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{{Era|TS2U|LS|PS|TS3UL|TS4EL}}
'''Influence''' is gained by making friends and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends you have limits the amount of points you can accumulate at one time. Your Sim can then use those points to 'influence' or command other Sims to do things for your Sim.
{{Missing-info|''[[The Sims 3]]''}}


'''Influence''' is a game mechanic in ''[[The Sims 2: University]]'', ''[[The Sims Life Stories]]'', ''[[The Sims Pet Stories]]'', ''[[The Sims 3: University Life]]'' and ''[[The Sims 4: Eco Lifestyle]]''. It is typically used to determine how good Sims are at influencing other Sims' actions, or the environment around them.
Influencing has a powerful impact over the game, going as far as to controlling or changing a townies life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other, once you lead the initial interaction, the two Sims may continue to move off that interaction. For example, if you tell a Sim to insult another Sim, they may insult back. Thus, if you wait a bit, the two will continue to wage a feud against each other. You could also do the opposite or repair a Sims relationship doing this if you have enough influence (And patience) to deal with the two.


==The Sims 2 and The Sims Stories==
You can influence a majority of Sims, including service [[NPC]]'s like maids, butlers, and police. However, some options are limited and sometimes it's advised not to influence a certain Sim as their own script makes them do something else. For example, trying to influence your butler to do something may result in him going to do house duties instead of what you asked and your influence points will not be refunded, and it is advised you do not influence your butler when there are things to be done, but when there is nothing left. Some Sims would rather do "Duty over influence" meaning that if something that would usually trigger their immediate attention (Like the butler) happens to do so, the Sim may automatically cancel the influence if it has not taken place and use their attention elsewhere. If said interaction has already begun, they will finish it if possible.
[[File:Influence.png|left]]In ''[[The Sims 2]]'' expansion packs from ''[[The Sims 2: University|University]]'' and onwards, influence is gained by making [[friends]] and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.
[[File:The Sims 2 Influence Bar.jpg|thumb|This is what the Influence bar looks like in ''The Sims 2''.]]
Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other. Once the initial interaction is completed, the two Sims may continue to move off that interaction. For example, if a Sim is influenced to insult another Sim, they may insult back. Thus, after some time, the two may continue to wage a feud against each other. A player could also do the opposite, and repair two Sims' relationship by using influence, though it may require a fair amount of influence - and patience, on the part of the player.


A majority of Sims, including service [[NPC]]s such as maids, butlers, and police, can be influenced. However, some options are limited, and sometimes it's advised not to influence a certain Sim as their own script makes them do something else. For example, trying to influence the [[butler]] to do something may result in him going to do household duties instead of what was asked, and the influencing Sim's points will not be refunded. (Also, it is advised not to influence the butler when there are things to be done, but only when there is nothing left.) Some Sims would rather do "Duty over influence", meaning that if something that would usually trigger their immediate attention happens to do so, the Sim may automatically cancel the influence if it has not taken place, and focus their attention elsewhere. If said interaction has already begun, they will finish it if possible. If influenced correctly, paper deliverers can stay on the lot long past their job time, stretching as far as 8 PM.
It should also be noted and warned that your influence pie menu does not take conditions into effect. Meaning if you locked your house and ask a Sim to make dinner but are not allowed access, you will have wasted influence points and your Sim is without a dinner. Some fun you could do with influence is with your paper deliverers. If influenced correctly, they can stay in the lot long past their job time, stretching as far as to 8 PM. Also, they are NPC's you can influence while they're on duty.


Players should note the influence pie menu does not take conditions into account. For example, if a Sim is influenced to cook a meal, but that Sim can't get into the house because the doors are locked, the influencing Sim will have wasted his or her influence points, and still won't have a meal. Also, if the influenced Sim needs to use something like a computer or bathroom, and more than one is available, he or she will head for the nearest one (as Sims judge "nearest"), even if it is behind a locked or opposite-gender door.
It should also be noted influence can be a tool of destruction. If you want to see a townie or Sim suffer, your Sim could influence another Sim to do it for you. Said example is with breaking up a couple to get at the desired Sim without triggering jealousy or rejection. You could also just have Sims fight for your own amusement, influence has many probabilities.


