Comparison between The Sims 3 and The Sims 4: Difference between revisions

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Content added Content deleted
imported>K6ka
mNo edit summary
m (4 revisions imported)
 
(34 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{merge|Comparison between The Sims base games}}
{{Cleanup}}
{{Cleanup}}
'''[[The Sims 4]]''' has many features new to the series; at the same time, many features have been lost since ''[[The Sims 3]]''.<ref>[http://ts4news.com/post/94541924952/89-features-missing-from-the-sims-4 TS4 News: Features missing from TS3]</ref>
'''''[[The Sims 4]]''''' has many features new to the series; at the same time, many features have been lost since ''[[The Sims 3]]''.<ref>[http://ts4news.com/post/94541924952/89-features-missing-from-the-sims-4 TS4 News: Features missing from TS3]</ref>


==New features==
==New features==
* Unlocked interactions based on emotions.
*[[Emotion]] system. This a main feature with a wide scope that has a major effect on gameplay. Unlocked interactions based on emotions.
* New ghost interactions
** Angry fire ghosts can start fires.
** Ghosts can talk about being dead.
** Ghosts can now possess any object, instead of only certain objects.
** Electric ghosts can break appliances when they are angry, and repair appliances when they are happy.
** Electric ghosts can electrocute others when they are playful.
** Emotional ghosts can spread the emotion that killed them (embarrassment, anger, playful).
** Exhaustion ghosts prefer to take it easy.
* [[Emotion]] system. This a main feature with a wide scope that has a major effect on gameplay.
* [[Create a Sim]]: Hands-on interface.
* [[Create a Sim]]: Hands-on interface.
** Directly pull and stretch the heads of Sims and even their bodies
** Directly pull and stretch the heads of Sims and even their bodies
Line 19: Line 11:
** More genetics options
** More genetics options
*** Create a Sim's parent and sibling, in addition to child
*** Create a Sim's parent and sibling, in addition to child
** Ethnic-looking presets of faces and hair
** Non-Caucasian presets of faces and hair
** Butt slider
* [[Build mode]]: Improved and easier
* [[Build mode]]: Improved and easier
** Moving and rotating rooms and houses.
** Moving and rotating rooms and houses.
Line 30: Line 21:
** Roofs on the same lot can have different patterns.
** Roofs on the same lot can have different patterns.
** Columns (pillars) automatically scale to the height of the floor/story, but when placed on the ground with a building that has a foundation, the column is the height of the ground floor only, so there is a gap above it equivalent to the height of the foundation.
** Columns (pillars) automatically scale to the height of the floor/story, but when placed on the ground with a building that has a foundation, the column is the height of the ground floor only, so there is a gap above it equivalent to the height of the foundation.
* The [[The Sims 4 Gallery|Gallery]] content sharing system.
* The [[The Sims 4 Gallery|Gallery]] content sharing system.
* New ghost interactions
* Traveling across [[world]]s / [[neighborhood]]s without losing relationships, inventory or any other data.
** Ghosts can now possess any object, instead of only certain objects.
* Museums
** Angry fire ghosts can start fires.
* Comedy clubs
** Electric ghosts can break appliances when they are angry, and repair appliances when they are happy.
* Ability to change a Sim's aspiration without the use of special objects or game rewards.
** Electric ghosts can electrocute others when they are playful.
** Emotional ghosts can spread the emotion that killed them (embarrassment, anger, playful).
** Exhaustion ghosts prefer to take it easy.
* Traveling across [[world]]s / [[neighborhood]]s without losing relationships, inventory or any other data.
* Multi-level lifetime goals.
* Multi-level lifetime goals.


Line 42: Line 37:
* Gaming Rig
* Gaming Rig
* Objects with emotional auras
* Objects with emotional auras
{{expand}}
* Hedge maze
* Llama hedge


===CAS===
===CAS===
Line 51: Line 45:
===Little features===
===Little features===
* Breastfeeding
* Breastfeeding
* Delete and move objects Sims are using without the <code>moveObject</code> cheat
* Objects that are being used by Sims can be moved or deleted without the <code>moveObject</code> cheat.
* The television speeds now go faster depending on the current speed of the time.
* Music from stereos now speeds up when the game's speed is changed. [[Television]] shows still remain in normal speed.
* [[Teenager]]s can "Mess Around", which has the same animation as [[WooHoo]].
* [[Teenager]]s can "Mess Around", which has the same animation as [[WooHoo]].


