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An '''outing''' is a gathering group of [[Sim]]s who stay together to socialize and do activities. The ability to have outings is one of the main features in ''[[The Sims 2: Nightlife]]'' and ''[[The Sims 3: Late Night]]''. ''[[The Sims 2]]'' allowed Sims to bring friends along to a [[community lot]], but they generally mind their own business instead of hanging out with the Sims who bring them. The outing system makes it possible to have a group of Sims be together most of the time.
An '''outing''' is a gathering of a group of [[Sim]]s who stay together to socialize and do activities. The ability to have outings is one of the main features in ''[[The Sims 2: Nightlife]]'', ''[[The Sims 3: Late Night]]'', and ''[[The Sims 4: Get Together]]''. ''[[The Sims 2]]'' allowed Sims to bring friends along to a [[community lot]], but they generally mind their own business instead of hanging out with the Sims who brought them. The outing system makes it possible to have a group of Sims be together most of the time.


==The Sims 2: Nightlife==
==The Sims 2: Nightlife==
An outing is a mini-game scenario involving many Sims. The members of the group will follow the playable Sims wherever they go. They will also do group activities, such as dining out and bowling, together. Members of the outing other than the selected Sim will have small blue [[PlumbBob]]s above their head, but this does not indicate their mood. [[Pleasure]] Sims will usually want to have an outing.
An outing is a mini-game scenario involving many Sims. The members of the group will follow the playable Sims wherever they go. They will also do group activities, such as dining out and bowling, together. Members of the outing other than the selected Sim will have small blue [[PlumbBob]]s above their head, but this does not indicate their mood. [[Pleasure]] Sims will usually want to have an outing.


Outing is the generic term for the group. There are two kinds of outings. There are outings just for fun, which are untimed and unscored, and outings which are timed and scored, similar to [[dating]]. Sims cannot have a date and an outing at the same time.
There are two kinds of outings. There are outings just for fun, which are untimed and unscored, and outings which are timed and scored, similar to [[dating]]. Sims cannot have a date and an outing at the same time.


===Managing a Group===
===Managing a Group===
A group can be managed by using a [[phone]] or cell phone. By managing a group, Sims can easily form an outing with a preset outing members, either playable or non-playable. Sims can add or remove the members with Sims whom they know. Names that have green PlumbBob icon mean that they are playable Sims of any family. A managed group can be named, but no groups can share the same name, even if the groups contain different outing members.
A group can be managed by using a [[phone]] or cell phone. By managing a group, Sims can easily form an outing with preset members, either playable or non-playable. Sims can add Sims they know to the group, or remove members from it. When managing a group, playable Sims will have a green PlumbBob icon. A managed group can be named, but no groups can share the same name, even if the groups contain different outing members.


After a group is managed, any of the member can edit the group, add or remove the members, and delete the group. Sims can invite out or meet the outing members on community lot by phone for a casual group or a timed outing. Their attendance depends on how well they know the caller, whether they are asleep, at work, and have a phone. The outing members who can attend might be all, some, or none of them. Coming late to an outing on community lot will stand up others and make them [[Fury|furious]] at the Sim.
After a group is managed, any of the members can edit the group, add or remove members, and delete the group. Sims can invite members of the group to a community lot, or meet them on one, for a casual group or a timed outing. Whether they accept depends on how well they know the caller; whether they are asleep or at work; and whether they have a phone. Therefore, it's possible that only some members will be able to come, or that none will. Being late to an outing on community lot will stand up the others and make them [[Fury|furious]] at that Sim.


Even though a managed group has a preset members of outing, it doesn't mean the members are limited to that group only. Sims can still ask others in person to join the outing. They just have to do it manually. Occasionally, any members of the group will call Sims to go for an outing with that particular group.
Even though an outing with a managed group has preset members, it is not limited to members of the group. Sims can still ask others to join the outing, if the player so chooses, but it has to be done in person. Occasionally, members of the group will call other Sims to go for an outing with that particular group.