It should also be noted influence can be a tool of destruction. If a player wants to see a townie or Sim suffer, a playable Sim could influence another Sim to do it. One example is breaking up a couple to get at the desired Sim without triggering jealousy or rejection. Players can also just have Sims fight for their own amusement. Influence has many possibilities.
==Influence Options==

{| border="1" width=75% cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
===Influence options===
|- style="background:#efefef;"
{|cellpadding="5" width="75%" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|-style="background:#efefef;"
!Action
!Action
!Points Needed
!Points Needed
!width=75%|Description
!width="75%"|Description
|-
|-
|Appreciate
|Appreciate
|500
|500
|Requires someone to appreciate to. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction.
|Requires someone to appreciate. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|-
|Bathe
|Bite
|???
|500
|Available in ''[[FreeTime]]'' and ''[[Apartment Life]]''. Sim can influence other Sims to take care of their [[hygiene]]. The influenced Sim will head for the nearest bathtub or shower, whether or not it is accessible. If it is not accessible, the Sim will not try to find another place to bathe or shower.
|Only in Nightlife. Must be done to Vampire and there must be someone to bite. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction.
|-
|Read [[Magazine#Hobby Magazines|hobby magazine]]
|500
|Only available with the ''FreeTime'' expansion pack. If a hobby magazine is available, a Sim can influence another Sim to read it.
|-
|[[Bite Neck|Bite]]
|1000
|Requires ''[[Nightlife]]''. Must be done to a [[Vampire#The Sims 2: Nightlife|vampire]] and there must be someone to bite. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|-
|Entertain
|Entertain
|500
|500
|Requires someone to entertain to. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction.
|Requires someone to entertain. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|-
|Talk
|Talk
|500
|500
|Requires someone to talk to. Small gain or decrease on relationship between the pair depending on the success or failure of the interaction.
|Requires someone to talk to. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|-
|Flirt
|[[Flirt]]
|1000
|1000
|Requires someone to flirt with. Medium gain or decrease on relationship between the pair depending on the success or failure of the interaction.
|Requires someone to flirt with. Medium gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|-
|Play
|Play
|1000
|1000
|Requires someone to play with. Small gain or decrease on
|Requires someone to play with. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|-
|Prank
|[[Prank]]
|1000
|1000
|Requires someone to be pranked. If the waterbomb prank is
|Requires someone to be pranked. If the waterbomb prank is pulled, the water will have to be cleaned up.
pulled, the water will have to be cleaned up.
|-
|-
|Put Soap in Fountain
|Fight
|1000
|Requires the ''University'' expansion pack and is only available if there is a fountain on the lot. If the action is successful, all Sims on the lot will stop what they are doing and crowd around the fountain to look.
|-
|[[Fight]]
|1500
|1500
|Requires someone to get beat up. Large decrease decrease on
|Requires someone to get beat up. Large decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|-
|Hug
|Hug
|1500
|1500
|Requires someone to hug. Medium - Large gain or decrease on
|Requires someone to hug. Medium - Large gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|-
|Kiss
|Kiss
|1500
|1500
|Requires someone to kiss. Large gain or decrease on
|Requires someone to kiss. Large gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|-
|Do My Assignment
|Do My Assignment
|2000
|2000
|Requires an already started assignment. Only available if you
|Requires the ''University'' expansion pack, and an already started assignment.
have University expansion pack.
|-
|-
|Garden
|[[Garden]]
|2000
|2000
|Only available if there are hedges or bushes that need to be trimmed or attended to, weeds that need to be pulled or flowers that need to be watered. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, a Sim influenced to garden will rake leaves into piles, but will not dispose of them.
|Only available if you either have hedges or bushes that need
to be trimmed or attended to, weeds that need to be pulled or
flowers that need to be watered. A Sim influenced to garden will rake leaves into piles, but will not dispose of them.
|-
|-
|Repair
|[[Mechanical|Repair]]
|2000
|2000
|Only available if there is any equipment that needs to be repaired. Sims ''can'' die of [[shock|electrocution]] if they are influenced to repair an electrical object. If the influenced Sim's mechanical skill level is not sufficiently high, he or she may give up and stop before the repairs are finished.
|Only available if you have any equipment that needs to be
repaired. Warning, if the Sim dies from this wrongful use of
influence due to electric shock, they WILL die.
|-
|-
|Clean
|[[Cleaning|Clean]]
|2500
|2500
|Only available if there is something that needs to be cleaned
|Only available if there is cleaning that needs to be done, such as making beds, washing dirty dishes, picking up trash, etc. Think of it as one-time maid service with an alternative cost.
such as making beds, dirty dishes, trash lying around. Think
of it as a cheap maid with an alternative cost.
|-
|-
|Cook
|[[Cooking|Cook]]
|2500
|2500
|Players have no control over what the target Sim will cook. They might cook anything from the lowly spaghetti to a nice dish of lobsters. Note that if they burn themselves, the fire is real and is the player's problem to deal with. Also note that if the ''Seasons'' expansion pack is installed, the target Sim may try to prepare one of the fish meals, even if the refrigerator isn't stocked with the type of fish they want to cook. If this happens, the target Sim won't cook anything, and the influence points are lost.
|You have no choice over what the target Sim will cook. They
can cook anything from the lowly spaghetti to a nice dish of
lobsters. Note that if they burn themselves, the fire is real
and is your problem to deal with. If you're a wimp, just quit
and reload.
|-
|-
|Do My Term Paper
|Write My Term Paper
|2500
|2500
|This requires the University expansion pack. They will start a term paper if you haven't already. They will stop when their moods are completely severed.
|Requires a computer. Only available with the ''University'' expansion pack. The Influenced Sim will start writing a term paper for the influencer, or continue work on their paper if it's already in progress. They will stop when one or more of their motives is drained. If a party is in progress, they will stop and leave when the party ends.
|-
|Try for Kitten/Puppy
|6000
|Only available with the ''[[The Sims 2: Pets|Pets]]'' expansion pack. A cat/dog influenced to do this will retire to a [[pet house]] and [[WooHoo]]. A few Sim days later, they will have kittens/puppies.
|}
|}


