Military
Military
An Astronaut in The Sims 3.
The military career track is one of the ten basic career tracks for The Sims, The Sims 2, and The Sims 3. In The Sims 4: StrangerVille, military returns as a semi-active career.
The Sims
A General will eventually change careers and become a SWAT Team Leader in the Law Enforcement career track.
Chance Cards
Military Chance Cards | |||
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1) Recruit | |||
No chance cards for this level | |||
2) Elite Forces | |||
A grueling week of maneuvers finally takes its toll on you and your body. Lose 1 Body point. | |||
3) Drill Instructor | |||
No chance cards for this level | |||
4) Junior Officer | |||
Under your leadership your squad night-drops behind enemy lines and captures the enemy HQ to win your division's war games. You enjoy a rise in Creativity and Charisma. | |||
5) Counter-Intelligence | |||
No chance cards for this level | |||
6) Flight Officer | |||
No chance cards for this level | |||
7) Senior Officer | |||
No chance cards for this level | |||
8) Commander | |||
No chance cards for this level | |||
9) Astronaut | |||
You've been chosen to train for the first manned mission to Mars. Charisma rises sharply and you receive a $5000 bonus. | |||
10) General | |||
Military downsizing has forced you into an early retirement. You don't really enjoy fishing so you find a job in law enforcement as a SWAT Team Leader. Your in-depth knowledge of strategy and tactics should serve you well here.
Negative: Change to the Law Enforcement career track as a SWAT Team Leader. |
The Sims 2
The career reward object is an obstacle course. It is awarded at level 4 (Junior Officer), and it enhances Sims' ability to improve the Body skill. If The Sims 2: Apartment Life is installed, Jocks are likely to work in this career. The college majors associated with this career are History and Political Science.
Adult Promotion Levels
Teen/Elder Promotion Levels
Adult Chance Cards
- For more information on Chance Cards in The Sims 2, see Chance card.
The Sims 3
Military is a career track in The Sims 3. This career track seems to be influenced more by an Air Force compared to other games (astronaut is the highest level, and there are several pilot titles.)
Work place: Military base
How to apply: Directly at work place, Newspaper, Computer
Performance options:
Promotion Levels
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
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1 | Latrine Cleaner | The recruiter might have fudged the truth a bit, because the role of the Latrine Cleaner is not satisfying, or even sanitary. Try to eke out a grin as the Lieutenant stops by to see your progress, because you might otherwise be transferred from the mess to something worse. |
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2 | Mess Hall Server | Out of one mess and into another! Swap out your biohazard gear for a hairnet and give the troops their rations. Start hitting the weight bench so that you can flash your biceps for the Lieutenant when he comes by for his mush—the military is always looking for in-shape individuals! |
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3 | Grunt | Thanks to your hard work the military has found a new role for you. Head out to the training fields and give us fifty, grunt! We never know when the General will come by for inspections, so work hard, keep your uniform clean, and practice your parade drills! |
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4 | Squad Leader | As a Squad Leader, you’ll start drawing salutes from the underlings. It also means your superiors expect more out of you and your squad. Train hard, inspire the troops, and make sure your superiors know your name when promotion time comes around. |
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Can Salute other Sims, and other Sims in the lower ranks of the military career may autonomously salute around the Sim.
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5 | Flight Officer | Officer status brings new stripes and new responsibilities. The mechanics down in the hangars will need you to know how to handle a wrench, whereas the brass up top still want you in tip-top shape. You just might be writing checks your body can’t cash, Flight Officer. |
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6 | Wingman/ Wingwoman | Do your duty and the military will stand by you, but that’s easier said than done. You have a loaner aircraft under your command that no average Sim can fly, and a superior officer that needs your support. Never, ever, leave your Wingman. |
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7 | Fighter Pilot | The extensive training has paid off and you’ve been rewarded with top-of-the-line jet, your name on its side, and your own Wingman to look after you. The military life is getting more exciting every day, but with that excitement comes danger and the unknown. Watch your six up there! |
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8 | Squadron Leader | The entire squadron looks up to you, respects your judgment, and trusts you to bring them home safely. You’ve been promoted to Squadron Leader in the hopes you’ll continue this work, improve efficiency, and turn the men and women of Alpha Dingo Squadron into the best in the world. |
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9 | Top Gun | You can execute the Immelman Turn and barrel roll better than any of the plots in the squadron. In fact, there isn’t a maneuver you cannot execute. The brass want to bring you in as a Top Gun instructor to spread the knowledge, impress the public with demonstrations, and spread your wings for the good of the people. |
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Other Sims not in the military career may autonomously salute around the Sim.
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10 | Astronaut | Without Peer [Sim Name] is in charge.
The space race is on and you’re the top contender. You’re the best, the brightest, and the only Sim who can lead our great society to the unknown depths of space. Strap yourself in to the rocket and prepare for 25 Gs of ripping fun. You’re a hero! |
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Opportunities
- Late Night Latrines
- Received: At Work
- Goal: Work overtime for 2 hours.
- Reward: Increased relationship with coworkers.
