Of the ten career tracks that shipped with the base game, Law Enforcement had the second-highest pay at rank 1 and the second-lowest at rank 10, following a very similar pay curve to the Military and Politics career tracks. Its pay curve is also bent slightly upward, with bigger pay differences between the lower ranks than the higher ones. Requiring an average number of friends to reach rank 10, it is neither especially difficult nor especially easy to progress through. It is unique among all career tracks in that its rank 10 job is not a job at all, but a specific character: Captain Hero, also known as Maxis Man or SuperSim, a flying superhero from the Simcity games who would sometimes show up to fight disasters. Captain Hero is also the name of a character from the animated TV series Drawn Together.
Law Enforcement Career Levels
1) Security Guard
A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. Also you can't leave your post which means your skills on the hot plate come in handy at meal breaks.
0
0
0
0
0
0
00:00 - 06:00
0
§240/day
2) Cadet
You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job.
0
0
0
0
0
0
09:00 - 15:00
0
§320/day
3) Patrol Officer
You're riding the mean streets of Sim City in a squad car--dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your mechanical skills so you can be considered for a shield.
0
0
0
2
0
0
17:00 - 01:00
0
§380/day
4) Desk Sergeant
A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and mechanical skills and you may be out on the street in a much more interesting job...
0
2
0
2
0
0
09:00 - 15:00
1
§440/day
5) Vice Squad
You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion.
0
3
0
4
0
0
22:00 - 04:00
2
§490/day
6) Detective
You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Charisma also comes into play, if suspects and informants are to help you close cases and step up the departmental ladder.
1
3
1
5
1
0
09:00 - 15:00
4
§540/day
7) Lieutenant
Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of Sim City crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance.
1
3
2
5
3
1
09:00 - 15:00
6
§590/day
8) SWAT Team Leader
An elite job with a good bonus in the form of "danger pay". But you've got to be very smart and creative to be successful. Make sure you're making friends in high places.
1
4
3
6
5
1
09:00 - 15:00
8
§625/day
9) Police Chief
You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in Sim City. What more can you possibly do to protect the citizens of Sim City?
1
4
4
7
7
3
09:00 - 17:00
10
§650/day
10) Captain Hero
Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With his massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law.
1
4
6
7
10
5
10:00 - 17:00
12
§700/day
Captain Hero will eventually change careers and become a TV Star in the Entertainment career track.
You've been injured in a shootout. You lose 2 Body points, but you gain 1 in Charisma.
Negative: -2
Positive: +1
4) Desk Sergeant
No chance cards for this level
5) Vice Squad
No chance cards for this level
6) Detective
A comic book publisher has decided to feature you in their new comic series. Your agent negotiates a $5000 retainer and your Charisma skyrockets.
Positive: +§5000, +1
7) Lieutenant
No chance cards for this level
8) SWAT Team Leader
Your team rescues a school bus full of kids from the hands of urban terrorists. A national magazine pays you $4000 for an exclusive interview.
Positive: +§4000
9) Police Chief
No chance cards for this level
10) Captain Hero
Your daring exploits have made you famous throughout the city. You have been offered the staring role in a new action-adventure TV series, "The Adventures of Captain Hero." Show business calls so you switch to a career in entertainment.
In The Sims 2, the career reward object is the Prints Charming Fingerprint Scanner. It is awarded at the Detective level and enhances a Sim's ability to improve the Cleaning skill. The scanner can also detect the last Sim to have used an object that is scanned and will display their picture with a thought bubble (If no Sim has used the object a random Sim is chosen). If The Sims 2: Apartment Life is installed, Jocks are likely to work in this career.
In The Sims 2, Captain Hero does not have a carpool, but flies to and from work. If the player cancels the Go to Work action, Captain Hero will not be able to go to work unless he or she has access to a car or Apartment Life is installed and can simply walk to work. The college majors associated with this career are Biology and Psychology.
A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope.
