Environment: Difference between revisions

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'''Environment''' (in ''[[The Sims 2]]'' and ''[[The Sims Stories]]''), also known as '''Room''' (in ''[[The Sims]]'' and console games of ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2: Pets (console)|The Sims 2 Pets]]''), is an often overlooked [[motive]] that determines how happy a Sim is with the environment around him or her. It is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles, ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.
'''Environment''' (in ''[[The Sims 2]]'' and ''[[The Sims Stories]]''), also known as '''Room''' (in ''[[The Sims]]'' and console games of ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2: Pets (console)|The Sims 2 Pets]]''), is an often overlooked [[motive]] that determines how happy a Sim is with the environment around him or her. It is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles, ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.


Although this need does not exist in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', object catalogues inexplicably still mention the Environment need.
Although this need does not exist in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', object catalogues inexplicably still mention the environment need.


== The Sims and The Sims Bustin' Out ==
==The Sims and The Sims Bustin' Out==
This meter is known as Room in ''[[The Sims]]'', and both [[child]] and [[adult]] Sims have it. If ''[[Unleashed]]'' is installed, [[pet]]s also have it.
This meter is known as room in ''[[The Sims]]'', and both [[child]] and [[adult]] Sims have it. If ''[[Unleashed]]'' is installed, [[pet]]s also have it.


This meter is absent from [[The Sims Bustin' Out (handheld)|''The Sims Bustin' Out'' for handheld]] and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.
This meter is absent from [[The Sims Bustin' Out (handheld)|''The Sims Bustin' Out'' for handheld]] and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.


==The Urbz: Sims in the City==
==The Urbz: Sims in the City==
Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for Room.
Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for room.


In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter similar to the one in ''Bustin' Out'' for handheld.
In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter similar to the one in ''Bustin' Out'' for handheld.


== The Sims 2 and The Sims Stories==
== The Sims 2 and The Sims Stories==
In ''The Sims 2'', it is renamed Environment, and does not appear until a Sim becomes a [[teen]] (though strangely, in ''The Sims 2'', babies have the environment motive when their motives are viewed with [[testingcheatsenabled]] enabled). In ''[[The Sims 2: Pets]]'', Environment is replaced with Scratch (for [[cat]]s) and Chew (for [[dog]]s). [[PlantSim]]s{{vgversion|TS2:S}} do not have an Environment motive.
In ''The Sims 2'', it is renamed environment, and does not appear until a Sim becomes a [[teen]] (though strangely, in ''The Sims 2'', babies have the environment motive when their motives are viewed with [[testingcheatsenabled]] enabled). In ''[[The Sims 2: Pets]]'', environment is replaced with scratch (for [[cat]]s) and chew (for [[dog]]s). [[PlantSim]]s{{vgversion|TS2:S}} do not have an environment motive.


An alarm clock waking a Sim will make their environment bar completely red, until they turn it off. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.
An alarm clock waking a Sim will make their environment bar completely red, until they turn it off. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.
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Broken objects, dirty objects, trash, dirty dishes, spoiled food, and puddles also decrease a Sim's environment need.
Broken objects, dirty objects, trash, dirty dishes, spoiled food, and puddles also decrease a Sim's environment need.


Since it depends on a Sim's surroundings, Environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
Since it depends on a Sim's surroundings, environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].


==The Sims 2 console games==
==The Sims 2 console games==
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is Room, which is same as The Urbz: Sims in the City. However, in ''The Sims 2 Castaway'', the motive is Environment.
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is room, which is same as ''The Urbz: Sims in the City''. However, in ''The Sims 2 Castaway'', the motive is environment.


== The Sims 3 and The Sims Medieval==
==The Sims 3 and later games==
The Environment need has been removed in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]''. In ''The Sims 3'', objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.
The environment need has been removed in ''[[The Sims 3]]'', ''[[The Sims Medieval]]'' and ''[[The Sims 4]]''. In ''The Sims 3'' and ''The Sims 4'', objects still have an environment rating, and Sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.


{{Motives}}
{{Motives}}

Revision as of 16:44, 15 December 2017

See also: Decorations

Environment

A messy and poorly maintained room

Environment (in The Sims 2 and The Sims Stories), also known as Room (in The Sims and console games of The Sims 2 and The Sims 2 Pets), is an often overlooked motive that determines how happy a Sim is with the environment around him or her. It is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles, ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.

Although this need does not exist in The Sims 3 and The Sims Medieval, object catalogues inexplicably still mention the environment need.

The Sims and The Sims Bustin' Out

This meter is known as room in The Sims, and both child and adult Sims have it. If Unleashed is installed, pets also have it.

This meter is absent from The Sims Bustin' Out for handheld and replaced with the homesick meter, although the icon for the room motive is still used. This motive can be replenished by staying at home, and depletes by leaving home.

The Urbz: Sims in the City

Room is not present in The Urbz: Sims in the City, but some objects have stats for room.

In The Urbz: Sims in the City for Handheld, there is a homesick meter similar to the one in Bustin' Out for handheld.

The Sims 2 and The Sims Stories

In The Sims 2, it is renamed environment, and does not appear until a Sim becomes a teen (though strangely, in The Sims 2, babies have the environment motive when their motives are viewed with testingcheatsenabled enabled). In The Sims 2: Pets, environment is replaced with scratch (for cats) and chew (for dogs). PlantSims[TS2:S] do not have an environment motive.

An alarm clock waking a Sim will make their environment bar completely red, until they turn it off. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.

If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may die by flies.

Broken objects, dirty objects, trash, dirty dishes, spoiled food, and puddles also decrease a Sim's environment need.

Since it depends on a Sim's surroundings, environment is not affected by the maxmotives cheat, or by motive-affecting items.

The Sims 2 console games

In The Sims 2 and The Sims 2 Pets, the motive is room, which is same as The Urbz: Sims in the City. However, in The Sims 2 Castaway, the motive is environment.

The Sims 3 and later games

The environment need has been removed in The Sims 3, The Sims Medieval and The Sims 4. In The Sims 3 and The Sims 4, objects still have an environment rating, and Sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.


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