Jock (career)

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The Sims Bustin' Out


Not to be confused with Jock.


Jock is a career track found exclusively in The Sims Bustin' Out for console. It is similar to the Athletic career, found on PC games.

Promotion Levels[edit | edit source]

Jock Career Levels
1) Mascot

A young athlete has to start somewhere - even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay--but at least you can watch the game from up close. Take notes.

Work Place: Mom's house

Bonus: None

Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
10:00 - 14:00
Friends requirement 0
§130/day
2) Ball Collector

Now you get to ACTUALLY touch the balls owned by your favorite team! It's your special privilege to gather everything they need. But all that fetching is going to tire you out... unless you WORK OUT.

Work Place: Dudley's Trailer

Bonus: §340

Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 14:00
Friends requirement 0
§170/day
3) Rookie

A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks.

Work Place: Dudley's Trailer

Bonus: §460

Cooking 0 Mechanical 0 Charisma 0
Body 2 Logic 0 Creativity 0
10:00 - 15:00
Friends requirement 0
§230/day
4) Starter

You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. Get your rest and keep your body in prime shape. Since you're going to be interviewed more now, work on your charisma too.

Work Place: Toane's Gym

Bonus: §600

Cooking 0 Mechanical 0 Charisma 0
Body 4 Logic 0 Creativity 0
10:00 - 15:00
Friends requirement 0
§300/day
5) All-Star

You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Plus, it's time to start making some friends if you really want to "score".

Work Place: Toane's Gym

Bonus: §770

Cooking 0 Mechanical 0 Charisma 1
Body 6 Logic 0 Creativity 0
09:00 - 15:00
Friends requirement 0
§385/day
6) MVP

You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium--and that fills your pay envelope.

Work Place: Club Rubb

Bonus: §1020

Cooking 0 Mechanical 2 Charisma 1
Body 7 Logic 0 Creativity 0
09:00 - 15:00
Friends requirement 1
§510/day
7) Superstar

Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries.

Work Place: Club Rubb

Bonus: §1360

Cooking 1 Mechanical 2 Charisma 2
Body 8 Logic 0 Creativity 0
09:00 - 16:00
Friends requirement 2
§680/day
8) Head Coach

You're retired from playing: a change both dreaded and welcome. Now your hardest move is turning pages in a play book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can.

Work Place: Tinsel Bluffs

Bonus: §1700

Cooking 2 Mechanical 2 Charisma 2
Body 9 Logic 0 Creativity 0
08:00 - 14:00
Friends requirement 3
§680/day
9) Hall of Famer

More prestige and a nicer paycheck, but longer work hours dealing with the media, video game companies, and the team's constant personal problems. Remember to ALWAYS smile in public...think of the children.

Work Place: Tinsel Bluffs

Bonus: §2000

Cooking 3 Mechanical 2 Charisma 5
Body 10 Logic 0 Creativity 0
09:00 - 15:00
Friends requirement 4
§1000/day
10) Living Legend

You are now a "living legend". The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador". This is as good as it gets!

Work Place: Malcolm's Mansion

Bonus: §2400

Cooking 4 Mechanical 2 Charisma 5
Body 10 Logic 0 Creativity 0
09:00 - 15:00
Friends requirement 6
§1000/day