S M T W T F S
0
20:00 - 02:00
0
0
§336/day
0
No bonus
2) Cadet
You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job.
S M T W T F S
1
09:00 - 15:00
0
0
§448/day
0
Bonus: §896
3) Patrol Officer
You're riding the mean streets of SimCity in a squad car - dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your logic skills so you can be considered for a shield.
S M T W T F S
2
15:00 - 23:00
0
0
§552/day
0
Bonus: §1,104
4) Desk Sergeant
A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and logic skills and you may be out on the street in a much more interesting job.
S M T W T F S
2
09:00 - 15:00
1
0
§616/day
1
Bonus: §1,232
5) Vice Squad
You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion.
S M T W T F S
3
10:00 - 16:00
1
0
§686/day
2
Bonus: §1,372
6) Detective
You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Cleaning also comes into play here, if you want to step up the department ladder.
S M T W T F S
3
09:00 - 15:00
4
2
§756/day
3
Bonus: §1,512
7) Lieutenant
Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of SimCity crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance.
S M T W T F S
4
09:00 - 15:00
5
4
§826/day
5
Bonus: §1,652
8) SWAT Team Leader
An elite job with a good bonus in the form of "danger pay," but you've got to be very smart to be successful. Make sure you're making friends in high places.
S M T W T F S
5
11:00 - 18:00
6
6
§875/day
6
Bonus: §1,750
9) Police Chief
You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in SimCity. What more can you possibly do to protect the citizens of SimCity?
S M T W T F S
7
08:00 - 16:00
9
7
§910/day
8
Bonus: §1,820
10) Captain Hero
Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law.
You've got a job protecting one of SimCity's most valuable assets, its children. With the amount of ever-present road construction and resulting road rage, SimCity's crosswalks have become an even more dangerous place for the City's school children. Keep a watchful eye on the kids and the cars, and that sweet gig at the parking lot will be yours in no time.
S M T W T F S
0
15:00 - 18:00
0
0
§45/day
0
No bonus
2) Parking Lot Attendant
Attending to a bustling downtown parking lot isn't as easy as you might have thought. Your little booth has no climate control, and the non-stop onslaught of perturbed motorists, not to mention that the pay is low, and you almost always go home with a migraine from the exhaust fumes. Keep your cool and keep the lot free of inextricable parking puzzles.
S M T W T F S
1
18:00 - 21:00
1
0
§75/day
1
Bonus: §150
3) Security Guard
A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope.
For more information on Chance Cards in The Sims 2, see Chance card.
Law Enforcement Chance Cards
1) Security Guard
While monitoring the surveillance cameras <Sim> spots someone enter the elevator with a computer. He's/She's sure that he's/she's never seen them before, but isn't sure what to do. Should he/she call the police or confront the suspicious character?
Call Police
Success: +§500
85% chance
Failure: Get Fired
14% chance
Confront
Success: Promoted to Cadet
14% chance
Failure: -§349
85% chance
2) Cadet
Some of the cadets have decided to take the afternoon off and head downtown for some fun. They've invited <Sim> along, but he's/she's worried about performance reviews scheduled later in the day. He/She could stay and study up on the police handbook, or head out and try to get to know the rest of the cadets.
Go Out
Success: Promoted to Patrol Officer
15% chance
Failure: -1
84% chance
Go Study
Success: +1
84% chance
Failure: -$500
15% chance
3) Patrol Officer
While walking his/her beat, <Sim> steps into his/her regular convenience store for a donut and a cup of coffee. The clerk gives <Sim> the coffee and donut free of charge, which in itself is quite out of the ordinary, and as <Sim> is leaving he/she notices a suspicious pair hanging by the dairy cooler. Something doesn't feel right, and <Sim> suspects that the pair may be holding up the store. Police protocol would require <Sim> to inform dispatch and wait for backup, but <Sim> is up for promotion soon, and personally saving the day would look pretty good on his/her record.
