Motive: Difference between revisions
imported>Jer9 1 No edit summary |
imported>K6ka (move down, moving stuff over to Urgencies) |
||
Line 2: | Line 2: | ||
{{Cleanup}} |
{{Cleanup}} |
||
'''Motives''', or '''needs''', are the basic physical and mental requirements or desires of [[Sim]]s and [[pet]]s in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', ''[[The Sims 4]]'', and ''[[The Sims Social]]'' games. In ''The Sims 2'' and ''The Sims 3'', Sims in different [[life state]]s may have different motives, and some motives will drop faster or slower depending on a Sim's [[Life stages|life stage]]. |
'''Motives''', or '''needs''', are the basic physical and mental requirements or desires of [[Sim]]s and [[pet]]s in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', ''[[The Sims 4]]'', and ''[[The Sims Social]]'' games. In ''The Sims 2'' and ''The Sims 3'', Sims in different [[life state]]s may have different motives, and some motives will drop faster or slower depending on a Sim's [[Life stages|life stage]]. |
||
⚫ | |||
⚫ | |||
⚫ | |||
If a motive is not fulfilled and is depleted, motive failure will occur. This will have major consequences to the Sim. Below are the list of motive failures and its effects. |
|||
⚫ | |||
*'''Bladder failure''' - The Sim pees self, instantly depletes the hygiene motive. |
|||
⚫ | |||
*'''Fun failure''' - No effect except lowering the Sim's mood or making them stressed. |
|||
*'''Social failure''' - Tragic Clown{{vgversion|TS:LL}} or the Social Bunny{{vgversion|TS2}} appears to fulfill the motive. In ''The Sims 3'' and ''The Sims 4'', it makes Sims feel sad. |
|||
*'''Hygiene failure''' - Makes the Sim smelly which disgusts surrounding Sims. |
|||
*'''Comfort failure''' - Makes the Sim unable to perform certain tasks when standing.{{vgversion|TS}}{{vgversion|TS2}} |
|||
*'''Environment failure''' - Lowers the mood. If this motive failure is caused by spoiled food or finished plates, the Sim dies of a fly swarm. {{vgversion|TS2}} |
|||
==Motives |
==Motives list== |
||
===Basic motives=== |
===Basic motives=== |
||
*[[Hunger]]/[[Hunger#Thirst|Thirst]] <sup>(Replaces hunger for vampires in TS3/TS4)</sup> |
*[[Hunger]]/[[Hunger#Thirst|Thirst]] <sup>(Replaces hunger for vampires in TS3/TS4)</sup> |
||
Line 191: | Line 177: | ||
*Family<ref name="Pre-Release Screenshot">http://image.gamespotcdn.net/gamespot/images/2004/reviews/914811_20040831_790screen008.jpg</ref> <sup>({{vgversion|TS2}}, reverted to Social)</sup> |
*Family<ref name="Pre-Release Screenshot">http://image.gamespotcdn.net/gamespot/images/2004/reviews/914811_20040831_790screen008.jpg</ref> <sup>({{vgversion|TS2}}, reverted to Social)</sup> |
||
*Friends<ref name="Pre-Release Screenshot" /> <sup>({{vgversion|TS2}}, reverted to Social)</sup> |
*Friends<ref name="Pre-Release Screenshot" /> <sup>({{vgversion|TS2}}, reverted to Social)</sup> |
||
⚫ | |||
⚫ | |||
⚫ | A Sim will react to low motives through urgencies. For example, a Sim holding their stomach and pointing to the mouth indicates a hunger urgency. If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. Below are the list of motive failures and their effects. |
||
⚫ | |||
*'''Bladder failure''': The Sim wets themselves, creating a puddle of water and a subsequent hygiene failure. |
|||
⚫ | |||
*'''Fun failure''': No special effects aside from a significantly decreased mood. |
|||
*'''Social failure''': The [[Social Bunny]] appears to fulfill the motive.{{vgversion|TS2}} In all games, Sims will suffer from a significantly decreased mood. |
|||
*'''Hygiene failure''': Green whiff clouds will begin to emanate from the Sim.{{vgversion|TS2}}{{vgversion|TS3}{{vgversion|TS4}} |
|||
*'''Comfort failure''': No special effects aside from a significantly decreased mood. |
|||
*'''Environment failure''': No special effects aside from a significantly decreased mood. In ''The Sims'', Sims will not complain about this motive being low. |
|||
==Gallery== |
==Gallery== |
||
<gallery captionalign="left"> |
<gallery captionalign="left"> |
||
Line 200: | Line 199: | ||
</gallery> |
</gallery> |
||
== |
==References== |
||
{{Reflist}} |
|||
<references /> |
|||
{{Motives}} |
{{Motives}} |
||
[[fr:Besoin]] |
|||
[[pt-br:Necessidade]] |
|||
[[ru:Потребности]] |
|||
[[Category:Motives| ]] |
[[Category:Motives| ]] |
||
[[Category:Simology]] |
[[Category:Simology]] |
Revision as of 13:57, 16 February 2019
Please improve this article if you can.
