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[[Relic]]s are the main reason why the treasure thirsty Sims explore tombs. Relics can be collected or sold.
[[Relic]]s are the main reason why the treasure thirsty Sims explore tombs. Relics can be collected or sold.


Fragments are bonus treasures. They are fragments of items like the Blessed King's Sarcophagus or a [[Tomb object#Dive Wells|dive well]] which can only be rebuilt at home if the Sim has all the required fragments.
Fragments are bonus treasures. They are fragments of items like the Blessed King's Sarcophagus or a dive well which can only be rebuilt at home if the Sim has all the required fragments.


Piles of rubble are obstacles to treasure. A Sim can destroy the pile to uncover a dream of treasure and riches and gain [[Athletic]] skill.
Piles of rubble are obstacles to treasure. A Sim can destroy the pile to uncover a dream of treasure and riches and gain [[Athletic]] skill.
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{{Main|Trap}}
{{Main|Trap}}
A tomb is not complete without a challenge! Traps can be either disarmed or not disarmable, success rate determined by the Handiness skill. There are 4 types of active traps: Fire, Electricity, Darts and Steam. The fire and electricity traps are dangerous to Sims and the darts-trap causes Sims to fall asleep. The steam-trap is the least dangerous trap, as it only can soak Sims, which causes a minor mood decrease. Movable statues can disarm the traps if they're firing continuously and reveal active hidden traps as well. Traps are also disarmed when successfully crossing them, if possible. Steam traps can be utilized by Sims to bypass a fire trap, and SimBots and Mummies do not get singed by electricity traps.
A tomb is not complete without a challenge! Traps can be either disarmed or not disarmable, success rate determined by the Handiness skill. There are 4 types of active traps: Fire, Electricity, Darts and Steam. The fire and electricity traps are dangerous to Sims and the darts-trap causes Sims to fall asleep. The steam-trap is the least dangerous trap, as it only can soak Sims, which causes a minor mood decrease. Movable statues can disarm the traps if they're firing continuously and reveal active hidden traps as well. Traps are also disarmed when successfully crossing them, if possible. Steam traps can be utilized by Sims to bypass a fire trap, and SimBots and Mummies do not get singed by electricity traps.

===Mummies===
Depending on the circumstance, a sarcophagus may also pose to be a booby trap with a [[mummy|mummy ]] inside getting awakened. Once the mummy gets out of its sarcophagus, it will be prompted to attack the exploring Sim. Mummies can either make the Sim they are fighting pass out, or worse, cast a curse upon Sims which kills the Sim if not removed within 2 weeks. Mummies have 5-10 skill points in [[Athletic Skill|Athletic]] and [[Martial Arts Skill|Martial Arts]] [[skills]], making them quite strong and difficult to defeat, especially in [[Al Simhara]] , where mummies have mastered the Martial Arts skill. Mummies can be defeated with enough Athletic and Martial Arts skill or coaxed to return to their sarcophagus with Mummy Snacks. Mummies are also destroyed by [[fire]], so luring one into a fire trap will kill it.

{{clr}}


==Switches==
==Switches==
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Tomb holes can be found in walls or floors. Sims can inspect one to see if it has a switch in it. Tomb holes also can contain treasure or bugs that scare curious Sims.
Tomb holes can be found in walls or floors. Sims can inspect one to see if it has a switch in it. Tomb holes also can contain treasure or bugs that scare curious Sims.


There is two different versions of a floor switch. The first has a footstep symbol and can be stepped on once to activate. The second has a gear symbol. Stepping on the panel will activate the switch but it requires constant pressure to remain active, once a Sim steps off the panel the switch is deactivated. Movable statues comes handy to keep floor switches with gear symbols on.
There are two different versions of floor panel. The first has a footprint symbol and can be stepped on once to activate. The second has a gear symbol. Footprint panels will remain active once they've been stepped on, however, a gear panel requires constant pressure to remain active. Once a Sim steps off the panel the switch is deactivated, but movable statues can be used to keep them depressed.


<gallery captionalign="left">
<gallery captionalign="left">
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==Keystones==
==Keystones==
[[File:Keystone_glow.png|thumb|A keystone is inserted into a lock.]]
[[File:Keystone glow.png|thumb|A keystone is inserted into a lock.]]


