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[[File:Skeleton_Closet.jpg|thumb|250px|Bonehilda emerging from her coffin.]]
[[File:Vampirism.png|left|link=Vampire]][[File:VampireSleeping.png|thumb|A vampire sleeping|right|200px|link=Vampire]]'''[[Vampire]]s''' are a game feature and life state, introduced to the main series in ''[[The Sims 2: Nightlife]]'', and reintroduced in a modified form in ''[[The Sims 3: Late Night]]''. Vampires in both games feature pale skin, glowing or red eyes, and fangs. Vampires are creatures of the night, who must avoid exposure to sunlight; this naturally makes them a common sight in [[Downtown (The Sims 2: Nightlife)|urban areas]], clubs and hangouts at night.
'''[[Bonehilda]]''' is an [[NPC]] that was introduced in ''[[The Sims: Makin' Magic]]'', and later returned in ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Paranormal Stuff]]''. She can be summoned from either a special upright [[coffin]]{{Vgversion|TS:MM}}{{Vgversion|TS3:SN}} or by performing a [[Medium|seance]]{{Vgversion|TS4:PS}}.


She mainly functions as a [[maid]], with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do [[laundry]], tend to a [[garden]], socialize, prepare meals, and care for children. As a walking [[skeleton]], any human maids who see her while they are working may freak out and quit their job, and house guests will generally be [[tense]] in her presence. In [[Haunted house residential|haunted houses]]{{Vgversion|TS4:PS}}, she is able to protect the residents by fighting off a vengeful spirit known as [[Temperance]].
''Nightlife'' vampires do not age, and have the ability to fly from place to place. ''Late Night'' vampires do age, albeit at a drastically slower pace, and are equipped with special powers and enhancements. Vampires must sleep during the day - ''Nightlife'' vampires [[Death#The_Sims_2:_Nightlife|die]] from prolonged exposure to daylight, while ''Late Night'' vampires experience a negative [[moodlet]] and lose their powers when exposed to prolonged sun. Vampirism in both games can be cured through purchase of a special potion.

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Bonehilda will occasionally grab a drink from a nearby [[Bar (object)|bar]], [[sink]] or [[refrigerator]] when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the [[Grim Reaper]], and might stop to ask him for an autograph if he shows up{{Vgversion|TS:MM}}.
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Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper{{Vgversion|TS3:SN}}, or a light-skinned woman with long red hair and green eyes{{Vgversion|TS4:PS}}.
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Latest revision as of 14:15, 29 June 2021

File:Skeleton Closet.jpg
Bonehilda emerging from her coffin.

Bonehilda is an NPC that was introduced in The Sims: Makin' Magic, and later returned in The Sims 3: Supernatural and The Sims 4: Paranormal Stuff. She can be summoned from either a special upright coffin[TS:MM][TS3:SN] or by performing a seance[TS4:PS].

She mainly functions as a maid, with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do laundry, tend to a garden, socialize, prepare meals, and care for children. As a walking skeleton, any human maids who see her while they are working may freak out and quit their job, and house guests will generally be tense in her presence. In haunted houses[TS4:PS], she is able to protect the residents by fighting off a vengeful spirit known as Temperance.

Bonehilda will occasionally grab a drink from a nearby bar, sink or refrigerator when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the Grim Reaper, and might stop to ask him for an autograph if he shows up[TS:MM].

Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper[TS3:SN], or a light-skinned woman with long red hair and green eyes[TS4:PS].

Recently featured: Baby · The Sims 4: Seasons · Precipitation

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