Wait
Success: +1
85% chance
Failure: No Penalty
14% chance
Save the Day
Success: +1
14% chance
Failure: -$900
85% chance
4) Desk Sergeant
The precinct's kitchen is out of donuts, and the grumblings, both vocal and otherwise, are growing to a fevered pitch. <Sim> himself/herself is starving, but he/she also has a stack of important paperwork he/she needs to get done by the end of the day. The other officers would surely be grateful if he/she walked downtown and picked up a few dozen of the precinct's favorites, but the paperwork is also looming pretty large.
Finish Work
Success: +§1,000
85% chance
Failure: Demoted to Patrol Officer
14% chance
Get Donuts
Success: +1 +1
15% chance
Failure: -1
84% chance
5) Vice Squad
While on surveillance, <Sim> notices a display window advertising vibrantly colored polyester sport coats. He/She debates how he'd/she'd look in one with the sleeves rolled up, involved in some sort of dangerous speed-boat chase. Mid day-dream, <Sim> sees his/her perps head into the staked-out warehouse. He/She goes into action and gives the signal for the raid to begin. From his/her vantage point, <Sim> sees two access points to the building's interior; he/she could head in the back door, following the perps, or head up the rickety external staircase towards the roof.
Door
Success: +2
85% chance
Failure: -2
14% chance
Stairs
Success: +2
14% chance
Failure: Demoted to Desk Sergeant
85% chance
6) Detective
<Sim> stood in the shadows behind the 444 club, his/her breath hanging in the air. He'd/She'd been on the case of the Maltese Llama for many days without a single lead. It'd been as though someone was acting against him/her, predicting his/her every move. That is, until he'd/she'd ran into Sally. Sally was the type of dame who knew things ... the undercurrents of the city, the word on the street - and that some "big deal" package had been delivered to the doorman at the 444 club only a few hours earlier. So that it was where <Sim> found himself/herself, downtown on a cold and blustery afternoon, debating whether to sneak in though the club's back door or up the fire escape to a dimly lit window, left open despite the cold.
Back Door
Success: +2
85% chance
Failure: -2
14% chance
Fire Escape
Success: +2
14% chance
Failure: Lose 2 days' pay (§1,512) -1
85% chance
7) Lieutenant
<Sim>'s called two of his/her best sergeants into his/her office. One of them is nearing retirement, the other is a rogue who never follows his instructions and always seems to destroy huge sections of public property while apprehending the bad guys. They always get their man, but this time they've gone too far, wiping out nearly an entire city block, and failing to place the criminal mastermind in custody. The chief is going to have <Sim>'s hide for this one unless the mastermind is caught, and caught quickly. <Sim> has two choices: to yell loudly or yell really loudly and threaten to take away the sergeants' badges.
Yell Loudly
Success: +1 +1
15% chance
Failure: Demoted to Desk Sergeant -1
84% chance
Really Loudly
Success: Promoted to SWAT Team Leader
84% chance
Failure: Demoted to Detective
15% chance
8) SWAT Team Leader
<Sim>'s team has been asked to aid the Vice Squad in a raid they're planning on an abandoned warehouse down by the docks, where a large trafficking ring has set up headquarters. <Sim> has taken position on the roof, and is planning to rappel down through the warehouse's skylights in a direct assault. A vice officer has decided to go in with <Sim> and his/her captain, so <Sim> fits the officer with rappelling gear, and his/her only remaining decision is whether to go in under cover of a Flashbang grenade or a smokescreen grenade.
Flashbang Out
Success: +§5,000 +2 +1
50% chance
Failure: -1 -2
49% chance
Smokescreen
Success: Promoted to Police Chief
49% chance
Failure: -1 -2
50% chance
9) Police Chief
While looking over some regulation paperwork from his/her department's pension fund, <Sim> notices some drastic discrepancies. It becomes clear to him/her that some of the more veteran officers are funneling some "questionable" amounts of cash through their retirement funds. <Sim> confronts the officers, and they have no choice to explain the source of the illegal funds. However, they offer <Sim> a large piece of the action if he/she agrees not to blow the whistle on the operation. <Sim> knows the right thing to do, but something makes him/her pause before making a decision.