Keystones are used to unlock doors and treasure chests by putting them in a keystone lock with the same shape as the keystone.
Keystones are used to unlock doors and treasure chests by putting them in a keystone lock with the same shape as the keystone.
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==Dive Wells==
==Dive Wells==


Dive wells are one of the most exciting tomb objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A hidden switch can be set at the bottom of dive wells. Sometimes treasures can be found at the bottom. Dive Wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.
Dive wells are one of the most exciting tomb objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A hidden switch can be set at the bottom of dive wells. Sometimes treasures can be found at the bottom. Dive wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.


The dive well can be coloured (with a limited selection of colours), to make it fit its atmosphere, like blood red for a fire tomb, or murky green for a swamp tomb.
The dive well can be colored (with a limited selection of colors), to make it fit its atmosphere, like blood red for a fire tomb, or murky green for a swamp tomb.

Sometimes a notification will pop up saying "Fish Kid was here", probably referencing the infamous "{{WP|Kilroy was here}}".


<gallery captionalign="left">
<gallery captionalign="left">
divewell2.png|A divewell in Shang Simla
divewell2.png|A dive well in Shang Simla
divewell3.png|A divewell in Shang Simla
divewell3.png|A dive well in Shang Simla
</gallery>
</gallery>


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==Hidden objects ==
==Hidden objects ==
[[File:Hidden_Door.jpg|thumb]]
[[File:Hidden Door.jpg|thumb]]
Hidden doors can be found by using interactions on random walls. They are 2x2 spaces square. If the hidden door wouldn't open, the Sim has to push the door to rotate it. High athletic [[skill]] is recommended to push the hidden doors.
Hidden doors can be found by using interactions on random walls. They are 2x2 spaces square. If the hidden door wouldn't open, the Sim has to push the door to rotate it. High athletic [[skill]] is recommended to push the hidden doors.


Stairways from ''The Sims 3'' can be hidden now. Hidden stairways can be revealed by activating a [[#Switches|switch]].
Stairways from ''The Sims 3'' can be hidden now. Hidden stairways can be revealed by activating a [[#Switches|switch]].
{{clr}}


==Mummies==
==Giant Boulders==
[[File:Boulders.png|thumb|Giant boulders about to be smashed with Pangu's Axe]]
{{Main|Mummy}}
Mummies are very nasty, as they'll curse Sims who are up to fight it. They can cast a curse upon Sims that lose a fight to it, which if not dealt with in two weeks, will kill the Sim. Mummies sport 5-10 skill points in Athletic and Martial Arts skills and are quite strong and difficult to defeat, especially in Al Simhara, where mummies have mastered the Martial Arts skill. Mummies can be defeated with enough Athletic and Martial Arts skill or coaxed to return to their sarcophagus with Mummy Snacks.

== Giant Boulders ==
Some boulders are too large to clear with a pick axe. They require a special artifact: [[Pangu's Axe]], from [[Shang Simla]] to clear. Clearing these boulders can give the Sim access to previously blocked areas of a tomb and may even reveal treasure underneath.
Some boulders are too large to clear with a pick axe. They require a special artifact: [[Pangu's Axe]], from [[Shang Simla]] to clear. Clearing these boulders can give the Sim access to previously blocked areas of a tomb and may even reveal treasure underneath.

[[File:Boulders.png|thumb|giant boulders about to be smashed]]
[[Category:Objects]]
[[Category:Objects]]
[[Category:Objects in World Adventures]]
[[Category:Objects in World Adventures]]

Latest revision as of 17:02, 22 March 2020

See also: Creating a tomb


Tomb objects are special objects introduced in The Sims 3: World Adventures. They help to define tombs, allowing players to create puzzles. Tomb objects can be accessed in buy mode using the 'buydebug' cheat. Creators can set the status of tomb objects using the Shift + Ctrl + left click command. Tombs are a core component of the adventures found in the Al Simhara, Champs Les Sims, and Shang Simla sub-neighborhoods.

Tomb objects are distinct from tomb lots and they can appear on any lot, including residential lots.

Tomb objects include:

Treasure[edit | edit source]

Ancient coins can be found in tombs. They are the only currency special merchants will trade his/her goods for. A Sim's total can be found in the adventure journal. There are four sizes of ancient coin stashes that can be found on the floor.

Relics are the main reason why the treasure thirsty Sims explore tombs. Relics can be collected or sold.

Fragments are bonus treasures. They are fragments of items like the Blessed King's Sarcophagus or a dive well which can only be rebuilt at home if the Sim has all the required fragments.

Piles of rubble are obstacles to treasure. A Sim can destroy the pile to uncover a dream of treasure and riches and gain Athletic skill.