===Forming a Group in Person===
===Forming a Group in Person===
In addition to managing a group, Sims can also ask other Sims in person by using ''Ask... To Form Casual Group''. Sims can choose "Just for Fun" (untimed outing) or "For an Outing" (timed outing) to determine which kind of outing Sims want. Just for Fun outing doesn't fulfill the want to ask Sim for an outing. After any of the outing is formed, Sims can invite more Sims to the outing by asking them to join the group.
Sims can also form casual groups if the player uses the ''Ask... To Form Casual Group'' option. The player can then choose whether the casual group will be "Just for Fun" or "For an Outing". If "Just for Fun" is chosen, there will be no timer and no scoring, but it will not fulfill the want to ask a Sim for an outing. After any the group is formed, Sims can invite more Sims on the outing by asking them to join the group.


A casual group isn't limited to timer. Sims can do anything what they want only until the group is over. The group can be disbanded if the playable Sims end it themselves or ask each member to leave the group. The group member will autonomously leave if their mood or need is low. There are some benefits of forming a group. They will [[Restaurant|dine out]] together, won't scatter around when invited in a [[community lot]], and won't go home after midnight if the outing occurs at home.
An untimed casual group formed "Just for Fun" lasts until it is ended. Group members can be asked to leave, and will autonomously leave if their mood or needs become too low. The group can be disbanded if the playable Sims end it themselves, or when all members have been asked to leave the group. There are some benefits of forming a group. The group will [[Restaurant|dine out]] together and won't scatter around when invited to a [[community lot]]. On a [[residential lot]], group members won't go home after midnight.


A timed outing is a scored outing, and works much similar to dating. An outing meter will show up on the upper right of the screen, and it displays the remaining time of the outing. An outing score ranges within seven tiers:
A timed outing is scored, and works much like a date. An outing meter will appear in the upper right corner of the screen, and it displays the how much time is left in the outing. An outing score has seven levels:
#Rockin'
#Rockin'
#Super
#Super
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#Disaster
#Disaster


Raising the outing meter takes a little harder effort than dating. As the score accumulates by the average fun activities all members gain, it might be easier if there are few members of the outing. The outing meter will get a score boost if outing members gain friends and best friends relationship. Shortly, scoring for outings work similarly to scoring for [[Party|parties]].
Raising the outing meter takes a little more effort than raising a date meter, as the score depends on the average amount of [[Fun]] gained by the members. Therefore, raising it might be easier if there are few members of the outing. The outing score will also get a boost if outing members become friends or best friends. In short, scoring for outings is similar to scoring for [[Party|parties]].


Outings will have an initial time of 3 Sim hours. Time expands every time player reaches the higher threshold of the outing meter. Sims will get additional time of 2:30 for reaching Fun Outing, 2:00 for Super Outing, and 1:30 for Rockin' Outing, and nothing more thereafter. Sims will not get a time penalty if their outing score drops to a lower threshold, nor will they get more time extension for reaching the same tier if they have reached it once.
Timed outings have an initial time of 3 Sim hours. This time increases every time the player reaches higher levels on the outing meter. Sims will get an additional 2:30 for reaching the "Fun" level, another 2:00 for reaching "Super", and another 1:30 for "Rockin'", but nothing more thereafter. Sims will not get a time penalty if the outing score drops to a lower threshold, but they will not get another time extension for raising it back to a level they have already reached once.


===Invitation===
===Invitation===
Similar to a Welcome Wagon, there will always be an invitation for a casual group the first night a family is played after Nightlife is installed. The caller might be a random [[Downtownie]] or someone that Sim knows. There won't be any invitation if [[Downtown (The Sims 2: Nightlife)|Downtown]] isn't installed to the neighborhood.
Once ''Nightlife'' is installed, and a [[Downtown (The Sims 2)|Downtown]] is associated with the neighborhood, there will always be an invitation for a casual group the first night a family is played. The caller might be a random [[Downtownie]] or someone that Sim knows.