- Text: The latrines are overflowing! Apparently the Corps of Engineers "forgot" to drain them last week, which leaves a whole pile of mess squarely in the lap of your platoon. Luckily, you're not on duty tonight. But if you stick around, your squad mates would really, REALLY, appreciate the help.
- Military Contracts
- Received: At Work
- Goal: Visit City Hall to complete by X time on Y day
- Reward: Performance Increase
- Location: City Hall
- Text: The commanding officer of the base needs you to deliver these instructions to City Hall on the double! The business is about to build our new prototype sub-atmospheric lunar reconnaissance vehicle, but they cannot get started without these instructions! Your job performance will increase as a result of you doing your duty.
- No Whining!
- Received: At Work
- Goal: Read Military Book "Dealing with Whining Engines and Pilots".
- Reward: Boss and Performance go up.
- Location: Return to Work to complete.
- Text: Engines and pilots whine like milk-starved kittens and that fact simply won't change. It's time to read "Dealing with Whining Engines and Pilots" so you can adapt your strategy and soar in a whine-free stratospher. Aside from the obvious benefits, your relationship with your boss will improve and your job performance will increase as well.
- The R.H.A.T Race
- Received: At Work
- Goal: Attempt the R.H.A.T before X time on Y Day.
- Reward: High chance at raise and a job performance boost.
- Location: Military Base
- Text: The time for you to attempt your Really Hard Athletic Test (R.H.A.T) has come! Soldiers who pass the R.H.A.T are eligible for additional benefits, but it takes tip top morale and a great physical condition to succeed in this hairy endeavor. Go to the Military Base during your free time to take the R.H.A.T and you just might earn a raise and a job performance boost.
- Note: You can fail this even after completing the goal. It's repeatable and will continue happening until you pass it.
- Congratulations on the Promotion
- Received: At Work
- Goal: Invite <sim> to a party by X time on Y day.
- Reward: Boosts friendship with Co-workers.
- Location: Your House
- Text: A peer of yours, <Sim>, was recently promoted. The other members of the squad think it is only fitting that you throw a party for <Sim> in the near future to celebrate the accomplishment. It'll be a huge boost for squad morale and you'll really look great in the eyes of the squad.
- Escaping the Pit
- Received: At Work
- Goal: Read "Getting Out of the Pit"
- Reward: Increase job performance and relationship with Boss
- Text: There comes a time in every soldier's life when wallowing in the pit should no longer be acceptable. For helpful hints, tips, and strategies on escaping this military training cliché, read "Getting Out of the Pit." It's sure to improve your job performance and relationship with your boss.
Trivia
- The children and grandchildren of Sims in this career will have the hidden trait "Can Salute" which is available when they are at Level 4.
The Sims 2 (console)
Military is one of the career tracks available in The Sims 2 (console).
The Sims Bustin' Out (console)
In Bustin' Out, the "Military" track is called "Paramilitary".
The Sims 4: StrangerVille
Military returns as a semi-active career in The Sims 4: StrangerVille.
Description: "Physical fitness and discipline will be the keys to success in the Military career. Rising through the ranks will not come easy unless you can demonstrate your physical prowess as well as your ability to recruit and be a leader. Will you pursue the path of a Grand Marshal, or will you follow a more secretive path to uncover what others might be hiding?"
Military Career Levels | ||
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1) Raw Recruit | ||
As a Raw Recruit <sim first name> will need to build their physical fitness in order to rise through the ranks of the Military Career. | §26/hour | S M T W T F S |
Hours: 6:00 AM - 2:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 2 Fitness Skill |
Daily Task: Work Out | |
Bonus: Tech Team Excellence Award | Pension: Unknown | |
2) Private Fourth Class | ||
Privates are the back bone of the day to day work around the base. <sim first name> must carry out any and all tasks given to them. | §34/hour | S M T W T F S |
Hours: 6:00 AM - 2:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 3 Fitness Skill |
Daily Task: Work Out | |
Bonus: §581; Medal Display Case; Bravery Heart | Pension: Unknown | |
3) Lacking Corporal | ||
Corporals are the key to base security. <sim first name> will begin to train and master sparring techniques in order to defend any threats to the base. | §54/hour | S M T W T F S |
Hours: 7:00 AM - 3:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 4 Fitness Skill |
Daily Task: Go Jogging | |
Bonus: §756; Medal of Questioning | Pension: Unknown | |
4) Sergeant Minor | ||
Sergeant Minors have mastered the art of Sparring. <sim first name> can demonstrate their mastery while competing with others in hand to hand combat. | §71/hour | S M T W T F S |
Hours: 7:00 AM - 3:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 5 Fitness Skill |
Daily Task: Spar With Others | |
Bonus: §869; Construction Engineering Reward | Pension: Unknown | |
5) Warrant Officer | ||
Warrant Officers have demonstrated they know their way around all combat drills and exercises. Keep improving your physical fitness and <sim first name> will soon be able to order platoons. | §96/hour | S M T W T F S |
Hours: 8:00 AM - 4:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 6 Fitness Skill |
Daily Task: Work Out | |
Bonus: §1,130; Eagle Eye Award | Pension: Unknown |
Covert Operator Branch
Description: "The Covert Ops Branch is the part of the Military that no one talks about. You will be required to undergo secret tasks, by planting bugs and listening in on the unsuspecting. You will need to interrogate any and all suspicious individuals. No one can be trusted, and everyone is up to something. Are you up for the task?"