Traps[edit | edit source]

Main article: Trap

A tomb is not complete without a challenge! Traps can be either disarmed or not disarmable, success rate determined by the Handiness skill. There are 4 types of active traps: Fire, Electricity, Darts and Steam. The fire and electricity traps are dangerous to Sims and the darts-trap causes Sims to fall asleep. The steam-trap is the least dangerous trap, as it only can soak Sims, which causes a minor mood decrease. Movable statues can disarm the traps if they're firing continuously and reveal active hidden traps as well. Traps are also disarmed when successfully crossing them, if possible. Steam traps can be utilized by Sims to bypass a fire trap, and SimBots and Mummies do not get singed by electricity traps.

Mummies[edit | edit source]

Depending on the circumstance, a sarcophagus may also pose to be a booby trap with a mummy inside getting awakened. Once the mummy gets out of its sarcophagus, it will be prompted to attack the exploring Sim. Mummies can either make the Sim they are fighting pass out, or worse, cast a curse upon Sims which kills the Sim if not removed within 2 weeks. Mummies have 5-10 skill points in Athletic and Martial Arts skills, making them quite strong and difficult to defeat, especially in Al Simhara , where mummies have mastered the Martial Arts skill. Mummies can be defeated with enough Athletic and Martial Arts skill or coaxed to return to their sarcophagus with Mummy Snacks. Mummies are also destroyed by fire, so luring one into a fire trap will kill it.

Switches[edit | edit source]

Switches are a puzzle element in tombs. Sims must activate them to reach unexplored areas of a tomb. Switches can be found in holes, dive wells and floor panels. The torches can also be levers that, when pulled on activate a switch.

Tomb holes can be found in walls or floors. Sims can inspect one to see if it has a switch in it. Tomb holes also can contain treasure or bugs that scare curious Sims.

There are two different versions of floor panel. The first has a footprint symbol and can be stepped on once to activate. The second has a gear symbol. Footprint panels will remain active once they've been stepped on, however, a gear panel requires constant pressure to remain active. Once a Sim steps off the panel the switch is deactivated, but movable statues can be used to keep them depressed.

Keystones[edit | edit source]

A keystone is inserted into a lock.

Keystones are used to unlock doors and treasure chests by putting them in a keystone lock with the same shape as the keystone.

There are 3 different shapes of a keystone that can be found in tombs: the crescent shaped keystone, the heart shaped keystone and the star shaped keystone.

A skeleton keystone can be purchased at the Special Merchant for level 2 Visa and 400 ancient coins and can open any of the shaped keystone locks. A key shaped keystone can only be found by accepting adventures and unlocking special tombs.

Dive Wells[edit | edit source]

Dive wells are one of the most exciting tomb objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A hidden switch can be set at the bottom of dive wells. Sometimes treasures can be found at the bottom. Dive wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.

The dive well can be colored (with a limited selection of colors), to make it fit its atmosphere, like blood red for a fire tomb, or murky green for a swamp tomb.

Sometimes a notification will pop up saying "Fish Kid was here", probably referencing the infamous "Kilroy was here".

Movable Statues[edit | edit source]

Movable Statues are another classic adventure game element. They can be either pushed or pulled from the direction of the Sim.

They can be moved on top of traps to disarm them, or cleverly pushed through a maze to unveil a formerly blocked path. Their most common use is to be paired with a floor switch. Some floor switches are triggered when a Sim is on them, but deactivate as soon as a Sim steps off of them. This means a Sim must push a statue on top of them in order to keep the floor switch depressed. Some statues must be inspected before a Sim is able to push them.

Sarcophagi[edit | edit source]

Main article: Sarcophagus

Sarcophagi in Al Simhara can contain mummies, that would try to curse Sims who is stealing its belongings. Other sarcophagi can contain treasure and even be slept in. Some sarcophagi will pull the Sim who is checking the sarcophagus in and let them try the past time's simulator!

Hidden objects[edit | edit source]

Hidden doors can be found by using interactions on random walls. They are 2x2 spaces square. If the hidden door wouldn't open, the Sim has to push the door to rotate it. High athletic skill is recommended to push the hidden doors.

Stairways from The Sims 3 can be hidden now. Hidden stairways can be revealed by activating a switch.

Giant Boulders[edit | edit source]

Giant boulders about to be smashed with Pangu's Axe

Some boulders are too large to clear with a pick axe. They require a special artifact: Pangu's Axe, from Shang Simla to clear. Clearing these boulders can give the Sim access to previously blocked areas of a tomb and may even reveal treasure underneath.