Other than the first night invitation, there are other kinds of invitation as well. A member of the managed group might ask for an outing, an invitation as a reward of a good outing, or an invitation from a [[contact]]. All the latter three invitations are scored outings, while the former one is always a casual group.
Other than the first night invitation, there are other kinds of invitations. Most commonly, a [[contact]] will call and ask if the Sim wants to go on an outing, but a Sim may receive an invitation as a reward for a good outing, or a member of a managed group the Sim is part of might ask for an outing. Unlike the first night invitation, all of these are scored outings.


Coming late or failing to arrive at the [[community lot]] will cause the inviter to be [[Fury|furious]] at the Sim, which will last for 48 hours.
Coming late, or failing to arrive at the [[community lot]], will cause the inviter to be [[Fury|furious]] at the Sim for 48 hours.


===Outing Rewards===
===Outing Rewards===
Outing members will get a mood boost every time they reach the higher threshold of the scored outing. Conversely, they will get a mood drop every time the outing score worsens to lower threshold. Ending an outing will also boost mood if the outing is good, and drop mood if the outing is bad.
Outing members will get a mood boost every time they reach a higher level while on a scored outing. Conversely, their mood will drop every time the outing score falls to a lower level. Members will also get a mood boost when a good outing is ended, but their moods will drop if the outing was bad.


After an outing ends, Sims might or might not receive a reward. The possibility and quality of the reward depends on how well the outing was. The outing rewards are similar to date rewards:
After an outing ends, Sims might or might not receive a reward. The possibility and quality of the reward depends on how good the outing was. The outing rewards are similar to date rewards:
*'''Instant Promotion'''. If the members of the outing are on the same [[career track]] with higher level, Sims may be rewarded instant promotion. Sims will be notified if they have been helped after they go home from work. The chance is higher for more Sims at the same career track.
*'''Instant Promotion'''. If members of the outing are in the same [[career track]] at different levels, Sims at lower levels may be rewarded with an instant promotion. Sims who have received this award will be notified they have been helped after the next time they go home from work. The chance is higher if more Sims are in the same career track.
*'''Restaurant Coupon'''. If the outing involves dining at a [[restaurant]], there's a chance that Sims will be given a restaurant coupon the next day.<ref>Sims who live in an [[apartment]] will receive an error message if they get the coupon from the mailbox. This has been fixed in [[The Sims 2: Apartment Life/patch|Apartment Life Patch]].</ref>
*'''Restaurant Coupon'''. If the outing involves dining at a [[restaurant]], there's a chance that Sims will be given a restaurant coupon the next day.<ref>Sims who live in an [[apartment]] will receive an error message if they get the coupon from the mailbox. This has been fixed in [[The Sims 2: Apartment Life/patch|Apartment Life Patch]].</ref>
*'''Skill Point Award'''. If members of the outings have high particular [[skill]]s, Sims may get an instant skill point just after the outing ends. The chance is higher if there are more Sims who are expert at a particular skill.
*'''Skill Point Award'''. If members of the outing have high levels in a [[skill]], Sims may get an instant skill point just after the outing ends. The chance is higher if there are more Sims who are expert in a particular skill.
*'''Another Outing'''. If the outing is good, Sims might be called for another one by any member of the previous outing. The members might be any of the groups if the he/she has a managed group, or random friends of the inviter.
*'''Another Outing'''. If the outing is good, Sims might be called for another one by any member of the previous outing. The members might be in any of the managed groups he/she is part of, or random friends of the inviter.
*'''[[Contact]]'''. A friend of a Sims' friend might make a call for an outing to get to know each others.
*'''[[Contact]]'''. A friend of a Sims' friend might make a call for an outing so they can to get to know each other.
*'''Surprise Gift'''. A random object from Buy Mode catalog will be delivered to Sims' house in addition to reward objects.
*'''Surprise Gift'''. A random object from the [[Buy mode]] catalog will be delivered to Sims' house in addition to other reward objects.