Line 60: Line 54:
* [[Violin]] ([[The Sims 3 Store]])
* [[Violin]] ([[The Sims 3 Store]])
* [[Piano|Grand pianos]] (''The Sims 3: Late Night'')
* [[Piano|Grand pianos]] (''The Sims 3: Late Night'')
* Breast slider (''The Sims 3: Late Night'')


==Lost features==
==Lost features==
Line 68: Line 61:
* [[Create A Style]] is no longer available. Clothes and objects are available in pre-defined colors only (unless players change it through Mods).
* [[Create A Style]] is no longer available. Clothes and objects are available in pre-defined colors only (unless players change it through Mods).
* [[Teen]]s are no longer shorter than young adults, adults and elders.
* [[Teen]]s are no longer shorter than young adults, adults and elders.
* No [[Create a Sim#Looks|opacity slider]] for makeup.
* No [[Create a Sim#Looks|opacity slider]] for makeup
* Body hair

* 5 traits per Sim. Traits modify behavior / AI in ''The Sims 3''.
===Life stages===
* [[Toddler]]s


===NPCs===
===NPCs===
* [[Firefighter (NPC)|Firefighter]]
* [[Police]]
* [[Police]]
* [[Burglar]]
* [[Burglar]]
* [[Gardener]]
* [[Social worker]]
* [[Social worker]]
* [[Nanny]]


===Objects===
===Objects===
* [[trash compactor]]s
* [[Trash compactor]]s
* [[Newspaper]]
* [[Newspaper]]
* [[Car]]s exist only as animated ambient decorations. Sims cannot own them or travel in them.
* [[Car]]s exist only as animated ambient decorations. Sims cannot own them or travel in them.
* Alarm clock
* Alarm clock
* Landline telephone
* Landline telephone
* Urinals
* [[Rabbit Hole]]s


===Cheats===
===Cheats===
Line 93: Line 82:


=== Build Mode ===
=== Build Mode ===
* No [[pond]] tool. (however natural pools are a feature in ''[[The Sims 4: Get Together]]'')
* Modifying the terrain elevation (the lot is completely flat).
* No [[pond]] tool. (however Natural Ponds are a feature coming in ''[[The Sims 4: Get Together]]'')
* Ability to build walls on both ground and foundation, if foundation is applied on the lot.
* ''The Sims 4'' allows a maximum of three stories (four as of [[The Sims 4/Patch 15|Patch 15]]), but the foundation is no longer counted as a story. (''[[The Sims 3]]'' started out with a maximum of 3 floors, but this was later increased to 5.)
* Steps cannot have different railings on each side. They can only have a railing on just one side if one side is against a wall.
* Steps cannot have different railings on each side. They can only have a railing on just one side if one side is against a wall.
* [[Create A Style]] is no longer available. Objects are available in pre-defined colors only. (however mods allow more recolors)
* [[Create A Style]] is no longer available. Objects are available in pre-defined colors only.


=== Editing World ===
=== Editing World ===
* Players cannot place new lots or change the size of existing ones, nor can they place decorations in the world.
* Players cannot place new lots or change the size of existing ones, nor can they place decorations in the world.
* Worlds are much smaller - about 25 lots per world (but Sims can move freely between them during a game, and there are two worlds in the base game).
* Worlds are much smaller - between 10-25 lots per world (but Sims can move freely between them during a game, and there are three worlds in the base game).
* The maximum lot size is reduced from 64x64 to 50x50 (and there are only about 2 50x50 lots per world). (The sizes of lots in the base game worlds are 15x20, 20x30, 30x40 and 50x50). (However, in ''[[The Sims 4: Get Together]]'', [[Windenburg]] has a 64x64 Lot)


=== Live Mode ===
=== Live Mode ===
* No more open world
* No more open world
** Players get a loading screen when moving a played Sim to another lot or neighborhood (region of about 5 lots), but not on moving between the current lot and the open space of its neighborhood.
** Players get a loading screen when moving a played Sim to another lot or neighborhood (region of 2 to 5 lots), but not on moving between the current lot and the open space of its neighborhood.
** When Sims in the same household are on different lots, there are limited actions available for those not on the current lot, and players can switch to the lot of another Sim but that will cause a loading screen.
** When Sims in the same household are on different lots, there are limited actions available for those not on the current lot, and players can switch to the lot of another Sim but that will cause a loading screen.
* [[Story progression]] has been removed. Sims the player does not control directly will eventually die, but they won't get married or have children on their own.
* [[Story progression]] has been removed. Sims the player does not control directly will eventually die, but they won't get married or have children on their own, among other things.