Take Part
Success: +§40,000
15% chance
Failure: Get Fired
84% chance
Blow Whistle
Success: Promoted to Captain Hero
84% chance
Failure: -§50,000
15% chance
10) Captain Hero
SimCity's most notorious criminal mastermind, The Llama King, is at it again, and this time it's personal. <Sim> recently apprehended one of his top men, foiling a plan to poison the city's water supply. Now the Llama King is focusing all of his efforts on <Sim>, while unleashing an entire band of minions onto SimCity. Within minutes of one another, there are reports of explosions at the SimCity Nuclear Power Facility, and sightings of a giant robot smashing its way through the financial district. Even Captain Hero can't be in two places at once. <Sim> will have to handle one situation himself/herself and dispatch the special forces units to the other, but which disaster should he/she handle personally?
Law is a career track in The Sims 2 (console), which is similar to the Law Enforcement career in other games in the series.
Law Career Levels
1) Security Guard
-No Description-
0
0
0
19:00 - 02:00
0
§336/day
Promotion Bonus: None
2) Cadet
Wow. You finally got into the academy. But forget about studying...just pump iron until everyone is afraid of you if you want to make an impression.
1
0
0
09:00 - 15:00
0
§448/day
Promotion Bonus: §896
3) Patrol Officer
Finally, a chance to exert some state-sanctioned power. Be merciless on civilians and totally obedient and loyal to your boss and you'll go far.
2
0
0
15:00 - 23:00
0
§552/day
Promotion Bonus: §1,104
4) Desk Sergeant
Now this is more like it! A desk, a phone, the power to imprison...even a computer. Start cultivating your friends and your brain for your next promotion. Don't forget to keep pumping iron for the intimidation factor.
2
1
0
09:00 - 15:00
1
§616/day
Promotion Bonus: §1,232
5) Vice Squad
Seems like the best cops always get stuck with the worst criminals. Hone your investigation skills as you expose the seamy underbelly of this filthy town. The political secrets you learn now will only help you later.
3
1
0
10:00 - 16:00
2
§686/day
Promotion Bonus: §1,372
6) Detective
Your knack for framing and busting local gang members has put smiles on everyone's faces upstairs. Now they want you to go after the big fish...and fry them to a crisp. Remember, "rules" are meant to be broken.
3
4
2
09:00 - 15:00
2
§756/day
Promotion Bonus: §1,512
7) Lieutenant
You're splashing blood faster than they can splash your face on the front page! But nobody can deny the streets are safer these days. Reign it in a bit, a pick up more social and logic skills...instead of kills.
4
5
4
09:00 - 15:00
3
§826/day
Promotion Bonus: §1,652
8) SWAT Team Lead
Forget all that crime theory and deduction! You were made for action! Lead your hand-picked team of hardened war veterans and religious freaks on a shotgun and tear-gas crusade through the crime-infested urban jungle. PARTY TIME!
4
6
6
11:00 - 18:00
4
§875/day
Promotion Bonus: §1,750
9) Secret Service Agent
Your record is impressive, but now it is time to classify it. Your new mission, and your new life, is all about national security. The funny thing is that at this level, there are no laws...just philosophy, revenge and hammers. You're the hammer...
7
9
7
08:00 - 16:00
6
§910/day
Promotion Bonus: §1,820
10) Sim in Black
So now you know. It all seems so obvious now doesn't it? All the pieces fit together like a big cosmic jigsaw puzzle. A big game...one big joke. But the little people aren't ready for the truth. Honestly, they won't ever be. Make sure it stays that way, and your "funding" will continue forever.
