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[[File:The sims 3 child.jpg|thumb|right|A child in ''The Sims 3''.]]
[[File:Skeleton_Closet.jpg|thumb|250px|Bonehilda emerging from her coffin.]]
The '''''[[child]]''''' [[life stage]] is featured in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. Children cannot grow up in ''The Sims''; in later games, they grow up into [[teen]]agers.
'''[[Bonehilda]]''' is an [[NPC]] that was introduced in ''[[The Sims: Makin' Magic]]'', and later returned in ''[[The Sims 3: Supernatural]]'' and ''[[The Sims 4: Paranormal Stuff]]''. She can be summoned from either a special upright [[coffin]]{{Vgversion|TS:MM}}{{Vgversion|TS3:SN}} or by performing a [[Medium|seance]]{{Vgversion|TS4:PS}}.


She mainly functions as a [[maid]], with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do [[laundry]], tend to a [[garden]], socialize, prepare meals, and care for children. As a walking [[skeleton]], any human maids who see her while they are working may freak out and quit their job, and house guests will generally be [[tense]] in her presence. In [[Haunted house residential|haunted houses]]{{Vgversion|TS4:PS}}, she is able to protect the residents by fighting off a vengeful spirit known as [[Temperance]].
Children have much more freedom than the previous life stages, although there are still some limitations. In ''The Sims 2'', children can't stay home alone without an older Sim present. In ''The Sims 3'', children have a [[curfew]] that they cannot violate. Children in ''The Sims'' and ''The Sims 4'' do not require an older Sim present to live alone and do not have curfews; however, the range of [[skills]] they can learn is limited. Children will also need to attend [[school]] in order to maintain good grades and avoid being taken to [[military school]],{{vgversion|TS}} being confiscated by the [[social worker]],{{vgversion|TS2}} or being forced to select a random [[Trait (The Sims 3)|fourth trait]].{{vgversion|TS3}}

Bonehilda will occasionally grab a drink from a nearby [[Bar (object)|bar]], [[sink]] or [[refrigerator]] when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the [[Grim Reaper]], and might stop to ask him for an autograph if he shows up{{Vgversion|TS:MM}}.

Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper{{Vgversion|TS3:SN}}, or a light-skinned woman with long red hair and green eyes{{Vgversion|TS4:PS}}.

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'''Recently featured:''' [[Baby]] · [[The Sims 4: Seasons]] · [[Precipitation]]
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Latest revision as of 14:15, 29 June 2021

File:Skeleton Closet.jpg
Bonehilda emerging from her coffin.

Bonehilda is an NPC that was introduced in The Sims: Makin' Magic, and later returned in The Sims 3: Supernatural and The Sims 4: Paranormal Stuff. She can be summoned from either a special upright coffin[TS:MM][TS3:SN] or by performing a seance[TS4:PS].

She mainly functions as a maid, with the ability to clean a Sim's house free of charge. However, depending on the game, she can also repair broken appliances, do laundry, tend to a garden, socialize, prepare meals, and care for children. As a walking skeleton, any human maids who see her while they are working may freak out and quit their job, and house guests will generally be tense in her presence. In haunted houses[TS4:PS], she is able to protect the residents by fighting off a vengeful spirit known as Temperance.

Bonehilda will occasionally grab a drink from a nearby bar, sink or refrigerator when she has nothing else to do, which will humorously flow right through her and leave a puddle on the floor. She also seems to be a fan of the Grim Reaper, and might stop to ask him for an autograph if he shows up[TS:MM].

Removing her skeletal appearance using cheats or mods results in a Sim that resembles the Grim Reaper[TS3:SN], or a light-skinned woman with long red hair and green eyes[TS4:PS].

Recently featured: Baby · The Sims 4: Seasons · Precipitation

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