Object limiter: Difference between revisions

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An '''object limiter''' is a software restriction on the number of objects that can be placed on a lot. Object limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware. A limiter is present in all console versions of ''[[The Sims series|The Sims]]'' prior to ''[[The Sims 4 (console)|The Sims 4]]'', as well as ''[[The Sims Social]]''. Console games are usually limited to about 100-150 objects. In ''The Sims Social'', players can place up to 800 objects.
The Object Limiter is present in all versions of console The Sims , the object limiter input a limit of objects that can be placed in your house , if you is near of reaching the limit the game will put a warning advice when you reach the limit , if you put more itens one of the itens of the house will burn in fire.


The object limiter will warn the player if they are nearing the limit.{{Vgversion|TU:SITC}}{{Vgversion|TS2C}}{{Vgversion|TS3C}} In ''[[The Urbz: Sims in the City]]'', this is done by means of modal alerts. In most games, a meter appears which visually represents the object limit, which fills as more objects are added. This meter is represented with an icon of a house on fire in most games starting with ''The Sims 2'' for consoles.
The Objects Limiter were created for the lots dont take much time to download.


In ''[[The Sims 2: Castaway]]'', the game will compensate for going over the limit by setting one of the items in the house on [[fire]].
Objects Limiter are not present in Computer Sims Games.

Object limiters are not present in Windows/macOS/Linux games (excluding ''The Sims Social'') as consoles tend to have less memory and fewer resources compared to PCs. For example, the [[Wikipedia:Playstation 3|PlayStation 3]] and [[Wikipedia:Xbox 360|Xbox 360]] both have 512MB of RAM (with the PS3 having its RAM split 256MB for graphics and 256MB for general usage).<ref>[http://www.querycat.com/question/b17e9ae717afbce3cebad5693b67df6a Querycat: How much RAM does the PS3 have?]</ref><ref>[http://www.chacha.com/question/how-much-ram-and-cache-does-an-xbox-360-have Chacha: How much RAM and cache does the Xbox 360 have?]</ref> ''[[The Sims 3]]'' on PC/Mac requires 1/1.5GB<ref>1GB is required for [[Wikipedia:Windows XP|Windows XP]] and 1.5GB is required for [[Wikipedia:Windows Vista|Windows Vista]] and [[Wikipedia:Windows 7|Windows 7]] and 2 GB for macOS.</ref> of RAM. Because of this, [[The Sims 3 (console)|''The Sims 3'' for console]] has the object limiter, whereas the PC version does not.

The PlayStation 4 and Xbox One consoles, which ''The Sims 4'' is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.

Windows and macOS can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in ''[[The Sims 3: Generations]]'', where the player can legally have 8 Sims,<ref>''The Sims 3'' allows 8 Sims in one household but the game can load more than 8 Sims.</ref> a 60x60 lot, 9 floors<ref>''The Sims 3 World Adventures'' allows 9 floors due to the basement feature.</ref> and about 500 objects.

==Trivia==
*In ''[[The Sims 2 (PSP)|The Sims 2 for PSP]]'', the object limiter is known as Feng Shui. However, it simply does not allow the player to buy more stuff, rather than setting the object on fire.
**It was also used in ''The Sims'', ''The Sims Bustin' Out'' and the GBA version of ''Pets''.
*The object limiter in [[The Sims 3 (console)|''The Sims 3'' for console]] is similar to the Feng Shui although it is still referred to as the object limiter.
* In ''[[The Sims (console)|The Sims]]'' and ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'', it was known as the '''Feng Shui'''. For unknown reasons, it was called the '''Fire Code''' in ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)|The Sims 2]]'' and ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'', although some versions still use the original name. In [[The Sims 3 (console)|''The Sims 3'']] and [[The Sims 3: Pets (console)|''The Sims 3 Pets'']], it was renamed to '''Fire Meter'''.
*If a console game is played using an {{WP|Video game console emulator|emulator}}, there will still be an object limit regardless of the host system, as the data and programming of the base game is not changed by emulation.

==References==
{{Reflist}}
[[Category:Game mechanics]]

Latest revision as of 14:32, 7 April 2021

An object limiter is a software restriction on the number of objects that can be placed on a lot. Object limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware. A limiter is present in all console versions of The Sims prior to The Sims 4, as well as The Sims Social. Console games are usually limited to about 100-150 objects. In The Sims Social, players can place up to 800 objects.

The object limiter will warn the player if they are nearing the limit.[TU:SITC][TS2C][TS3C] In The Urbz: Sims in the City, this is done by means of modal alerts. In most games, a meter appears which visually represents the object limit, which fills as more objects are added. This meter is represented with an icon of a house on fire in most games starting with The Sims 2 for consoles.

In The Sims 2: Castaway, the game will compensate for going over the limit by setting one of the items in the house on fire.

Object limiters are not present in Windows/macOS/Linux games (excluding The Sims Social) as consoles tend to have less memory and fewer resources compared to PCs. For example, the PlayStation 3 and Xbox 360 both have 512MB of RAM (with the PS3 having its RAM split 256MB for graphics and 256MB for general usage).[1][2] The Sims 3 on PC/Mac requires 1/1.5GB[3] of RAM. Because of this, The Sims 3 for console has the object limiter, whereas the PC version does not.

The PlayStation 4 and Xbox One consoles, which The Sims 4 is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.

Windows and macOS can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in The Sims 3: Generations, where the player can legally have 8 Sims,[4] a 60x60 lot, 9 floors[5] and about 500 objects.

Trivia[edit | edit source]

  • In The Sims 2 for PSP, the object limiter is known as Feng Shui. However, it simply does not allow the player to buy more stuff, rather than setting the object on fire.
    • It was also used in The Sims, The Sims Bustin' Out and the GBA version of Pets.
  • The object limiter in The Sims 3 for console is similar to the Feng Shui although it is still referred to as the object limiter.
  • In The Sims and The Sims Bustin' Out, it was known as the Feng Shui. For unknown reasons, it was called the Fire Code in The Urbz: Sims in the City, The Sims 2 and The Sims 2 Pets, although some versions still use the original name. In The Sims 3 and The Sims 3 Pets, it was renamed to Fire Meter.
  • If a console game is played using an emulator, there will still be an object limit regardless of the host system, as the data and programming of the base game is not changed by emulation.

References[edit | edit source]

  1. Querycat: How much RAM does the PS3 have?
  2. Chacha: How much RAM and cache does the Xbox 360 have?
  3. 1GB is required for Windows XP and 1.5GB is required for Windows Vista and Windows 7 and 2 GB for macOS.
  4. The Sims 3 allows 8 Sims in one household but the game can load more than 8 Sims.
  5. The Sims 3 World Adventures allows 9 floors due to the basement feature.