Law Enforcement is a career track in The Sims 3. It has two branches: Special Agent and Forensics. Sims will be required to write reports. This can be done by questioning Sims (though they will refuse, resulting in negative points for both Sims, if they don't like each other) or rummaging through their trash cans (literally digging the "dirt" on that Sim) and then selecting "write report on" in a computer. Sims who reach Level 3 of this career will be able to tackle burglars; even without the Brave trait. Sims with the Good or Coward traits, however, will still not be able to fight a burglar.
How to apply: Computer or Newspaper/ Apply for job at Police Department
Performance options: Business as Usual, Take it Easy, Work Hard, Chat with Partner, Work on Independent Case, Use Workout Facility, Sleep in Jail cell (Requires Heavy/Light Sleeper Trait)
The Snitch isn't the most popular person on the force, but that doesn't mean it isn't a valued position. Keep your nose clean and head held high, and new, more interesting paths will open up.
Every case comes with a mountain of paperwork, and the Sergeant will need some fresh coffee. Tend to the files and learn to wield a stapler as a Desk Jockey, and the Lieutenant may see about getting you a position that features a little more action.
The streets are packed with traffic jams and accident claims, and you are the Traffic Cop stuck in the middle of the intersection. Now's when the real police work starts, so get close to your partner. You'll need someone who has your back when the screeching tires hit the pavement.
Now that traffic is in check, the Lieutenant wants to see how well you handle a beat, Patrol Officers need to stick closely to their partner as they investigate a wide variety of cases. Help clean up the streets and arrest the crooks that come to your house, and you'll soon earn that stripe.
§65/hour
Bonus: §756
S M T W T F S
Pension: §100
Suburb 09:00 - 15:00
Bridgeport 12:00 - 17:00
Performance Factors
Mood
Reports
Partner
Perk: Ability to Question Sims and Rummage through Trash Cans to find out Sims' traits
5) Lieutenant
It's back to the office again to take charge of a newly formed criminal investigation squad. You're the Lieutenant in charge of this case, and as such will oversee it from start to justice. You'll need to keep morale high and appease the brass who are, as always, demanding fast results.
After the 5th level promotion, the player is given a choice between the two branches: Special Agent or Forensic Analyst. The big difference is in the Bonus actions that each branch gives, as the difference in the pay is lessened because the Special Agents end with a bigger pay per hour, but the Forensic Analysts have one more hour of work per day. International Super Spies can Raid the Criminal Warehouse, whilst Dynamic DNA Profilers can run Forensic Analyses, which play out like Hacking.
Special Agent Branch
6) Vice Squad
The Most Wanted criminals have a new thing to fear - you, and the jail time that they will surely face. As a member of an elite squad of agents, you'll really need to hone your athleticism and sharpen everything you've learned so far. It's up to you and your team to make "Vice Squad" a feared name for criminals.
A few criminal cells have proven to be a tough nut to crack and the brass needs you to go undercover. Black bag operations aren't always pretty so you'll need to be ready for the gritty and trying life of a faux criminal. Work hard to bring the case to justice.
With matters truly in hand at home, you're needed abroad to handle "situations" for the government. Crime knows no borders, nor does justice. Maintain your peak physical condition, keep your eyes peeled, and trust nobody but your partner. The stakes have never been higher.
Triple Agents are solo operatives whose existence is so secretive, even their boss is on a "need to know" basis. The government will completely disavow any knowledge of your actions. Your astutely trained mind and perfectly chiseled physique will be the difference between life and death.
As an International Super Spy, you have seen it all, done most of it, and lived to tell the tale. Criminals throughout the world know not to mess with you, and the suits and politicians upstairs know to stay out of the way and let you get the job done. There's no mission too impossible and no caper too incredible to solve.
Thanks to modern surveillance technology, you are able to tap in and record evil doer's conversations. The Wiretap Reader spends long, patient hours with their partner, using superior logic to analyze the actions of the criminals. Listen carefully - you never know what might be said!
