Criminal
Criminal is a career track in The Sims series.
The Sims Edit
The life of crime career track is one of the ten basic career tracks for The Sims. Like "X-treme Career", it is a solid mid-range career track, with average pay at every rank and requiring an average number of friends to reach maximum rank. This job may be available in computers or the newspapers. In The Sims (console), this career is locked at the start and can be unlocked by apprehending a burglar in Get a Life.
A Criminal Mastermind will eventually change careers and become an Executive in the Business career track. If the player has The Sims: Livin' Large, The Sims Deluxe Edition, or The Sims Complete Collection, they will become a Security Consultant in the Hacker career track instead.
Chance Cards Edit
Life of Crime Chance Cards | |||
---|---|---|---|
1) Pickpocket | |||
No chance cards for this level | |||
2) Bagman | |||
No chance cards for this level | |||
3) Bookie | |||
It's your lucky day! Nobody won. Rake in $2000. | |||
4) Con Artist | |||
No chance cards for this level | |||
5) Getaway Driver | |||
Nice one, Ace! You smashed your ride into an ice cream truck. Repairs and melted vanilla cost you $2000.[1] | |||
6) Bank Robber | |||
No chance cards for this level | |||
7) Cat Burglar | |||
The fabulous "Jewels of the Czars" are on display at the Sim City Museum--or, were on display. The stones are now en-route to a Cairo gem cutter - with a $6000 profit for you. | |||
8) Counterfeiter | |||
No chance cards for this level | |||
9) Smuggler | |||
No chance cards for this level | |||
10) Criminal Mastermind | |||
After minutes of serious soul-searching you finally decide to go straight. Your second cousin lands you a legitimate position at a major technology corporation. The previous experience you've had with keeping important items well-hidden from prying eyes could be quite useful here. You are now a Security Consultant.
Positive: Change to the Hacker career track as a Security Consultant. |
The Sims 2 Edit
The career reward object is the SensoTwitch Lie Finder. It is awarded at level 4 (Con Artist), and it improves the creativity skill. If The Sims 2: Apartment Life is installed, Gearheads are likely to work in this career. College Majors associated with this career are Literature and Mathematics.
Adult Promotion Levels Edit
Teen/Elder Promotion Levels Edit
Adult Chance Cards Edit
- For more information on Chance Cards in The Sims 2, see Chance card.
The Sims 2 (console) Edit
Crime is a career track in The Sims 2 (console).
The Sims 3 Edit
Criminal is one of the basic career tracks in The Sims 3. Sims can be employed from the newspaper, computer, or abandoned warehouse. Sims work at a syndicate named "The Organization," as stated in the descriptions. It has two branches, which are Thief and Evil. Evil branch requires the Sims to build a good relationship with their boss while also building up a bit of Logic skill, and the Thief branch requires Sims to build relationships with their accomplices and has even more Athletic skill requirements than the Evil branch. Occasionally, Sims in the higher levels of this career in both the Thief or Evil branches will sometimes "stash" a decorative item while at work, which then can be placed around the home permanently or sold for extra money.
Sims who join the Thief branch will immediately gain the ability to "Sneak", and once the Sim reaches level 10 of the Thief branch, they will receive The Golden Fox statue which will grant the Master Thief an "I am the Greatest" moodlet for several hours. Sims who reach level 10 of the Evil branch will receive a red aura of evil. Sims with the Good, Friendly, and Family-Oriented traits and Sims in Law Enforcement will boo in disapproval, and the Emperor of Evil's lifetime relationship with them will decrease due to the aura's effect. Cowards, Losers, Neurotic, and Over-Emotional Sims will run away from the aura, but Evil, Mean Spirited, and Insane Sims as well as other Sims who work in the Criminal career without any of the "good" traits will cheer for the Emperor and will be granted a boosted relationship with the Sim.