==Notes==
==Notes==
*The ''MoveObjects'' cheat can be enabled using ''bb.moveobjects on''
* <s>The ''MoveObjects'' cheat is currently broken and will be fixed in a later patch.<ref>[http://simsvip.com/2014/08/04/the-sims-4-cheats-hot-keys-controls-list/ Sims VIP - TS4 Cheats]</ref></s>
** The ''MoveObjects'' cheat can be enabled using ''bb.moveobjects on''
* The ''TestingCheatsEnabled'' cheat from The Sims 3 has been changed to "testingcheats on".
* The ''TestingCheatsEnabled'' cheat from The Sims 3 has been changed to "testingcheats on".
* The ''Familyfunds'' cheat from The Sims 3 has been changed to ''Money <amount>'' (after using ''testingcheats on'').
* [[Ghost]]s were originally removed from the base game, but were re-added in [[The Sims 4/Patch 5|Patch 5]].<ref name="kotaku.com">http://kotaku.com/the-sims-4-will-bring-back-ghosts-and-swimming-pools-f-1641172105</ref>
* The ''Familyfunds'' cheat from The Sims 3 has been changed to ''Money <amount>'' (after using ''testingcheats on'').
* [[Ghost]]s were originally removed from the base game, but were re-added in [[The Sims 4/Patch 5|Patch 5]].<ref name="kotaku.com">http://kotaku.com/the-sims-4-will-bring-back-ghosts-and-swimming-pools-f-1641172105</ref>
* [[Swimming pool]]s weren't present in the base game, but eventually were added in [[The Sims 4/Patch 5|Patch 5]] in November 2014.<ref name="kotaku.com" />
* [[Swimming pool]]s weren't present in the base game, but eventually were added in [[The Sims 4/Patch 5|Patch 5]] in November 2014.<ref name="kotaku.com" />
* [[Dishwasher]]s weren't present in the base game, but were readded in [[The Sims 4/Patch 23|Patch 23]].
* [[Dishwasher]]s weren't present in the base game, but were readded in [[The Sims 4/Patch 23|Patch 23]].
* [[Repairman|Repairmen]] weren't present in the base game, but were added in [[The Sims 4/Patch 26|Patch 26]].
* [[Repairman|Repairmen]] weren't present in the base game, but were added in [[The Sims 4/Patch 26|Patch 26]].
* [[Gardener]]s weren't present in the base game, but were added in [[The Sims 4/Patch 30|Patch 30]].
* [[Nanny|Nannies]] weren't present in the base game, but were added in [[The Sims 4/Patch 37|Patch 37]].
* [[Toddler]]s weren't present in the base game, but were added in [[The Sims 4/Patch 46|Patch 46]].
* Modifying the [[terrain]] elevation and separate foundation heights on the same lot weren't present in the base game, but were added in [[The Sims 4/Patch 73|Patch 73]].
* [[Firefighter (NPC)|Firefighters]] weren't present in the base game, but were added in [[The Sims 4/Patch 95|Patch 95]].


==See also==
==See also==

Latest revision as of 14:02, 18 July 2020

Merge
This article or section is being considered for merging with Comparison between The Sims base games. See the discussion page for details.
Article Cleanup
This article requires a cleanup to meet The Sims Wiki's quality standards.
Please improve this article if you can.

The Sims 4 has many features new to the series; at the same time, many features have been lost since The Sims 3.[1]

New features[edit | edit source]