Out of the lab and into the field! As a Crime Scene Technician, it's your responsability to leave no stone unturned. Every surface must be dusted for prints, and every hair follicle must be tested. The evidence is directly in front of you, but only if you know where to look for it.
Apparently your eye for evidence and ability to seal the case, caught the attention of someone important. Brush up on your painting, because it's your job as a Sketch Artist to perfectly detail every pimple, dimple, scar, and curve of a criminal's face. The witnesses are putting evidence into your hopefully talented hands!
The future is upon us, or more accurately, the criminals. Hi-tech futuristic technology allows the police to model and detail every crime scene in not one, not two, but three dimensions. There isn't a jury in the world that won't be blown away by these gizmos... assuming you have the talent to pull it off.
If there was a criminal at the scene, you can pin them to the crime. You can even do it if they weren't! As a Dynamic DNA Profiler, you can find genes in jeans, chromosomes in the ozone, and samples where no criminal would think to leave them. You are simply the finest the Forensic Analysis Department has to offer, and the citizens of the world sleep safely knowing it.
Your boss wants to ensure the public knows all about the officers patrolling the neighborhood. Take the time to visit three of your neighbors at their homes to get on your boss' good side and improve your chances for a promotion.
Keep 'em Guessing
Read "Keep 'em Guessing". This is the only way to obtain the book.
Protect, Serve, and Look Good Doing It
Read "Protect, Serve, and Look Good Doing It". This is the only way to obtain the book.
Developing Informants
Befriend (Sim). This opportunity is aborted if the sim you are supposed to befriend dies or moves out.
The Detective career is one of the three career tracks introduced in The Sims 4: Get to Work. Like the other Get to Work careers, Detective is a profession, which are active careers where Sims can be followed to work. Also like the other Get to Work careers, Sims who are Detectives can be called to work at anytime.
All Sims who enter the detective career will have two days of training. The first day involves shadowing for a veteran police officer in their cases. They will learn to collect evidence and take witness reports. They will submit a case report, after which the off-screen lead detective takes over the case. If there is still time remaining in the work day, the Sim will take mugshots, photographs and search prisoners. On day two, the Sim will patrol a community lot and learn how to issue a citation. The Sim may then go to a case to make an arrest. The notebook (accessible through the Sim's phone) is pre-populated with clues about the suspect.
In succeeding cases, the Sim will be responsible for every aspect of their cases, from getting a case assignment to getting a confession from the suspect.
After analysing evidence or cross-referencing pictures or witness reports, the Sim will need to add clues to the crime map. A minimum of three clues need to be processed and added to the crime map in order to issue an all-points bulletin (APB), but the Sim does not need to use all the clues gathered. If there are any unused clues, they can be carried over to the next case for analysis, thus saving time at the crime scene.
Description: "Do you want to be the type of cop who’s never really off-duty? If so, this job’s for you and we’ve got the rewards to support that unhealthy lifestyle! Unlock outfits like your Police Uniform to wear as pajamas. Teach your teen a valuable lesson for that C+ by dressing them in Prisoner Coveralls and transforming their bedroom into a virtual jail cell complete with Prison Bar Walls and a decorative Security Camera. As a bonus, you can keep an eye on them with your very own One-Way Mirror."
Detective Career Levels
Workplace: Police Station
1) Cadet
<sim first name>'s dreaming of a life fighting crime and solving cases. But, you have to learn to walk before you can run. His/her responsibilities as a Cadet are to first assist other detectives with their case work.
§20/hour
S MTWTF S
Hours: 8:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks: Actively participate in the work day of the detective (2 times)
Daily Task: None
Bonus: None
Pension: Unknown
2) Officer
The training wheels are off. <sim first name> is a full fledged officer of the law.
§28/hour
S M T WTFS
Hours: 8:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks: Go to a Crime Scene Go on Patrol
Daily Task: None
Bonus: §160; New Clothes
Pension: Unknown
3) Corporal
<sim first name> has proven worthy of the title Corporal. Keep up the good work.