- Performance tones
- Business as Usual
- Work Hard - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Accomplices - Meets new coworkers
- Conspire with Accomplices - Builds relationship with coworkers
- Grovel to Leader - Builds relationship with the boss
- Practice Illicit Activities - Increases Athletic skill
- Sleep in Hideout - Increases energy need
- Do a Side Job - Earns extra cash
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. Sims with the Lucky trait or Sims higher up in the levels of the criminal career will be less likely to be arrested. While in jail, Sims can do the following things:
- Doing time
- Work Out - Increases Athletic skill
- Hang with Inmates - Builds relationship with coworkers
- Play with Dominoes - Increases fun need
Promotion Levels Edit
Criminal Career Levels | ||
---|---|---|
1) Decoy | ||
Can you keep a secret? The local crime syndicate is looking for a few good people to join the ranks. Specifically, somebody is needed who is in good physical condition, can get along with the rest of the gang, and has no problem doing things that some might label as "criminal." There's room at the top for world class thieves and the truly diabolical! | §17/hour | No Bonus |
S M T W T F S | Pension: §30 | |
Suburb 10:00 - 16:00 |
Bridgeport 13:00 - 18:30 | |
Performance Factors | ||
Mood | ||
Athletic 0-3 | ||
2) Cutpurse | ||
The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite as easy as taking candy from a baby. | §24/hour | Bonus: §204 |
S M T W T F S | Pension: §40 | |
Suburb 10:00 - 16:00 |
Bridgeport 13:00 - 18:30 | |
Performance Factors | ||
Mood | ||
Athletic 1-4 | ||
3) Thug | ||
Every crime organization needs some muscle to lay down the rules and protect The Organization's... investments. The best Thugs are intimidating and muscular – the strong arm of The Organization. Don't let nobody stand in your way. | §32/hour | Bonus: §288 |
S M T W T F S | Pension: §50 | |
Suburb 21:00 - 03:00 |
Bridgeport 23:00 - 04:30 | |
Performance Factors | ||
Mood | ||
Athletic 2-6 | ||
4) Getaway Driver | ||
Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick! | §40/hour | Bonus: §384 |
S M T W T F S | Pension: §60 | |
Suburb 21:00 - 03:00 |
Bridgeport 23:00 - 04:30 | |
Performance Factors | ||
Mood | Athletic 3-7 | |
Accomplices | ||
5) Bagman / Bagwoman | ||
The Bagman (or Bagwoman) is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you're on the ground floor. Hold the bag tightly – never, ever, let go! | §52/hour | Bonus: §480 |
S M T W T F S | Pension: §80 | |
Suburb 21:00 - 03:00 |
Bridgeport 23:00 - 04:30 | |
Performance Factors | ||
Mood | Athletic 4-8 | |
Accomplices | ||
6) Con Artist | ||
Whether it's a sleight of hand, a "great investment opportunity", or falsified papers, the Con Artist has everything the customers need... or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don't. | §63/hour | Bonus: §624 |
S M T W T F S | Pension: §90 | |
Suburb 21:00 - 03:00 |
Bridgeport 23:00 - 04:30 | |
Performance Factors | ||
Mood | Athletic 5-9 | |
Accomplices |
After being promoted from Con Artist, Sims will be able to choose one of the two career paths, Evil or Thief branch.
Evil Branch Edit
Criminal Career Levels - Evil Branch | ||
---|---|---|
7) Henchman | ||
Don't let the uniform fool you – being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything. | §109/hour | Bonus: §756 |
S M T W T F S | Pension: §160 | |
Suburb 21:00 - 03:00 |
Bridgeport 00:00 - 05:30 | |
Performance Factors | ||
Mood | Athletic 5-9 | |
Boss | ||
8) Evil Sidekick | ||
Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind – the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can. | §142/hour | Bonus: §1,308 |
S M T W T F S | Pension: §170 | |
Suburb 21:00 - 03:00 |
Bridgeport 00:00 - 05:30 | |
Performance Factors | ||
Mood | Athletic 6-10 | |
Logic 0-4 | Boss | |
Perk: Random chance of stealing cheap-priced decorative items while working. | ||
9) Super Villain | ||
Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or on the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful... | §240/hour | Bonus: §1,704 |
S M T W T F S | Pension: §230 | |
Suburb 21:00 - 02:00 |
Bridgeport 00:00 - 05:00 | |
Performance Factors | ||
Mood | Athletic 7-10 | |
Logic 3-6 | Boss | |
Perk: Limousine replaces taxi as default vehicle. Random chance of stealing medium-priced decorative items while working. | ||
10) Emperor of Evil | ||
Without peer, (Sim Name) is in charge.
