Politics
The Politics career track is one of the ten basic career tracks for The Sims, The Sims 2 and The Sims 3.
The Sims
The Mayor will eventually change careers and become an Intern in the Medicine career track.
The Sims 2
In The Sims 2, the career reward object is the Enterprise Office Concepts Bushmaster Tele-Prompter. It enhances a Sim's ability to improve the Charisma skill. If The Sims 2: Apartment Life is installed, Socialites are likely to work in this career.
Adult Promotion Levels
Teen/Elder Promotion Levels
The Sims 3
Political is one of the basic career tracks in The Sims 3. Sims can be employed from newspaper, computer, or city hall. Working in the Political career requires the Charisma skill, which indirectly requires friends in order to advance the skills as well. Additionally, Sims require to collect government funding as one of the performance factors. Sims can collect the funds by asking in person or by throwing a campaign fundraiser party.
The Political career has a special performance tone, "Propose New Course of Action." This special tone needs 16 cumulative hours to be finished. It has several possible outcomes when Sims finish proposing the course of action. There's a 10% chance that Sims will be promoted outright regardless of performance, 30% chance for +40 relationship with the boss, 40% chance for +40 relationship with the boss but -40 with coworkers, and 20% chance that the boss and coworkers will get damaged relationships by -30 and -40, respectively.
Additionally, Sims in the Political career unlock the "Give Inspirational Speech" and "Debate Politics". Sims who have reached the top of the Political career will become a celebrity[TS3:LN].
Performance tones:
- Business as Usual
- Work Hard - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Coworkers - Meets new coworker
- Chat with Coworkers - Builds relationship with coworkers
- Run Errands for Supervisor - Builds relationship with the boss
- Sleep in Judges Chamber - Increases energy
- Propose New Course of Action - Risky action that has various outcomes
Political Career Levels | ||
---|---|---|
1) Podium Polisher | ||
There's nothing glorious about being a Podium Polisher. A little wax rubbed on, a little rubbed off. The podium needs to look good for those who actually make a difference and their dramatic speeches. But, polish well enough and keep the right attitude, and there may be room within the organization for you. | §24/hour | No Bonus |
S M T W T F S | Pension: §40 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Charisma 0-3 | ||
2) Ballot Counter | ||
Frequent elections require a steady cadre of reliable Ballot Counters to keep things honest and precise. You don't work for any particular party or organization... right? Keep your nose clean and do nothing more than count and report the data. Democracy is counting on you! | §31/hour | Bonus: § |
S M T W T F S | Pension: §50 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Charisma 1-4 | ||
3) Campaign Intern | ||
Your diligence has been noted and you'll work the remainder of this campaign as an intern. Copies, copies, copies! Post flyers, call potential donors, fetch coffee, keep the staplers in prime condition, and most importantly, be charismatic about it. This campaign, or at least the copy machine, cannot succeed without you! | §33/hour | Bonus: § |
S M T W T F S | Pension: §60 | |
Suburb 09:00 - 16:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | ||
Charisma 2-6 | ||
4) Yes-Man / Yes-Woman | ||
Hopefully you're ready to nod your head in the affirmative, because you've worked your way into the position of Yes-Man / Yes-Woman. Should the city vote on Bond 452 C? Yes! Should we elect a new police commissioner? Yes! How does this tie look? Yes! There's only one answer to give if you want to stay in your superiors' good graces. | §45/hour | Bonus: § |
S M T W T F S | Pension: §70 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Charisma 3-7 | |
Boss | ||
5) City Council Member | ||
