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[[File:Skeleton_Closet.jpg|thumb|250px|Bonehilda emerging from her coffin.]]
[[File:Mermaid-BHR_(2).jpg|thumb|250px|right|A mermaid swimming underwater]][[File:Mermaid.png|left|link=Mermaid|40px]]'''[[Mermaid|Mermaids]]''' are a [[life state]] introduced in ''[[The Sims 3: Island Paradise]]''. Mermaids are native to the sea, and have a colorful scaly fish-like tail while in the water. They are excellent swimmers and divers, and are able to breathe and survive underwater indefinitely. They can venture onto land, but must return to the ocean periodically or they will eventually become a non-mermaid. When on land, they require frequent hydration, or they can become dehydrated and eventually die.
'''[[Bonehilda]]''' is an [[NPC]] that was introduced in ''[[The Sims: Makin' Magic]]'', and later returned in ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Paranormal Stuff]]''. She can be summoned from either a special upright [[coffin]]{{Vgversion|TS:MM}}{{Vgversion|TS3:SN}} or by performing a [[Medium|seance]]{{Vgversion|TS4:PS}}.


She mainly functions as a [[maid]], with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do [[laundry]], tend to a [[garden]], socialize, prepare meals, and care for children. As a walking [[skeleton]], any human maids who see her while they are working may freak out and quit their job, and house guests will generally be [[tense]] in her presence. In [[Haunted house residential|haunted houses]]{{Vgversion|TS4:PS}}, she is able to protect the residents by fighting off a vengeful spirit known as [[Temperance]].
Players can create mermaids by having normal Sims eat mermadic kelp, which the Sim can obtain by befriending a mermaid, or by purchasing a [[lifetime reward]]. Mermaids can also become pregnant with another mermaid or a non-mermaid Sim - if one parent is a mermaid, there is a 50/50 chance that a baby born will be a mermaid. Mermaids cannot be created in [[create a Sim]].

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Bonehilda will occasionally grab a drink from a nearby [[Bar (object)|bar]], [[sink]] or [[refrigerator]] when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the [[Grim Reaper]], and might stop to ask him for an autograph if he shows up{{Vgversion|TS:MM}}.

Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper{{Vgversion|TS3:SN}}, or a light-skinned woman with long red hair and green eyes{{Vgversion|TS4:PS}}.

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'''Recently featured:''' [[Baby]] · [[The Sims 4: Seasons]] · [[Precipitation]]
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Latest revision as of 14:15, 29 June 2021

File:Skeleton Closet.jpg
Bonehilda emerging from her coffin.

Bonehilda is an NPC that was introduced in The Sims: Makin' Magic, and later returned in The Sims 3: Supernatural and The Sims 4: Paranormal Stuff. She can be summoned from either a special upright coffin[TS:MM][TS3:SN] or by performing a seance[TS4:PS].

She mainly functions as a maid, with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do laundry, tend to a garden, socialize, prepare meals, and care for children. As a walking skeleton, any human maids who see her while they are working may freak out and quit their job, and house guests will generally be tense in her presence. In haunted houses[TS4:PS], she is able to protect the residents by fighting off a vengeful spirit known as Temperance.

Bonehilda will occasionally grab a drink from a nearby bar, sink or refrigerator when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the Grim Reaper, and might stop to ask him for an autograph if he shows up[TS:MM].

Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper[TS3:SN], or a light-skinned woman with long red hair and green eyes[TS4:PS].

Recently featured: Baby · The Sims 4: Seasons · Precipitation

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