What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned! |
§420/hour | Bonus: §2,880 |
S M T W T F S | Pension: §300 | |
Suburb 21:00 - 02:00 |
Bridgeport 00:00 - 05:00 | |
Performance Factors | ||
Mood | Athletic 8-10 | |
Logic 5-10 | ||
Perk: Sim will glow evil red in the presence of certain Sims. Good, Friendly, Family-Oriented and Law Enforcement Sims will be disgusted. Cowards, Losers, Neurotic, and Over-Emotional Sims will run away unless they are Friends with the Emperor, while Evil, Mean Spirited, and Insane Sims as well as all other Sims in the Criminal career will cheer and have a boosted relationship, as long they also don't have the Good, Friendly or Family-Oriented traits or work in Law Enforcement. The red aura will disappear if the Emperor quits or retires. Random chance of stealing expensive-priced decorative items while working. |
Thief Branch Edit
Criminal Career Levels - Thief Branch | ||
---|---|---|
7) Safecracker | ||
Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it up with dynamite! Tick. Tock. Tick.... BOOM! You now also have access to the Sneak interaction. |
§96/hour | Bonus: §756 |
S M T W T F S | Pension: §120 | |
Suburb 21:00 - 02:00 |
Bridgeport 01:00 - 06:00 | |
Performance Factors | ||
Mood | Athletic 6-9 | |
Accomplices | ||
Perk: Grants the Burglar hidden trait which enables access to the "Sneak" movement interaction. | ||
8) Bank Robber | ||
The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team. | §122/hour | Bonus: §1,152 |
S M T W T F S | Pension: §120 | |
Suburb 21:00 - 02:00 |
Bridgeport 01:00 - 06:00 | |
Performance Factors | ||
Mood | Athletic 7-10 | |
Accomplices | ||
Perk: Free piece of art upon promotion. Random chance of stealing cheap decorative items while working. | ||
9) Cat Burglar | ||
The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You'll solo the biggest heists from now on. There shouldn't be any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich. | §225/hour | Bonus: §1,464 |
S M T W T F S | Pension: §180 | |
Suburb 21:00 - 01:00 |
Bridgeport 00:00 - 04:00 | |
Performance Factors | ||
Mood | Athletic 8-10 | |
Accomplices | ||
Perk: Free piece of art upon promotion. Limousine replaces taxi as default vehicle. Random chance of stealing medium-priced decorative items while working. | ||
10) Master Thief | ||
Without peer, (Sim Name) is in charge.
The Organization has profited greatly from your efforts. Every major crime fighting organization files you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros. |
§525/hour | Bonus: §2,700 |
S M T W T F S | Pension: §400 | |
Suburb 21:00 - 01:00 |
Bridgeport 00:00 - 04:00 | |
Performance Factors | ||
Mood | Athletic 9-10 | |
Accomplices | ||
Perk: Random chance of stealing expensive decoration items while working. Special golden fox statue which will give "I am the Greatest" moodlet whenever viewed by the Master Thief. |
Glitches Edit
- There is a bug in Sunset Valley that makes Sims unable to enter the Outstanding Citizen Warehouse Corp. as an International Super Spy or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
- The arrested Sim can either get out of jail or stop going to jail en route when his bladder is low. The Sim in question will walk out of the jail or leave the police car and wet himself, but he won't have to back in.[confirmation needed]
- The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
- There is a glitch on the level 3 Thug rank after promotion, in which a PC Sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC Sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work. The player can get out of going to work that day unnecessarily by calling and taking 1 day of unpaid leave after promotion.
- At times, if the NPC boss is not at work or comes late to work, the PC Sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matters worse, the PC Sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor will rewards be received until the NPC boss comes to work.
- Another glitch is from level 4 Getaway Driver upwards when a Sim goes to work (starts at 9pm), but increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
Gallery Edit
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A Sim with red glow aura.
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A Genie with Over-Emotional trait running away as soon as she summoned from a Vampire with red glow aura.
The Sims 4 Edit
The Criminal career is one of the career tracks from The Sims 4 base game. After being promoted from level five, Sims will be able to choose one of the two career paths: Boss or Oracle.
Career Levels Edit
Description: "Not every Sim wants to play by the rules. You can make tons of Simoleons and have fun, too, as an outlaw."
Boss Branch Edit
Description: "The streets are your playground. You know there are only two paths: up to the top, or down with the fishes. You? You're going up."
Oracle Branch Edit
Description: "Why be part of the machine, when you can take it down? There are plenty of ways to skin a cat, or an enterprise, and you'll figure them out."
Sims in the Criminal Career Edit
- Nancy Landgraab - Minor Crimelord
- Jacques Villareal - The Brains
Trivia Edit
- In the Mainland Chinese release of the first installment of The Sims, Criminals were changed to Mimes. They were still criminals in the Taiwanese release.
References Edit
- ↑ The text of the chance card says §2000, but the fine is actually §1000