Politician at last! As the newest City Council Member, you have the unique position of affecting change on the welfare of the city. Change takes time though, and re-elections cost money. You'll need to start working your neighbors, acquaintances, and random individuals for their campaign donations. Bring your walking shoes, Councilman / Councilwoman. | §69/hour | Bonus: § |
S M T W T F S | Pension: §90 | |
Suburb 09:00 - 14:30 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 4-8 | |
Boss | Funding | |
Perk: Ability to throw Campaign Fundraiser and collect funds from people. | ||
6) Local Representative | ||
Not satisfied to see you with your hands solely on the city, your constituents want to see you at the next level. More territory means more favor and votes needed to get anything done, and that means more campaign donations. Keep the cookie jar full, and you get to keep your job. | §91/hour | Bonus: § |
S M T W T F S | Pension: §100 | |
Suburb 09:00 - 14:30 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 5-9 | |
Boss | Funding | |
7) Mayor | ||
The legislative branch is all well and good, but the executive branch is really where the power lies. As the Mayor, you can now dictate terms to the city council you used to serve, and in the process, enact changes as you see fit. Rule with a firm fist or gentle touch, but never forget to keep your constituents happy. | §130/hour | Bonus: § |
S M T W T F S | Pension: §130 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 6-9 | |
Boss | Funding | |
Perk: Sims use limousine as a default vehicle replacing the taxi. | ||
8) Governor | ||
You've been pulled up to the regional level for your brilliant political acumen and adept maneuvering. The public claims to love you, but everything can change instantly with the signing of the wrong piece of legislation. Pick your battles and be wary of political opponents, as the polls are really starting to heat up. | §160/hour | Bonus: § |
S M T W T F S | Pension: §160 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 7-10 | |
Boss | Funding | |
9) Vice President | ||
Second in command may not be the end goal, but riding the ticket long enough just might earn you the coveted top spot. Mere local matters are beneath you now that economic concerns pile onto your desk. Evil organizations aren't making matters any better, as the safety and protection of the citizenry is a prime directive of your boss. The public watches silently to see if you truly have what it takes. | §267/hour | Bonus: § |
S M T W T F S | Pension: §180 | |
Suburb 09:00 - 13:30 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 8-10 | |
Boss | Funding | |
10) Leader of the Free World | ||
Without peer, (Sim Name) is in charge.
The world has voted you in as their sworn leader. Defender of truth, justice, and basic Sim rights, you—the Leader of the Free World—must work for the people more than ever. Beware of agents of evil, corruption within your government, and those not willing to serve the people above all else. This is your chance to leave your mark on the world, and it'd be a fair shame to squander it with scandal and shoddy decisions. |
§423/hour | Bonus: § |
S M T W T F S | Pension: §280 | |
Suburb 09:00 - 13:30 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 9-10 | |
Boss | Funding |
The Sims 2 (Console)
Please improve this article if you can.
Politics is one of the career tracks available in The Sims 2 (console).
Level | Name | Description | Days Off | Hours | Pay |
Promotional Bonus |
Skills Required |
Friends Required |
---|---|---|---|---|---|---|---|---|
1 | Campaign Worker | 9am - 6pm | §245/day |
None |
0 | |||
2 | Intern | 9am - 4pm | §310/day |
Charisma: 1 |
0 | |||
3 | Lobbyist | 9am - 4pm | §350/day |
Charisma: 2 |
0 | |||
4 | Campaign Manager | 9am - 4pm | §448/day |
Charisma: 4 |
2 | |||
5 | Council Member | 9am - 3pm | §560/day |
Charisma: 5 Logic: 2 |
4 | |||
6 | State Assemblyman | 8am - 5pm | §728/day |
Charisma: 5 Logic: 3 Creative: 1 |
6 | |||
7 | Congress Person | 8am - 4pm | §924/day |
Charisma: 5 Logic: 4 Creative: 3 |
7 | |||
8 | Judge | 9am - 4pm | §1,400/day |
Charisma: 6 Logic: 6 Creative: 3 |
8 | |||
9 | Junior Senator | 9am - 4pm | §1,665/day |
Charisma: 7 Logic: 6 Creative: 4 |
10 | |||
10 | Senator | 10am - 3pm | §2,200/day |
Charisma: 10 Logic: 7 Creative: 5 |
12 |