Military Career Levels - Covert Operator Branch | ||
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6) Evidence Eraser | ||
As an Evidence Eraser <sim first name> is required to clear all evidence of top secret case files. If any of that evidence slipped out into the public there would be mass panic. | §104/hour | S M T W T F S |
Hours: 6:00 PM - 2:00 AM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 4 Logic Skill |
Daily Task: Practice Chess | |
Bonus: §1,299; Air Award | Pension: Unknown | |
7) Conspiracy Squelcher | ||
Conspiracy Squelchers are the front lines in stopping all talks of conspiracies around town. If there is any talk of discussion of the strange phenomena it is <sim first name>'s duty to put a stop to it. | §119/hour | S M T W T F S |
Hours: 6:00 PM - 2:00 AM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 6 Logic Skill |
Daily Task: Monitor Other Sims | |
Bonus: §1,689; Listening Device; Medal of Supreme Bravery | Pension: Unknown | |
8) Clandestine Investigator | ||
Clandestine Investigators have proven they are able to to undergo secret covert missions. <sim first name> must investigate the strange happenings around town, and will be required to plant bugs to listen in on the unsuspecting. | §179/hour | S M T W T F S |
Hours: 6:00 PM - 2:00 AM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 8 Logic Skill |
Daily Task: Search the Stars | |
Bonus: §1,790; Ranking Rug; Medal of Discipline | Pension: Unknown | |
9) [REDACTED] | ||
[REDACTED] | §297/hour | S M T W T F S |
Hours: 6:00 PM - 2:00 AM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Max Logic Skill to Level 10 |
Daily Task: File Reports | |
Bonus: §3,149; Tactical Genius Medal | Pension: Unknown | |
10) Sim-In-Black | ||
Sim-In-Black is highest honor in the entire Covert Ops branch. There are only a few Sim-In-Blacks in the world and <sim first name> is now one of the few. | §422/hour | S M T W T F S |
Hours: 6:00 PM - 2:00 AM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: None |
Daily Task: Plan 10 Moves Ahead | |
Bonus: §4,567; Medal of Courage | Pension: Unknown |
Officer Branch
Description: "In the Officer Branch you will continue to earn medals while you rise through the formal ranks of the Military. The Officer path will see you earning the highest rank possible and becoming a Grand Marshal. To build your leadership skills you will be tasked to order others and build to peak physical fitness. No Grand Marshal can be outdone by a Raw Recruit!"
Military Career Levels - Officer Branch | ||
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6) Fourth Lieutenant | ||
Lieutenants have proven they can master all physical challenges and are now fit to Order platoons and train them to the best of their ability. | §104/hour | S M T W T F S |
Hours: 10:00 AM - 6:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 4 Charisma Skill |
Daily Task: Practice Speech | |
Bonus: §1,299; Military Grade Flagpole; Air Award | Pension: Unknown | |
7) Courageous Captain | ||
Captains are the most battle hardened veterans anyone could hope to be. <sim first name> is the focal point of any company and must do whatever it takes to make sure the company can succeed. If <sim first name> fails, their company can be in jeopardy. | §119/hour | S M T W T F S |
Hours: 10:00 AM - 6:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 6 Charisma Skill |
Daily Task: Give Orders | |
Bonus: §1,689; Medal of Supreme Bravery | Pension: Unknown | |
8) Lieutenant Colonel | ||
Lieutenant Colonels are tasked with commanding battalions to ensure a safe and successful mission. The coordination and tactical mastery of each mission will fall to <sim first name>. If they fail the mission fails. | §179/hour | S M T W T F S |
Hours: 10:00 AM - 6:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Reach Level 8 Charisma Skill |
Daily Task: Practice Giving Orders | |
Bonus: §1,790; Modified B64 Training Bot; Medal of Discipline | Pension: Unknown | |
9) Brigadier | ||
Brigadier is responsible for tasking missions out to the various platoons. <sim first name> is no longer tasked with field duty, but the role of Brigadier is to ensure the missions that platoons take on are safe and well planned out. | §297/hour | S M T W T F S |
Hours: 10:00 AM - 6:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: Max Charisma Skill to Level 10 |
Daily Task: Share War Stories | |
Bonus: §3,149; Tactical Genius Medal | Pension: Unknown | |
10) Grand Marshal | ||
Grand Marshal is the highest position in the Military. <sim first name> has proven excellent field tactics and the ability to lead and order effectively. <sim first name> can wear their medals proudly knowing they are the highest ranking official in the entire Military. | §422/hour | S M T W T F S |
Hours: 10:00 AM - 6:00 PM | ||
Ideal Mood: Unknown | ||
Promotion Tasks: None |
Daily Task: Recruit Sims | |
Bonus: §4,567; Medal of Courage | Pension: Unknown |