Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Underwear]] styles - though underwear can be used as the [[pajamas]] style or added in custom content
* [[Underwear]] styles - though underwear can be used as the [[pajamas]] style or added in custom content
* [[Private school]]
* [[Private school]]
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]]
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]], but without too much content.
* [[Interests]]- only favourites now
* [[Interests]]- only favourites now
* [[Memories]] (although moodlets act as temporary memories)
* [[Memories]] (although moodlets act as temporary memories)
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* [[Body Shop]]
* [[Body Shop]]
* Crosswords in [[newspaper]]s
* Crosswords in [[newspaper]]s
* Zodiac Signs


===Lost [[skills]]===
===Lost [[skills]]===
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* [[Therapist]]
* [[Therapist]]
* [[Gardener]]
* [[Gardener]]
* Nanny (now is teen instead of elder)
* Shop assistant: Re-added in World Adventures at the markets and in Ambitions at the Consignment Shop.
* Shop assistant: Re-added in World Adventures at the markets and in Ambitions at the Consignment Shop.



Revision as of 06:32, 25 August 2010


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: (Guitar, Painting and Writing)
  • New music
  • Skill challenges
  • "Rabbit holes" - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises

In expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

Changes in Animations

See also