===Compatibility with other Expansion Packs===
===Compatibility with other Expansion Packs===
As other [[Expansion Pack]]s are also installed along with ''[[Nightlife]]'', several of the features cause some glitches or additions to the outing feature.
As other [[Expansion Pack]]s are also installed along with ''[[Nightlife]]'', several of the features cause some glitches with, or additions to, the outing feature.
*Sims who have '''Head for Numbers''' [[business perk]] is able to add special [[NPC]]s to groups via phone that are not supposed to be added. This includes NPCs like [[Grim Reaper]], Spectral Assistant, [[Therapist]], and [[Social Bunny]]. There's hardly any chance that they will appear when player invites them, but it might be problematic to the game.
*Sims who have the '''Head for Numbers''' [[business perk]] are able to use the phone to add special [[NPC]]s to groups, even though those NPCs are not supposed to be added. This includes NPCs like the [[Grim Reaper]], Spectral Assistant, [[Therapist]], and [[Social Bunny]]. There's hardly any chance that they will appear when the player invites them, but it might cause problems with the game.
*Sims can bring outing members to a [[Vacationing|vacation]] without any additional airfare cost, but the outing must be formed before the airport shuttle arrives. The outing will be continued at the Vacation Destination once Sims have left home. However, because they are not included as travel party, after the outing is over, they'll just "leave" the Vacation Destination and will not stay at the [[hotel]] or vacation home. They will not gain [[Vacation benefit|Vacation Benefits]] either.
*Sims can bring outing members to a [[Vacationing|vacation]] without any additional airfare cost, but the outing must be formed before the airport shuttle arrives. The outing will be continued at the Vacation Destination once Sims have left home. However, because they are not included as part of the travel party, they'll just "leave" the Vacation Destination after the outing is over, and will not stay at the [[hotel]] or vacation home. They will not gain [[Vacation benefit|Vacation Benefits]] either.
*The welcoming outing can have a sim from vacation destination picked, if they are friends with at least one member of the outing. After the outing ends, they will just leave the lot like normal townies.
*Player cannot grab or move a surprise gift as an outing reward if they live in an [[apartment]], because they are placed outside the apartment slot. Sims can still use the objects, but they might block the way. The object, however, won't show up if player plays other families in the same apartment.<ref>This glitch has been fixed with [[The Sims 2: Apartment Life/patch|Apartment Life patch]]. Players, however, cannot move the objects that have already been sent as a reward. The patch only fixes the glitch afterwards.</ref>
*Players cannot grab or move a surprise gift left as an outing reward if from Sims who live in an [[apartment]], because they are placed outside the apartment slot. Sims can still use the objects, but they might block the way. The objects, however, won't show up if player plays other families in the same apartment.<ref>This glitch has been fixed with [[The Sims 2: Apartment Life/patch|Apartment Life patch]], but the fix does not affect objects that have already been sent as a reward. Objects sent after the patch is installed will not experience this glitch.</ref>
*If Sims who live in an apartment have an outing which one of its members is their apartment neighbor, it will be tricky to go out to a community lot. The neighbor must be present on the lot and must be available to go to the community lot. Otherwise, Sims must wait for them until they can. One example, if the outing occurs after 10 PM, if player's Sims are leaving for the outing by taxi, the taxi will remain unmoved until morning when the neighbor is awake. Or, if they go to work in the morning, the taxi will have to wait until they go home. This will waste Sims' time only to wait for the neighbor. The outing, however, is not considered to be stood up.
*If Sims who live in an apartment have an outing in which one of the members is in a neighboring apartment, it will be tricky to go to a community lot. The neighbor must be present on the lot and must be available to go to the community lot. Otherwise, Sims must wait for them until they are present and available.. For example, if the outing occurs after 10 PM and the Sims are leaving for the outing by taxi, the taxi will remain unmoved until morning when the neighbor is awake. If the neighbor goes to work in the morning, the taxi will have to wait until they get home. This will not count as standing up other members of the outing, but will waste Sims' time.
*Having a Reputable Resident [[reputation]] will boost the initial outing score by +15.
*Having a Reputable Resident [[reputation]] will boost the initial outing score by +15.