Motives, or needs, are the basic physical and mental requirements or desires of Sims and pets in The Sims, The Sims 2, The Sims 3, The Sims 4, and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.
Motives list
Basic motives
- Hunger/Thirst (Replaces hunger for vampires in TS3/TS4)
- Comfort (Moodlets in TS3 and TS4)
- Social
- Hygiene
- Fun
- Room/Environment (Moodlets in TS3 and TS4)
- Energy
- Bladder
- Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)
In The Sims Social and The Sims FreePlay, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In FreePlay, giving a Sim a cupcake will instantly fill the Sim's motives.
Moodlet-Motive Chart
Note: These numbers below are approximate as there are no numerical indication for motives.
The Sims 3
Motive | Resulting Moodlets
(Deficit) |
% Full | Resulting Moodlets
(Surplus) |
% Full |
---|---|---|---|---|
Hunger | Hungry
Very Hungry Starving |
20 %
10% 5% |
No Moodlet | |
Bladder | Has to Pee
Really Has to Pee |
10 %
2% |
No Moodlet | |
Energy | Sleepy
Tired Exhausted |
10 %
5% 0% |
Well Rested | 100 % |
Social | Lonely
Desolate |
10 %
0% |
No Moodlet | |
Hygiene | Grungy
Stinky |
15 %
7% |
Squeaky Clean | 90% |
Fun | Strained
Stressed Out |
33 %
15% |
Entertained
Having a Blast |
60 %
80% |
The Sims 4
Motive | Resulting Moodlets
(Deficit) |
% Full |
---|---|---|
Hunger | Hungry/Famished
Ravenous |
|
Bladder | Has to Pee
Really Has to Pee |
|
Energy | Tired
Exhausted |
|
Social | Lonely/Very Lonely
Desolate/Abandoned |
|
Hygiene | Grungy/Grubby
Filthy |
|
Fun | Needs Amusement
Desperate for Fun |
Servo motives
- Power (Replaces energy)
- Social
- Fun
- Environment
PlantSim motives
The Sims 2: Seasons
- Water
- Love (Replaces social)
- Sunlight
The Sims 3: University Life
- Water (Replaces hygiene)
- Energy
- Social
- Fun
Pet motives
All large pets in The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs share these motives:
Other pet motives are:
- Social[TS:U][TS2:P][TS3:P]
- Comfort[TS:U][TS2:P]
- Hygiene[TS:U][TS2:P]
- Fun (cats and dogs, not horses)[TS:U][TS2:P][TS3:P]
- Scratch (cats)[TS2:P][TS3:P]
- Chew (dogs)[TS2:P]
- Destruction (dogs)[TS3:P]
- Exercise (horses)[TS3:P]
- Thirst (adult horses)[TS3:P]
- Bowel[TS4:C&D]
- Play[TS4:C&D]
- Affection[TS4:C&D]
Small pets have no visible needs, but will die if not fed for too long.[TS:U][TS2:P][TS3:P]
SimBot motives
- Scrap Reserves (Replaces hunger)
- Waste Buildup (Replaces bladder)
- Charge (Replaces energy)
- Human Interaction (Replaces social)
- Trivial Entertainment (Replaces fun)
Plumbot motives
- Battery Power (Replaces energy)
- Maintenance
- Social
- Fun
Cut motives
Urgencies and motive failures
- See also: Urgencies
A Sim will react to low motives through urgencies. For example, a Sim holding their stomach and pointing to the mouth indicates a hunger urgency. If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. Below are the list of motive failures and their effects.
- Hunger failure: The Sim dies of starvation.
- Bladder failure: The Sim wets themselves, creating a puddle of water and a subsequent hygiene failure.
- Energy failure: The Sim passes out on the ground. If this motive failure happens while swimming, the Sim will drown.
- Fun failure: No special effects aside from a significantly decreased mood.
- Social failure: The Social Bunny appears to fulfill the motive.[TS2] In all games, Sims will suffer from a significantly decreased mood.
- Hygiene failure: Green whiff clouds will begin to emanate from the Sim.[TS2]{{vgversion|TS3}[TS4]
- Comfort failure: No special effects aside from a significantly decreased mood.
- Environment failure: No special effects aside from a significantly decreased mood. In The Sims, Sims will not complain about this motive being low.
Gallery
-
Motives as they appear in The Sims
-
Motives as they appear in The Sims 2
-
Motives as they appear in The Sims 3
-
Motives as they appear in The Sims 4
-
Motives in The Sims Social.
References
|