==Influence Level==
===Influence levels{{Anchor|Influence level}}===
{|cellpadding="5" width="75%" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
Level 1 : Puny Pleader
|-style="background:#efefef;"
Capacity : 2000 Points
!Level
Friends : 0
!Capacity
!Friends needed
|-
|Puny Pleader
|2000 Points
|0
|-
|Common Cajoler
|4000 Points
|1
|-
|Suave String Puller
|6000 Points
|3
|-
|Powerful Persuader
|8000 Points
|6
|-
|Master Manipulator
|10000 Points
|12
|}

===Tips===
* When on a tight schedule, the ability to have Sims make lunch or even do the gardening for other Sims helps.
* Sims can be persuaded to fulfill their own needs, such as taking a bath or eating.
* Some influence abilities are locked until Sims make a few friends to expand their influence.
* Toddlers cannot be influenced, but can influence other people.
* A player can influence Sims to fight each other if a Sim wants to see a fight.
* Sometimes, a want/fear will give/remove more influence points than it does aspiration points.
* Strangely, the "Fall out of love" fear will take away aspiration points, but ''give'' influence.
*In at least some circumstances, a Sim influenced to bathe will not do anything if only bathtubs or shower/tubs are available.

==The Sims 3: University Life==
Influence returns in ''[[The Sims 3: University Life]]'', and is renamed as the "convincing" system. It plays a smaller role than in ''The Sims 2''. Sims can convince each other to cook meals, clean the house, do their homework etc.


{{expand}}
Level 2 : Common Cajoler
Capacity : 4000 Points
Friends : 1


==The Sims 4: Eco Lifestyle==
Level 3 : Suave String Puller
In ''[[The Sims 4: Eco Lifestyle]]'', influence works a bit differently to the similar systems in ''The Sims 2'' and ''The Sims 3'', where it affects the environment more than it affects other Sims.
Capacity : 6000 Points
Friends : 3


Sims typically gain influence points from positive interactions with other Sims and hosting [[social event]]s, but the [[neighborhood action plan]] (N.A.P.) that is currently in effect in their home [[neighborhood]] also plays a part. For example, with the "Foodies Unite!" N.A.P., Sims gain influence points from [[baking]]{{Vgversion|GTW}}, [[Cooking (The Sims 4)|cooking]] and gourmet cooking.
Level 4 : Powerful Persuader
Capacity : 8000 Points
Friends : 6