==The Sims 3: Late Night==
==The Sims 3: Late Night==
Outings return in ''[[The Sims 3: Late Night]]'' as a new way of keeping a group of Sims together. It is an enhanced version of the outings from ''[[The Sims 2: Nightlife]]''. In ''Late Night'', grouping is a very easy option to use, but it is only available when two Sims have a medium/high relationship or are related to one other. When Sims group, they will have small blue PlumbBobs hovering over the top of their head. A group of two to eight Sims can go to bars, lounges, clubs, swimming pools, etc., but apparently cannot go to a Sim's house{{confirm}}. There cannot be two separate Sims with two different groups. When the Sim who formed the group is tired, going to work/school, or somewhere by themselves, the group will disband. However, a Sim with the [[Party Animal]] trait may want to continue the group and might remain.
Outings return in ''[[The Sims 3: Late Night]]'' as a new way of keeping a group of Sims together. It is an enhanced version of the outings from ''[[The Sims 2: Nightlife]]''. Forming a group can easily be done by asking in person, invite the Sims out from the cellphone, or using the "go here with" interaction. When Sims group up, they will have small blue PlumbBobs hovering over the top of their head. A group of up to eight Sims will tag along when going to any community lots or visiting a Sim's house, but the group will break up if the controlled Sim enters a rabbit hole or goes home. There cannot be two separate Sims with two different groups in the same household. When a member of the group is tired, going to work/school, or somewhere by themselves, they will leave the group and will disband it if the second last member leaves. Any mean interactions or actions that result in a negative response may end the outing earlier.
{{expand}}
{{expand}}

==The Sims 4: Get Together==
{{Main|Club (The Sims 4: Get Together)}}
Outings return in ''[[The Sims 4: Get Together]]'' with a number of changes; outings are now referred to as club gatherings and have been revamped with many new additions such as being able to select certain Sims, allowing only certain Sims to join, and selecting where club members can hang out.

In ''[[The Sims 4: Dine Out]]'' and ''[[The Sims 4: City Living]]'', additional outings were added to bring Sims to restaurants, dance parties, and [[festival]]s. Whenever Sims travel, they can also choose to bring other Sims with them provided they have a minimum relationship of acquaintances. Sims on restaurant outings will automatically sit at the same table if possible. Sims attending dance parties with friends or festivals with friends have club-like options to drink together, dance together, listen to music together, and so on. However, unlike club gatherings, unless a club gathering is also started during a dance party event or festival event, no club points will accumulate. Festival outings also usually have one goal related to the festival that must be achieved for the event to be a success.


== References ==
== References ==
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[[Category:Nightlife]]
[[Category:Nightlife]]
[[Category:Late Night]]
[[Category:Late Night]]
[[Category:Get Together]]

Latest revision as of 22:55, 8 September 2019

The Sims 2: Nightlife The Sims 3: Late Night The Sims 4: Get Together


An outing is a gathering of a group of Sims who stay together to socialize and do activities. The ability to have outings is one of the main features in The Sims 2: Nightlife, The Sims 3: Late Night, and The Sims 4: Get Together. The Sims 2 allowed Sims to bring friends along to a community lot, but they generally mind their own business instead of hanging out with the Sims who brought them. The outing system makes it possible to have a group of Sims be together most of the time.

The Sims 2: Nightlife[edit | edit source]

An outing is a mini-game scenario involving many Sims. The members of the group will follow the playable Sims wherever they go. They will also do group activities, such as dining out and bowling, together. Members of the outing other than the selected Sim will have small blue PlumbBobs above their head, but this does not indicate their mood. Pleasure Sims will usually want to have an outing.

There are two kinds of outings. There are outings just for fun, which are untimed and unscored, and outings which are timed and scored, similar to dating. Sims cannot have a date and an outing at the same time.

Managing a Group[edit | edit source]

A group can be managed by using a phone or cell phone. By managing a group, Sims can easily form an outing with preset members, either playable or non-playable. Sims can add Sims they know to the group, or remove members from it. When managing a group, playable Sims will have a green PlumbBob icon. A managed group can be named, but no groups can share the same name, even if the groups contain different outing members.