  • Emotion system. This a main feature with a wide scope that has a major effect on gameplay. Unlocked interactions based on emotions.
  • Create a Sim: Hands-on interface.
    • Directly pull and stretch the heads of Sims and even their bodies
    • Body parts can be enlarged or shortened
    • Walk styles
    • More genetics options
      • Create a Sim's parent and sibling, in addition to child
    • Non-Caucasian presets of faces and hair
  • Build mode: Improved and easier
    • Moving and rotating rooms and houses.
    • Saving rooms (for sharing, copying, or moving to another lot).
    • Enlarging objects (objects can be scaled using shift+[ and shift+]. It's useful for decorative objects).
    • Windows can be placed at any height.
    • Curved fences/railings. (The size of the curved section can be adjusted. They can be elliptical. They must be multiples of 90 degrees. The minimum size for a 90 degree curve is 2x2. Curves can define the edge of a floor (with or without a railing), but only when convex (a floor tile on the outside of the curve is not rendered correctly) ).
    • Players can easily adjust the height of a floor at any time (including after building floors above it), but there are only 3 supported heights and the height of a floor must be same for the whole lot.
    • Roofs on the same lot can have different patterns.
    • Columns (pillars) automatically scale to the height of the floor/story, but when placed on the ground with a building that has a foundation, the column is the height of the ground floor only, so there is a gap above it equivalent to the height of the foundation.
  • The Gallery content sharing system.
  • New ghost interactions
    • Ghosts can now possess any object, instead of only certain objects.
    • Angry fire ghosts can start fires.
    • Electric ghosts can break appliances when they are angry, and repair appliances when they are happy.
    • Electric ghosts can electrocute others when they are playful.
    • Emotional ghosts can spread the emotion that killed them (embarrassment, anger, playful).
    • Exhaustion ghosts prefer to take it easy.
  • Traveling across worlds / neighborhoods without losing relationships, inventory or any other data.
  • Multi-level lifetime goals.

New Objects[edit | edit source]

  • Rocket ships
  • Monkey bar
  • Gaming Rig
  • Objects with emotional auras
This section is in need of additional information. You can help The Sims Wiki by expanding this section.

CAS[edit | edit source]

  • Pants are tucked in under boots
  • Hats/headgear and hair are now separate

Little features[edit | edit source]

  • Breastfeeding
  • Objects that are being used by Sims can be moved or deleted without the moveObject cheat.
  • The television speeds now go faster depending on the current speed of the time.
  • Teenagers can "Mess Around", which has the same animation as WooHoo.

Features present in previous games[edit | edit source]

Lost features[edit | edit source]

Features that existed in The Sims 3 core game but not in The Sims 4 core game.

CAS[edit | edit source]

  • Create A Style is no longer available. Clothes and objects are available in pre-defined colors only (unless players change it through Mods).
  • Teens are no longer shorter than young adults, adults and elders.
  • No opacity slider for makeup
  • Body hair
  • 5 traits per Sim. Traits modify behavior / AI in The Sims 3.

NPCs[edit | edit source]

Objects[edit | edit source]

  • Trash compactors
  • Newspaper
  • Cars exist only as animated ambient decorations. Sims cannot own them or travel in them.
  • Alarm clock
  • Landline telephone
  • Urinals

Cheats[edit | edit source]

  • Unrestricted ability to modify the terrain (constrainFloorElevation)

Build Mode[edit | edit source]

  • No pond tool. (however natural pools are a feature in The Sims 4: Get Together)
  • Steps cannot have different railings on each side. They can only have a railing on just one side if one side is against a wall.
  • Create A Style is no longer available. Objects are available in pre-defined colors only.

Editing World[edit | edit source]

  • Players cannot place new lots or change the size of existing ones, nor can they place decorations in the world.
  • Worlds are much smaller - between 10-25 lots per world (but Sims can move freely between them during a game, and there are three worlds in the base game).

Live Mode[edit | edit source]

  • No more open world
    • Players get a loading screen when moving a played Sim to another lot or neighborhood (region of 2 to 5 lots), but not on moving between the current lot and the open space of its neighborhood.
    • When Sims in the same household are on different lots, there are limited actions available for those not on the current lot, and players can switch to the lot of another Sim but that will cause a loading screen.
  • Story progression has been removed. Sims the player does not control directly will eventually die, but they won't get married or have children on their own, among other things.

Notes[edit | edit source]

  • The MoveObjects cheat can be enabled using bb.moveobjects on
  • The TestingCheatsEnabled cheat from The Sims 3 has been changed to "testingcheats on".
  • The Familyfunds cheat from The Sims 3 has been changed to Money <amount> (after using testingcheats on).
  • Ghosts were originally removed from the base game, but were re-added in Patch 5.[2]
  • Swimming pools weren't present in the base game, but eventually were added in Patch 5 in November 2014.[2]
  • Dishwashers weren't present in the base game, but were readded in Patch 23.
  • Repairmen weren't present in the base game, but were added in Patch 26.
  • Gardeners weren't present in the base game, but were added in Patch 30.
  • Nannies weren't present in the base game, but were added in Patch 37.
  • Toddlers weren't present in the base game, but were added in Patch 46.
  • Modifying the terrain elevation and separate foundation heights on the same lot weren't present in the base game, but were added in Patch 73.
  • Firefighters weren't present in the base game, but were added in Patch 95.

See also[edit | edit source]

References[edit | edit source]