Voting for a N.A.P. costs 10 influence points, as well as voting to repeal it if it is already in effect. Sims can vote as many times as they like, depending on how many points they have. Influence points can also be used to convince other Sims to support a particular N.A.P., where it costs 5 points.
Level 5 : Master Manipulator
Capacity : 10000 Points
Friends : 12


[[fr:Influence]]
==Tips==
[[Category:Simology]]
* When in a tight schedule, the ability to have Sims make your Sim a lunch or even do the garden for them helps.
[[Category:University]]
* You can persuade Sims to fulfill their own needs, such as taking a bath or eating.
[[Category:University Life]]
* Some influence abilities are locked until you make a few friends to expand your influence.
[[Category:Eco Lifestyle]]
* Instead of gardening, you can influence a friend (Or the paper boy) to do your garden for you.
[[Category:Articles missing information about The Sims 3]]
* You cannot influence toddlers.
* You could influence Sims to fight each other if your Sim wants to see a fight.
[[Category: University]]
[[Category:Aspirations]]
[[Category:Relationships]]

Latest revision as of 16:48, 1 October 2020

The Sims 2: University The Sims Life Stories The Sims Pet Stories The Sims 3: University Life The Sims 4: Eco Lifestyle


Missing information
This article is missing information about The Sims 3.
You can help The Sims Wiki by adding it.

Influence is a game mechanic in The Sims 2: University, The Sims Life Stories, The Sims Pet Stories, The Sims 3: University Life and The Sims 4: Eco Lifestyle. It is typically used to determine how good Sims are at influencing other Sims' actions, or the environment around them.

The Sims 2 and The Sims Stories[edit | edit source]

In The Sims 2 expansion packs from University and onwards, influence is gained by making friends and fulfilling wants that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.

This is what the Influence bar looks like in The Sims 2.

Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other. Once the initial interaction is completed, the two Sims may continue to move off that interaction. For example, if a Sim is influenced to insult another Sim, they may insult back. Thus, after some time, the two may continue to wage a feud against each other. A player could also do the opposite, and repair two Sims' relationship by using influence, though it may require a fair amount of influence - and patience, on the part of the player.

A majority of Sims, including service NPCs such as maids, butlers, and police, can be influenced. However, some options are limited, and sometimes it's advised not to influence a certain Sim as their own script makes them do something else. For example, trying to influence the butler to do something may result in him going to do household duties instead of what was asked, and the influencing Sim's points will not be refunded. (Also, it is advised not to influence the butler when there are things to be done, but only when there is nothing left.) Some Sims would rather do "Duty over influence", meaning that if something that would usually trigger their immediate attention happens to do so, the Sim may automatically cancel the influence if it has not taken place, and focus their attention elsewhere. If said interaction has already begun, they will finish it if possible. If influenced correctly, paper deliverers can stay on the lot long past their job time, stretching as far as 8 PM.

Players should note the influence pie menu does not take conditions into account. For example, if a Sim is influenced to cook a meal, but that Sim can't get into the house because the doors are locked, the influencing Sim will have wasted his or her influence points, and still won't have a meal. Also, if the influenced Sim needs to use something like a computer or bathroom, and more than one is available, he or she will head for the nearest one (as Sims judge "nearest"), even if it is behind a locked or opposite-gender door.

It should also be noted influence can be a tool of destruction. If a player wants to see a townie or Sim suffer, a playable Sim could influence another Sim to do it. One example is breaking up a couple to get at the desired Sim without triggering jealousy or rejection. Players can also just have Sims fight for their own amusement. Influence has many possibilities.

Influence options[edit | edit source]