After a group is managed, any of the members can edit the group, add or remove members, and delete the group. Sims can invite members of the group to a community lot, or meet them on one, for a casual group or a timed outing. Whether they accept depends on how well they know the caller; whether they are asleep or at work; and whether they have a phone. Therefore, it's possible that only some members will be able to come, or that none will. Being late to an outing on community lot will stand up the others and make them furious at that Sim.

Even though an outing with a managed group has preset members, it is not limited to members of the group. Sims can still ask others to join the outing, if the player so chooses, but it has to be done in person. Occasionally, members of the group will call other Sims to go for an outing with that particular group.

Forming a Group in Person[edit | edit source]

Sims can also form casual groups if the player uses the Ask... To Form Casual Group option. The player can then choose whether the casual group will be "Just for Fun" or "For an Outing". If "Just for Fun" is chosen, there will be no timer and no scoring, but it will not fulfill the want to ask a Sim for an outing. After any the group is formed, Sims can invite more Sims on the outing by asking them to join the group.

An untimed casual group formed "Just for Fun" lasts until it is ended. Group members can be asked to leave, and will autonomously leave if their mood or needs become too low. The group can be disbanded if the playable Sims end it themselves, or when all members have been asked to leave the group. There are some benefits of forming a group. The group will dine out together and won't scatter around when invited to a community lot. On a residential lot, group members won't go home after midnight.

A timed outing is scored, and works much like a date. An outing meter will appear in the upper right corner of the screen, and it displays the how much time is left in the outing. An outing score has seven levels:

  1. Rockin'
  2. Super
  3. Fun
  4. So-So
  5. Boring
  6. A Real Drag
  7. Disaster

Raising the outing meter takes a little more effort than raising a date meter, as the score depends on the average amount of Fun gained by the members. Therefore, raising it might be easier if there are few members of the outing. The outing score will also get a boost if outing members become friends or best friends. In short, scoring for outings is similar to scoring for parties.

Timed outings have an initial time of 3 Sim hours. This time increases every time the player reaches higher levels on the outing meter. Sims will get an additional 2:30 for reaching the "Fun" level, another 2:00 for reaching "Super", and another 1:30 for "Rockin'", but nothing more thereafter. Sims will not get a time penalty if the outing score drops to a lower threshold, but they will not get another time extension for raising it back to a level they have already reached once.

Invitation[edit | edit source]

Once Nightlife is installed, and a Downtown is associated with the neighborhood, there will always be an invitation for a casual group the first night a family is played. The caller might be a random Downtownie or someone that Sim knows.

Other than the first night invitation, there are other kinds of invitations. Most commonly, a contact will call and ask if the Sim wants to go on an outing, but a Sim may receive an invitation as a reward for a good outing, or a member of a managed group the Sim is part of might ask for an outing. Unlike the first night invitation, all of these are scored outings.

Coming late, or failing to arrive at the community lot, will cause the inviter to be furious at the Sim for 48 hours.

Outing Rewards[edit | edit source]

Outing members will get a mood boost every time they reach a higher level while on a scored outing. Conversely, their mood will drop every time the outing score falls to a lower level. Members will also get a mood boost when a good outing is ended, but their moods will drop if the outing was bad.

After an outing ends, Sims might or might not receive a reward. The possibility and quality of the reward depends on how good the outing was. The outing rewards are similar to date rewards:

  • Instant Promotion. If members of the outing are in the same career track at different levels, Sims at lower levels may be rewarded with an instant promotion. Sims who have received this award will be notified they have been helped after the next time they go home from work. The chance is higher if more Sims are in the same career track.
  • Restaurant Coupon. If the outing involves dining at a restaurant, there's a chance that Sims will be given a restaurant coupon the next day.[1]
  • Skill Point Award. If members of the outing have high levels in a skill, Sims may get an instant skill point just after the outing ends. The chance is higher if there are more Sims who are expert in a particular skill.
  • Another Outing. If the outing is good, Sims might be called for another one by any member of the previous outing. The members might be in any of the managed groups he/she is part of, or random friends of the inviter.
  • Contact. A friend of a Sims' friend might make a call for an outing so they can to get to know each other.
  • Surprise Gift. A random object from the Buy mode catalog will be delivered to Sims' house in addition to other reward objects.