§38/hour
S M T WTFS
Hours: 9:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks: Interrogate a Suspect
Daily Task: None
Bonus: §224; Most Modern Cell Towel Rack; Get with the Gloss Metal Shelf; The Lonely Man's Shelf; Cold Steel; Stinkman's Wall Bench; Hard Time Mirror; The Solitary Sleeper; The Impenetrable; Jaded Cell Depository; Holey Door of Holding; Single Serving Justice Dispenser; The Impossible; The "Don't Even Try"
Pension: Unknown
4) Detective
Will you aspire to be the best of the best like Holmes? Or more of a Clouseau? Only time will tell.
§52/hour
S M TWTFS
Hours: 9:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks: Solve 1 Case
Daily Task: None
Bonus: §304; Unlocked No Holds Barred Window; Unlocked Privacy Glass; Unlocked Jailbird's Lament; Unlocked Be Prepared Security Gate; Unlocked Brushed Metal Double Door
Pension: Unknown
5) Senior Detective
<sim first name> has proven very capable and has achieved the rank of Senior Detective. Leave no stone unturned in your investigations.
§78/hour
S M TWTFS
Hours: 9:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks: Solve 2 Cases
Daily Task: None
Bonus: §416; The Attainder; Unlocked One-Way Mirror Window; New Clothes
Pension: Unknown
6) Sergeant
Sergeant: Latin for "one who serves." When you are face to face with the scum of the earth day in and day out, it's easy to lose faith in humanity. Remember there are good people out there worth helping.
§92/hour
S M TWTFS
Hours: 9:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks: Solve 3 Cases
Daily Task: None
Bonus: §624; To Serve And Protect Sign; Have You Seen These Lawbreakers?; Don't Go There Caution Barrier; Nice Try Security Camera; The Sim Seal of Solidarity and Strength; Pole of Magnificence
Pension: Unknown
7) Lieutenant
Lieutenant <sim last name>. Are you in the pocket of your superiors? Or will you align with your subordinates and facilitate some real, honest police work?
§123/hour
S MTWTF S
Hours: 9:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks: Solve 4 Cases
Daily Task: None
Bonus: §736; Box O' Files; Still Getting Settled Moving Box; Look at Me I'm Important Folders; Regulation Police Drawer; Arctic Kiss Fan; Proceed with Caution Table Light
Pension: Unknown
8) Captain
Oh captain! My captain! At least the fellas didn't wait until your passing to write a poem about you. Hopefully the next one will be suitable outside of a restroom wall.
§150/hour
S MTWTF S
Hours: 9:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks: Solve 5 Cases
Daily Task: None
Bonus: §984; Mighty Plaque of Honor; Star on The Wall Plaque; Carol and Hubert; Interrogation Illumination; Retro, P.I. Lamp; Up Against the Wall; BluScreen 88D Alert Light; Brightest Night Flood Light; Sims In Uniform Calendar; Slots-a-Lot File-o-Facts
Pension: Unknown
9) Colonel
<sim first name> has become an indispensable part of law enforcement. Juke the stats? Or play is straight, colonel?
§205/hour
S MT W TF S
Hours: 9:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks: Solve 6 Cases
Daily Task: None
Bonus: §1,200; Seat of Justice; The Sgt. Thompson; Surface Noir; File Cabinet Extraordinnaire [sic]; Five-O Hallway Table; SentrySec Metal File Cabinet; The Troublemaker Couch; The Unyielding Bench
Pension: Unknown
10) Chief
<sim first name>'s [sic] has climbed to the top. Chief. That has a nice ring to it. But, don't let your senses dull or get too comfortable behind a desk. Get out there and lead by example!
§265/hour
S MTWTF S
Hours: 9:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks: None
Daily Task: None
Bonus: §1,640; The Regulation Station; Crystalline Bottom Holster; The Chief's Crystal Desk; New Clothes; unlocks "Real Detective Suite" styled room