Action Points Needed Description
Appreciate 500 Requires someone to appreciate. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Bathe 500 Available in FreeTime and Apartment Life. Sim can influence other Sims to take care of their hygiene. The influenced Sim will head for the nearest bathtub or shower, whether or not it is accessible. If it is not accessible, the Sim will not try to find another place to bathe or shower.
Read hobby magazine 500 Only available with the FreeTime expansion pack. If a hobby magazine is available, a Sim can influence another Sim to read it.
Bite 1000 Requires Nightlife. Must be done to a vampire and there must be someone to bite. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Entertain 500 Requires someone to entertain. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Talk 500 Requires someone to talk to. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Flirt 1000 Requires someone to flirt with. Medium gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Play 1000 Requires someone to play with. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Prank 1000 Requires someone to be pranked. If the waterbomb prank is pulled, the water will have to be cleaned up.
Put Soap in Fountain 1000 Requires the University expansion pack and is only available if there is a fountain on the lot. If the action is successful, all Sims on the lot will stop what they are doing and crowd around the fountain to look.
Fight 1500 Requires someone to get beat up. Large decrease in relationship between the pair depending on the success or failure of the interaction.
Hug 1500 Requires someone to hug. Medium - Large gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Kiss 1500 Requires someone to kiss. Large gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Do My Assignment 2000 Requires the University expansion pack, and an already started assignment.
Garden 2000 Only available if there are hedges or bushes that need to be trimmed or attended to, weeds that need to be pulled or flowers that need to be watered. If Seasons is installed, a Sim influenced to garden will rake leaves into piles, but will not dispose of them.
Repair 2000 Only available if there is any equipment that needs to be repaired. Sims can die of electrocution if they are influenced to repair an electrical object. If the influenced Sim's mechanical skill level is not sufficiently high, he or she may give up and stop before the repairs are finished.
Clean 2500 Only available if there is cleaning that needs to be done, such as making beds, washing dirty dishes, picking up trash, etc. Think of it as one-time maid service with an alternative cost.
Cook 2500 Players have no control over what the target Sim will cook. They might cook anything from the lowly spaghetti to a nice dish of lobsters. Note that if they burn themselves, the fire is real and is the player's problem to deal with. Also note that if the Seasons expansion pack is installed, the target Sim may try to prepare one of the fish meals, even if the refrigerator isn't stocked with the type of fish they want to cook. If this happens, the target Sim won't cook anything, and the influence points are lost.
Write My Term Paper 2500 Requires a computer. Only available with the University expansion pack. The Influenced Sim will start writing a term paper for the influencer, or continue work on their paper if it's already in progress. They will stop when one or more of their motives is drained. If a party is in progress, they will stop and leave when the party ends.
Try for Kitten/Puppy 6000 Only available with the Pets expansion pack. A cat/dog influenced to do this will retire to a pet house and WooHoo. A few Sim days later, they will have kittens/puppies.

Influence levels[edit | edit source]

Level Capacity Friends needed
Puny Pleader 2000 Points 0
Common Cajoler 4000 Points 1
Suave String Puller 6000 Points 3
Powerful Persuader 8000 Points 6
Master Manipulator 10000 Points 12

Tips[edit | edit source]

  • When on a tight schedule, the ability to have Sims make lunch or even do the gardening for other Sims helps.
  • Sims can be persuaded to fulfill their own needs, such as taking a bath or eating.
  • Some influence abilities are locked until Sims make a few friends to expand their influence.
  • Toddlers cannot be influenced, but can influence other people.
  • A player can influence Sims to fight each other if a Sim wants to see a fight.
  • Sometimes, a want/fear will give/remove more influence points than it does aspiration points.
  • Strangely, the "Fall out of love" fear will take away aspiration points, but give influence.
  • In at least some circumstances, a Sim influenced to bathe will not do anything if only bathtubs or shower/tubs are available.

The Sims 3: University Life[edit | edit source]

Influence returns in The Sims 3: University Life, and is renamed as the "convincing" system. It plays a smaller role than in The Sims 2. Sims can convince each other to cook meals, clean the house, do their homework etc.

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

The Sims 4: Eco Lifestyle[edit | edit source]

In The Sims 4: Eco Lifestyle, influence works a bit differently to the similar systems in The Sims 2 and The Sims 3, where it affects the environment more than it affects other Sims.

Sims typically gain influence points from positive interactions with other Sims and hosting social events, but the neighborhood action plan (N.A.P.) that is currently in effect in their home neighborhood also plays a part. For example, with the "Foodies Unite!" N.A.P., Sims gain influence points from baking[GTW], cooking and gourmet cooking.

Voting for a N.A.P. costs 10 influence points, as well as voting to repeal it if it is already in effect. Sims can vote as many times as they like, depending on how many points they have. Influence points can also be used to convince other Sims to support a particular N.A.P., where it costs 5 points.

fr:Influence