Comparison between The Sims 2 and The Sims 3: Difference between revisions

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imported>The Black Scorpion
imported>The Black Scorpion
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* [[Mechanical]] skill - replaced by [[Handiness]]
* [[Mechanical]] skill - replaced by [[Handiness]]
* [[Cleaning]] skill - much because of the neat and slob Sim [[traits]]
* [[Cleaning]] skill - much because of the neat and slob Sim [[traits]]
* [[Creativity]] skill - replaced by [[Guitar skill]], [[Painting]] and [[Writing]]
* [[Creativity]] skill - replaced by the [[Guitar skill|Guitar]], [[Painting]], [[Writing]], [[Inventing]] and [[Sculpting]] [[skills]].
* [[Aspiration]] - replaced by [[lifetime happiness]]
* [[Aspiration]] - replaced by [[lifetime happiness]]
* [[Slacker]] career - replaced by part-time jobs
* [[Slacker]] career - replaced by part-time jobs
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* [[Meditation]] - re-added with [[The Sims 3: World Adventures]]
* [[Meditation]] - re-added with [[The Sims 3: World Adventures]]
* [[Interests]]- only favourites now
* [[Interests]]- only favourites now
* [[Memories]]
* [[Memories]] (although moodlets act as temporary memories)
* [[Alien]]s, [[alien abduction]], [[pregnancy|alien pregnancy]]. In CAS there is a green skin tone that can be adjusted to the yellowish green that the Aliens from TS2 had. This along with changing the shape and color of the eyes, nose and ears allows the user to create a sim that looks very close to an alien.
* [[Alien]]s, [[alien abduction]], [[Pregnancy#Meeting Aliens|alien pregnancy]]
* [[Environment]] and [[comfort]] needs (replaced by [[moodlets]])
* [[Environment]] and [[comfort]] needs (replaced by [[moodlets]])
* The ability to create new neighborhoods replaced by [http://sims.wikia.com/wiki/Create-A-World ''Create-A-World'']
* The ability to create new neighborhoods. replaced by [http://sims.wikia.com/wiki/Create-A-World ''Create-A-World'']
* [[Illness]]
* [[Illness]]
* [[inheritance|Inheritance]]
* [[inheritance|Inheritance]]
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* [[Therapist]]
* [[Therapist]]
* [[Gardener]]
* [[Gardener]]
* Shop assistant: Re-added in World Adventures.
* Shop assistant: Re-added in World Adventures at the markets and in Ambitions at the Consignment Shop.


===Lost objects===
===Lost objects===

Revision as of 19:30, 16 June 2010

The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Create-A-Style
  • Ability to adjust lifespan
  • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills (Guitar, Painting and Writing)
  • New music
  • Skill challenges
  • "Rabbit holes" - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises

In expansion packs

The Sims 2 expansion features in The Sims 3

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.


Lost features

These game features were found in The Sims 2 base game (or it's expansion packs) but not in The Sims 3.

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 but not The Sims 3:

Changes in Animations

See also