Compatibility with other Expansion Packs[edit | edit source]

As other Expansion Packs are also installed along with Nightlife, several of the features cause some glitches with, or additions to, the outing feature.

  • Sims who have the Head for Numbers business perk are able to use the phone to add special NPCs to groups, even though those NPCs are not supposed to be added. This includes NPCs like the Grim Reaper, Spectral Assistant, Therapist, and Social Bunny. There's hardly any chance that they will appear when the player invites them, but it might cause problems with the game.
  • Sims can bring outing members to a vacation without any additional airfare cost, but the outing must be formed before the airport shuttle arrives. The outing will be continued at the Vacation Destination once Sims have left home. However, because they are not included as part of the travel party, they'll just "leave" the Vacation Destination after the outing is over, and will not stay at the hotel or vacation home. They will not gain Vacation Benefits either.
  • The welcoming outing can have a sim from vacation destination picked, if they are friends with at least one member of the outing. After the outing ends, they will just leave the lot like normal townies.
  • Players cannot grab or move a surprise gift left as an outing reward if from Sims who live in an apartment, because they are placed outside the apartment slot. Sims can still use the objects, but they might block the way. The objects, however, won't show up if player plays other families in the same apartment.[2]
  • If Sims who live in an apartment have an outing in which one of the members is in a neighboring apartment, it will be tricky to go to a community lot. The neighbor must be present on the lot and must be available to go to the community lot. Otherwise, Sims must wait for them until they are present and available.. For example, if the outing occurs after 10 PM and the Sims are leaving for the outing by taxi, the taxi will remain unmoved until morning when the neighbor is awake. If the neighbor goes to work in the morning, the taxi will have to wait until they get home. This will not count as standing up other members of the outing, but will waste Sims' time.
  • Having a Reputable Resident reputation will boost the initial outing score by +15.

The Sims 3: Late Night[edit | edit source]

Outings return in The Sims 3: Late Night as a new way of keeping a group of Sims together. It is an enhanced version of the outings from The Sims 2: Nightlife. Forming a group can easily be done by asking in person, invite the Sims out from the cellphone, or using the "go here with" interaction. When Sims group up, they will have small blue PlumbBobs hovering over the top of their head. A group of up to eight Sims will tag along when going to any community lots or visiting a Sim's house, but the group will break up if the controlled Sim enters a rabbit hole or goes home. There cannot be two separate Sims with two different groups in the same household. When a member of the group is tired, going to work/school, or somewhere by themselves, they will leave the group and will disband it if the second last member leaves. Any mean interactions or actions that result in a negative response may end the outing earlier.

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The Sims 4: Get Together[edit | edit source]

Outings return in The Sims 4: Get Together with a number of changes; outings are now referred to as club gatherings and have been revamped with many new additions such as being able to select certain Sims, allowing only certain Sims to join, and selecting where club members can hang out.

In The Sims 4: Dine Out and The Sims 4: City Living, additional outings were added to bring Sims to restaurants, dance parties, and festivals. Whenever Sims travel, they can also choose to bring other Sims with them provided they have a minimum relationship of acquaintances. Sims on restaurant outings will automatically sit at the same table if possible. Sims attending dance parties with friends or festivals with friends have club-like options to drink together, dance together, listen to music together, and so on. However, unlike club gatherings, unless a club gathering is also started during a dance party event or festival event, no club points will accumulate. Festival outings also usually have one goal related to the festival that must be achieved for the event to be a success.

References[edit | edit source]

  1. Sims who live in an apartment will receive an error message if they get the coupon from the mailbox. This has been fixed in Apartment Life Patch.
  2. This glitch has been fixed with Apartment Life patch, but the fix does not affect objects that have already been sent as a reward. Objects sent after the patch is installed will not experience this glitch.