless the party is glitched.

Scenario Controller (+AWOL HM)

This option will remove the controllers for any scenarios that are taking place on the lot, such as the headmaster scenario. If the controllers become corrupted, it may result in scenarios that do not end or fail to begin.

Junk Pregnancy Controllers

A bug exists in the Pets expansion where pet pregnancy controllers will not remove themselves after the pregnancy is conceived, resulting in a mass build-up of unused controllers. This option will delete the controllers.

Note: This mod automatically removes any redundant pregnancy controllers, effectively fixing the issue.

Stuck SFX

Removes any special effects that are stuck on the selected Sim, such as the "In The Zone" effect that won't go away, sleeping ZZZs that emanate from a Sim that's awake, Smart Milk glows that won't go away, etc.



Fix...

This category contains several bug fixes to many in-game bugs, glitches, and issues. The majority of these options will not appear until the debugger detects that the glitch may be present.

Wants...

This category contains simple fixes for issues regarding Wants and Fears. They can also be used as a "cheaty" way to get a Sim a full aspiration bar.

Make Me...

This category changes your Sim in various different ways, namely their astrological signs, life state, and playability.

Force Errors...

This category provides options to automatically force an error on objects on the lot, either all or some. Do not use this option with BoolProp testingcheatsenabled enabled! Normally the game automatically selects the "Reset" option when an object error dialog pops up. With testingcheatsenabled turned on, it will prompt the player for every single error that it encounters. Using these options with the cheat enabled will result in hundreds of error dialogs appearing.

Info...

Reports on information about the selected Sim.

Memory...

Contains options for managing the memories and gossip of Sims.

Smite...

Not really a debugging option. "Smiting" a Sim will send a bolt of lightning to zap them. Their comfort and hygiene motives will drop to -100 and their clothes will be charred. If they are a visitor they will automatically leave. Only teenagers and older can be smited, and they must be outdoors for the option to appear. Useful for getting rid of unwanted visitors, or showing the potential trash can kicker who's boss.

Weather...

Not debugging options either. These provide some options for controlling the weather, though none as useful or descriptive as the Weather-controlling machine.

Walk to Lot...

Option only appears if Bon Voyage or later is installed. Allows a Sim to walk to another lot. It functions the same as the option that appears when clicking on the selected Sim. Interestingly it appears for children as well, though I have not tested this.