Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Underwear]] styles - though underwear can be used as the [[pajamas]] style or added in custom content
* [[Underwear]] styles - though underwear can be used as the [[pajamas]] style or added in custom content
* [[Private school]], there is only one School which is public.
* [[Private school]], there is only one School which is public.
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]]
* Visible retail stores - replaced by "[[rabbit hole]]s". Retail stores reappeared in [[The Sims 3: World Adventures]] and subsequent expansion packs.
* [[Interests]]- only favourites now
* [[Interests]] - only favourites now
* [[Memories]] (although moodlets act as temporary memories)
* [[Memories]] (although moodlets act as temporary memories)
* [[Alien]]s, [[alien abduction]], [[pregnancy|alien pregnancy]]. In CAS there is a green skin tone that can be adjusted to the yellowish green that the Aliens from TS2 had. This along with changing the shape and color of the eyes, nose and ears allows the user to create a sim that looks very close to an alien.
* [[Alien]]s, [[alien abduction]], [[pregnancy|alien pregnancy]]. In CAS there is a green skin tone that can be adjusted to the yellowish green that the Aliens from TS2 had. This along with changing the shape and color of the eyes, nose and ears allows the user to create a sim that looks very close to an alien.
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* [[Illness]]
* [[Illness]]
* [[inheritance|Inheritance]]
* [[inheritance|Inheritance]]
* Photo album - Screenshots are uploaded to [[TheSims3.com]] where stories are created.
* [[Photo album]] - Screenshots are uploaded to [[TheSims3.com]] where stories are created.
* The need to buy clothes - your Sims already have everything.
* The need to buy clothes - your Sims already have everything.
* Cockroaches - Although they can be collected. See [[collecting]].
* [[Cockroaches]] - Although they can be collected. See [[collecting]].
* Dreaming during sleep (re-added in patch 1.5/1.6)
* [[Dreaming]] during sleep (re-added in patch 1.5/1.6)
* [[Body Shop]]
* [[Body Shop]]
* Crosswords in [[newspaper]]s
* Crosswords in [[newspaper]]s
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===Lost [[skills]]===
===Lost [[skills]]===
* [[Mechanical]] skill - replaced by [[Handiness]]
* [[Mechanical]] skill - replaced by [[Handiness]]
* [[Cleaning]] skill - much because of the neat and slob Sim [[traits]]
* [[Cleaning]] skill - much because of the neat and slob Sim [[traits]], and the "Fast cleaner" lifetime happiness award
* [[Creativity]] skill - replaced by several other skills: [[Guitar skill|Guitar]], [[Painting]] and [[Writing]] in TS3 base game, and [[Inventing]], [[Sculpting]], [[Piano]], [[Bass]] and [[Drums]] skills in expansion packs.
* [[Creativity]] skill - replaced by several other skills: [[Guitar skill|Guitar]], [[Painting]] and [[Writing]] in TS3 base game, and [[Inventing]], [[Sculpting]], [[Piano]], [[Bass]] and [[Drums]] skills in expansion packs.
* [[Yoga]]
* [[Yoga]]
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* Specialised [[weight machine]]s - the game now has only one combined weight machine.
* Specialised [[weight machine]]s - the game now has only one combined weight machine.
* [[Magazine]]s to change interests - though there are non-interactive "decor" magazines.
* [[Magazine]]s to change interests - though there are non-interactive "decor" magazines.
* Wedding arch
* [[Wedding arch]]


===Changes in Animations===
===Changes in Animations===

Revision as of 03:30, 9 December 2010


The Sims 3 is based on The Sims original base game and The Sims 2 original base game, and therefore contains many of the same features.

Completely new features

These features in The Sims 3 base game have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay (can turn on or off)
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Favorites (food, color and music)
  • Create-A-Style
  • Ability to adjust lifespan
    • Ability to turn off aging (possible through cheats in The Sims 2)
  • New skills: Guitar, Painting and Writing
  • "Rabbit holes" - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises
  • New music

In expansion packs

The Sims 2 expansion features in The Sims 3 base game

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost skills

Lost NPCs

NPCs that were in The Sims 2 base game, but not in The Sims 3.

Lost objects

These objects (with unique interactions) were found in The Sims 2 base game but not The Sims 3 base game:

  • Retail objects - cash register, shelves, etc.: Cash registers are added in WA for markets and stores. Shelves are added in Ambitions for the cosignment store (but they are only for decoration).
  • Farstar e3 Telescope - the simple telescope remains
  • Specialised weight machines - the game now has only one combined weight machine.
  • Magazines to change interests - though there are non-interactive "decor" magazines.
  • Wedding arch

Changes in Animations

See also